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3 years ago ::
Oct 05, 2010 - 2:57PM
#1
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Date Joined:
Nov 12, 2007
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What are you exited about with GW? Any returning favorites? The techs or mutations? Pray tell.
My Venommaster:
http://community.wizards.com/go/thread/view/75882/25729341/
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3 years ago ::
Oct 05, 2010 - 7:37PM
#2
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Date Joined:
Jun 23, 2008
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My group and I are looking forward to trying out this latest version. In fact, when I put it too them I was surprised by the level of interest, as they are a pretty heavy fantasy oriented group. Either they like sci-fi more than I give them credit for, or they just a lot of trust me to run a good game regardless of setting. The card mechanic looks like it's going to be a lot of fun to use and tweak. While I'm not thrilled with the CCG revenue model they went with, I get why they've decided to try using it [rev model]. It's too early to tell which I like more, tech or mutations, though I"m leaning a bit more towards the tech as it would be easier to adapt to a less mutation heavy and more serious version of a home brew I'm considering running. Once I have my hands on the game, I'll know for sure. If the game is as fun as I've heard, then I'm also really looking forward to Famine in Far Go, I think I still have my copy of the original one in storage somewhere.
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3 years ago ::
Oct 08, 2010 - 6:40PM
#3
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Something I found out by experience is that even little kids can get into GW. For my old pseudo-campaign, I needed to create a sign that might have been written by a barely-literate character. So I got my son (summer between grade K and grade 1) to help. I drew a skull in the middle and asked him to write "Go back or die" around it. This was about 10 years ago. I still have the sign in my GW tote. When he saw the GW ad beside the wiki, he remembered doing that sign.
Best complements I have yet received: Spoiler:
Show
Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
Show
Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago ::
Oct 09, 2010 - 8:42PM
#4
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Date Joined:
Aug 27, 2009
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What are you exited about with GW? Any returning favorites? The techs or mutations? Pray tell.
Well I remember the TSR boxed set and its very cool map... I used that map for my AD&D apocalyptic crossover, for my D&D game and even for my Star Wars D6 game for years. Im happy to see the title in print again and I'm excited to see the 4e monster stats for some of the anthropomorphic beasties so common to Gamma Terra. New maps, technology and apoclyptic decay, coupled with the 4e rules, high tech guns and new monsters for my D&D game... oh and new character races/origins and a new "essentials" class... the adventurer. That's what I'm looking forward to... and I got mine from a premier store today.
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3 years ago ::
Oct 11, 2010 - 4:46PM
#5
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GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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3 years ago ::
Oct 11, 2010 - 5:11PM
#6
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Date Joined:
Dec 13, 2008
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The big question is: How much support will WotC give Gamma World? Will they give us a full forum setup? As in, will we be able to have a "Rules" section, "Critters" section, "Settings" section, etc... Or will we get three supplements and a "have a nice day"?
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3 years ago ::
Oct 11, 2010 - 7:34PM
#7
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Date Joined:
Sep 26, 2001
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I don't think any Edition of Gamma World has gotten more than half a dozen suplements/modules/whatever. It's one of the least-supported multiple-edition games in the industry. However, we've already beaten the 5th (Alternity) Edition. 7th wasn't cancelled before it reached the stores. Actually, the history of Gamma World is a little sad. Not only has each edition had a short life and recieved scant support, but it's been repeatedly used to push something else. The 3rd Ed was used to test out the ACT system from MSH as a possible universal system. 5th was used (profoundly unsuccessfully - like I said, the line was cancelled before it hit the stores) to promote Alternity. 6th, d20 Modern. And, now, 7th, CCGs. At least the system in 7th is D&D-like, as were the 1st, 2nd, and 4th editions, the ones that were more about GW than promoting something else, so it doesn't really lose much of the Gamma World feel. In fact, the feel is pretty close to 1st, even if the future-history of the Big Mistake isn't anything like the much grimmer Shadow Years.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 years ago ::
Oct 11, 2010 - 7:40PM
#8
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Date Joined:
Aug 28, 2009
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The big question is: How much support will WotC give Gamma World? Will they give us a full forum setup? As in, will we be able to have a "Rules" section, "Critters" section, "Settings" section, etc... Or will we get three supplements and a "have a nice day"?
Almost certainly the latter.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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3 years ago ::
Oct 12, 2010 - 4:25PM
#9
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The big question is: How much support will WotC give Gamma World? Will they give us a full forum setup? As in, will we be able to have a "Rules" section, "Critters" section, "Settings" section, etc... Or will we get three supplements and a "have a nice day"?
Almost certainly the latter.
Depends on SALEs. 
GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593
The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP
2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
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3 years ago ::
Oct 12, 2010 - 5:11PM
#10
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Date Joined:
Aug 28, 2009
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The Wizards release calendar goes through April of next year. There's nothing beyond "Legion of Gold" in February.
I suppose if the game sold a million copies, they might do more for it, but I think it would be wiser to treat it like Forgotten Realms 4E, Eberron 4E, and Dark Sun 4E. A few products, and its done.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
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