Shank Sinatra - Rogue/Gladiator Champion/Raven Knight Catch-22 extroadinare

Introduction:
The roar of the crowd echoes across the arena. The first gate creaks open, and a Minotaur comes storming out. The crowd goes nuts. They've all heard what this beast can do. Yet no one really knows what lies behind the second gate. The gate rises slowly, and the Minotaur lets out a blood-curttling scream which energizes the crowd. Suddenly, a thin Githzerai with nothing but simple robes, a sword and a shield, strolls out of the gate. The crowd boos, not appreciating the pedestrian appearence of this newcomer. The Githzerai, not troubled by the sounds of the crowd, lets out a yawn. The Minotaur, enraged, draws his greataxe and charges the Githzerai. The Githzerai's expression turns into a smirk: in a flash, the Githzerai is 5 feet behind the Minotaur. All the Minotaur could think before he dropped to his knees was "I could have sworn I hit him. He was right there. How the..." and the Minotaur falls, his head sliding from his shoulders as his body collapses. The crowd roars in disbelief, and the Githzerai quitely walks out of the stadium: the same smirk remaining on his face.
Level 1 Snapshot
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Race: Githzerai
Class: Rogue
Rogue Tactics: Brutal Scoundrel
Weapon Style: Rogue Weapon Talent
Background: Auspicious Birth
Theme: Gladiator
Ability Scores, with racial adjustments:
Strength 16 (+3)
Constitution 12 (+1)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)
HP: 30--> 12 base, +18 Dexterity
Bloodied: 15 HP or less
Healing Surges: 7--> 6 base, +1 Constitution
Surge Value: 7 HP
AC: 16--> 10 base, +2 armor, +4 Dexterity
Fortitude: 13--> 10 base, +3 Strength
Reflex: 16--> 10 base, +4 Dexterity, +2 class
Will: 12--> 10 base, +2 Wisdom
Initiative: +4--> +4 Dexterity
Speed: 6--> 6 base
At-Will Attack Powers:
L1: Riposte Strike
L1: Disheartening Strike
Encounter Attack Powers:
L1: Dazing Strike
Daily Attack Powers:
L1: Duelist's Prowess
Feats:
L1: Versatile Duelist
Gear (Expected GP=100)
Leather Armor (25 gp)
Standard Adventurer's Kit (15 gp)
Dagger (1 gp)
Longsword (15 gp)
44 gp
Discussion:
We start off in a bit of a hole. We want heavy blades, especially for later in our career, but we just don't have the feat space to wield them right now. So we stick with a Longsword for a level until we get our Bastard Sword.
I feel sort of bad for using Auspicious Birth, but hey, this is CharOp, and there isn't much that's as optimal as that. It gives us a solid HP total throughout our whole career, which is essential since we'll be taking some heat from our excellent target lockdown.
With the new SA rules, Riposte Strike becomes the Rogue's #1 undisputed at-will. Using it, we can apply that 2d6 sneak attack damage twice in 1 round, which can add up huge, and is also a large part of our catch-22. Disheartening Strike is there if you don't want that enemy to hit anything.
Dazing Strike is a great power. Dazing at level 1 is incredibly strong, so we'll take that any day. Duelist's Prowess can be incredible for round after round interrupts from enemy attacks instead of being forced to use Riposte Strike turn after turn. This lets us spam Disheartening Strike to our heart's content.
Level 2
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Githzerai Blade Master
New Utility Power: Tumble
Magic Items (Expected GP=1,920):
L4 (840): +1 Flowform Leather Armor
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Githzerai Blade Master makes us more damaging and gives us access to the Bastard Sword, Tumble makes us more mobile, Flowform armor lets us ignore some status conditions, and the Rhythm Blade gives us more defense. Sounds like a solid level to start things off.
Level 3
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Changes:
+5 HP
New Encounter Power: Low Slash
Magic Items (Expected GP=2,560):
L4 (840): +1 Flowform Leather Armor
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Low Slash is a nice way to use our minor action, and an Opportunistic DLK gives us a chance to double up on OAs.
Level 4
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (19), +1 Strength (17)
New Feat: Heavy Blade Expertise
Magic Items (Expected GP=3,200):
L4 (840): +1 Flowform Leather Armor
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Not much here, we just get more accurate with Heavy Blade Expertise and we upgrade our Dex and Str (hint: we'll be doing that at every ability score boost).
