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Locked: Feeling nostalgic about 3.5. Who can make the case for 4e?
3 years ago  ::  Sep 22, 2010 - 4:05AM #1
gaiusbaltar
Date Joined: Sep 20, 2010
Posts: 331
For those who haven't read my other thread, I'm a former 3.5 player who's coming back to the game after a long hiatus with Warhammer Fantasy.

As I try to wrap my head around 4th edition, I find that in a lot of ways I think I'd rather just go back to 3.5.

I think I'm feeling bogged down in the new character class format.  The pages and pages of powers for every class feels convoluted to me, as well as the sheer amount of classes available.  I realise it's meant to give the players more options to customize but it feels heavy handed and I wonder if it really makes the game better. 

I long for the simplicity of multi-classing and relying on feats to customize my characters.  It seems like making multiclassing a function of feats would just water the whole thing down, since you're essentially sacrificing your feats to get multiclass abilities.  In 3.5 I could get 3 Feats out of 3 levels of fighter while in 4e I need 3 Feats just to properly function as a fighter.  It seems restrictive.

Neither am I thrilled about the devaluation of the basic attack.  whereas before with enough levels of fighter and two hand weapons, or a moderately advanced monk, you could easily produce 3 or 4 attacks with a full round action, the 4e PHB clearly says that the basic attack is only good for opportunity attacks and that you're always better using powers.  Powers that, again, seem convoluted and even a little underwhelming.

Now it's not all doom and gloom.  I love the way the books are written.  I love the approach to the roles of the characters, like Leader, Controller, Striker and Defender, and I easily think they're worth owning just for how they encourage you to see the game.  I think I'm just experiencing option overload with the general character building aspect of the game.  The fact that wizards actually have a lot less options this edition only makes the whole thing seem worse.

So, for someone who has yet to start gaming, can anyone make the case for 4e?  Am I missing something?  What experiences have you had that would help me make sense of it all?

Is 4e truly better than 3.5, or at least good enough?
Sleeping with interns on Colonial 1
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3 years ago  ::  Sep 22, 2010 - 4:15AM #2
frothsof
Date Joined: Jun 4, 2010
Posts: 10,486
why dont you play and figure it out for yourself, everyone on this forum loves 4e or would be posting in the 3e forums


honestly, some of the stuff i have no idea what you are saying. devaluing the basic attack? thats the opposite of what essentials does in my estimation
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3 years ago  ::  Sep 22, 2010 - 4:25AM #3
WhiteHarness
Date Joined: Oct 4, 2004
Posts: 693
The only way I can figure that anyone would prefer 3.5 over 4th Edition is if they played nothing but spellcasters.  I am definitely not nostalgic for my Fighter being useless and dying instantly all the time as was the case back in 3.5.  At least in 4th the Martial classes hold their own against the casters, even at higher levels.
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3 years ago  ::  Sep 22, 2010 - 4:30AM #4
gaiusbaltar
Date Joined: Sep 20, 2010
Posts: 331

Sep 22, 2010 -- 4:15AM, frothsof wrote:



honestly, some of the stuff i have no idea what you are saying. devaluing the basic attack? thats the opposite of what essentials does in my estimation




To be fair I was specifically referring to the PHB, which absolutely says out-right that the basic attack is only good for opportunity attacks and you're always better off using a power in you turn.

I'm looking for specifics to help me wrap my head around all the changes.  Why exactly are the martial classes better this edition.  Like I said, it's a matter of information overload and I'm reaching out for some kind of road map.

Sleeping with interns on Colonial 1
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3 years ago  ::  Sep 22, 2010 - 4:40AM #5
Vorpal_Bunny
Date Joined: Sep 25, 2006
Posts: 635
I would recomend Pathfinder, it plays very much like 3.5 (it is basically 3.75) and they removed many of the things people did not like about 3E

paizo.com/pathfinderRPG/

and the best part is, you can get all the rules for free, again like you could with 3.5
www.d20pfsrd.com/

with a little google-fu you can also find really good character builders as well, but i would recomend this one www.wolflair.com/index.php?context=hero_...

have fun!


