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Switch to Forum Live View More Subtel Rule Changes from the RC
3 years ago  ::  Sep 20, 2010 - 10:55AM #31
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The change to weakening rules significantly improves my violent pacifist cleric/wizard build.  One of his main healing resources is healer's mercy, but none of his damaging powers have attack rolls.

He is effectively immune from the weakening condition unless he is making a melee basic attack for some reason.
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3 years ago  ::  Sep 20, 2010 - 11:21AM #32
zgrose
Date Joined: Apr 5, 2004
Posts: 2,544

Sep 20, 2010 -- 10:54AM, TheyCallMeTomuReborn wrote:

I concede that extra damage being "a modification to a damage roll that occurs at some point in time" is not explicitly spelled out, but that's basically how it works. I mean, just look at Warlock's Curse.




That would imply you need a damage roll. Extra damage can apply to a static damage attack as far as I'm aware. A modification to the damage of a power is probably a better summary.

 1d6 + 1[W] vs 1[W] + 1d6 just doesn't seem to be broken.

If someone could illustrate some harm/abuse stemming from it I'd be more interested. 

"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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3 years ago  ::  Sep 20, 2010 - 11:25AM #33
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727

Sep 20, 2010 -- 11:21AM, zgrose wrote:

Sep 20, 2010 -- 10:54AM, TheyCallMeTomuReborn wrote:

I concede that extra damage being "a modification to a damage roll that occurs at some point in time" is not explicitly spelled out, but that's basically how it works. I mean, just look at Warlock's Curse.




That would imply you need a damage roll. Extra damage can apply to a static damage attack as far as I'm aware. A modification to the damage of a power is probably a better summary.

 1d6 + 1[W] vs 1[W] + 1d6 just doesn't seem to be broken.

If someone could illustrate some harm/abuse stemming from it I'd be more interested. 


You're correct. It's not a "modification to the damage roll" but rather a "modification to the damage instance."

4E doesn't want to speak in terms of damage instances, but that's fundamentally how it works.

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3 years ago  ::  Sep 20, 2010 - 2:39PM #34
Klaumbaz
Date Joined: Sep 15, 2005
Posts: 578
Plague: not trying to be as nitpicky as it's going to sound, but...details are important.

are the typo's all yours, or actually in the book?

Subtel
locatio
It I just dead.

etc.

Amazed at how obtuse people can be since 1972.
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3 years ago  ::  Sep 20, 2010 - 8:26PM #35
Andrelai
Date Joined: Nov 14, 2008
Posts: 1,565
Here is the response I got when I asked CS a bunch of questions about Fist of One Hundred Strikes.  Does it help with any of these timing concerns that seem to have cropped up?
Spoiler: Show
Here is the attack power's information:

Fist of One Hundred Strikes [Attack Technique]        Monk Attack 7
Encounter    -    Full Discipline, Implement, Psionic
Standard Action      Melee touch
Target: One or two creatures
Attack: Dexterity vs. Reflex
Hit: 2d6 + Dexterity modifier damage, and you shift 1 square.

1) Is this two completely separate attacks like Twin Strike?
Answer:  Yes.

2) Do you have to declare both targets before the first attack roll?
Answer:  Yes.

3)  If I trigger Flurry of Blows when the first attack hits, does the  second target count as having been targeted by the (first) attack or  not?
Answer:  Yes, both creatures are targeted at the same time though  you will not be able to use the Flurry of Blows on both targets as the  attacks are made separately.  {This seems like a strange thing to say.  I think they mean you can't use Flurry's extra benefit on both creatures. --Andrelai}

4) If I trigger Flurry of Blows when  the first attack hits, does the Flurry damage happen before or after  the Fist of One Hundred Strikes damage?
Answer:  Before. Flurry of  Blows is a free action that triggers when you hit. As it is a free  action it happens immediately when the trigger condition is met.

