Community

 
Dungeons & Dra.. Gamma World What to tell your 4e Friends that is different...
Jump Menu:
Post Reply
Page 4 of 4  •  Prev 1 2 3 4
Switch to Forum Live View What to tell your 4e Friends that is different about GW
3 years ago  ::  Oct 15, 2010 - 1:19PM #31
Oraibi
Date Joined: Apr 17, 2008
Posts: 438

Oct 15, 2010 -- 1:07PM, ElFlamingo wrote:

Did you just stab people then instead of talking?




Of course! What else could you possibly do?

Gamma World Downloads: Character sheets, GM screen, adventures, monsters, house rules, cards, and more!
You can usually find my posts at the Gamma World forum.
Quick Reply
Cancel
3 years ago  ::  Oct 15, 2010 - 2:58PM #32
ElFlamingo
Date Joined: Dec 31, 2007
Posts: 72
Ist edition sounds fun....
Quick Reply
Cancel
3 years ago  ::  Oct 15, 2010 - 7:03PM #33
BRJN
Date Joined: Jun 7, 2001
Posts: 1,169

Oct 11, 2010 -- 2:40PM, Tony_Vargas wrote:

(Does the Apocalypse have something against 'blue states' or what?)



The Apocalypse doesn't care about your political affiliation; they hate everybody.

What you need to do is move uphill; avoid the threat of sea-level rising!  (Although in my backstory I dropped a dinosaur-killer-sized asteroid on Antarctica to get the rising sea level...)

Best complements I have yet received:
Spoiler: Show

Making it up as I go along:
{BRJN}
     If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream.
     In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.
{Lord_Karsus}
You know, I like that better than the explanations for the Spellplague.

My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)

Prepped ahead of time:
I started the thread "1001 Failed Interrogation Results"
{ADHadh}
These are all good and make sense!  I just can't come up with something that's not covered here and is not completely ridiculous.

My characters:
Spoiler: Show

Active Characters:
LFR Half-elf StarLock6     Gondolin Nightstar
AoA Dwarf Guardian Druid6     Narvik from House Wavir

Character A-building:
Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!)
"Truenamer" - speaks Words of Creation

Concepts I'm kicking around:
"Buggy" Wizard - insect flavor on everything
Halfling Tempest Fighter - just because nobody else is doing it
Shifter Beast-o-phile Druid - for PoL campaign
Quick Reply
Cancel
3 years ago  ::  Oct 16, 2010 - 6:16AM #34
DevoDog
Date Joined: Jun 21, 2008
Posts: 667
Another difference I just noticed:

Creatures (not just Allies) do NOT provide Cover.
Quick Reply
Cancel
3 years ago  ::  Oct 17, 2010 - 6:46AM #35
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862

Oct 10, 2010 -- 2:06PM, slashdevnull wrote:


WotC has been saying in podcasts, etc., that characters/monsters can be moved back and forth between GW and 4e, which seems weird given these basic mechanical differences.




Huh, hadn't heard about that. Monsters would be pretty portable, as long as you keep an eye on the power scale (since there are no NAD boosters or magic bonuses to AC/Weapons). But characters? Unless they provide some sort of major rules for that, I don't see how that can be doable, given some of the major mechanical differences. GW chars dont fall into the normal point buy range at all, and often can have ability scores that break normal 4E rules. (I had a Yeti with a 3 Int). They don't get feats, sometimes they end up with no at-wills, and they dont have classes. Characters don't gain powers the same way either.

Quick Reply
Cancel
3 years ago  ::  Oct 17, 2010 - 2:31PM #36
mysticbelmont
Date Joined: Jun 8, 2008
Posts: 781
I could see some portability with Gamma World characters.
Quick Reply
Cancel
3 years ago  ::  Oct 17, 2010 - 8:02PM #37
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145

Oct 17, 2010 -- 6:46AM, Chandrak wrote:

Huh, hadn't heard about that. Monsters would be pretty portable, as long as you keep an eye on the power scale (since there are no NAD boosters or magic bonuses to AC/Weapons). But characters? Unless they provide some sort of major rules for that, I don't see how that can be doable, given some of the major mechanical differences. GW chars dont fall into the normal point buy range at all, and often can have ability scores that break normal 4E rules. (I had a Yeti with a 3 Int). They don't get feats, sometimes they end up with no at-wills, and they dont have classes. Characters don't gain powers the same way either.



Really, though, look at the end result of all those varied mechanics.  They have the same "important" scores, the same basic range of defenses and attack bonuses, basic attacks that are comparable in power to classic D&D at-wills, and roughly the same number of available powers.

I'll have some more specific numbers on the comparison soon anyhow. 

Quick Reply
Cancel
3 years ago  ::  Oct 18, 2010 - 7:57AM #38
greyseer
Date Joined: Mar 26, 2010
Posts: 83

Found one from an adventure I ran last Friday - No rules in the book on 3D combat (page 206 of the new Essentials Rules Compendium has it), with Arns darting in and out of combat from higher elevations we used those rules, but it would have been nice to have as so many critters can fly now.

Quick Reply
Cancel
3 years ago  ::  Oct 18, 2010 - 12:23PM #39
GrimGent
Date Joined: Jul 30, 2007
Posts: 84

Oct 14, 2010 -- 2:08PM, FlashbackJon wrote:

And even World of Darkness.



Well, yes. That could be, for example, Wits + Streetwise to find someone with the right information and then Manipulation + Persuasion to convince them to share it. After all, fully one third of the skills in WoD deal with social activities, and although the ideas and roleplay from the players obviously can modify the rolls (like any other circumstances), ultimately those mechanics are what allows you "to see what I learn in the town."

Quick Reply
Cancel
3 years ago  ::  Oct 18, 2010 - 12:33PM #40
FlashbackJon
Date Joined: Jul 5, 2006
Posts: 2,145

Oct 18, 2010 -- 12:23PM, GrimGent wrote:

Oct 14, 2010 -- 2:08PM, FlashbackJon wrote:

And even World of Darkness.



Well, yes. That could be, for example, Wits + Streetwise to find someone with the right information and then Manipulation + Persuasion to convince them to share it. After all, fully one third of the skills in WoD deal with social activities, and although the ideas and roleplay from the players obviously can modify the rolls (like any other circumstances), ultimately those mechanics are what allows you "to see what I learn in the town."


My point was that roleplay is ultimately independent of edition, game, or mechanics as a whole.  Even in one of the most renowned, RP-oriented, mainstream systems, you can end up in the group of players that says "I roll the dice."  Note that I am not passing judgment on said players. 

Doomed_Prophet was simply showing off his Edition War PTSD.


Quick Reply
Cancel
Page 4 of 4  •  Prev 1 2 3 4
Jump Menu:
 
Dungeons & Dra.. Gamma World What to tell your 4e Friends that is different...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing