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Switch to Forum Live View The Spartan 2.0 - The Updated Spear and Shield Fighter
3 years ago  ::  Oct 04, 2010 - 7:31PM #1
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

The Spartan – Fighter / Kensei / Ceaseless Guardian



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Intro Note


This build is a slight rework and reformat of the old Spartan build found here. The reason for the New Thread is to provide more room for the new format, and so that I can continue to expand the info about the build as the old thread was running out of room.

This build uses the following sources:

AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
MP - Martial Power
MP 2 - Martial Power 2
PE: HoFL - Player’s Essentials: Heroes of the Forgotten Lands
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PrP - Primal Power

Level 1 Snapshot Show


Race: Human (PE: HoFL)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)

Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 15 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)

HP: 31 --> 15 base, +11 Constitution + 5 Toughness
Bloodied: 15 HP or less
Healing Surges: 9 --> 9 base
Healing Surge Value: 7 HP

AC: 19 --> 10 base, +7 armor, +2 Shield
Fortitude: 17 --> 10 base, +4 ability (Strength), +2 class, +1 Human
Reflex: 15 --> 10 base, +2 ability (Dexterity), +2 Shield, +1 Human
Will: 13 --> 10 base, +2 ability (Wisdom), +1 Human

Initiative: +2 --> +2 ability (Dexterity)

Speed: 5 --> 6 base -1 Armor

At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Heroic Effort (PE: HoFL)

Encounter Attack Powers:
L1 - Hack and Hew (MP 2)

Daily Attack Powers:
L1 - Tempest Dance (MP)

Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Endurance (+4) --> +5 trained, -1 armor
Heal (+ 7) --> +2 Ability (Wisdom) +5 Trained
Intimidate (+5) --> +5 trained

Feats:
L1 – Shield Push (PHB) (Human Bonus Feat)
L1 – Toughness (PHB)

Gear (Expected GP = 100):
Trident (2) (AV) (10gp each, 20gp total)
Scale Armor (PHB) (45gp)
Heavy Shield (PHB) (10gp)
Standard Adventurer's kit (PHB) (15gp)
Total: 90gp

Discussion:

Okay first lets go over the ability score breakdown. Here we see that Strength receive most of the points (9 out of 22 each, for a 16 before racial modifiers) because it is our primary stat. Dexterity is close runner ups to Strength (7 out of 22, for a 15 before racial modifiers) this is primarily for feat qualification purposes, but also serves to buff our reflex and initiative. Wisdom gets most of the rest of our points (5 out of 22 for a 14 before racial) this once again is primarily for feat qualification purposes, but also serves to up our OA attacks, and Will Defense. Finally, Constitution receives the last point (1 out of 22, for an 11 before racial modifiers) for an extra bit of toughness. Intelligence and Charisma are the builds dump stats but since we are trained in Intimidate we put a 10 there and put the 8 in Intelligence.

From the get go you are a full on defender, with heavy armor, and the Toughness feat you can take a beating. Meanwhile your encounter and daily powers allow you to put down multiple marks and thanks to Shield Push ignoring your mark a dangerous option. Meanwhile Footwork Lure and Tide of Iron allow you to mess with your opponent’s plans by moving them around as needed.


Level 2 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Pass Forward (MP)
New Feat: Spear Expertise (PE: HoFL)

Magic Items (Expected GP = 1,920):
L3 (680gp): +1 Inescapable Trident (AV)
L2 (520gp):+1 Scale Dwarven Armor (PHB)
L1 (360gp):+1 Amulet of Protection (PHB)
TOTAL: 1,560gp

Discussion:

At this level you pick up Spear Expertise helping to increase your accuracy and making charging a nice opening move for the build. You also pick up our first magic items for armor you pick up Dwarven Armor for some nice surge free healing once a day. Meanwhile for weapons you pick up an Inescapable Trident to help your accuracy some, and then last but not least you pick up the generic Amulet of Protection to boost your defenses. Now as for powers you get increased maneuverability with the Pass Forward Utility which can allow you to reposition with relative easy while sticking on your primary target.


Level 3 Show

Changes:
+6 HP
New Encounter Attack Power: Rain of Blows (PHB)

Magic Items (Expected GP = 2,560):
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
L2 (520gp):+1 Scale Dwarven Armor (PHB)
L1 (360gp):+1 Amulet of Protection (PHB)
TOTAL: 2,400gp

Discussion:

At this level, you pick up Rain of Blows giving you the ability to help out the striker with some solid single target DPR once per encounter. With items you pick up Casque of Tactics to help your initiative.


Level 4 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Wisdom (15)
New Feat: Battering Shield (PHB 3)

Magic Items (Expected GP = 3,200):
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
L2 (520gp):+1Scale Dwarven Armor (PHB)
L1 [360gp):+1 Amulet of Protection (PHB)
TOTAL: 2,400gp

Discussion:

At this level you pick up Battering Shield which increase the distance of your pushes and slides from your at will attacks and combat challenge attacks by 1 square. When it comes to stats you invest in Strength and Wisdom to advance you primary and secondary stat.


Level 5 Show

Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)

Magic Items (Expected GP = 4,480):
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
L2 (520gp):+1 Scale Dwarven Armor (PHB)
L1 (360gp):+1 Amulet of Protection (PHB)
TOTAL: 4,200gp

Discussion:

At this level, you get the powerful Rain of Steel giving you a nice way to up your DPR for an encounter once per day. Speaking of DPR at this level you pick up Iron Armbands of Power gives you a very welcome bonus to your damage.


Level 6 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Swift Spear (D 379)
New Utility Power: Daring Shout (PHH 1)

Magic Items (Expected GP = 6,400):
L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
L1 (360gp):+1 Amulet of Protection (PHB)
TOTAL: 6,280gp

Discussion:

Here you add in Swift Spear allowing you to slide opponents with your opportunity attacks helping you exert even more control over them. We also gain the utility Daring Shout a nice minor action mass mark with the added benefit of granting Temporary HP. For items you upgrade or any build for that matter. Also in this level you upgrade your armor for a nice boost to AC.


Level 7 Show

Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)

Magic Items (Expected GP = 9,600):
L8 (3,400gp): +2 Steadfast Amulet (AV)
L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
L2 (520gp):+1 Scale Dwarven Armor (PHB)
TOTAL: 9,320gp

Discussion:

At this level, you gain the awesome fighter power Come and Get it helping to make you just that much more sticky. You also replace the Amulet of Protection with a Steadfast Amulet helping to make you more resistant to the Stun and Daze conditions.


Level 8 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1Wisdom (18)
New Feat: Polearm Momentum (MP)

Magic Items (Expected GP = 12,800):
L8 (3,400gp): +2 Steadfast Amulet (AV)
L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (AV)
L3 (680gp): +1 Inescapable Trident (AV)
TOTAL: 11,920gp

Discussion:

At this point you get a boost to Strength and Wisdom continuing to buff you primary stat and Secondary Stat. For feats you gain Polearm Momentum which turns all those Slide and Push effects you have into prone effects as well. Speaking of Pushing and Sliding you also pick up Rushing Cleats here to further increase the distance of you forced movement effects by 1 square. This means that you Combat Challenge attacks now Push the target 3 squares and knock them prone pretty much guarantying that the enemies attack is negated. 