5) If the first attack hits, do I apply its damage and shift before the  second attack, or do I make the second attack immediately and apply the  damage simultaneously if both hit, shifting only once?
(keeping in mind that the shift in question comes from the hit line of the power Fist of One Hundred Strikes [Attack Technique])
Answer:   The shift granted by the hit would happen after both of the  attack rolls for Fist of One Hundred Strikes [Attack Technique] have  been made (if you are targeting 2 creatures with this power).  You would  make the attack roll for each target of the power, then the damage roll  for each target of the power (if you hit on both of the attack rolls),  then you would shift 1 square.  The attack power cannot be split up  between the two attacks that you can take with this power, both the  attack rolls happen at the same time and the shift only happens one  time: after the attack and damage rolls have been made.

5a) How many damage rolls are there, assuming both attacks hit?
Answer:  If you hit with both attack rolls, you would do a total of 2  damage rolls (one damage roll for each target that you hit).

6)  Can I hit the first target, deal damage & shift, activate Flurry of  Blows on the second target, then make the second attack roll on the  second target?
Answer:   No, the shift granted by the hit would happen  after both of the attack rolls for Fist of One Hundred Strikes [Attack  Technique] have been made (if you are targeting 2 creatures with this  power).  You would make the attack roll for each target of the power,  then the damage roll for each target of the power (if you hit on both of  the attack rolls, you would do two damage rolls- one for each target),  then you would shift 1 square.  The attack power cannot be split up  between the two attacks that you can take with this power, both the  attack rolls happen at the same time and the shift only happens one  time: after the attack and damage rolls have been made.
If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules.  To do so is a waste of everyone's time.
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3 years ago  ::  Sep 20, 2010 - 10:19PM #36
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
Putting the CS Bashing on hold for a moment and just assuming that they're right... this really is one of the stupidest rules decisions that they've made since 4E came out. I mean, it's not the Unfortunate Implications thing so much as it's just so contrary to the seeming design intent of so many monky powers. Bleh.
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3 years ago  ::  Sep 20, 2010 - 10:32PM #37
Andrelai
Date Joined: Nov 14, 2008
Posts: 1,565

Sep 20, 2010 -- 10:19PM, TheyCallMeTomuReborn wrote:

Putting the CS Bashing on hold for a moment and just assuming that they're right... this really is one of the stupidest rules decisions that they've made since 4E came out. I mean, it's not the Unfortunate Implications thing so much as it's just so contrary to the seeming design intent of so many monky powers. Bleh.



Which part?  All of it?

I should add that I did ask for more clarification on item 3.  I really don't think they were completely familiar with how Flurry of Blows works when they wrote their response.  I will post their reply the moment I get it.

If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules.  To do so is a waste of everyone's time.
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3 years ago  ::  Sep 20, 2010 - 11:00PM #38
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727

Sep 20, 2010 -- 10:32PM, Andrelai wrote:

Sep 20, 2010 -- 10:19PM, TheyCallMeTomuReborn wrote:

Putting the CS Bashing on hold for a moment and just assuming that they're right... this really is one of the stupidest rules decisions that they've made since 4E came out. I mean, it's not the Unfortunate Implications thing so much as it's just so contrary to the seeming design intent of so many monky powers. Bleh.



Which part?  All of it?

I should add that I did ask for more clarification on item 3.  I really don't think they were completely familiar with how Flurry of Blows works when they wrote their response.  I will post their reply the moment I get it.


No the rules compendium update that you pick all targets at the start of the power and they must all be within range. It's just so laughably counter-intuitive.

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3 years ago  ::  Sep 20, 2010 - 11:42PM #39
sawbladex
Date Joined: Apr 15, 2005
Posts: 259
regarding free actions interrupting to deal extra damage.

it makes sense to me that interrupting something that way can deal extra damage, it's an interrupt, sure, but it's working more as an interrupt of a kind of and then you have more!
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3 years ago  ::  Sep 21, 2010 - 5:24AM #40
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Sep 20, 2010 -- 11:00PM, TheyCallMeTomuReborn wrote:

No the rules compendium update that you pick all targets at the start of the power and they must all be within range. It's just so laughably counter-intuitive.




  I'm having a hard time seeing how that's counter-intuitive.  Could you elaborate?

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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