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3 years ago  ::  Oct 10, 2010 - 3:05PM #11
jordanscott
Date Joined: Jun 9, 2009
Posts: 13

Oct 10, 2010 -- 2:47PM, m4bwav wrote:

Collecting cards to play a game is childish, IMAO. 

 A real game system suffers when it's design implies that wealthier players have an advantage over poorer ones.





I've already decided that, should I walk away with a warm fuzzy about this game after the GW game day on the 23rd, any game I run will simply include only cards that I own.

You can gen your own characters but gear and whatnot will be limited to my own stock of cards.  As I think the booster format is silly, I won't be investing heavily.

Since this would, at best, be a second or 3rd option game for my group, I don't think anybody I play with would mind.

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3 years ago  ::  Oct 10, 2010 - 3:17PM #12
AH_Plagued
Date Joined: Jun 20, 2005
Posts: 139

Oct 10, 2010 -- 2:47PM, m4bwav wrote:

Collecting cards to play a game is childish, IMAO. 

 A real game system suffers when it's design implies that wealthier players have an advantage over poorer ones.




I don't agree that this argument necessarily applies to Gamma World, or conversely, couldn't be applied to D&D or RPGs in general.

It's entirely possible to play GW without additional cards, it's accounted for and people have already proven it's possible and still fun. There's only a slight advantage to bringing your own decks and one that is mitigated within the rules themselves. Since you aren't competing against other players anyway, it doesn't really matter if there is a slight advantage between them.

Using the same argument, players in my D&D group that invested in Martial Power or Arcane Power or any other book that provides improved powers and equipment are gaining an unfair advantage because they have more money (wealth) to buy the books, or a DDI subscription, alternately.

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3 years ago  ::  Oct 10, 2010 - 3:34PM #13
m4bwav
Date Joined: Sep 29, 2010
Posts: 85
There is a lot of truth in what you say, but the model is far more commerical-driven than buying books. 

If you buy an extra book, you can let your friend borrow it and use it, heck you can check it out from the library and copy your little power cards down.  When you play D&D as a player, you really only need the PHB.

Card-collecting is a business/marketing persons dream come true, because they can print them almost like money and obtain a continuous revenue stream.  And I am almost certain that was the logic behind this element of the game's design.

I would love to play a sci-fi D&D, but card-collecting for me and my fellow players is a laughable joke. 

I want to play a game that is complete as is, and not be nickled and dimed to play a game that requires money to achieve balance.
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3 years ago  ::  Oct 10, 2010 - 3:40PM #14
AH_Plagued
Date Joined: Jun 20, 2005
Posts: 139
Would you perhaps like the format more if additional cards were available in pre-determined expansion sets? Like with the Cthulhu LCG?

As in you still had to buy cards, but you were buying a known quantity in a larger number?
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3 years ago  ::  Oct 10, 2010 - 3:46PM #15
m4bwav
Date Joined: Sep 29, 2010
Posts: 85
An interesting question, I'm not sure, I liked the expansions to Dominion and Call of Cthulhu [EDIT: I mean Arkham Horror] (I haven't played the LCG).

The expansion cards in those games come as large fixed sets, balanced to make one complete expansion, and individual players are not required to provide their own per player.
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3 years ago  ::  Oct 10, 2010 - 4:47PM #16
DoctorComics
Date Joined: Aug 28, 2009
Posts: 199
Once our card list is complete with all the text from all the cards, players will be able to just print and make whatever cards they want for their decks, GMs can create custom decks for each adventure with exactly the combination they desire, and no one has to buy anything except paper and ink.
The Doctor Comics Blog: doctorcomics.blogspot.com
On Twitter @doctorcomics
GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago  ::  Oct 10, 2010 - 8:16PM #17
Coachman
Date Joined: May 11, 2010
Posts: 11
I am disappointed with the cards.  They are expensive compared to Magic.  I believe that Magic boosters come with 15 cards.  With no artwork, I would still expect the same amount of cards for the same price.  For myself, I do not plan to increase the deck.

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3 years ago  ::  Oct 10, 2010 - 8:47PM #18
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809

Oct 9, 2010 -- 4:58PM, Shade0Man wrote:

From the box size, I expected a rule book with similar dimension to the D&D hardcovers and content that delivered the same sort of PC choices for character building.  Second, the box is a more than a bit of a marketing gimmick.  It's easily twice as big as it needs to be and it peeves me as a consumer. 


It is a tribute to wasteful packaging.

A choice of up to 6 powers isn't really a choice.  Ten levels, and different character build system?  Why bother?


Ironically, the system can generate about 400 distinct characters types.  Compared to the 18 Builds and 7 races in PH, that's not bad at all.

As far as 10 levels, I played GW for a long time and never saw a character reach 4th level.  It's always been kinda deadly.

Finally, I know the price of CCGs have gone up, but $4 for 8 cards?  These cards are not worth 50 cents a piece - with everything else that is wrong, this just added the proverbial final straw.


Yeah, the CCG aspect is a non-starter.  If they sell a complete Deck of Omega a Alpha cards at a sane price point, it'd be fine.


Aside from all that, though, the game captures the spirit of the original.  It's whacky fun.  Sure, the book is small, but so was the original - smaller than most magazines, and it's /still/ fun to dust off once in a while. 

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3 years ago  ::  Oct 11, 2010 - 1:23PM #19
Festivus
Date Joined: Jul 28, 2005
Posts: 381
When I was looking at the contents in the previews I thought, well, I wouldn't mind buying it at amazon.com prices, but FLGS is going to be retail and I wouldn't be happy with paying that much.  

Then comes news that in order to DM the gameday we have to have a copy of the game... and I had already committed to run it.  So yeah, I feel I didn't get the bang for the buck I wanted but it's okay, I am supporting the FLGS ultimately.  Just didn't like having my hand forced like that.

What I would have preferred to see inside the box:

Full size poster maps, or as someone else suggested, some dungeon tiles.
A thicker rule book with more crunchy goodness in it
Dice, while nice weren't needed (but would have added value)
8.5x11 character sheets -- what's with this microprint sheets?
A box to hold your cards in (anyone else notice that you can't really put them back into the space where they came because they slide right into the box?)

-or-

A smaller box.  There was more air than content in that box, and you are kind of left with a disappointing feeling.  :/

As others have mentioned, I'll probably keep the box to store all the expansion stuff (that I won't buy at the FLGS price because it's too high for what you get based on real experience now), but otherwise I could take up minimal book shelf space and save a ton of room in the closet.

 
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3 years ago  ::  Oct 11, 2010 - 2:26PM #20
Finarvyn
Date Joined: Feb 1, 2003
Posts: 382

Oct 10, 2010 -- 3:46PM, m4bwav wrote:

An interesting question, I'm not sure, I liked the expansions to Dominion and Call of Cthulhu (I haven't played the LCG).

The expansion cards in those games come as large fixed sets, balanced to make one complete expansion, and individual players are not required to provide their own per player.


I for one would prefer this option. While the notion of random cards makes for a more "gonzo" game, I'd rather have standard card expansion sets.

I don't like the idea that a player with more money can go out and buy a better deck than someone without the cash. Especially when some cards are common and others are rare, because now it becomes a game of who can get the right cards. That is one of the features of CCGs in general that has always bothered me.

Marv (Finarvyn)
Master of Mutants (MA and GW)
Playtesting D&D Next and liking it!
OD&D player since 1975
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