Level 5
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Changes:
+5 HP
New Daily Power: Clever Riposte
Magic Items (Expected GP=4,480):
L6 (1,800): Iron Armbands of Power (heroic)
L4 (840): +1 Flowform Leather Armor
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Iron Armbands are a must for any melee striker, and we're no different. More damage=faster kills, so we'll take that any day. Clever Riposte is an amazing power in this build, and we keep it for the rest of our career.
Level 6
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Vigilant Justice Style
New Utility Power: Swift Parry
Magic Items (Expected GP=6,400):
L6 (1,800): Iron Armbands of Power (heroic)
L4 (840): +1 Flowform Leather Armor
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Vigilant Justice Style is a must in this build, since the best way for us to gain CA is flanking and we don't want enemies attacking our allies without some reprocussion. Swift Parry gives us an emergency block, so we pick it up.
Level 7
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Changes:
+5 HP
New Encounter Power: Sand in the Eyes
Magic Items (Expected GP=9,600):
L8 (3,400): +2 Flowform Leather Armor
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Dagger
Discussion:
Sand in the Eyes is a nice power, as blind is a powerful status condition. An upgrade in our armor makes us harder to hit as well, and Boots of the Fencing Master give us a nice boost to AC when we shift.
Level 8
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (20), +1 Strength (18)
New Feat: Shield Proficiency (Light)
Magic Items (Expected GP=12,800):
L8 (3,400): +2 Steadfast Amulet
L8 (3,400): +2 Flowform Leather Armor
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Grabbing a Shield means more defense, and a Spiked Shield can be enchanted with the Rhythm Blade enchantment. The Steadfast Amulet gives us another way to shrug off status conditions, and as such is a welcome addition.
Level 9
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Changes:
+5 HP
New Daily Power: Knockout
Magic Items (Expected GP=16,000):
L8 (3,400): +2 Steadfast Amulet
L8 (3,400): +2 Flowform Leather Armor
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L4 (840): +1 Opportunistic Bastard Sword
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Knockout is a very solid power, especially when you can Coup de Grace on the enemy a single time. That's it for us at this level.
Level 10
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Blade and Buckler Duelist
New Utility Power: Executioner's Mien
Magic Items (Expected GP=22,400):
L10 (5,000): Headband of Intellect (heroic)
L9 (4,200): +2 Githyanki Silver Bastard Sword
L8 (3,400): +2 Steadfast Amulet
L8 (3,400): +2 Flowform Leather Armor
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Dagger
Discussion:
A very strong level, the Githyanki Silver enchantment + Headband of Intellect makes us more accurate, and Blade and Buckler Duelist is crucial for more AC. Executioner's Mien makes all of our attacks rattling: combined with high defenses + Riposte Strike, enemies won't be hitting you very often, and taking punishment for attacking.
Level 11 Snapshot
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Race: Githzerai
Class: Rogue
Rogue Tactics: Brutal Scoundrel
Weapon Style: Rogue Weapon Talent
Background: Auspicious Birth
Paragon Path: Gladiator Champion
Ability Scores, with racial adjustments:
Strength 19 (+4)
Constitution 13 (+1)
Dexterity 21 (+5)
Intelligence 9 (-1)
Wisdom 15 (+2)
Charisma 11 (+0)
HP: 83--> 12 base, +21 Dexterity, +50 levels
Bloodied: 41 HP or less
Healing Surges: 7--> 6 base, +1 Constitution
Surge Value: 20 HP
AC: 27--> 10 base, +5 levels, +2 armor, +5 Dexterity, +2 enhancement, +3 shield
Fortitude: 22--> 10 base, +5 levels, +4 Strength, +2 enhancement, +1 DC
Reflex: 27--> 10 base, +5 levels, +5 Dexterity, +2 class, +2 enhancement, +3 shield
Will: 19--> 10 base, +5 levels, +2 Charisma, +2 enhancement
Initiative: +10--> +5 Dexterity, +5 levels
Speed: 6--> 6 base
At-Will Attack Powers:
L1: Riposte Strike
L1: Disheartening Strike
Encounter Attack Powers:
L1: Dazing Strike
L1: Disrupting Advance
L3: Low Slash
L7: Sand in the Eyes
L11: Opening Ploy
Daily Attack Powers:
L1: Duelist's Prowess
L5: Clever Riposte
L9: Knockout
Utility Powers:
L2: Tumble
L6: Swift Parry
L10: Executioner's Mien
Feats:
L1: Versatile Duelist
L2: Githzerai Blade Master
L4: Heavy Blade Expertise
L6: Vigilant Justice Style
L8: Shield Proficiency (Light)
L10: Blade and Buckler Duelist
L11: Heavy Blade Opportunity
Magic Items (Expected GP=32,000):
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L9 (4,200): +2 Githyanki Silver Bastard Sword
L9 (4,200): +2 Flowform Leather Armor
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Gladiator Champion marks a very large boost in our lockdown capabilities. We deal damage to every adjacent enemy when we bloody a creature besides the one we attack, which discourages enemies to come near us, and rolling twice while bloodied with an AP is a nice feature. However, we mainly came here for the level 16 feature, which makes us incredibly hard to escape.