Level 9 Show

Changes:
+6 HP
New Daily Attack Power: Thicket of Blades (PHB)

Magic Items (Expected GP = 16,000):
L8 (3,400gp): +2 Steadfast Amulet (AV)
L8 (3,400gp): +2 Inescapable Trident (AV)
L7 (2,600gp): +2 Drakescale Dwarven Armor (PHB)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 14,640gp

Discussion:

Here you gain the powerful daily Thicket of Blades allowing you a close burst attack that hands out the a save end slow effect to really help you lockdown multiple enemies. You also get an upgrade to our weapon allowing us better accuracy and damage with your attacks.


Level 10 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Mobile Challenge (D 378)
New Utility Power: Reactive Surge (PHB 3)

Magic Items (Expected GP = 22,400):
L9 (4,200gp):+2 Feyslaughter Trident (AV)
L8 (3,400gp): +2 Steadfast Amulet (AV)
L8 (3,400gp):Gauntlets of the Ram (PHB)
L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (Heroic Tier) (AV)
TOTAL: 18,840gp

Discussion:

Here you pick up Reactive Surge a utility that will help you to stay standing by giving you an the ability to spend a surge when you are bloodied once an encounter. You also pick up Mobile Challenge allowing you to now have a chance to stuff Shift then Charge Tactics and overall increasing your ability to lockdown enemies by increasing your overall mobility. You also switch your Weapon over from Inescapable to Feyslaughter allowing you to lockdown even teleporting enemies.


Level 11 snapshot Show

Race: Human (PE: HoFL)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)

Ability Scores, with racial adjustment:
Strength 21 (+5)
Constitution 12 (+1)
Dexterity 16 (+3)
Intelligence 9 (-1)
Wisdom 17 (+4)
Charisma 11 (+0)

HP: 97 --> 15 base, +12 Constitution, +60 levels +10 toughness
Bloodied: 48 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 24 HP

AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield
Fortitude: 26 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +1 item, +2 class, +1 racial
Reflex: 23 --> 10 base, +3 ability (Dexterity), +5 levels, +2 enhancement, +2 shield, +1 racial
Will: 21 --> 10 base, +3 ability (Wisdom), +5 levels, +2 enhancements. +1 racial

Initiative: +9 --> +3 ability (Dexterity), +5 levels, +1 item

Speed: 5 --> 6 base -1 Armor

At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Heroic Effort (PE: HoFL)

Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
L3 - Rain of Blows (PHB)
L7 - Come and Get it (PHB)
L7 – Masterstroke (PHB)

Daily Attack Powers:
L1 - Tempest Dance (MP)
L5 - Rain of Steel (PHB)
L9 - Shift the Battlefield (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)

Skills:
Athletics (+14) --> +5 ability (Strength), +5 trained, +5 levels, -1 armor
Endurance (+12) --> +1 ability (Constitution), +5 trained, +5 levels, +2 item, -1 armor
Heal (+13) --> +3 ability (Wisdom), +5 trained, +5 levels
Intimidate (+10) --> +5 trained, +5 levels

Feats:
L1 - Toughness (PHB)
L1 - Shield Push (PHB)
L2 - Spear Expertise (PE: HoFL)
L4 - Battering Shield (PHB 3)
L6 - Polearm Momentum (MP)
L8 - Swift Spear (D 379)
L10 - Mobile Challenge (D 378)
L11 - Impaling Spear (MP 2)

Changes:
+12 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (12), +1 Dexterity (16), +1 Intelligence (9), +1 Wisdom (17), +1 Charisma (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Impaling Spear (MP 2)
Paragon Path: Kensei (PHB)

Magic Items (Expected GP = 32,000):
L10 (5,000gp):
Diamond Cincture (Heroic) (AV 2)
L9 (4,200gp):+2 Feyslaughter Trident (AV)
L8 (3,400gp): +2 Steadfast Amulet (AV)
L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,8000gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (Heroic Tier) (AV)
TOTAL: 20,540gp
 
Discussion:

Okay here not much changes about how you fight changes but you just do it better. You get a nice boost to accuracy from your Paragon Path feature Kensei Focus and Impaling Spear. Finally you get some added combat endurance out of the Diamond Cincture which gives you  easy way to access a healing surge when you need it.


Level 12 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Defender of the Wild (PHB 2)
New Utility Power: Ultimate Parry (PHB)

Magic Items (Expected GP = 48,000):
L12 (13.000gp):+3 Wyvernscale Dwarven Armor (PHB)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp):+2 Feyslaughter Trident (AV)
L8 (3,400gp): +2 Steadfast Amulet (AV)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 30,840gp

Discussion:

At this level you pick up your Multiclass into Warden which provides you free action mark ability useable once an encounter. Meanwhile you get the upgrade our armor again to sure up your defense and pick up Ultimate Parry a semi useful utility.


Level 13 Show

Changes:
+6 HP
New Encounter Attack Power: Scattering Swing (MP) (Replaces Hack and Hew)

Magic Items (Expected GP = 64,000):
L14 (21.000gp):+3 Feyslaughter Trident (AV)
L13 (17.000gp): +3 Steadfast Amulet (AV)
L12 (13.000gp):+3 Wyvernscale Dwarven Armor (PHB)
L10 (5.000gp): Diamond Cincture (Heroic Tier) (AV 2)
L7 (2.600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp):Casque of Tactics (Heroic Tier) (AV)
TOTAL: 61,240gp

Discussion:

Here you trade out Hack and Hew for Scattering Sweep which works like your Daily Power Shift the Battlefield which is awesome. On the item front you upgrade your weapon and neck slot item and call it good.


Level 14 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (18)
New Feat: Improved Defenses (PE: HoFL)

Magic Items (Expected GP = 80,000):
L14 (21,000gp):+3 Feyslaughter Trident (AV)
L13 (17,000gp): +3 Steadfast Amulet (AV)
L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 70,440gp

Discussion:

At this level, you bump your main ability score in Strength and your secondary score in Wisdom. You also gain a nice boost to your Non-AC defense with the Improved Defense feat.  Finally with items you get the Backlash Tattoo and Strikebacks for a nice set of reprisal powers.


Level 15 Show

Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Tempest Dance)

Magic Items (Expected GP = 112,000):
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000gp):+3 Feyslaughter Trident (AV)
L13 (17,000gp): +3 Steadfast Amulet (AV)
L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 90,600gp

Discussion:

At this level you add the Unyielding Avalanche daily attack power giving you another DPR boosting stance to go with Rain of Blows and at the same time giving you some more healing options. With items you upgrade your Casque of Tactics for a bit more initiative.


Level 16 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Ubiquitous Shield (D 385)
New Utility Power: Iron Warrior (PHB)

Magic Items (Expected GP = 160,000):
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000gp):+3 Feyslaughter Trident (AV)
L13 (17,000gp): +3 Steadfast Amulet (AV)
L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 133,800gp

Discussion:

At this level you pick up the powerful feat Ubiquitous Shield getting rid of that pesky +2 to hit you from Combat Advantage. You also upgrade our Iron Armbands of Power which combines with you new class feature Kensei Mastery for a nice +6 bump to damage. Finally you pick up a nice emergency button in Iron Warrior Utility useful for spending a slightly ramped up healing surge and/or making a saving throw.