EDIT:
if you want to stick with the completely free route pcgen.sourceforge.net/01_overview.php
Everything I post is an opinion, any perceptions you have to the contrary are not my problem.
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3 years ago  ::  Sep 22, 2010 - 5:05AM #6
johnnii
Date Joined: Dec 18, 2007
Posts: 1,390
If you think there is "option overload" in 4e, I'm quite curious how you ran 3e before with the sheer amount of splatbooks released with feas & spells (and more) in every godd*mn book (in 4e, only Player books has feats and powers).

If the answer is that you had fewer/no splatbooks, then that is exactly how you can play 4e without getting bogged down.
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3 years ago  ::  Sep 22, 2010 - 5:14AM #7
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
I find people who enjoy 3.5 enjoy lone wolf tactics, building up characters that can cover a lot of areas on their own, and really like character specializing and optimization. 

I find people that enjoy 4.0 enjoy the team based role that they play and growing as a party instead of an individual character.

That's just my experience though.

I've played all versions of D&D.  4.0 is neither more complicated nor simpler than 3.5, it's just a very different game altogether.
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3 years ago  ::  Sep 22, 2010 - 5:35AM #8
Vorpal_Bunny
Date Joined: Sep 25, 2006
Posts: 635

Sep 22, 2010 -- 5:14AM, icedcrow wrote:

I find people who enjoy 3.5 enjoy lone wolf tactics, building up characters that can cover a lot of areas on their own, and really like character specializing and optimization. 

I find people that enjoy 4.0 enjoy the team based role that they play and growing as a party instead of an individual character.

That's just my experience though.

I've played all versions of D&D.  4.0 is neither more complicated nor simpler than 3.5, it's just a very different game altogether.



I have never heard it put that way before, I completely agree

Everything I post is an opinion, any perceptions you have to the contrary are not my problem.
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3 years ago  ::  Sep 22, 2010 - 5:59AM #9
Rian_king
Date Joined: Sep 3, 2008
Posts: 4,164
A fighter that can do 3 to 4 attacks a round did nothing in damage compared to the wizard, or cleric, or druid could do for damage.

I think you may be confusing basic attack with your normal attacks.  Your normal attacks are your at wills.  These are your basic sword against face attacks.

If you really want to use your melee basic attack check out the essitenals.
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3 years ago  ::  Sep 22, 2010 - 5:59AM #10
Vellis
Date Joined: Aug 9, 2010
Posts: 161
The first thing you need to do is realize that 4e is a completely different game with a completely different philosophy.  The name of the game in 4e is balance.  Ignoring Essentials, all of the classes are built on the same system for that reason.  This is why the Wizard has a smaller number of powers now.  In the balanced world of 4e, he's meant to control enemy actions and aoe enemy minions, not do more damage than anyone and have a solution to every problem.

Think of powers as the new feats.  Gaining new powers is where character customization lies now, feats generally (not always) offer more minor bonuses.  As for the benefits of the power system, all characters start out feeling heroic now instead of becoming heroes at level 9 or so.  Compare a level 1 4.0 Fighter to a level 1 3.5 Fighter.  The 4e Fighter gets free attacks any time his mark ignores him, he gets encounter powers that let him attack multiple enemies in a turn, he can push enemies around with his shield while doing full damage, and more, all at level 1.  The 3.5 Fighter can... attack or power attack =p 

Which points out the other advantage of the power system, especially for martial characters, in that it gives every character lots of options in combat.  Instead of doing nothing but multiple basic attacks, martial characters now get lots of options to manipulate the battlefield or apply status effects.  Yeah, you can't do 3 basic attacks in one round anymore, but the things you can do are more interesting.  Also, the higher level powers do as many weapon dice in damage as the old basic attack system.  A two hander wielding striker class is rolling 9d12 for his high level powers =p

If you're finding the sheer volume of powers to be overwhelming, step back and just look at it from level 1.  That's two at wills, one encounter, and one daily.  Run a mock encounter or two.  The system gradually introduces more powers as you level, and it's pretty intuitive once you get used to the idea.

All that said, if you long for classes with a more "traditional" feel, you should definitely check out Essentials.  The martial classes in it use nothing but basic attacks, but gain class features as they level which augment their basic attacks with new effects.  The spellcasters still use a slightly tweaked power system as outlined in the PHB, but it still adheres to the 4e philosophy of balanced classes.
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