Heavy Blade Opportunity lets us use either at-will when enemies move away from us, which combines extremely well with both at-wills to give an even stronger incentive to attack us.
The Diamond Cincture adds a bit to our Fort defense as well as some emergency healing.
Level 12
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Opportunistic Sneak Attack
New Utility Power: Fail to Disappoint
Magic Items (Expected GP=48,000):
L14 (21,000): +3 Githyanki Silver Bastard Sword
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L9 (4,200): +2 Flowform Leather Armor
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Opportunistic Sneak Attack is lovely for this build. Slowing on our OAs usually means the enemy can't get to any other ally, and that usually ends up in that enemy taking a Riposte. Fail to Disappoint is an easy way to get CA when we're bloodied (that is, if the enemy can hit), and an upgrade to our weapon means more accuracy and damage.
Level 13
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Changes:
+5 HP
New Encounter Power: Stunning Strike (replaces Dazing Strike)
Magic Items (Expected GP=64,000):
L14 (21,000): +3 Githyanki Silver Bastard Sword
L14 (21,000): +3 Flowform Drowmesh Armor
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L8 (3,400): +2 Steadfast Amulet
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
We get an upgrade to Dazing Strike at this level with Stunning Strike, and an armor upgrade makes us a bit harder to hit.
Level 14
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (22), +1 Strength (20)
New Feat: Psychic Lock
Magic Items (Expected GP=80,000):
L14 (21,000): +3 Githyanki Silver Bastard Sword
L14 (21,000): +3 Flowform Drowmesh Armor
L13 (17,000): +3 Steadfast Amulet
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Here's where we get even harder to hit. An upgrade to our neck slot means better NADs, and more Dex/Str means more AC/Ref/Fort. The real star here is Psychic Lock. Now, enemies will almost always take at least a -2 to attack you, which goes a long way in making the enemy have no good choices. Either attack you, probably miss and trigger Riposte, or move away and eat an OA (that slows if we deal SA damage). That's some hefty catch-22.
Level 15
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Changes:
+5 HP
New Daily Power: Bloody Path (replaces Knockout)
Magic Items (Expected GP=112,000):
L14 (21,000): +3 Githyanki Silver Bastard Sword
L14 (21,000): +3 Flowform Drowmesh Armor
L13 (17,000): +3 Steadfast Amulet
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L6 (1,800): Iron Armbands of Power (heroic)
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Bloody Path is a nice mobility option, and it allows us to deal damage to multiple enemies while not needing to attack. We don't upgrade any items at this level.
Level 16
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Backstabber
New Utility Power: Anticipate Attack
Magic Items (Expected GP=160,000):
L16 (45,000): Iron Armbands of Power (paragon)
L14 (21,000): +3 Githyanki Silver Bastard Sword
L14 (21,000): +3 Flowform Drowmesh Armor
L13 (17,000): +3 Steadfast Amulet
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Backstabber means more damage for our SAs, and an upgrade to our Iron Armbands means a bit more damage. Anticipate Attack is there just in case an enemy gets that lucky roll on us, we have a way to negate it (usually enemies just barely hit, so a +4 will most likely negate it).
