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3 years ago ::
Oct 10, 2010 - 8:21PM
#151
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Date Joined:
May 28, 2007
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My scores are in and WOW this was a tough one to judge. At least three entries caused me to break out the Tums. First, I liked them. Then after I thought about it and decided they had considerable problems. Then I thought about it again and realized they were good after all. Then I had to decide just how much better one entry would be over another. Then had to rescale the points 'cuz I didn't feel right giving perfect scores to four different entries for certain components of the entry. This is too much like work.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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3 years ago ::
Oct 13, 2010 - 7:00AM
#152
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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FYI: half the scores are in. I'm hoping we'll have all the scores by Friday.
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3 years ago ::
Oct 13, 2010 - 10:37AM
#153
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Date Joined:
May 28, 2007
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For something to pass the time, I submit my own (somewhat sketchy) entry into the ring.
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Nightshade, the Ancient Purple Dragon (Level 28 Solo Controller)
"...and a scion of the Lord of Hells shall rise to challenge the Throne of Death. Thus shall mark the End of Days..." - Sage Ventus the Wise, on his deathbed (c. 634 in the Year of the Wolf).
The PCs have been contacted by an agent of the dragon and lead through a maze of underground tunnels to a large cavern. The PCs are left alone in the cavern with only the soft illumination of phospherescent mosses dotting the ceiling like green stars in a pitch black sky. A few moments later, a deep voice rumbles from the darkness ahead, intoning gutteral arcane words in draconic. A soft light begins shining from a nearby stalagmite and casts shadows around the huge cavern. From one of those shadows slides an impossibly long, sinuous form. The scales on its body glittering like milions of dark amethysts in the soft light. It coils itself before them and regards them coolly.
"Greetings adventurers. Allow me to introduce myself. I, as you probably have guessed, am the great Nightshade. Incredibly, I am in need of your services. Please, make yourselves comfortable and heed my tale.
"As you know, the city of Farreach lies not far from my home. Many dragons would not tolerate such an incursion into their domain. However, unknown to most of the peoples of this land, the city leaders and I have an understanding. You see, at the beginning of every lunar cycle, they present me with a gift, or what they term a "sacrifice." Usually it is a young child, or young woman; I prefer the women, you know. In exchange for this delicacy, I agree to allow the city to exist and I don't overtly involve myself in the affairs of the mortals in the area.
"This last cycle, I was presented with a young woman who was late with child! I was amazed that such a gift would be presented to me, knowing the tendencies of your race. I was so enamored with the woman that I spoke with her at length concerning why she had been chosen to be given to me. She claimed that the child he was carrying was begotten by an infernal creature which had forced itself upon her. Farreach's rulers felt that giving her to me would solve their problem of appeasing me and dealing with a bastard devil-child. Well, I was annoyed with this and thought to simply kill the woman for her insolence and raze the city as an example. Then the Sorrowsworn showed up.
"They demanded that I turn over the woman and her unborn child to them immediately. Now I don't know what you know about etiquette concerning dragons, but one does NOT intrude upon a dragon's lair and demand ANYTHING, much less his dinner. I was already annoyed and having a bunch of Shadowfell cretins demand anything from me stoked my anger to new heights. Let's just say that you should watch your step over in that tunnel over there; the gore hasn't been completely cleaned by the carrion crawlers yet.
"During the battle, the woman went into labor and birthed the child near the corner in which you sit. The Sorrowsworn began ignoring me and advanced upon the woman and child. Not wishing to have my dinner spoiled, I quickly ended the battle and even ate two of them. Unfortunately, Sorrowsworn leave a bit of a sour taste in my stomach, so I decided not to eat the woman and child right away. Instead, I asked her why agents of the Raven Queen would attack her, a pauper woman with a bastard devil child. She then told me of the Prophecy of Ventus the Wise. I was mulling over the potential that this child could possibly be the scion of Asmodeus when again my home was invaded; this time by Astynaxx, a mighty pit fiend, and his entourage.
"Fighting Sorrowsworn is one thing. Fighting a pit fiend and his cadre is something completely different. Had I been at full-strength and not suffering indigestion, I could've defeated the lot of them; but they had clearly planned this ambush. After a long, brutal battle, I succeeded in forcing Astynaxx back through the gate to Avernus and destroyed his minions. Both the woman and child amazingly survived the battle. I realized then that the child was most likely indeed a scion of Asmodeus and I wanted no part of it. I cast the woman out of my lair and redoubled the defenses around my home. I then retired to my hoard to recover my strength. Three weeks passed while I slept, and I was awakened by my monthly tribute's arrival. After eating her, I began plotting my revenge. I was rightfully enraged at the loss of not only my dinner, but two cowardly intrusions into my home! Rest assured little ones, offenses such as these are not soon forgotten by my kind and rarely escape retribution.
