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Switch to Forum Live View The Illusion of Hope: An Orbizard|Invoker
3 years ago  ::  Sep 27, 2010 - 8:21PM #11
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,524
Well, colour me impressed. I'm gonna have to second Auspex's comments.
A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
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Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

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3 years ago  ::  Sep 27, 2010 - 8:44PM #12
Dzance
Date Joined: Jul 26, 2008
Posts: 575
This build looks *really" good.  Love the synergies of the two 'best' controller classes.

As for tweaks to give this build a darker twist, I'd strongly recommend taking the Infernal Malediction feat after you get the tiefling past life.   This is one of only two undisputed ways that I'm aware to add the fear keyword to your power/s.  (The other way is Rod of Dread... you might as well carry a +2 Rod of Dread for the magic item daily as well that you can swap in with your Arcane Familiar as a free action (you did pick Rakshasa's Claw didn't you?)).  

If you had another feat to spare (which I doubt) Wrathful Magic could give you a more proactive way to expend your Infernal Wrath too (you simply have to miss with an arcane power).  Now you've just become the penultimate alpha striker and lockdown controller.  Make sure to use your Infernal Wrath before employing a save ends daily.  Swap out your cloak of distortion for a lvl 22 +5 Talisman of Terror.  Targets of your fear powers now take a -3 penalty to all their saves.  You could also swap the Circlet of Arkhosia for a level 5 skull mask.  Now the same targets have a cumulative -5 penalty to their saving throws.  This on top of your Heightened Orb of Imposition and Seal of the Heretic.  Terror Ichor reagent can add a further -2 penalty to the targets' saves.  

Optionally, a lvl 18 Ring of Sorrows would give you and your allies an extra +1 to hit with fear powers plus a dazing magic item daily.  You could also precede your attack by expending a lvl 13 Drums of Panic magic item daily to gain a sustainable +2 to hit and damage with your fear powers.  The latter two items are probably overkill though.  Between your elf and deva racials your not likely to miss with your save ends powers.

I'm not sure I'd pick Flame of Hope if going the Infernal Malediction route, but it's action point ability is really good.  Thoughts? 
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3 years ago  ::  Sep 27, 2010 - 10:50PM #13
SadisticFishing
Date Joined: Jan 15, 2007
Posts: 1,466
Why Fire Shroud? Seems not to fit the control the rest of the build gives you.
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3 years ago  ::  Sep 27, 2010 - 11:09PM #14
Nausicaa
Date Joined: Feb 3, 2006
Posts: 3,101
I agree with sadistic fishing and reraise: not taking illusion wall at level 10 is really a pity.

Except for this, great build. Simple but very effective. Divine classes synergize very well with wizard, as for gelatineous octahedron cleric|wiz
Chauntea/Lathander/Torm Cleric since 1995

My husband married a DM - καλὸς καὶ ἀγαθός

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3 years ago  ::  Sep 28, 2010 - 6:52AM #15
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125
Thanks!

Okay, modified a few things:
Picked up Infernal Malediction and got rid of Secrets of Belial - with the ability to pick a class to steal powers from, not especially necessary to have the Secrets feat.

Circlet of Arkhosia is just too amazing to give up - I can auto-save against Daze, Stun, or Domination at the start of every turn. I can't save against all of them at once, but a DM is going to be very hard pressed to keep me from being able to take some kind of action. From a pure control optimization standpoint, I probably should have a phrenic crown. But the Circlet from a practical standpoint? That's hard to beat, especially given that Wizards is likely to continue to release Invoker powers that offer the chance to be Dazed or Stunned by using a power(and not balanced against the ability to just save against it)

Retrained Time Stop to Rush of Battle. That + Action Point is just insane Nova potential - +8 or +9 to hit with all attacks, make basic attacks as minor action. Whatever was just standing there won't be.

Illusion Wall, given it is a Standard Action to use, I'm not sold on that compared to Wizard's Escape. I'd like to have a couple of 'hey, stop that' powers to get me out of trouble.

Retrained Fire Shroud to Maze of Mirrors.

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3 years ago  ::  Sep 28, 2010 - 7:42AM #16
faradhii
Date Joined: Feb 19, 2010
Posts: 103
Love the build, I'm playing something extremely similar in LFR.  Just hit 13th and it's really coming together.

possibilities

1) bump arcane familiar to an earlier slot for Rakshasa claw shenanigans, possibly push back second implement.