Level 17
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Changes:
+5 HP
New Encounter Power: Tumbling Strike (replaces Sand in the Eyes)
Magic Items (Expected GP=240,000):
L19 (105,000): +4 Githyanki Silver Bastard Sword
L16 (45,000): Iron Armbands of Power (paragon)
L14 (21,000): +3 Flowform Drowmesh Armor
L13 (17,000): +3 Steadfast Amulet
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Tumbling Strike gives us everything we want: mobility, damage, and action economy. We'll take that at any level. An upgrade to our weapon takes place here as well.
Level 18
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (23), +1 Strength (21)
New Feat: Disheartening Ambush
Magic Items (Expected GP=320,000):
L19 (105,000): +4 Githyanki Silver Bastard Sword
L18 (85,000): +4 Steadfast Amulet
L16 (45,000): Iron Armbands of Power (paragon)
L14 (21,000): +3 Flowform Drowmesh Armor
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Disheartening Ambush gives us the option to make any power rattling as long as we deal SA damage by taking 1 die out of it. That's a -2 to hit for the cost of, on average, 3.5 damage. We'll take that most of the time, especially on OAs, when we don't want our target to hit our allies. Getting that feat means we can train out Disheartening Strike, although I chose to keep it just in case we don't have CA. We upgrade our amulet here as well.
Level 19
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Changes:
+5 HP
New Daily Power: Maiming Strike (replaces Bloody Path)
Magic Items (Expected GP=400,000):
L19 (105,000): +4 Githyanki Silver Bastard Sword
L18 (85,000): +4 Steadfast Amulet
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L14 (21,000): +3 Flowform Drowmesh Armor
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Bloody Path wasn't a power that fit in our concept, so we retrain that out already to grab Maiming Strike, which combines some very deadly conditions to make the enemy useless. Gauntlets of Destruction basically give us Brutal 1 on all our attacks, so we take those as well.
Level 20
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Armor Proficiency (Hide)
New Daily Power: Finishing Strike
Magic Items (Expected GP=400,000):
L20 (125,000): +4 Lifeblood Darkhide Armor
L19 (105,000): +4 Githyanki Silver Bastard Sword
L18 (85,000): +4 Steadfast Amulet
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Diamond Cincture (heroic)
L10 (5,000): Headband of Intellect (heroic tier)
L7 (2,600): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Hint: don't use Finishing Strike. The stance does exactly what we don't want. Immobilizing enemies around us means we're going to take too much heat. However, that's the only real flaw of the Gladiator Champion, and that's fine by me. Grabbing Hide armor makes us harder to hit, and Lifeblood means we start encounters with a fair amount of temps.
Level 21 Snapshot
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Race: Githzerai
Class: Rogue
Rogue Tactics: Brutal Scoundrel
Weapon Style: Rogue Weapon Talent
Background: Auspicious Birth
Paragon Path: Gladiator Champion
Epic Destiny: Raven Knight
Ability Scores, with racial adjustments:
Strength 22 (+6)
Constitution 16 (+3)
Dexterity 26 (+8)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 12 (+1)
HP: 138--> 12 base, +26 Dexterity, +100 levels
Bloodied: 69 HP or less
Healing Surges: 9--> 6 base, +3 Constitution
Surge Value: 29 HP
AC: 39--> 10 base, +10 levels, +4 armor, +8 Dexterity, +4 enhancement, +3 shield
Fortitude: 31--> 10 base, +10 levels, +6 Strength, +4 enhancement, +2 DC
Reflex: 37--> 10 base, +10 levels, +8 Dexterity, +2 class, +4 enhancement, +3 shield
Will: 27--> 10 base, +10 levels, +3 Charisma, +4 enhancement
Initiative: +18--> +8 Dexterity, +10 levels
Speed: 8--> 6 base, +2 Raven Knight
At-Will Attack Powers:
L1: Riposte Strike
L1: Disheartening Strike
Encounter Attack Powers:
L1: Disrupting Advance
L3: Low Slash
L11: Opening Ploy
L13: Stunning Strike
L17: Tumbling Strike
Daily Attack Powers:
L1: Duelist's Prowess
L5: Clever Riposte
L19: Hilt Slam
L20: Finishing Strike
Utility Powers:
L2: Tumble
L6: Swift Parry
L10: Executioner's Mien
L12: Fail to Disappoint
L16: Anticipate Attack
Feats:
L1: Versatile Duelist
L2: Githzerai Blade Master
L4: Heavy Blade Expertise
L6: Vigilant Justice Style
L8: Shield Proficiency (Light)
L10: Blade and Buckler Duelist
L11: Heavy Blade Opportunity
L12: Opportunistic Sneak Attack
L14: Psychic Lock
L16: Backstabber
L18: Disheartening Ambush
L20: Armor Proficiency Hide
L21: Heavy Blade Mastery
Magic Items (Expected GP=800,000):
L20 (125,000): +4 Lifeblood Darkhide armor
L20 (125,000): Diamond Cincture (paragon)
L19 (105,000): +4 Githyanki Silver Bastard Sword
L18 (85,000): +4 Steadfast Amulet
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Oh, how much I love you Raven Knight. A completely underrated ED, it gives us everything we could want and more. A Dex boost is fantastic, Con gives us more surges, and any enemy adjacent to us takes a -2 penalty to attacks. That basically means we aren't getting hit on any normal roll. You can't ask for a better ED than that.
