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3 years ago ::
Oct 11, 2010 - 2:32PM
#21
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Date Joined:
Sep 26, 2001
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The 'build a better deck' thing works fine for CCGs, because they're competative. RPGs are more cooperative (with some rivalry, perhaps, as everyone wants their time in the spotlight), so it doesn't work there. 'Gonzo Randomness' can easily be achieved by just randomly dealling out some cards from a complete deck and setting the rest aside. They you're 'not playing with a full deck.'
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Oct 11, 2010 - 2:38PM
#22
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'Gonzo Randomness' can easily be achieved by just randomly dealling out some cards from a complete deck and setting the rest aside.
Or maybe use a chart and actual dice instead of those funky cards. 
Then you're 'not playing with a full deck.'
Love it!
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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3 years ago ::
Oct 11, 2010 - 2:43PM
#23
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Date Joined:
Sep 26, 2001
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Sure, charts and dice work as randomization tools, too. Cards provide non-repeating randomization, which can be used a little differently than purely even-distribution dice. And, they have an advantage in that the player just takes the card and has the info he needs to use what it representes. I was putting mutations on index cards (200 index cards, not a fun job) for that purpose years ago.
There's just no advantage to the blind/random booster distribution model.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Oct 11, 2010 - 2:45PM
#24
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Date Joined:
Jul 28, 2005
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I would be interested in purchase of a full deck pack, but the random thing isn't something I want to buy into. I doubt I'll buy any at $4 a pack (what my FLGS is selling them for), but I would pay $20 for a full deck of 120 cards.
The advantage I see with the cards is that you can build custom "tables" on the fly with them instead of a fixed chart. So if someone wanted to remove all Area 52 from the game you could do so easily.
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3 years ago ::
Oct 11, 2010 - 2:53PM
#25
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Date Joined:
Sep 26, 2001
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Absolutely. I'd kinda like a separate Alpha and Omega deck, though. Not that I wouldn't probably buy both, but as a DM I could definitely see wanting to allow Players an Alpha Deck (so they can customize thier character's mutations), but not an Omega (because I want to control what tech people find, to fit what I think 'should' be in a given area).
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Oct 13, 2010 - 7:28AM
#26
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Date Joined:
Jun 29, 2003
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I would be interested in purchase of a full deck pack, but the random thing isn't something I want to buy into. I doubt I'll buy any at $4 a pack (what my FLGS is selling them for), but I would pay $20 for a full deck of 120 cards.
Pretty much this. The model works just fine for games like Trivial Pursuit, which has themed decks of questions for players seeking a twist on their gaming experience. Granted Gamma World is an RPG, but it's being marketed, at least partly, as more of a board game (and neither model really has much to do with TCGs).
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3 years ago ::
Oct 14, 2010 - 10:16PM
#27
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Date Joined:
Aug 10, 2008
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I too was disapointed with the box contents.
The character sheet is a waste, and you only get 4 double sided sheets. It looks more like an instuction sheet on how to fill out a sheet which could have been put inside the book in the character creation section. There isnt even enough room to list all the skills. I have already seen better fan sheets on this sight that i would be using in place of theirs.
The book is somewhat of a joke. I was expecting something more loke the quality of the new essentials books. Many of the pages have several inches of wasted space on the bottom of them. They could have easily doubled or tripled the number of monsters even if it added a a few more pages to the ovearll book.
The maps are okay since i use maps from all differnt sources anyway.
A basic set of dice would have been nice as it would at least give the customer the feeling that they were buying a complete game.
The cardboard tokens were as expected as they have gone that way now on all of there game days the past year or so now.
The size of the box is a waste. You could easily fit the contents in a smaller box to make it more transportable and still hold a box or 2 of cards in them.
The collectable card aspect is the worst part. If I want to play an Rpg, i want to play an Rpg, not a collectable card game. Thats why i dropped magic years ago as well as all the other collectible card games i tried. So I doubt i will be buying any booster packs.
As for how the game plays I will hold my opinion till I have actually had the oppurtunity to play several games both as a player and as a GM.
just my 2 cents worth.
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3 years ago ::
Oct 14, 2010 - 11:35PM
#28
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The collectable card aspect is the worst part. If I want to play an Rpg, i want to play an Rpg, not a collectable card game.
This just in: Gamma World is not a collectible card game.
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3 years ago ::
Oct 15, 2010 - 2:27AM
#29
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The collectable card aspect is the worst part. If I want to play an Rpg, i want to play an Rpg, not a collectable card game.
This just in: Gamma World is not a collectible card game.
(sing-song voice)Youre not helping. (END sing-song voice) It has a collectable card aspect, and you know it bugs (some) people. Right.
GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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3 years ago ::
Oct 15, 2010 - 2:43AM
#30
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Date Joined:
Aug 31, 2010
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The collectable card aspect is the worst part. If I want to play an Rpg, i want to play an Rpg, not a collectable card game.
This just in: Gamma World is not a collectible card game.
(sing-song voice)Youre not helping. (END sing-song voice) It has a collectable card aspect, and you know it bugs (some) people. Right.
You're not helping either.
It has a collectible card OPTION
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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