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Switch to Forum Live View Thri-Kreen Racial Feats
3 years ago  ::  Sep 26, 2010 - 2:50PM #1
greatfrito
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Date Joined: Jun 27, 2004
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Just putting together a few feats for Thri-kreen, and thought I'd share.
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Thri-Kreen Feats


Claw Ambush
Prerequisite: Thri-kreen, rogue
Benefit: When you hit a creature with your thri-kreen claws racial power, that creature grants you combat advantage until the end of your next turn.

Clutch Protector
Prerequisite: Thri-kreen
Benefit: Adjacent allies gain a +1 bonus to all defenses against attacks by creatures marked by you.

Grasping Claws
Prerequisite: Thri-kreen
Benefit: You gain a +1 bonus on grab attacks.  When you grab a creature, it takes a -2 penalty on escape checks to escape the grab.  In addition, once per turn you can sustain a grab as a free action instead of a minor action.

Helping Hands
Prerequisite: Thri-kreen
Benefit: Once per turn, when you fail a Thievery check you can re-roll the failed check.  You must use the second result, even if it is lower.

Hunter's Recall
Prerequisite: Thri-kreen
Benefit: When you make a monster knowledge check, roll twice and use either result.

Hunting Pack Leader
Prerequisite: Thri-kreen, warlord, Commanding Presence class feature
Benefit: When an ally you can see spends an action point to make an attack, that ally gains combat advantage against any enemy adjacent to itself and at least one other ally.

Instinctive Ambusher
Prerequisite: Thri-kreen, battlemind, speed of thought power
Benefit: When you use your speed of thought, use your Dexterity modifier in place of your Charisma modifier to determine how far you move.

Memories of Power
Prerequisite: 11th level, thri-kreen, Psionic Augmentation class feature
Benefit: When you are first bloodied in an encounter, you regain 1 power point.

Multi-Claw Grappler
Prerequisite:
Thri-kreen
Benefit: Your lower arms count as one hand for the purposes of grabbing.  If you are not grabbing a creature with your lower arms, you count as having a free hand for grab attacks and attack powers that let you grab a creature.  This feat does not give you the ability to make attacks with your lower arms.

Multidexterity
Prerequisite: Thri-kreen
Benefit: While wielding a melee weapon in each hand, you gain a +2 feat bonus to the damage rolls of weapon attacks that you make with a melee weapon, and to the damage roll of your thri-kreen claws racial power.  The bonus increases to +3 at 11th level and +4 at 21st level.

Overpowering Claws
Prerequisite: 11th level, thri-kreen
Benefit: If you target only one creature with your thri-kreen claws racial power and hit it, you deal 3 extra damage and knock the target prone.  The extra damage increases to 4 at 21st level.

Raging Claw Frenzy
Prerequisite: Thri-kreen, barbarian
Benefit: When you are raging, once per turn as a minor action you can deal 2 damage to one adjacent enemy.  This damage increases to 3 at 11th level and 5 at 21st level.

Remembered Weapon Talent
Prerequisite: Thri-kreen
Benefit: You gain proficiency with the chatkcha and the gythka and a +2 feat bonus to damage rolls with such weapons.  The bonus increases to +3 at 11th level and +4 at 21st level.

Restraining Claws
Prerequisite: 11th level, thri-kreen
Benefit: When you are grabbing a creature, the creature is restrained instead of immobilized.

Thri-kreen Soul
Prerequisite: Revenant, thri-kreen
Benefit: You gain the thri-kreen claws thri-kreen racial power.  In a given encounter, you can use either your thri-kreen claws racial power or your dark reaping racial power.


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Old Thoughts Show
Some thoughts:
These were thrown together quickly - I'll probably add more later.  Grasping Claws might be iffy, mechanically (it lets you wield two weapons, or a two-handed weapon, while grabbing).  Multi-Weapon Training isn't that special - no proficiencies, but the same scaling feat bonus as other racial weapon trainings.  I wanted something that made the race with four arms better at fighting with multiple weapons than other races.  Raging Claw Frenzy is probably iffy as well, if only for the minor action.  I guess it could be changed to: "While you are raging, when you make an attack you can deal 2 damage to one adjacent enemy that is not the target of the attack."  Hm.  Sounds better.  Remembered Weapon Talent is a traditional racial weapon training feat.  However, it only gives a limited selection of weapons, and a limited bonus.  Probably comparable to Xendrik Weapon Training (which gives Long Knife and Xendrik Boomerang).


