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Switch to Forum Live View 1001 Gamma World Game Ideas
3 years ago  ::  Oct 10, 2010 - 8:22PM #11
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732
0011 - Your village has more mutant kids than it can feed.  Their solution: send them on a dangerous right of passage into 'Lect City,' a nearby Tomb of the Ancients (an old power plant, with a sign that says Danger: Electricity, none too legibly).  Your objective is to prove yourself by finding a 'color band' (ID card) that the shaman will use to interpret your rightful place in the village, or other Omega Tech sufficiently awesome enough to be worth keeping you around for a while.
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3 years ago  ::  Oct 11, 2010 - 9:10PM #12
Palmerkun
Date Joined: Aug 31, 2010
Posts: 705
0012 - Your village is at war with another nearby village over use of the watering hole. Fed up with the interminable fued, the elders send you on a top secret mission - to seek out the legendary BesBy and recover a "Ghetto Blaster" with which to blow up the other village.
AlexandraErin: If last season was any indication, I think Encounters is pretty much the elemental opposite of "organized" play!
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3 years ago  ::  Oct 11, 2010 - 9:22PM #13
DoctorComics
Date Joined: Aug 28, 2009
Posts: 199
0013 - On their way to a safe village they have visited before, the players find the corpses of other travelers and get the feeling they are being watched. They reach town only to discover it has been put under siege by packs of humanoid "mutants" who run on all fours and kill with enormous jaws and sharp claws. The creatures came from a nearby swamp and don't attack animals, only Pure Strains, Engineered Humans, and Mutant Humans. Farmers have had to flee their fields, no merchant has gotten through in weeks, and now people are being taken from their homes at night. The village is under attack by Shockleys, genetically engineered super-predators.
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3 years ago  ::  Oct 14, 2010 - 12:50PM #14
dudesock
Date Joined: Dec 6, 2008
Posts: 30
0014 - The youth of the town have begun acting strangely from daydreaming to wandering off in the night. The local priest has blamed it on the radio station in the ruins. When a scout investigated the station he discovered it was run by a Serf and protected by his thanes, the town youth. Some one needs to stop this Thought Master before he can control everyone's mind with the radio waves.
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3 years ago  ::  Oct 15, 2010 - 8:10AM #15
acastonguay
Date Joined: Sep 28, 2010
Posts: 2
0015-
You first a new city that is split by multiple factions of survivors. You must pick and assert yourselves into on of the gangs and make a rise to the top.
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3 years ago  ::  Oct 15, 2010 - 8:32AM #16
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604
0016- An ancestor bequeths to you an Ipad.  You find files with video and pictures of Aunt Lynn's great American Tour.  YOu get a glimpse of the last page, Aunt Lynn's Paradise Village Condo on Maui.   It looks like a great place to live.  Yu and your friends follow Aunt' Lynn's Ipad across America.  Of course, there is a ot of changes since Aunt Lnn took her tour.  Also, the Ipad information may change during an Alpha flux, reflecting the new reality as it presently exists.

0017-  The Alpha flux background.  The Pcs walk into a new town, one of the Pcs is greeted as "Mr President."  All the people and the place seems very familier to the Pc, but he has never been thier..., Deja vu or Alpha flux and the Pc is living an alternate reality, both familiar and unfamiliar. 
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3 years ago  ::  Oct 15, 2010 - 10:14AM #17
HailToTheThief
Date Joined: Jun 4, 2008
Posts: 77
0018: Your group stumbles upon a village (filled with whatever you would like, I used androids that all thought they were 14th century serfs) under the shadow of The Factory, in reality an ancient Twinkie factory. In recent days the factory has come to life, emitting strange noises and lights at all hours of the night. Naturally the villagers fear it is haunted, and you are tasked with banishing the evil from the place.

Approaching the Factory the group is ambushed by a roving gang of mercenary Badders, apparently hired to keep unwelcome guests away: a clue that it may be more than a haunting. Upon exploring The Factory (something that can be as long or short as the GM wishes), they learn that it is inhabited by a race of mutant cockroach scientists attempting to ressurect thier deity. This revelation will lead to a dramatic encounter with laser wielding cockroach scientists and, ultimately, the deity himself: a monsterous mutant pastry snack.

Everyone knows the only thing that can survive a nuclear holocaust is cockroach's and twinkies, after all.
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3 years ago  ::  Oct 15, 2010 - 11:27AM #18
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732
0020 - The party is hired/tricked/pressed-into-service by the Iron Society (a Cryptic Alliance that is kinda the opposite number of the Knights of Genetic Purity, they want to do away with humans - this particular faction is also avidly Marxist).  They're mission is to infiltrate a domed, computer-controlled, Pure-Strain-Human enclave.  Of course, the inhabitants of the enclave are all clones - Engineered humans as mutated as the next denizen of Gamma Terra, but they can't let the computer know that.
Love 4e?  Concerned about its future? Join the Old Guard of 4e

"You want The Tooth?  You can't handle The Tooth!"  - Dahlver-Nar.

"If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly"  - E. Gary Gygax
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3 years ago  ::  Oct 16, 2010 - 6:30PM #19
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604
0021-  The party enters a not so sleepy coastal town with an amusement park with a rollercoaster a ferris wheel, ring toss games for teddy bears and cotton candy.   Gamma folk from miles arround come to enjoy the thrills and entertainment of the towns "board walk".  The town is under the thrall of an Alien mind flayer and it's pet Kraken.  The mindflayer is busy exploring the nearby radioactive ruins a formal ancient naval base, looking for tech to "get off this mad world"
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3 years ago  ::  Oct 17, 2010 - 8:50AM #20
L81Corvette
Date Joined: Oct 6, 2010
Posts: 18
0022 - Your party has been travelling the wastes for months and have encountered far more bizarre creatures than even your constantly Alpha-Fluxing self had thought possible.  Therefore, you found it quite a welcome change to stumble upon an idyllic, forested oasis literally in the middle of nowhere and what appears to be a simple, non-mutated, fluffy little bunny in a quiet meadow.

As you approach out of curiosity, the bunny suddenly stands erect and points an accusing finger in your direction.

"Stranger danger! Stranger danger!"  It shouts while running away into the dense foliage.

You barely have time to process that bizarre incident before the same bunny returns with a host of very large, angry, gun-toting bunnies who explain to you in no uncertain terms that you have defiled the last child of their community you ever will...
http://l81corvette.wordpress.com/
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