Community

 
Jump Menu:
3 years ago  ::  Oct 10, 2010 - 12:20PM #1
DevoDog
Date Joined: Jun 21, 2008
Posts: 659

The text for many of the origin Novice powers indicates they are Encounter powers rather than At-Will Powers.  They're all colored as if they should be At-Will Powers.  And it looks like ALL Origin Novice Powers are supposed to be At-Will.

Edit:

Okay....it looks like some of these actually should be Encounter powers...but there are still a few that are Encounter powers but seem like they should be At-Will.

Quick Reply
Cancel
2 years ago  ::  Dec 13, 2010 - 6:52PM #2
ExcalibursZone
Date Joined: Jun 16, 2008
Posts: 378
Revisit: After reading Famine In Far-Go, it seems that all Novice powers should be At-Will, all Utility and Expert powers should be Encounter.
Quick Reply
Cancel
2 years ago  ::  Jan 11, 2011 - 11:32PM #3
battles14
  • Part of the SOLUTION
Date Joined: Feb 11, 2006
Posts: 539
And that Nuke It from Orbit, the Alien origin's expert power, should be an Encounter power instead of a Daily. Since daily powers aren't defined anywhere, they're not technically a part of the Gamma World Roleplaying Game.
Gamma World Origins Half-Sheets:
Horizontal (FiFG)
Vertical (GW) FiFG coming soon
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing