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2 years ago ::
Jul 18, 2011 - 10:22PM
#61
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Date Joined:
Jan 24, 2010
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I have added a link to Valenkosh's Glossary thread, as I feel it is a valuable thing for both new readers and old-hands.
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1 year ago ::
Nov 26, 2011 - 11:04PM
#62
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Is there much activity these days on the IRC channel?
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1 year ago ::
Nov 27, 2011 - 12:34AM
#63
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Yes.
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1 year ago ::
Nov 29, 2011 - 11:18AM
#64
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Quick question: What exactly is "striker level damage"? I've seen lots of people throw the term around. Is there a handy table for what that is per level?
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1 year ago ::
Nov 29, 2011 - 12:07PM
#65
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Wrong topic, you wanted ask a simple question.
Striker-level damage is defined rather tautologically: a character who does striker-level damage does as much proportional damage at level whatever as a somewhat generic striker does in the low-mid heroic range. In other words, in those levels a striker does about 30% standard monster HP damage on a hit, and can drop a standard from full to dead in a turn once every encounter or two. At later levels, it takes dedicated effort to maintain those numbers, because the damage scaling was very poor (due to a lack of playtesting at the higher tiers and a mistaken belief that 8-round encounters would be fun).
CharOp builds tend to beat the curve (sometimes quite dramatically) because, well, they can, but when we talk about striker-level damage, we're basically asking if the character in question has managed to keep up with the system math.
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1 year ago ::
Jan 20, 2012 - 12:57PM
#66
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Date Joined:
Feb 22, 2011
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Wrong thread, you wanted ask a simple question.
... congratulations, Monkeygentleman. You won the unwinnable.
| monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
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Show
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4 months ago ::
Jan 20, 2013 - 11:23AM
#67
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Ok, So I know that I am missing something here, but I'm starting to get frustrated.
Building a battle cleric, and his innate AC is 15. Dex mod being 2. Lvl 6.
If i equip chainmail his AC become 19. So i only get a +4.
What exactly is the rule that dictates "Once your natural AC is X high then it is essentially pointless to use heavy armor."?
Nothing I have found explains this very well, just stating that if I use light armor then I get to use my Dex or Int mod.
Can somebody clear this up for me please.
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4 months ago ::
Jan 20, 2013 - 11:26AM
#68
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Date Joined:
Dec 22, 2010
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You want the simple questions, simple answers thread.
The issue in this case is that you don't get your dex mod to AC when in heavy armour.
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4 months ago ::
Jan 20, 2013 - 11:30AM
#69
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that works thanks. Just seems silly that you can build a character that ends up with lower AC when he is using better armor. Yeah you have to build that way but there just seems no way to build a character to utilize heavy armor.
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4 months ago ::
Jan 23, 2013 - 9:02AM
#70
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that works thanks. Just seems silly that you can build a character that ends up with lower AC when he is using better armor. Yeah you have to build that way but there just seems no way to build a character to utilize heavy armor.
If the character in question has no DEX or INT and doesn't have a way to use any other stat in place of DEX or INT for their AC score, then they are utilizing heavy armor very well. See Paladin.
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