At this point, our defenses are all solid except Will, but we can't have it all. We have a strong + to hit, and we can deal respectable damage to any target.
Level 22
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Brutal Advantage
New Utility Power: Indomitable Agility
Magic Items (Expected GP=1,200,000):
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): +4 Lifeblood Darkhide armor
L20 (125,000): Diamond Cincture (paragon)
L19 (105,000): +4 Githyanki Silver Bastard Sword
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Brutal Advantage is a nice way to deal some extra damage when you can't use your SA, and Indomitable Agility is about as nice a utility as we can find.
The Ring of Heroic Insight is nice to give us a boost against a particular enemy, so that makes it's way into the build. An upgrade to our neck slot means we are harder to hit as well.
Level 23
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Changes:
+5 HP
New Encounter Power: Shimmering Blade (replaces Low Slash)
Magic Items (Expected GP=1,600,000):
L24 (525,000): +5 Githyanki Silver Bastard Sword
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): +4 Lifeblood Darkhide armor
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Shimmering Blade is nice to punish enemies for basically any action they take, even starting their turn adjacent to you. We also upgrade our weapon at this level.
Level 24
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (27), +1 Strength (23)
New Feat: Expert Sneak
Magic Items (Expected GP=2,100,000):
L25 (625,000): +5 Stalkerhide Lifeblood Armor
L24 (525,000): +5 Githyanki Silver Bastard Sword
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
We upgrade Dex and Str here (what a surprise!), grab Expert Sneak to be able to gain CA a bit more easily, and upgrade our armor.
Level 25
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Changes:
+5 HP
New Daily Power: Visceral Strike (replaces Duelist's Prowess)
Magic Items (Expected GP=2,800,000):
L25 (625,000): +5 Stalkerhide Lifeblood Armor
L24 (525,000): +5 Githyanki Silver Bastard Sword
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
We just grab Visceral Strike at this level, but a save ends stun is a powerful thing. Not too exciting, but we'll take it.
Level 26
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Changes:
+5 HP
+1 to attacks/defenses/checks
New Feat: Improved Defenses
New Utility Power: Dark Scythe
Magic Items (Expected GP=4,000,000):
L27 (1,625,000): Shadow Band
L25 (625,000): +5 Stalkerhide Lifeblood Armor
L24 (525,000): +5 Githyanki Silver Bastard Sword
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Improved Defenses + Shadow Band basically ups our NADs by 5 and our AC by 2, which is a huge boon for us. Dark Scythe is a nice utility power as well, upping our damage by quite a bit when we need it.
Level 27
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Changes:
+5 HP
New Encounter Power: Perfect Strike (replaces Stunning Strike)
Magic Items (Expected GP=6,000,000):
L29 (2,625,000): +6 Githyanki Silver Bastard Sword
L27 (1,625,000): Shadow Band
L25 (625,000): +5 Stalkerhide Lifeblood Armor
L23 (425,000): +5 Steadfast Amulet
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Perfect Strike is right. With how accurate we are at this time (and with an upgrade to our weapon) it won't be uncommon to hit all 3 NADs, so that's a lot of damage and a nice stun. A solid pickup.
Level 28
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Changes:
+5 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Dexterity (28), +1 Strength (24)
New Feat: Epic Will
Magic Items (Expected GP=8,000,000):
L29 (2,625,000): +6 Githyanki Silver Bastard Sword
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L25 (625,000): +5 Stalkerhide Lifeblood Armor
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
We upgrade our attributes for the final time, grab Epic Will to shore up our weakest defense, and upgrade our neck slot to increase our NADs.