"I summoned a succubus from Avernus and interrogated it concerning the child. She admitted that Asmodeus knew not where the child was, aside from last being seen in my lair. He was busy punishing Astynaxx for its failure and hadn't yet begun searching for the child again. After destroying the succubus, I then summoned one of my agents; a priestess of the Raven Queen. She revealed that the Raven Queen also did not know of the child's current location. In addition, she tells me that the Raven Queen wants the child alive, not dead. Here is where your part in this tale begins, my little ones.
"I want you to scour the region and find this woman and child before either the Raven Queen or Asmodeus can. I want you to find them and destroy them. I want this done to spite both the Raven Queen and Asmodeus for treating me and my home with such rude disrespect.
"Why not do it myself, you ask? Because I dare not leave my lair while those two powers believe that I shelter the child. Two intrusions is two too many, and I will NOT allow a third from either of them. Rest assured that I shall annihilate any further trespassers in my home and follow them back from whence they came. Only then shall they realize the mistake they've made in making an enemy of the great Nightshade! But I digress. I am enlisting you, little ones, because you are not normal agents of mine, so you won't easily be tied to me. You also seem capable of defending yourselves against the other seekers of the child whom you shall surely meet along your way.
"Why should you risk your own lives to satisfy my ego? Simple, my little insects. You must do this for me because it is in your best interest. Should the child be retrived by Asmodeus, he could use it to indeed fulfill the prophecy. If the Raven Queen acquires the child, she will likely attempt to raise it as a captain in her armies and use it against Avernus. That could throw the entire realm into chaos and destruction; something I'm sure none of us want. Finally, lest I be too heavy-handed, you do not want me as an enemy. In the last month, I've destroyed six Sorrowsworn retrivers and at least ten devils. And that was on an empty stomach. Having eaten recently, I assure you that five adventurers won't inconvenience me much.
"Now then, threats aside, I shall make it worth your while. I offer the knowledge that I have gathered over the past two thousand years, as well as a place in my lair as a safe haven for you. You may also have some of my extensive wealth to outfit yourselves as necessary for this task. Do not regard this lightly, young ones. A dragon never offers his lair to anyone, and allowing you to plunder my hoard pains me to the core. But such is my desire to see Asmodeus' and the Raven Queen's plans go awry.
"Yes, I'm aware that both the legions of Hell and of the Shadowfell could and probably will arrive upon my doorstep once you succeed. But that is my concern, little ones, not yours. My time is nearing its end anyway and I prefer to go out in a blaze of glory than die an old husk on a bed of gold.
"Now then, begone with you and keep me informed of your progress!"
================== Nightshade is a typical (?) ancient purple dragon. I'd probably bump up his stats by a couple of levels just to increase his stature.
Optionals:
Greater Good, Prophecy, Warmongering: Killing an innocent child and woman to prevent them from being used by evil to fulfill a prophecy.
Favor, Influence, Lore, Wealth: All favors the dragon is willing to give to the party to aid their quest.
Friendless: Upon completion of the task, Nightshade shall divorce himself of the party to eliminate his association with them. Enemy: The PCs may incur the wrath of either Asmodeus or the Raven Queen...or both. Spite: Nightshade wants the child dead not for his own gains, but to disrupt the plans of those who wronged him.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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3 years ago ::
Oct 13, 2010 - 11:46AM
#154
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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The list is updated!
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3 years ago ::
Oct 13, 2010 - 7:54PM
#155
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Date Joined:
May 28, 2007
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Wow...9 hours an no commentary? Tough crowd...
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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3 years ago ::
Oct 13, 2010 - 8:43PM
#156
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I live and work in Japan, near Mt. Fuji, teaching English to High Schoolers. In my spare time I also happen to be a husband, a father, and an Otaku. I run a biweekly DnD game on Sundays and blog about it every other day of the week at http://thedumpstat.blogspot.com  D&D Home Page - What Monster Are You? - D&D Compendium
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3 years ago ::
Oct 14, 2010 - 1:37AM
#157
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Date Joined:
May 13, 2009
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I second shinobicow. It's a really good and solid entry. Only thing is you didn't include a statblock, which will technically hurt your score :P But it's a really good story.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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3 years ago ::
Oct 14, 2010 - 5:43AM
#158
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Date Joined:
May 28, 2007
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I second shinobicow. It's a really good and solid entry. Only thing is you didn't include a statblock, which will technically hurt your score :P But it's a really good story.
Yeah, it might hurt my score a little. I listed in there that Nightshade is a "typical ancient purple dragon." Given that the contest rules assume that the reader has access to DDI and thus the Compendium, it wouldn't be a huge reach to print out the stat block from there. Personally, I'd dock myself a point, maybe two. And since the DMG has rules for upping a monster's stat blocks, that would require very little work on the DM's part, should they decide to go that route too.
