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Switch to Forum Live View [CRL] Castle Ravenloft - Useful Houserules
2 years ago  ::  May 19, 2011 - 5:49AM #21
NightK
Date Joined: Jun 30, 2009
Posts: 43
I only allow ranged attacks if there is line of sight, otherwise monsters would throw arrows or spears that would turn corners, that would be just weird.

There are excpetions like, Hypnotism, if the hit monster must go to the tile behind a corner, he will because he is walking not being thrown.
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2 years ago  ::  May 22, 2011 - 7:14AM #22
kimli
Date Joined: Nov 10, 2004
Posts: 462

May 19, 2011 -- 5:49AM, NightK wrote:

I only allow ranged attacks if there is line of sight, otherwise monsters would throw arrows or spears that would turn corners, that would be just weird.

There are excpetions like, Hypnotism, if the hit monster must go to the tile behind a corner, he will because he is walking not being thrown.




To each their own but personally, going that route would make it feel like your playing DnD. This is a board game with elements that remind me of dnd, but the rules in this board game are meant to be very simple. I know some of them aren't, but that seems to be a WotC thing

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2 years ago  ::  May 22, 2011 - 3:09PM #23
NightK
Date Joined: Jun 30, 2009
Posts: 43
Yeah, I guess you're right. Me and my group consider this to be D&D lite anyway so we bend some of the rules for our enjoyment while keeping the core of the game intact.
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2 years ago  ::  May 23, 2011 - 6:11AM #24
kimli
Date Joined: Nov 10, 2004
Posts: 462
That is really what's it's all about isn't it. the enjoyment.  touche.
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