Level 17 Show

Changes:
+6 HP
New Encounter Attack Power: Mountain Breaking Blow (PHB) (Replaces Rain of Blows)

Magic Items (Expected GP = 240,000):
L17 (65,000gp):+4 Wyrmscale Dwarven Armor(PHB)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000gp):+3 Feyslaughter Trident (AV)
L13 (17,000gp): +3 Steadfast Amulet (AV)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 185,800gp

Discussion:

At this level you pick up the Mountain Breaking Blow allowing you to pick a single target, hit them for solid damage, push them up to 5 squares, knocking them prone, and then chase them down all in one power. You also get an upgrade to your armor for more AC to help keep you alive.


Level 18 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Wisdom (19)
New Feat: Maneuvering Attack (PrP)

Magic Items (Expected GP = 320,000):
L18 (85,000gp): +4 Steadfast Amulet (AV)
L17 (65,000gp):+4 Wyrmscale Dwarven Armor(PHB)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000gp):+3 Feyslaughter Trident (AV)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 253,800gp

Discussion:

At this level you pick up the powerful Maneuvering Attack which allows you to get combat advantage against any enemy you slide, push, or pull with an attack which thanks to your multiple effects that do so means you should have constant CA against your enemies. You also get to bump your primary and secondary stat again. Meanwhile, when it comes to items you upgrade Steadfast Amulet to further boost your defenses.


Level 19 Show

Changes:
+6 HP
New Daily Attack Power: Persistence of Blades (MP 2) (Replaces Shift the Battlefield)

Magic Items (Expected GP = 400,000):
L19 (105,000gp):+4 Feyslaughter Trident (AV)
L18 (85,000gp): +4 Steadfast Amulet (AV)
L17 (65,000gp):+4 Wyrmscale Dwarven Armor(PHB)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 337,800gp

Discussion:

Here you pick up Persistence of Blades another powerful Daily Stance . This one allows allows you a take a reroll when you make an attack and don’t like the results. With items you simply upgrade your Trident for a bit more accuracy and damage.


Level 20 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Armor Specialization: Scale (PHB)

Magic Items (Expected GP = 560,000):
L20 (125,000gp):
Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000gp):+4 Feyslaughter Trident (AV)
L18 (85,000gp): +4 Steadfast Amulet (AV)
L17 (65,000gp):+4 Wyrmscale Dwarven Armor(PHB)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 459,800gp

Discussion:

At this level you pick up armor Specialization Scale helping to increase your maneuverability and AC. Meanwhile you upgrade your Diamond Cincture for some more access to healing surges and a slight boost to fortitude defense. Finally you pick up a strong multimarking and maneuverability daily in Weapon Soul Dance.


Level 21 Snapshot Show

Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)

Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 12 (+1)

HP: 163 --> 15 base, +13 Constitution, +120 levels +15 Toughness
Bloodied: 81 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 40 HP

AC: 38 --> 10 base, +11 armor, +10 levels, +5 enhancement, +2 shield,
Fortitude: 39 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +2 class, +2 item, +2 feat, +1 racial
Reflex: 32 --> 10 base, +3 ability (Dexterity), +10 levels, +4 enhancement, +2 feat, +2 shield, +1 Racial
Will: 32 --> 10 base, +5 ability (Wisdom), +10 levels, +4 enhancement, +2 feat, +1 Racial

Initiative: +15 --> +3 ability (Dexterity), +10 levels, +2 item

Speed: 7 --> 6 base +1 Guardian Mindfulness

At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Heroic Effort (PE: HoFL)

Encounter Attack Powers:
L7 - Come and Get it (PHB)
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB)

Daily Attack Powers:
L5 - Rain of Steel (PHB)
L15 - Unyielding Avalanche (PHB)
L19 - Persistence of Blades (MP 2)
L20 - Weaponsoul Dance (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)

Skills:
Athletics (+22) --> +8 ability (Strength), +5 trained, +10 levels, -1 armor
Endurance (+19) --> +1 ability (Constitution), +5 trained, +10 levels, +4 item, -1 armor
Heal (+20) --> +5 ability (Wisdom), +5 trained, +10 levels
Intimidate (+16) --> +1 ability (Charisma) +5 trained, +10 levels

Feats:
L1 - Shield Push (PHB)
L2 - Toughness (PHB)
L2 - Spear Expertise (PE: HoFL)
L4 - Battering Shield (PHB 3)
L6 - Swift Spear (D 379)
L8 - Polearm Momentum (MP)
L11 - Impaling Spear (MP 2)
L12 - Defender of the Wild (PHB 2)
L14 - Improved Defenses (PE: HoFL)
L16 - Ubiquitous Shield (D 385)
L18 - Maneuvering Attack (PrP)
L20 - Armor Specialization: Scale (PHB)
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)

Changes:
+7 HP
Ability Score Boosts: +3 Strength (26), +1 Constitution (13), +1 Dexterity (17), +1 Intelligence (10), +1 Wisdom (20), +1 Charisma (12)
New Epic Destiny: Ceaseless Guardian (D 387)
New Feats: Rapid Combat Challenge (D 387), Mobile Warrior (MP) (replaces Mobile Challenge)

Magic Items (Expected GP = 800,000):
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000gp):+4 Feyslaughter Trident (AV)
L18 (85,000gp): +4 Steadfast Amulet (AV)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 719,800gp

Discusssion:

Okay so you are finally at epic tier here you get a big boost to our mobility by retraining Mobile Challenge into Mobile Warrior. You are now able to punish more two enemies a round thanks to Rapid Combat Challenge. Finally you get a large bonus to Strength thanks to your epic destiny Ceaseless Guardian as well as a nice boost to speed. For items you upgrade your Armor for some more AC.


Level 22 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Martial Mastery (MP)
New Utility Power: Undeniable Challenge (MP 2)

Magic Items (Expected GP = 1,200,000):
L23 (425,000gp): +5 Steadfast Amulet (AV)
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000gp):+4 Feyslaughter Trident (AV)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 1,059,800gp

Discussion:

At this level, you pick up Martial Mastery which allows you to recharge an encounter power when you spend an AP which can be a big boost to your abilities for that combat. When it comes to powers you pick up Undeniable Challenge allowing you to enforce your mark even on those normally outside your range by simply not allowing them to attack anyone else for a round. For items you upgrade your Steadfast Amulet to increase your durability and call it good.


Level 23 Show

Changes:
+6 HP
 New Encounter Attack Power: Warriors Urging (PHB) (replaces Mountain Breaking Blow)

Magic Items (Expected GP = 1,600,000):
L23 (425,000gp): Eye of Awareness (AV)
L23 (425,000gp): +5 Steadfast Amulet (AV)
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000gp):+4 Feyslaughter Trident (AV)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 1,484,800gp

Discussion:

Here you upgrade Mountain Breaking Blow with Warrior’s Urging which gives you two encounter powers that can pull enemies to you. Looking at items you replace your Casque of Tactics with the Eye of Awareness giving you a nice boost to Will Defense and even more Initiative.


