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3 years ago ::
Oct 15, 2010 - 1:19PM
#31
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Date Joined:
Apr 17, 2008
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Did you just stab people then instead of talking?
Of course! What else could you possibly do?
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3 years ago ::
Oct 15, 2010 - 2:58PM
#32
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Date Joined:
Dec 31, 2007
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Ist edition sounds fun....
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3 years ago ::
Oct 15, 2010 - 7:03PM
#33
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(Does the Apocalypse have something against 'blue states' or what?)
The Apocalypse doesn't care about your political affiliation; they hate everybody.
What you need to do is move uphill; avoid the threat of sea-level rising! (Although in my backstory I dropped a dinosaur-killer-sized asteroid on Antarctica to get the rising sea level...)
Best complements I have yet received: Spoiler:
Show
Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
Show
Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago ::
Oct 16, 2010 - 6:16AM
#34
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Date Joined:
Jun 21, 2008
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Another difference I just noticed:
Creatures (not just Allies) do NOT provide Cover.
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3 years ago ::
Oct 17, 2010 - 6:46AM
#35
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Date Joined:
Aug 14, 2005
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WotC has been saying in podcasts, etc., that characters/monsters can be moved back and forth between GW and 4e, which seems weird given these basic mechanical differences.
Huh, hadn't heard about that. Monsters would be pretty portable, as long as you keep an eye on the power scale (since there are no NAD boosters or magic bonuses to AC/Weapons). But characters? Unless they provide some sort of major rules for that, I don't see how that can be doable, given some of the major mechanical differences. GW chars dont fall into the normal point buy range at all, and often can have ability scores that break normal 4E rules. (I had a Yeti with a 3 Int). They don't get feats, sometimes they end up with no at-wills, and they dont have classes. Characters don't gain powers the same way either.
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3 years ago ::
Oct 17, 2010 - 2:31PM
#36
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I could see some portability with Gamma World characters.
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3 years ago ::
Oct 17, 2010 - 8:02PM
#37
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Huh, hadn't heard about that. Monsters would be pretty portable, as long as you keep an eye on the power scale (since there are no NAD boosters or magic bonuses to AC/Weapons). But characters? Unless they provide some sort of major rules for that, I don't see how that can be doable, given some of the major mechanical differences. GW chars dont fall into the normal point buy range at all, and often can have ability scores that break normal 4E rules. (I had a Yeti with a 3 Int). They don't get feats, sometimes they end up with no at-wills, and they dont have classes. Characters don't gain powers the same way either.
Really, though, look at the end result of all those varied mechanics. They have the same "important" scores, the same basic range of defenses and attack bonuses, basic attacks that are comparable in power to classic D&D at-wills, and roughly the same number of available powers.
I'll have some more specific numbers on the comparison soon anyhow.
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3 years ago ::
Oct 18, 2010 - 7:57AM
#38
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Date Joined:
Mar 26, 2010
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Found one from an adventure I ran last Friday - No rules in the book on 3D combat (page 206 of the new Essentials Rules Compendium has it), with Arns darting in and out of combat from higher elevations we used those rules, but it would have been nice to have as so many critters can fly now.
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3 years ago ::
Oct 18, 2010 - 12:23PM
#39
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Date Joined:
Jul 30, 2007
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And even World of Darkness.
Well, yes. That could be, for example, Wits + Streetwise to find someone with the right information and then Manipulation + Persuasion to convince them to share it. After all, fully one third of the skills in WoD deal with social activities, and although the ideas and roleplay from the players obviously can modify the rolls (like any other circumstances), ultimately those mechanics are what allows you "to see what I learn in the town."
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3 years ago ::
Oct 18, 2010 - 12:33PM
#40
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And even World of Darkness.
Well, yes. That could be, for example, Wits + Streetwise to find someone with the right information and then Manipulation + Persuasion to convince them to share it. After all, fully one third of the skills in WoD deal with social activities, and although the ideas and roleplay from the players obviously can modify the rolls (like any other circumstances), ultimately those mechanics are what allows you "to see what I learn in the town."
My point was that roleplay is ultimately independent of edition, game, or mechanics as a whole. Even in one of the most renowned, RP-oriented, mainstream systems, you can end up in the group of players that says "I roll the dice." Note that I am not passing judgment on said players.
Doomed_Prophet was simply showing off his Edition War PTSD.
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