2) with the new arcane familiar feat, add in a couple (or 3 or 4) +1 orbs of mental constitution (swap your will save for your AC and/or Fort as an immediate interrupt, gravy is +5 item bonus to endurance).  For me that meant I skipped unarmored agility for quite a while.  The DM has to work REALLY hard to get me.

3) instead of second implement: orb of deception pick up tome of readiness and add in improved tome of readiness.  I then 3rd adding in Illusionary Wall only now it's an encounter power.  Typically each encounter I'll throw up the wall (possibly made larger with a cheap architect's staff, yay rakshasa claw!!) as a pillbox where myself and other ranged can comfortably sit back and blast away with perma CA since the enemies can't see anything but a Steel wall 8 (or 10 or more).  for improved ToR possibly drop Danger sense, yes you'd run a risk of rolling poorly, but wha'ts life without risk! 

Great build!!!
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3 years ago  ::  Sep 28, 2010 - 8:16AM #17
Dzance
Date Joined: Jul 26, 2008
Posts: 575
A couple more thoughts (variations to the theme).  Once you get those lvl 24 Zephyr Boots you should retrain the level 16 Fly Utility.  

You *might* consider swapping Orb of Deception (you already get bunches of rerolls and are pretty accurate) with Tome of Readiness and squeeze in the Improved Tome of Readiness feat.  This could get you that Illusory Wall as an encounter power and block line of sight (one way) against all ranged attacks every encounter.  Could effectively replace your cloak of distortion.  Edit: ninja'd by faradhii

If you wanted more healing goodness you could pick up Blessing of Corellon feat for an extra Healing Word per encounter.  Warlord's Banner (lvl 16 utility encounter power) could grant allies a healing surge in close burst 5 and boost to attack rolls as a standard action for a minor nova.

Alternatively, if you wanted even more accuracy you could take a multiclass rogue feat (suggest Twilight Adept since you qualify) and then take Sneaky Accuracy at the expense of your healing word/symbol of victory.  Now every time you land one of those enlarged AoE spells and use Elven Accuracy against all your targets with Elven Arcane Precision, you get Elven Accuracy back if you miss any of those opponents a second time.  Requires Combat Advantage though (which you could probably get from Illusory Wall).  Niche stuff, but fun.

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3 years ago  ::  Sep 28, 2010 - 9:19AM #18
faradhii
Date Joined: Feb 19, 2010
Posts: 103
One thing I found about Fire Shroud, it's one of the only (possibly THE only?) save ends encounter powers.  In early paragon that means you'll typically apply about a -4 to 8ish save mod to all the targets without blowing any resources other than static mods.  While 5 ongoing isn't THAT much, it does add up when applied to 3 or more targets via enlarge spell who eat it for 3+ rounds because they can't save.
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3 years ago  ::  Sep 28, 2010 - 9:41AM #19
Dzance
Date Joined: Jul 26, 2008
Posts: 575

Sep 28, 2010 -- 9:19AM, faradhii wrote:

One thing I found about Fire Shroud, it's one of the only (possibly THE only?) save ends encounter powers.  In early paragon that means you'll typically apply about a -4 to 8ish save mod to all the targets without blowing any resources other than static mods.  While 5 ongoing isn't THAT much, it does add up when applied to 3 or more targets via enlarge spell who eat it for 3+ rounds because they can't save.


Save Ends encounter powers ARE rare.  I put in a "save ends" query in the demo DDI Compendium and only saw about a dozen pop up (based on level of powers), including the Invoker's lvl 7 Word of Fiery Condemnation.  Nothing else for wizards or invokers though...

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3 years ago  ::  Sep 28, 2010 - 9:45AM #20
Nausicaa
Date Joined: Feb 3, 2006
Posts: 3,101

Sep 28, 2010 -- 9:41AM, Dzance wrote:

Save Ends encounter powers ARE rare.  I put in a "save ends" query in the demo DDI Compendium and only saw about a dozen pop up (based on level of powers), including the Invoker's lvl 7 Word of Fiery Condemnation.  Nothing else for wizards or invokers though...




Planeshifter's Sequester is encounter save end. Just to point out.

About illusion wall yes it's a standard action. But it is really game changing. Pop out in the middle of the battlefield and watch ranged losing 3-4 rounds trying to hit you.

Chauntea/Lathander/Torm Cleric since 1995

My husband married a DM - καλὸς καὶ ἀγαθός

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