Level 24 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (27), +1 Wisdom (21)
New Feat: Weapon Focus: Spear (PHB)

Magic Items (Expected GP = 2,100,000):
L24 (525,000gp):
+5 Feyslaughter Trident (AV)
L23 (425,000gp): Eye of Awareness (AV)
L23 (425,000gp): +5 Steadfast Amulet (AV)
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000gp): Casque of Tactics (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 1,994,800gp

Discussion:

At this level you finally pick up Weapon Focus to help push you damage just that little bit extra. Speaking of upping your damage here you also pick up an upgrade to your weapon.


Level 25 Show

Changes:
+6 HP
New Daily Power: Reaper’s Stance (PHB) (Replaces Rain of Steel)

Magic Items (Expected GP = 2,800,000):
L24 (525,000gp):+5 Feyslaughter Trident (AV)
L23 (425,000gp): Eye of Awareness (AV)
L23 (425,000gp): +5 Steadfast Amulet (AV)
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 1,973,800gp

Discussion:

Here, you add Reaper’s Stance another auto damage power that hands out ongoing damage as well as weapon damage, and a nice boost to all your damage rolls based on your Dexterity. With items you upgrade your Casque of Tactics to the Superior Eye of Awareness giving you a larger bonus to Initiative along with a nice boost to your Will defense.  


Level 26 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)
New Utility Power: Always Ready (D 387)

Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): Shadow Band (AV)
L24 (525,000gp):+5 Feyslaughter Trident (AV)
L23 (425,000gp): Eye of Awareness (AV)
L23 (425,000gp): +5 Steadfast Amulet (AV)
L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 3,698,800gp

 
Discussion:

At this level you pick up the powerful utility Always Ready a nice daily power allowing you to once per day go first no matter what your initiative is. Meanwhile you get a boost to your Reflex defense with Epic Reflexes. Continuing down the increased durability line you also pick up that powerful Shadow Band giving you constant concealment and effectively +2 to AC and your Non AC defenses.


Level 27 Show

Changes:
+6 HP
New Encounter Attack Power: Cruel Reaper (PHB) (Replaces Come and Get it)

Magic Items (Expected GP = 6,000,000):
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L24 (525,000gp):+5 Feyslaughter Trident (AV)
L23 (425,000gp): Eye of Awareness (AV)
L23 (425,000gp): +5 Steadfast Amulet (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 4,998,800gp

Discussion:

Here you pick up the powerful Cruel Reaper allowing you to not only mark lots of enemies with two close burst 2 attacks but reposition yourselves by providing a shift between attacks. Also you give your armor a final upgrade securing your AC.


Level 28 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (28), +1 Wisdom (22)
New Feat: Superior Initiative (PHB 3)

Magic Items (Expected GP = 8,000,000):
L28 (2,125,000gp): +6 Steadfast Amulet (AV)
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000gp):+5 Feyslaughter Trident (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 7,778,800gp


Discussion:

At this level, you cash in on your final ability score investments, and pick up the feat Superior Initiative. With items you do the final upgrade to your neck slot item and pick up the final upgrade to your Iron Armbands of Power.


Level 29 Show

Changes:
+6 HP
New Daily Attack Power: Force of Battle (PHB) (replaces Persistence of Blades)

Magic Items (Expected GP = 10,000,000):
L29 (2.625,000gp):
+6 Feyslaughter Trident (AV)
L28 (2,125,000gp): +6 Steadfast Amulet (AV)
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 9,878,800gp

Discussion:

Here you pick up the awesomely powerful Force of Battle allowing you to deal more damage with your attacks as well as punishing those who stand next to you with a free At Will attack. With items you max out your weapon at a +6 leaving you primary item slots all maxed out.


Level 30 Snapshot Show


Race: Human (PE: HoFL)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 12 (+1)

HP: 217 --> 15 base, +13 Constitution, +174 levels +15 toughness
Bloodied: 108 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 54 HP

AC: 47 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 48 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3  feat, +2 item, +2 class, +1 racial
Reflex: 44 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +3 feat, +4 epic reflexes, +2 shield, +1 racial
Will: 47 --> 10 base, +6 ability (Wisdom), +15 levels, +6 enhancement, +4 epic will, +2 item, +2 feat, +1 racial

Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat +5 item

Speed: 7 --> 6 base +1 Guardian Mindfulness
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Heroic Effort (PE: HoFL)

Encounter Attack Powers:
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)
 
Daily Attack Powers:
L15 - Unyielding Avalanche (PHB)
L20 - Weaponsoul Dance (PHB)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
L22 - Undeniable Challenge (MP 2)
L26 – Always Ready (D 387)

Skills:
Athletics (+28) --> +9 ability (Strength), +5 trained, +15 levels,  -1 armor
Endurance (+27) --> +2 ability (Constitution), +5 trained, +15 levels, +6 Item, -1 armor
Heal (+25) --> +5 ability (Wisdom), +5 trained, +15 levels
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels

Feats:
L1 - Shield Push (PHB),
L1 - Toughness (PHB),
L2 - Spear Expertise (PE: HoFL)
L4 - Battering Shield (PHB 3)
L6 - Swift Spear (D 379)
L8 - Polearm Momentum (MP)
L11 - Impaling Spear (MP 2)
L12 - Defender of the Wild (PHB 2)
L14 - Improved Defenses (PE: HoFL)
L16 - Ubiquitous Shield (D 385)
L18 - Maneuvering Attack (PrP)
L20 - Armor Specialization: Scale (PHB)
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)
L22 - Martial Mastery (MP)
L24 - Weapon Focus: Spears (MP)
L26 - Epic Reflexes (PHB 2)
L28 - Superior Initiative (PHB 3)
L30 - Epic Will (PHB 2)

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Will (PHB 2)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp): Ring of Free Time
L29 (2.625,000gp):+6 Feyslaughter Trident (AV)
L28 (2,125,000gp): +6 Steadfast Amulet (AV)
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 12,509,800gp


Discussion:

Well, this is it level 30. You can now commence with the chest pounding and the 300 references.


Special Thanks:
Lordduskblade - For his awesome fighter guide
To Everyone - For the awesome community and resources

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3 years ago  ::  Oct 04, 2010 - 7:31PM #2
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

The Breakdown



The Core Concept:


The core concept is to make and effective and versatile defender able to adapt to the situation at hand. The build gains this by combining a number of factors from strong mark punishment, excellent maneuverability, and multiple forced movement effects. In the following section we will talk about what each element of the build brings to the table and now it works.

Part 1 - Marking

For a fighter the ability to mark and punish is key to their job as a defender. Out of the box the Fighter gives you the base ability to mark by allowing you to mark when ever you attack someone. This works well with the high number of multi-target powers you have to allow you to easily mark multiple enemies. Now while you can only attack one with your CC until epic when you get the ability to attack two just having the threat of the attack can go a long way to stopping the enemy as while you may know who you are going to attack they have no clue until you actually use the attack. You also pick up some nice ability to minor/free action mark with your utility powers and your MC ability. Overall you should be able to maintain multiple marks though out 67 rounds of combat by Epic level which should be more then enough.