And you don't have to worry; my scores are all in already, so you can criticize me all you like. hehe
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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3 years ago ::
Oct 14, 2010 - 7:38AM
#159
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Date Joined:
Jun 22, 2010
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I like Nightshade. He would work great in my campaign if one of my PCs wasn't already a Tiefling outcast devil child and prophesied scion of Asmodeus.
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So I tried Dregzia out in combat yesterday against a party of only 4 characters, levels 4 and 5 (they weren't using any items given to them by her, so just her basic moves). As a lvl5 solo, she should be pretty tough for them, but they all had action points and dailies. The result was pretty good - they managed to survive, but (I think) only because I wasn't as ruthless as I could have been with her tactics. They didn't have much difficulty bloodying her, but once Coffin of Thorns came out, they were in serious trouble, since she has enough control to keep three characters disabled most of the time if she doesn't miss too much. They didn't help free their friend from the coffin (he was still in there at the end of the fight) and they never helped friends to escape from the restraining vines! The bard - a ranged attacker that wasn't trained in acrobatics or athletics - ignored the restraining vines and made raged attacks despite taking damage each time he did. I think they could have done better if they had worked more cooperatively...might be a lot of groups would prefer to hit the boss some more instead of helping their friends out of disable effects. Tripping vines only triggered twice I think - I liked that they were almost always able to hit her when they actually got free from her disabling effects. I think players who are used to having their own way with every encounter, doing what they like in combat and murdering every enemy with the same tactics might get frustrated at being restrained, blinded, or stunned 1/2 the time or more. My rogue was definately a bit frustrated at not being able to deal his usuall million DPR...cause I knew he was dangerous and kept him locked down most of the time. Did I go too far with the controlling powers, or was it just that there were only 4 of them? Anyway, they were genuinely challenged, felt a real sense of accomplishment in defeating her, and said afterward that it was a good fight. I didn't let on that I'd pulled a few punches because of the low party size, and I liked the fact that I felt in control of the battle and had a good number of options at all times - it felt like an even fight, and definately not like a 4 or 5 vs. 1 beatdown-the-huge-bag-of-hp fest. Party size really matters in a fight with a monster who has such heavy control...her at-wills can keep 2-3 players from being able to attack her pretty much every round, and Coffin of Thorns adds one more if they don't bother to help the person imprisoned by it. A party of 5 will definately be able to keep up DPS more easily than one of 4, and a party of 6 or more would find it increasingly easy to bring her down. Just some thoughts...been thinking about solo monster design a lot recently.
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3 years ago ::
Oct 14, 2010 - 10:03AM
#160
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Date Joined:
Apr 16, 2008
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@clanbattlerage
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I think this is a good entry but here are my issues with it.
In the "box text" Nightshade tells the party too much about how it got defeated by its enemies. It should simply mention it suffered a couple of different annoying unannouned visitors which were quickly dispatched, but not before the woman and child could escape in the distraction.
Nightshade should also hold back on revealing the nature of the threat the party is facing. It should only reveal that the woman and child escaped its grasp, and that in order to seek vengence for its disrupted meal it wants them killed.
Nightshade should also lie and sell up that the woman and child were "undersirable" to the local community (just like the rest of its monthly meals which were all horrible criminals), and that is the reason they were given over to pay the "community protection tax". It should pretend it is doing a favor to the community by dealing with these "undersirable" elements even if the party doesn't really buy it.
I would recommend that the "backstory" of just who is involved with trying to capture the woman and child should come from a information skill challenge later on in the local community. This lets the party know the other side of the coin which the dragon "failed" to reveal to them.
Otherwise as written if the dragon revealed that much to my party from the outset, I would as a player or party member think that the dragon was the easiest of the three potential foes to defeat, and either fight it or run from it depending on the perceived chances of success. A smart enough party to succeed a religion check will soon realize that unless they figure out some kind of immortality option, then there is ultimately no escaping the Raven Queen's wrath. She's just likely to get pretty pissed the more the party interferes with her plans and avoids her punishments. The same could be said of her opponent if the party is evil enough to actually kill innocents, then they are likely to cross paths with him eventually.
So the question is get a goddess and a major demon mad at you, or dissapoint a mortal dragon who is admittedly getting on in years. I'll take odds that the dragon is the least likely one of that set to be able to successfully extract revenge in the long run. The only question is whether the party can trick the dragon long enough to either kill it or escape its reach. I hope this helps.
Link to my novel on Amazon.com
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Official title - Resident Loser. aka, the last one picked for the baseball team every time.
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