Long time, no update, eh?
Added the Thri-kreen Soul feat - really a Revenant racial feat, but it seemed appropriate here.  Kind of obvious, but it came up in discussion, so... Tongue out
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3 years ago  ::  Sep 26, 2010 - 4:21PM #2
rampant
Date Joined: Oct 26, 2004
Posts: 8,027
I think Grasping claws has one major hole, the way it's worded allows you to grab up to 26 creatures.
The limit is 26 because that's the maximum number of creatures that can be adjacent to you. 
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3 years ago  ::  Sep 26, 2010 - 5:45PM #3
greatfrito
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Sep 26, 2010 -- 4:21PM, rampant wrote:

I think Grasping claws has one major hole, the way it's worded allows you to grab up to 26 creatures.
The limit is 26 because that's the maximum number of creatures that can be adjacent to you. 



I was going to limit it, but... what action lets you grab all adjacent creatures?  Is it possible?

Also, since sustaining a grab requires a minor action, he's only going to be able to keep grabbing... 3 creatures?

Anyways, yeah, putting a limit on it doesn't hurt anything.

"You can grab one [two?] creatures without using a hand."?

I'm not sure how to word it.

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3 years ago  ::  Sep 26, 2010 - 6:01PM #4
rampant
Date Joined: Oct 26, 2004
Posts: 8,027
How about: for the purposes of grappling you have one additional hand free?

or

You may grab one creature without a free hand.
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3 years ago  ::  Sep 26, 2010 - 6:31PM #5
greatfrito
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Sep 26, 2010 -- 6:01PM, rampant wrote:

How about: for the purposes of grappling you have one additional hand free?

or

You may grab one creature without a free hand.



Hm.  I like both of those.

So, what about...

Option A...

Grasping Claws
Prerequisite: Thri-kreen
Benefit: You have an additional free hand when making a grab attack or using a power that lets you grab a creature.

or

Option B...

Grasping Claws
Prerequisite: Thri-kreen
Benefit: If you are not already grabbing a creature, you count as having one hand free when making a grab attack or using a power that lets you grab a creature.

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3 years ago  ::  Sep 26, 2010 - 6:51PM #6
rampant
Date Joined: Oct 26, 2004
Posts: 8,027
B doesn't let you grab two creatures, while a could still be interpreted to allow for Katamari-kreen (although it's more of a stretch).


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3 years ago  ::  Sep 26, 2010 - 8:16PM #7
greatfrito
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Yeah, that still doesn't work right.  Though a Katamari-Kreen is an awesome image.  Tongue out

What about going more toward the Clever Tail wording?

Benefit: Your lower arms count as one hand for the purposes of grabbing.  If you are not grabbing a creature with your lower arms, you count as having a free hand for grab attacks and attack powers that let you grab a creature.  This feat does not give you the ability to make attacks with your lower arms.


...

It strikes me that, in my quest to make a specific image a reality, I'm really glossing over some more "classic" ways of getting the same idea across (that they're better at grabbing, because they have multiple arms).

Grasping Claws
Prerequisite: Thri-kreen
Benefit: You gain a +1 bonus on grab attacks and on the attack rolls for powers that let you grab a creature.  When you grab a creature, it takes a -2 penalty on escape checks to escape the grab.  In addition, once per turn you can sustain a grab as a free action instead of a minor action.

Could probably drop one of those three benefits, to make it cleaner (and probably more fair).  I'd drop the attack bonus before either of the others.

Or I could keep trying to make the first version work.  Tongue out
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3 years ago  ::  Sep 26, 2010 - 8:39PM #8
rampant
Date Joined: Oct 26, 2004
Posts: 8,027
You can do both.
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3 years ago  ::  Sep 26, 2010 - 9:08PM #9
greatfrito
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Huh, I guess I could, yeah.  Tongue out

Well then, I'll split the names between...

Grasping Claws
Prerequisite: Thri-kreen
Benefit: You gain a +1 bonus on grab attacks.  When you grab a creature, it takes a -2 penalty on escape checks to escape the grab.  In addition, once per turn you can sustain a grab as a free action instead of a minor action.

[Dropping the attack bonus partially so that it's only a bonus to grab attacks themself.]

and

Multi-Claw Grappler
Prerequisite:
Thri-kreen
Benefit: Your lower arms count as one hand for the purposes of grabbing.  If you are not grabbing a creature with your lower arms, you count as having a free hand for grab attacks and attack powers that let you grab a creature.  This feat does not give you the ability to make attacks with your lower arms.

[I'm assuming that one still needs some work, but that was the last version I posted.]
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No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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3 years ago  ::  Sep 27, 2010 - 11:01AM #10
rampant
Date Joined: Oct 26, 2004
Posts: 8,027
Grasping might work better as You gain a +x to defenses when a creature attempts to escape your grab or something.
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