Part 2 - Mark Punishment


The next part of the mark is your ability to punish and enforce the mark. For you this is done with the feat Shield Push. The feat by itself simple allows you to push a target with you CC attack, but with the build focus on forced movement you easily turn this into a push of 3 by early Paragon. Since your CC attack is an interrupt you should be able to use this forced movement to negate the enemies attack on your ally. Meanwhile the damage you deal with your CC attack is nothing to sneeze at either with high strength, weapon focus, Kensei bonus and other modifiers to damage you are dealing a solid amount of damage with your CC attack through out your career. This combines with you overall solid accuracy for a very powerful mark punishment.


Part 3 - Accuracy

A fighter needs to be able to hit the enemies if he hopes to deter them from attacking his allies. While the base weapon The Spartan uses is not the most accurate all together with your Class Features and feats you end up highly accurate. This starts off early with your weapon talent class feature and the early arrival of Spear Expertise. Once you get into paragon you get the bonus from Kensei and a way to get constant CA in with Maneuvering attack. For your OA attacks you also go with a Wisdom secondary stat to make them about as accurate as you can get an attack. Overall you end up being a nice highly accurate fighter especially in regards to your CC and OA attacks.


Part 4 - Mobility


One of the tactics that this build uses is a strong mobility. This is important as a Fighter requires that you be next to your marked enemy to enforce your mark punishment. To that end you need to be able to stay near your enemies, While, the fighter provides some amount of stickiness to prevent the enemies from moving away you also incorporate mobility to stay close to your target even if they try to escape. In early levels this takes the form of powers that allow you to shift and the feat mobile challenge. By Epic you are also sporting a nice 7 squares of movement and Mobile Warrior. All together these things allow you to consistently stay in the thick of combat where you can bring you ability to bare.


Part 5 - Forced Movement


One way to protect your allies that doesn’t require a mark punishment is to keep the enemies away from your allies. With this build you do that through a strong focus on forced movement effects such as slides, pulls, and pushes. Both your At wills give us this as do several of your encounters through out your career. Combined with your mobility this strong forced movement effect can be used to isolate enemies away from your allies and then keep them there.


Part 6 - Durability


With all your abilities you are going to be the target for a lot of attacks, to that end you need to be able to take the punishment. The build incorporates all the basic needs to survive with solid defenses and several abilities to spend your healing surges when needed. You also have solid HP and surge value thanks to the toughness feat. You can also use your mobility to help keep yourself up, by disengaging when overwhelmed. While you are not the most durable fighter out there you have plenty of ability to take a hit and keep on going.

A word on Items:

While the build above includes Item Optimization the base elements presented here are supported fully with in the confines of Class Features, Powers, and Feats. You can easily switch out the items with your desired items or with what items you can get your hands on and still be effective. The only thing the items do here is enhance the abilities of the build they do not actively determine the abilities of the build.

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3 years ago  ::  Oct 04, 2010 - 7:31PM #3
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

Important Numbers




In this section we will take a look at some of the numbers the build generates in this case we are looking at the accuracy, damage and effects of your Combat Challenge attacks, and OA attacks. The numbers are generated using the suggested items presented in the base build, so there may be some changes if you do not use those items. In particular the items that are important for this section beyond the standard appropriate level magic weapon are: Iron Armbands of Power, Rushing Cleats, and Strikebacks.


Combat Challenge Attacks

Level 1 Show


Melee Basic Attack: +7 vs. AC
Hit: 1d8+4 damage the target is pushed 1 square
Critical: 12 damage the target is pushed 1 square


Level 11 Show

Melee Basic Attack: +18 vs. AC or  Reflex
Hit: 1d8+9 damage, and the target is pushed 3 squares, and knocked prone.
Critical: 2d6+17 damage, and the target is pushed 3 squares, and knocked prone


Level 21 Show

Melee Basic Attack: +31* vs. AC or Reflex
Hit: 2d8+20 damage, and the target is pushed up to 3 squares, and is knocked prone,
Critical: 4d6+40 damage, and the target is pushed 3 squares, and is knocked prone.


*At this point you should have near constant CA thanks to Maneuvering Attack the +2 to hit provided by that is calculated into the base to hit.



Level 30 Show

Melee Basic Attack: +39* vs. AC or Reflex
Hit: 2d8+25 damage, and the target is pushed up to 3 square, and is knocked prone
Critical: 6d6+45 damage, and the target is pushed up to 3 squares, and is knocked prone.


*At this point you should have near constant CA thanks to Maneuvering Attack the +2 to hit provided by that is calculated into the base to hit.


Opportunity Attacks

Level 1 Show


Melee Basic Attack: +9 vs. AC
Hit: 1d8+4 damage, and the target's movement ends
Critical: 12 damage, and the target's movement ends


Level 11 Show

Melee Basic Attack: +21 vs. AC or Reflex
Hit: 1d8+9 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone.
Critical: 2d6+17 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone.


Level 21 Show

Melee Basic Attack: +36* vs. AC or Reflex
Hit: 2d8+20 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone
Critical: 4d6+40 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone.


*At this point you should have near constant CA thanks to Maneuvering Attack. The +2 to hit provided by that is calculated into the base to hit.



Level 30 Show

Melee Basic Attack: +46* vs. AC or Reflex
Hit: 2d8+25 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone.
Critical: 6d6+45 damage, and the target’s movement ends, you slide the target 3 squares, it is knocked prone.


*At this point you should have near constant CA thanks to Maneuvering Attack. The +2 to hit provided by that is calculated into the base to hit.


 

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3 years ago  ::  Oct 04, 2010 - 7:32PM #4
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

Variants



Race Variant: Dragonborn

Build Show


Race: Dragonborn (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)

Starting Ability Scores, with racial adjustments:
Strength  18 (+4)
Constitution 11 (+0)
Dexterity 15 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 12 (+1)

Final Ability Scores, with racial adjustments:
Strength  28 (+9)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 14 (+2)

HP: 217 --> 15 base, +13 Constitution, +174 levels +15 toughness
Bloodied: 108 HP or less
Healing Surges: 101 --> 9 base, +1 Constitution
Healing Surge Value: 55 HP

AC: 47 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 46 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +2 feat, +2 item, +2 class
Reflex: 42 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +2 feat, +4 epic reflexes, +2 shield
Will: 45 --> 10 base, +6 ability (Wisdom), +15 levels, +6 enhancement, +2 item, +2 feat, +4 epic will

Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat +5 item

Speed: 7 --> 6 base +1 Guardian Mindfulness
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Dragon Fear (D 388)

Encounter Attack Powers:
L1 - Hack Hew (MP 2) (Replaced by Scattering Swing)
L3 - Rain of Blows (PHB) (Replaced by Mountain Breaking Blow)
L7 - Come and Get It (PHB) (Replaced by Cruel Reaper)
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB) (Replaced by Warrior’s Urging)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)
 
