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3 years ago ::
Oct 13, 2010 - 10:07AM
#11
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Date Joined:
Jul 20, 2010
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You are in a "Castle Ravenloft" Thread. This is not about the DnD 4th Edition game. I posted in response to you that in the case of Hit Points there is no "rule gap".
Page 10 of the Castle Ravenloft Manual (top left) "use the Hit Point tokens to track that damage"
Therefore you track Damage on the Character Sheets (which are represented by the cardboard tiles in the Ravenloft Boardgame). If you go up a level, your maximum Hit Points increase - the damage stays the same. That means you can "loose more HP" before you die.
Good point. Our group has never actually used the HP tokens, so I was unaware of Castle Ravenloft's actual intended tracking method. Obviously, I was going strictly on 4th-Ed rules. My apologies.
FYI: Instead of the tokens, we used appropriate-sized die from our own stock.
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3 years ago ::
Oct 13, 2010 - 12:40PM
#12
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Date Joined:
Oct 15, 2007
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No apology needed - sorry if my post sounded harsh, that was not the intention. Nice idea with the dice, I love the fact the CR has a Token for everything though
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3 years ago ::
Oct 14, 2010 - 12:19PM
#13
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Date Joined:
Jun 10, 2010
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Huh, I missed that you're supposed to give a token for damage taken. We had been handing out the appropriate number of tokens to each player and laying them face-up on the table. Then when we took damage, we'd flip them over to the black side. I think I prefer our method overall.
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3 years ago ::
Oct 14, 2010 - 2:35PM
#14
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Date Joined:
Apr 21, 2009
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I dont think it really matters. I grab them as i am damaged and my buddy uses your method. There are enough tokens for both ways.
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3 years ago ::
Oct 14, 2010 - 2:44PM
#15
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Date Joined:
Oct 15, 2007
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If you are tracking HP instead of damage don't forget to "gain" HP on leveling up though
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3 years ago ::
Oct 15, 2010 - 12:48PM
#16
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Date Joined:
Jun 10, 2010
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Yeah, we grab extra tokens on the rare occasion someone levels.
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3 years ago ::
Oct 19, 2010 - 5:04AM
#17
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Date Joined:
Jul 11, 2008
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That's how we rule it as well. Whether you track HP left or damage taken, you gain 2 HP when you level up. And keep in mind, customer service has been proven wrong and given contradictory answers many times. It does not seem as though they have special access to knowledge that we do not. More likely, they are simply paid to read the rules and make interpretations based on their own judgment. And sometimes their judgment is way off.
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3 years ago ::
Oct 28, 2010 - 10:08AM
#18
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Date Joined:
Oct 28, 2010
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Here's an awesome variant we've been using, add a lot to the game IMO: boardgamegeek.com/thread/566063/encounte...Cheers!
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3 years ago ::
Nov 02, 2010 - 12:54PM
#19
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Date Joined:
Jun 10, 2002
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2 years ago ::
Mar 24, 2011 - 8:05PM
#20
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Date Joined:
Jul 29, 2008
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Your HR of moving from skull pile to skull pile has been added as a movement rule to Wrath of Ashardalon rulebook. The 'Monster Deck' information is much more expended than Castle Ravenloft's.
"- if the tactic requires the monster to move to a new tile, place the Monster's new tile's scortch mark if that square is empty. Whenever possible, Monsters move from tile to tile following the scortch marks. If the scorch mark square is occupied, place the Monster anywhere on the tile." Wrath of Ashardalon P.11
I've seen this HR in another thread more or less similar. My way is that if you pick a white arrow tile, roll d20 and if result is 10+, monster passes his turn.
I thought of using Flanking (Monster gets -1 to AC if two Heros are on each opposite side of that Monster), Defensive Stance (Gain +2 AC if you choose not to move or attack until the beginning of your next hero phase) and Careful Aiming (If you are not adjacent to a Monster you may use your movement to gain +1 to attack roll with a ranged attack.), but I don't know how useful they can be.
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