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Switch to Forum Live View More Subtel Rule Changes from the RC
3 years ago  ::  Sep 20, 2010 - 10:08AM #21
Polaris
Date Joined: Jun 17, 2003
Posts: 6,313

Sep 20, 2010 -- 9:47AM, zgrose wrote:

Sep 20, 2010 -- 9:46AM, FitzNighteyes wrote:

Sep 20, 2010 -- 8:59AM, zgrose wrote:

Quoting the other thread on this RC changes:

"Triggered actions that are not immediate or opportunity actions work like immediate reactions, unless they need to be an interrupt in order to function. (p. 197)"

Whether it speaks explicitly to untriggered actions I don't know, don't have a copy yet.
 



Well that breaks about a million and a half triggered free action powers, since they won't work when used as an interrupt or a reaction.  They need to resolve immediately following the trigger, not before it or after the action is completed.




Such as? 




Wand Implement Mastery for one.

-Polaris

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3 years ago  ::  Sep 20, 2010 - 10:12AM #22
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544

Deadly Knowledge:


Trigger: Your attack bloodies an enemy or scores a critical hit against an enemy


Effect: The triggering attack deals extra damage equal to your Intelligence modifier to the enemy.



So you interrupt and your attack does more damage? What's the broken part?


Wand Implement Mastery for one.




Wand of Accuracy? Or something else? Wand of Accuracy isn't a triggered free action.

"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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3 years ago  ::  Sep 20, 2010 - 10:13AM #23
FitzNighteyes
Date Joined: Jun 10, 2002
Posts: 8,989

Sep 20, 2010 -- 10:12AM, zgrose wrote:


Deadly Knowledge:


Trigger: Your attack bloodies an enemy or scores a critical hit against an enemy


Effect: The triggering attack deals extra damage equal to your Intelligence modifier to the enemy.



So you interrupt and your attack does more damage? What's the broken part?


You are going to do the extra damage before you do damage?  You are going to do the extra damage when you get a critical hit, before you do damage?

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3 years ago  ::  Sep 20, 2010 - 10:16AM #24
Saric
Date Joined: Apr 24, 2002
Posts: 1,176
Does this mean a demon's variable resistance works like an immediate reaction?
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3 years ago  ::  Sep 20, 2010 - 10:18AM #25
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544
@Fitz:

Sure, why not.

If you play it as a reaction, you'd get the damage later.

I fail to see the game consequence. That is, what harm is done? Just because its odd doesn't seem like a harm.
"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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3 years ago  ::  Sep 20, 2010 - 10:29AM #26
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
The interrupt resolves before the damage roll, but that doesn't mean that the effect of the interrupt can actually occur before it. Since extra damage is always a modification to the damage roll, no matter when the "Effect" resolves, the instant they suffer the damage that the power is contributing is the instant they would have suffering the damage normally.
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3 years ago  ::  Sep 20, 2010 - 10:32AM #27
FitzNighteyes
Date Joined: Jun 10, 2002
Posts: 8,989

Sep 20, 2010 -- 10:18AM, zgrose wrote:

I fail to see the game consequence. That is, what harm is done? Just because its odd doesn't seem like a harm.


Well hell, you can work around almost any of them as long as everyone at the table it being reasonable.  That doesn't mean they all work as written though.

Anyway, at least its a rule.  Triggered Free Actions are now either interrupts if that's the only way they can work, or reactions.  Which means for example that Flurry of Blows occurs after the Monk's attack is resolved (but not necessarily complete action).  I'll do my normal things for rules I think don't work: use it whenever possible, ad-hoc it where its broken, and if one really bothers me write up the broken power in Errata.

Edit: Seperate question.  Did they make any change to interrupt to change it to interrupt an entire action (/move /attack)?  Or is still only interrupting the trigger?

Sep 20, 2010 -- 10:29AM, TheyCallMeTomuReborn wrote:

The interrupt resolves before the damage roll, but that doesn't mean that the effect of the interrupt can actually occur before it.


Which is why it can't be an interrupt.  Interrupts resolve before the trigger resolves.  You can't be extra to nothing.

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3 years ago  ::  Sep 20, 2010 - 10:34AM #28
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544

Sep 20, 2010 -- 10:29AM, TheyCallMeTomuReborn wrote:

The interrupt resolves before the damage roll, but that doesn't mean that the effect of the interrupt can actually occur before it. Since extra damage is always a modification to the damage roll, no matter when the "Effect" resolves, the instant they suffer the damage that the power is contributing is the instant they would have suffering the damage normally.




Extra damage says no such thing in the PHB3 glossary.

 

"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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3 years ago  ::  Sep 20, 2010 - 10:39AM #29
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544

Sep 20, 2010 -- 10:32AM, FitzNighteyes wrote:

Sep 20, 2010 -- 10:18AM, zgrose wrote:

I fail to see the game consequence. That is, what harm is done? Just because its odd doesn't seem like a harm.


Well hell, you can work around almost any of them as long as everyone at the table it being reasonable.




Granted

That doesn't mean they all work as written though.




Well, I think it clearly a change, but I question the notion that they are somehow broken. With my operating definition of broken being: "Leads to abusive results or simply cannot be understood how to resolve during play."


Anyway, at least its a rule.  Triggered Free Actions are now either interrupts if that's the only way they can work, or reactions.  Which means for example that Flurry of Blows occurs after the Monk's attack is resolved (but not necessarily complete action).  I'll do my normal things for rules I think don't work: use it whenever possible, ad-hoc it where its broken, and if one really bothers me write up the broken power in Errata.




Personally I think it works in more cases than not, but your SOP sounds about right to me.


Edit: Seperate question.  Did they make any change to interrupt to change it to interrupt an entire action (/move /attack)?  Or is still only interrupting the trigger?




I don't have RC yet nor do I know if that text was a paraphrase so I can't answer that.

"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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3 years ago  ::  Sep 20, 2010 - 10:54AM #30
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
I concede that extra damage being "a modification to a damage roll that occurs at some point in time" is not explicitly spelled out, but that's basically how it works. I mean, just look at Warlock's Curse.
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