Daily Attack Powers:
L1 – Tempest Dance (MP) (Replaced by Persistence of Blades)
L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance )
L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche)
L15 - Unyielding Avalanche (PHB)
L19 - Strike of the Watchful Guard (PHB)
L20 - Persistence of Blade (MP 2) (Replaced by Force of Battle)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
L22 – Undeniable Challenge (MP 2)
L26 – Always Ready (D 387)

Skills:
Athletics (+28) --> +9 ability (Strength), +5 trained, +15 levels,  -1 armor
Endurance (+26) --> +1 ability (Constitution), +5 trained, +15 levels, +6 Item, -1 armor
Intimidate (+24) --> +2 ability (Charisma), +5 trained, +15 levels, +2 racial

Feats:
L1 - Toughness (PHB)
L2 - Shield Push (PHB)
L4 - Spear Expertise (PE: HoFL)
L6 - Swift Spear (D 379)
L8 - Battering Shield (PHB 3)
L10 - Polearm Momentum (MP)
L11 - Impaling Spear (MP 2)
L12 - Mobile Challenge (D 378) (Retrain to Mobile Warrior)
L14 - Draconic Arrogance (MP)
L16 - Improved Defense (PE: HoFL)
L18 - Defender of the Wild (PHB 2)
L20 - Maneuvering Attack (PrP)
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)
L22 - Slashing Storm (MP)
L24 - Armor Specialization: Scale (PHB)
L26 - Epic Reflexes (PHB 2)
L28 - Superior Initiative (PHB 3)
L30 - Epic Will (PHB 2)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp): Ring of Free Time
L29 (2.625,000gp):+6 Feyslaughter Trident (AV)
L28 (2,125,000gp): +6 Steadfast Amulet (AV)
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 12,509,800gp
 
What has Changed

While this build has higher upper level damage  then the primary build by replacing Weapon Focus with Draconic Arrogance. However the build loses out a bit on the NAD side of things and loses Ubiquitous shield which combined make a big hit to the builds durability. Overall if you want a more aggressive version of the build this is a nice option if you don’t want to completely focus on DPR.


Theme Variant: DPR

Build Show

Race: Dragonborn (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Eternal Defender (MP)

Starting Ability Scores, with racial adjustments:
Strength  18 (+4)
Constitution 11 (+0)
Dexterity 15 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 12 (+1)

Final Ability Scores, with racial adjustments:
Strength  28 (+9)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 14 (+2)

HP: 217 --> 15 base, +13 Constitution, +174 levels +15 toughness
Bloodied: 108 HP or less
Healing Surges: 101 --> 9 base, +1 Constitution
Healing Surge Value: 55 HP

AC: 47 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3  feat, +2 item, +2 class
Reflex: 43 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +3 feat, +4 epic reflexes, +2 shield
Will: 42 --> 10 base, +6 ability (Wisdom), +15 levels, +6 enhancement, +2 item, +3 feat

Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat +5 item

Speed: 6 --> 6 base
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron (PHB)

Racial Utility Power:
Dragon Fear (D 388)

Encounter Attack Powers:
L1 - Hack Hew (MP 2) (Replaced by Scattering Swing)
L3 - Rain of Blows (PHB) (Replaced by Mountain Breaking Blow)
L7 - Come and Get It (PHB) (Replaced by Cruel Reaper)
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB) (Replaced by Warrior’s Urging)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)
 
Daily Attack Powers:
L1 – Tempest Dance (MP) (Replaced by Persistence of Blades)
L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance )
L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche)
L15 - Unyielding Avalanche (PHB)
L19 - Strike of the Watchful Guard (PHB)
L20 - Persistence of Blade (MP 2) (Replaced by Force of Battle)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
L22 – Martial Supremacy (D 382)
L26 – Implacable Destruction (MP)

Skills:
Athletics (+28) --> +9 ability (Strength), +5 trained, +15 levels,  -1 armor
Endurance (+27) --> +2 ability (Constitution), +5 trained, +15 levels, +6 Item, -1 armor
Intimidate (+24) --> +2 ability (Charisma), +5 trained, +15 levels, +2 racial

Feats:
L1 - Toughness (PHB),
L2 - Shield Push (PHB)
L4 - Swift Spear (D 379)
L6 - Spear Expertise (PE: HoFL)
L8 - Weapon Focus (Spears) (PHB)
L10 - Distracting Shield (PHB) (Retrained to Polearm Momentum)
L11 - Battering Shield (PHB 3)
L11 - Polearm Momentum (MP)
L12 - Impaling Spear (MP 2)
L14 - Improved Defense (PE: HoFL)
L16 - Draconic Arrogance (MP)
L18 - Defender of the Wild (PHB 2)
L20 - Marked Scourge (MP)
L21 - Maneuvering Attack (PrP)
L22 - Slashing Storm (MP)
L24 - Mobile Warrior (MP)
L26 - Armor Specialization: Scale (PHB)
L28 - Epic Reflexes (PHB 2)
L30 - Superior Initiative (PHB 3)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp): Ring of Free Time
L29 (2.625,000gp):+6 Feyslaughter Trident (AV)
L28 (2,125,000gp): +6 Steadfast Amulet (AV)
L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp): Backlash Tattoo (AV 2)
L7 (2,600gp): Rushing Cleats (AV)
TOTAL: 12,509,800gp


What has Changed


This build sacrifices durability and multi punishment ability for a much stronger overall single target DPR and Mark Punishment ability. However this build plays more as a Tough Striker with a side of a defender then a full on defender.


Theme Variant: Tank

Build Show

Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Adroit Explorer (PHB 2)
Epic Destiny: Demigod (PHB)

Starting Ability Scores, with racial adjustments:
Strength  18 (+4)
Constitution 13 (+0)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)

Final Ability Scores, with racial adjustments:
Strength  28 (+9)
Constitution 22 (+6)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 12 (+1)

HP: 226 --> 15 base, +22 Constitution, +174 levels +15 toughness
Bloodied: 113 HP or less
Healing Surges: 15 --> 9 base, +6 Constitution
Healing Surge Value: 56 HP

AC: 48 --> 10 base, +15 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3  feat, +2 item, +2 class, +1 Racial
Reflex: 45 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +3 feat, +4 epic reflexes, +2 shield, +1 Racial
Will: 44 --> 10 base, +3 ability (Wisdom), +15 levels, +6 enhancement, +2 item, +4 feat, +4 epic will, +1 Racial

Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat +5 item

Speed: 5 --> 6 base - 1 Armor
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron(PHB)

Racial Powers:
Heroic Effort (PE: HoFL)

Encounter Attack Powers:
L1 - Hack Hew (MP 2) (Replaced by Scattering Swing)
L3 – Rain of Blows (PHB) (Replaced by Mountain Breaking Blow)
L7 - Come and Get It (PHB) (Replaced by Warrior’s Urging)
L7 - Come and Get it (PHB) (Obtained at 11th and Replace by Scattering Swing at 21st)
L13 - Scattering Swing (MP)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB) (Replaced by Cruel Reaper)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)
 