Level 29
Show
Changes:
+5 HP
New Daily Power: Cagey Killer (replaces Maiming Strike)
Magic Items (Expected GP=10,000,000):
L30 (3,125,000): +6 Elderhide Lifeblood Armor
L29 (2,625,000): +6 Githyanki Silver Bastard Sword
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L21 (225,000): Ring of Heroic Insight
L20 (125,000): Diamond Cincture (paragon)
L18 (85,000): Gauntlets of Destruction
L16 (45,000): Iron Armbands of Power (paragon)
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Cagey Killer is fantastic, as a stun with a daze aftereffect is about as good as it gets. We upgrade our armor for the final time as well.
Level 30 Snapshot
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Race: Githzerai
Class: Rogue
Rogue Tactics: Brutal Scoundrel
Weapon Style: Rogue Weapon Talent
Background: Auspicious Birth
Paragon Path: Gladiator Champion
Epic Destiny: Raven Knight
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 16 (+3)
Dexterity 28 (+9)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 12 (+1)
HP: 185--> 12 base, +28 Dexterity, +145 levels
Bloodied: 92 HP or less
Healing Surges: 9--> 6 base, +3 Constitution
Surge Value: 46 HP
AC: 48--> 10 base, +15 levels, +5 armor, +9 Dexterity, +6 enhancement, +3 shield
Fortitude: 44--> 10 base, +15 levels, +7 Strength, +6 enhancement, +3 DC, +3 feat
Reflex: 48--> 10 base, +15 levels, +8 Dexterity, +2 class, +6 enhancement, +3 shield, +3 feat
Will: 41--> 10 base, +15 levels, +3 Charisma, +6 enhancement, +3 feat
Initiative: +18--> +9 Dexterity, +15 levels, +8 Superior Initiative
Speed: 8--> 6 base, +2 Raven Knight
At-Will Attack Powers:
L1: Riposte Strike
L1: Disheartening Strike
Encounter Attack Powers:
L1: Disrupting Advance
L11: Opening Ploy
L17: Tumbling Strike
L23: Shimmering Blade
L27: Perfect Strike
Daily Attack Powers:
L5: Clever Riposte
L20: Finishing Strike
L25: Visceral Strike
L29: Cagey Killer
Utility Powers:
L2: Tumble
L6: Swift Parry
L10: Executioner's Mien
L12: Fail to Disappoint
L16: Anticipate Attack
L22: Indomitable Agility
L26: Dark Scythe
Feats:
L1: Versatile Duelist
L2: Githzerai Blade Master
L4: Heavy Blade Expertise
L6: Vigilant Justice Style
L8: Shield Proficiency (Light)
L10: Blade and Buckler Duelist
L11: Heavy Blade Opportunity
L12: Opportunistic Sneak Attack
L14: Psychic Lock
L16: Backstabber
L18: Disheartening Ambush
L20: Armor Proficiency Hide
L21: Heavy Blade Mastery
L22: Brutal Advantage
L24: Expert Sneak
L26: Improved Defenses
L28: Epic Will
L30: Superior Initiative
Magic Items (Expected GP=14,625,000):
L30 (3,125,000): +6 Lifeblood Elderhide Armor
L30 (3,125,000): Diamond Cincture (epic)
L29 (2,625,000): +6 Githyanki Silver Bastard Sword
L28 (2,125,000): +6 Steadfast Amulet
L27 (1,625,000): Shadow Band
L26 (1,125,000): Iron Armbands of Power (epic)
L21 (225,000): Ring of Heroic Insight
L18 (85,000): Gauntlets of Destruction
L10 (5,000): Headband of Intellect
L7 (3,400): Boots of the Fencing Master
L3 (680): +1 Rhythm Blade Spiked Shield
Discussion:
Well, this is it: level 30. It's been real, and it's been fun, it's even been real fun, but all good things must come to an end. We upgrade our Will defense at this level and pick up the epic versions of the Diamond Cincture and Iron Armbands. Now go take your rightful place at the Raven Queen's side: you've earned it.
Special Thanks To:
LDB/obtusehobbit: for the formatting
The Community, for the fantastic people and resources