Daily Attack Powers:
L1 – Comeback Strike (PHB) (Replaced by Strike of the Watchful Guard)
L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance )
L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche)
L15 - Unyielding Avalanche (PHB)
L19 - Persistence of Blades (MP 2) (Replaced by Force of Battle)
L20 - Bloodied Greatness (PHB 2)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Destined For Greatness (PHB 2)
L16 - Iron Warrior (PHB)
L22 – Undeniable Challenge (MP 2)
L26 – Divine Regeneration (PHB)

Skills:
Athletics (+27) --> +9 ability (Strength), +5 trained, +15 levels,  -2 armor
Endurance (+30) --> +6 ability (Constitution), +5 trained, +15 levels, +6 Item, -2 armor
Heal (+23) --> +3 ability (Wisdom), +5 trained, +15 levels
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels

Feats:
L1 - Toughness (PHB)
L1 - Shield Push (PHB)
L2 - Spear Expertise (PE: HoFL)
L2 - Swift Spear (D 379)
L6 - Mobile Challenge (D 378) (Retrain to Mobile Warrior)
L8 - Battering Shield
L10 - Distracting Shield (PHB) (Retrain to Polearm Momentum)
L11 - Impaling Spear (MP 2)
L11 – Polearm Momentum (MP)
L12 - Defender of the Wild (PHB 2)
L14 - Armor Proficiency: Plate (PHB)
L16 - Improved Defenses (PE: HoFL)
L18 - Ubiquitous Shield (D 385)
L20 - Maneuvering Attack (PrP)
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)
L22 - Armor Specialization: Plate (PHB)
L24 - Martial Mastery (MP)
L26 - Epic Will (PHB 2)
L28 - Superior Initiative (PHB 3)
L30 - Epic Reflexes (PHB 2)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp):
Ring of Free Time
L29 (2.625,000gp): +6 Feyslaughter Trident (AV)
L28 (2,125,000gp):
+6 Steadfast Amulet (AV)
L27 (1,625,000gp):
+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp):
Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp):
Backlash Tattoo (AV 2)
L7 (2,600gp):
Rushing Cleats (AV)
TOTAL: 12,509,800gp

What has Changed

This variant has a much heavier focus on durability and is able to take a beating, but to do so it sacrifices some DPR and Accuracy. The build does however add a new trick that the primary build doesn’t have with Adroit Explorer, Martial Mastery, and Demigod working together you can easily spam key encounter powers multiple times in a single encounter. This helps to make up for you lack of At-Will DPR by allowing you to use your more powerful encounters instead. Overall the build is a very solid example, but lacks the some of the accuracy and consistent DPR of the primary build. 


Race Variant: Shifter

Build Show

Race: Shifter (Longtooth) (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)

Starting Ability Scores, with racial adjustments:
Strength  18 (+4)
Constitution 14 (+0)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 15 (+3)
Charisma 10 (+0)

Final Ability Scores, with racial adjustments:
Strength  28 (+9)
Constitution 16 (+3)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 12 (+1)

HP: 205 --> 15 base, +16 Constitution, +174 levels
Bloodied: 102 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 51 HP

AC: 48 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield. +1 Boots of the Fencing Master
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +2  feat, +3 item, +2 class
Reflex: 44 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +2 feat, +4 epic reflexes, +2 shield, +1 Boots of the Fencing Master
Will: 44 --> 10 base, +6 ability (Wisdom), +15 levels, +6 enhancement, +2 item, +2 feat, +4 epic will

Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat +5 item

Speed: 7 --> 6 base +1 Guardians Mindfulness
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron(PHB)

Racial Power
Longtooth Shifting (PHB 2)

Encounter Attack Powers:
L1 - Hack Hew (MP 2) (Replaced by Scattering Swing)
L3 - Rain of Blows (PHB) (Replaced by Mountain Breaking Blow)
L7 - Come and Get It (PHB) (Replaced by Cruel Reaper)
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB) (Replaced by Warrior’s Urging)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)

Encounter Attack Powers:
L1 – Tempest Dance (MP) (Replaced by Persistence of Blades)
L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance )
L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche)
L15 - Unyielding Avalanche (PHB)
L19 - Persistence of Blade (MP 2) (Replaced by Force of Battle)
L20 - Weaponsoul Dance (PHB)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Destined For Greatness (PHB 2)
L16 - Iron Warrior (PHB)
L22 – Undeniable Challenge (MP 2)
L26 – Always Ready (D 387)

Skills:
Athletics (+29) --> +9 ability (Strength), +5 trained, +15 levels, +2 racial, -1 armor
Endurance (+30) --> +3 ability (Constitution), +5 trained, +15 levels, +6 Item, +2 racial, -1 armor
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels

Feats:
L1 - Shield Push (PHB)
L2 - Spear Expertise (PE: HoFL)
L4 - Battering Shield (PHB 3)
L6 - Swift Spear (D 379)
L8 - Polearm Momentum (MP)
L10 - Mobile Challenge (D 378) (Retrain to Mobile Warrior)
L11 - Impaling Spear (MP 2)
L12 - Defender of the Wild (PHB 2)
L14 - Improved Defense (PE: HoFL)
L16 - Ubiquitous Shield (D 385)
L18 - Maneuvering Attack (PrP)
L20 - Sturdy Shifter (EPG)
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)
L22 - Armor Specialization: Scale (PHB)
L24 - Slashing Storm (MP)
L26 - Epic Will (PHB 2)
L28 - Superior Initiative (PHB 3)
L30 - Epic Reflexes (PHB 2)

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp):
Ring of Free Time
L29 (2.625,000gp): +6 Feyslaughter Trident (AV)
L28 (2,125,000gp):
+6 Steadfast Amulet (AV)
L27 (1,625,000gp):
+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp):
Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp):
Backlash Tattoo (AV 2)
L7 (2,600gp):
Rushing Cleats (AV)
TOTAL: 12,509,800gp

What has Changed

This variant stacks up really well against the primary build losing some defense, but in return it actually gets a nice boost in overall toughness from strong racial support, and with a nice boost to DPR when bloodied. Overall I think the builds are nearly equal in power.


Race Variant: Dwarf

Build Show

Race: Dwarf (PE: HoFL)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent: One Handed Weapons (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)

Starting Ability Scores, with racial adjustments:
Strength  18 (+4)
Constitution 13 (+0)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 15 (+3)
Charisma 10 (+0)

Final Ability Scores, with racial adjustments:
Strength  28 (+9)
Constitution 15 (+2)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 12 (+1)

HP: 204 --> 15 base, +15 Constitution, +174 levels
Bloodied: 102 HP or less
Healing Surges: 13 --> 9 base, +2 Constitution, +2 Dwarven Durability
Healing Surge Value: 53 HP --> 51 base + 2 Dwarven Durability

AC: 48 --> 10 base, +15 armor, +15 levels, +6 enhancement, +2 shield.
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +2  feat, +3 item, +2 class
Reflex: 44 --> 10 base, +3 ability (Dexterity), +15 levels, +6 enhancement, +3 feat, +4 epic reflexes, +2 shield
Will: 45 --> 10 base, +6 ability (Wisdom), +15 levels, +6 enhancement, +2 item, +3 feat, +4 epic will

Initiative: +23 --> +3 ability (Dexterity), +15 levels, +5 item

Speed: 6 --> 5 base +1 Guardians Mindfulness
 
At-Will Attack Powers:
L1 - Footwork Lure (MP)
L1 - Tide of Iron(PHB)

Racial Power
Dwarven Resilience (PE: HoFL)

Encounter Attack Powers:
L1 - Hack Hew (MP 2) (Replaced by Scattering Swing)
L3 - Rain of Blows (PHB) (Replaced by Mountain Breaking Blow)
L7 - Come and Get It (PHB) (Replaced by Cruel Reaper)
L11 - Masterstroke (PHB)
L13 - Scattering Swing (MP)
L17 - Mountain Breaking Blow (PHB) (Replaced by Warrior’s Urging)
L23 - Warrior’s Urging (PHB)
L27 - Cruel Reaper (PHB)

Encounter Attack Powers:
L1 - Tempest Dance (MP) (Replaced by Persistence of Blades)
L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance )
L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche)
L15 - Unyielding Avalanche (PHB)
L19 - Persistence of Blade (MP 2) (Replaced by Force of Battle)
L20 - Weaponsoul Dance (PHB)
L25 - Reaper’s Stance (PHB)
L29 - Force of Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Daring Shout (PHH 1)
L10 - Reactive Surge (PHB 3)
L12 - Destined For Greatness (PHB 2)
L16 - Iron Warrior (PHB)
L22 – Undeniable Challenge (MP 2)
L26 – Always Ready (D 387)

Skills:
Athletics (+28) --> +9 ability (Strength), +5 trained, +15 levels, +2 racial, -2 armor
Endurance (+28) --> +2 ability (Constitution), +5 trained, +15 levels, +6 Item, +2 racial, -2 armor
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels

Feats:
L1 - Shield Push (PHB)
L2 - Spear Expertise (PE: HoFL)
L4 - Swift Spear (D 379)
L6 - Polearm Momentum (MP)
L8 - Mobile Challenge (D 378) (Retrain to Mobile Warrior)
L10 - Devoted Challenge (MP)
L11 - Impaling Spear (MP 2)
L12 - Defender of the Wild (PHB 2)
L14 - Improved Defense (PE HoFL)
L16 - Ubiquitous Shield (D 385)
L18 - Dwarven Durability (PHB)
L20 - Maneuvering Attack
L21 - Rapid Combat Challenge (D 387)
L21 - Mobile Warrior (MP)
L22 - Armor Proficiency: Plate (PHB)
L24 - Armor Specialization: Plate (PHB)
L26 - Epic Will (PHB 2)
L28 - Slashing Storm (MP)
L30 - Epic Reflexes (PHB 2)

Magic Items (Expected GP = 14,625,000):
L29 (2.625,000gp):
Ring of Free Time
L29 (2.625,000gp): +6 Feyslaughter Trident (AV)
L28 (2,125,000gp):
+6 Steadfast Amulet (AV)
L27 (1,625,000gp):
+6 Elderscale Dwarven Armor (PHB)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000gp):
Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000gp): Eye of Awareness (AV)
L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2)
L10 (5,000gp): Strikebacks (AV)
L9 (4,200gp):
Backlash Tattoo (AV 2)
L7 (2,600gp):
Rushing Cleats (AV)
TOTAL: 12,509,800gp

What has Changed

This variant stacks up really well against the primary build. It has slightly lower NADs, and some speed. However in return it gets a nice boost in overall toughness via more surges for a higher value and an easy way to access them due to racial ability. Meanwhile the strong racial support opens up Devoted Challenge for a nice boost to the builds combat challenge ability. Overall I think this build and the primary build are nearly equal in power.
 
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3 years ago  ::  Oct 04, 2010 - 7:32PM #5
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

Other Stuff



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3 years ago  ::  Oct 04, 2010 - 7:36PM #6
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524

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Questions, Thoughts, and Suggestions Welcome.

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2 years ago  ::  Sep 14, 2011 - 2:48AM #7
Roxlimn
Date Joined: Apr 28, 2001
Posts: 3,420
Question:

How are you generating the push 1 at Heroic and Paragon levels on Opportunity Attacks?  Shield Push only applies to attacks granted by Combat Challenge (not opportunity attacks), so there's nothing for Battering Shield and Rushing Cleats to increase.  Are you using a feat that allows you to use Tide of Iron as an Opportunity Attack?

This is generally done by getting a Heavy Blade of some sort, and then using Heavy Blade Opportunity to get some kind of special at-will pushing attack, but I'm not away of any weapon that's a one-handed Heavy Blade that's also a Polearm or a Spear.  The Glaive is a Heavy Blade and a Polearm, but it's two-handed so you can use Shield Push or Battering Shield with that.

Thanks in advance for providing clarification.  Would like to play-test the concept. 
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2 years ago  ::  Sep 14, 2011 - 6:59AM #8
Lab_Monkey
Date Joined: Oct 17, 2007
Posts: 191

Sep 14, 2011 -- 2:48AM, Roxlimn wrote:

Question:

How are you generating the push 1 at Heroic and Paragon levels on Opportunity Attacks?  Shield Push only applies to attacks granted by Combat Challenge (not opportunity attacks), so there's nothing for Battering Shield and Rushing Cleats to increase.  Are you using a feat that allows you to use Tide of Iron as an Opportunity Attack?

This is generally done by getting a Heavy Blade of some sort, and then using Heavy Blade Opportunity to get some kind of special at-will pushing attack, but I'm not away of any weapon that's a one-handed Heavy Blade that's also a Polearm or a Spear.  The Glaive is a Heavy Blade and a Polearm, but it's two-handed so you can use Shield Push or Battering Shield with that.

Thanks in advance for providing clarification.  Would like to play-test the concept. 




I suspect the answer is swift spear:

Heroic Tier
Prerequisite: Fighter
Benefit: When you hit with an opportunity attack with a spear, you can also slide that enemy 1 square to a space adjacent to you.

Combine that with the various push/slide enhancing feats and items on this build and you can slide enemies around you on OAs.

 

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2 years ago  ::  Oct 16, 2011 - 5:22PM #9
Jasonite75
Date Joined: Oct 13, 2011
Posts: 222
First off, great build! A trident man, that's just cool, I just weapons that don't see the light of day very often! So, I have a question about taking Toughness at first level. It just seems this is a mediocre feat to me, you only get a boost to HP's 3 times in your career, and as a fighter you're getting plenty of HP's anyway. Have you considered something like Forceful Opportunist, Mobile Challenge, or World Serpent's Grasp? Yeah Mobile Warrior is an upgrade but you don't have access to it until Epic tier, which is a lot of playtime without it. Unless it's a prereq for a feat or power and I've missed it, I just think there are better options out there than toughness. Feedback?
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2 years ago  ::  Oct 16, 2011 - 6:54PM #10
zelink551
Date Joined: Feb 26, 2011
Posts: 3,352
This build is about a year old, a lot of the Essentials feats aren't part of the build.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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