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3 years ago ::
Sep 12, 2010 - 2:45PM
#1
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Date Joined:
Jun 30, 2008
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The point of this build is that I wanted to make a character that would be able to hit things that violated the swordmage mark with an executioner's axe and I had not seen any teleporting barbaran builds. All of the powers are weapon powers and its hybrid talent is barbarian armored agility so it does not need a blade. By early paragon it is marking two creatures with its aegis at a time and when teleporting next to them has CA against them. It has all the basic feats to up DPR with at wills and basic attacks and should be getting a fair number of attacks as reactions. Ghost blade is to help with getting CA, for the boost to defenses and because overwhelming assault seems barbarian appropriate power. Sword of assault and Malec Keith Jannisary would also work for paragon paths It needs demigod for the con boost for axe mastery and second skin. Thirsty blade could be switched out for a multiclass feat since it is low on skills. I think in the end it works as a good striker, off defender, but I have little experience with either class so feedback would be welcome. I have made minor changes like switchting the at will power to lightning lure/luring strike, making storm the first manifestation, and adding full equipment. Original Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== Angry Teleporter, level 30 Genasi, Barbarian|Swordmage, Ghost Blade, Demigod Swordmage Aegis (Hybrid): Aegis of Assault Hybrid Talent: Barbarian Armored Agility Versatile Expertise: Versatile Expertise (Axe) Versatile Expertise: Versatile Expertise (Heavy Blade) Divine Spark: Divine Spark Constitution Divine Spark: Divine Spark Strength Elemental Manifestation: Stormsoul Extra Manifestation: Firesoul Firepulse: Firepulse Strength Background: Chessenta (Chessenta Benefit)
FINAL ABILITY SCORES Str 28, Con 17, Dex 12, Int 26, Wis 10, Cha 13.
STARTING ABILITY SCORES Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 11.
AC: 49 Fort: 45 Reflex: 44 Will: 37 HP: 206 Surges: 11 Surge Value: 51
TRAINED SKILLS Endurance +25, Arcana +28, Athletics +29
UNTRAINED SKILLS Acrobatics +16, Bluff +16, Diplomacy +16, Dungeoneering +15, Heal +15, History +23, Insight +15, Intimidate +16, Nature +17, Perception +15, Religion +23, Stealth +16, Streetwise +16, Thievery +16
FEATS Level 1: Hybrid Talent Level 2: Weapon Proficiency (Execution axe) Level 4: Versatile Expertise Level 6: Weapon Focus (Axe) Level 8: Manifest Healing Level 10: Extra Manifestation Level 11: Shocking Flame Level 12: Double Aegis (retrained to Total Aegis at Level 23) Level 14: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 16: Extended Teleportation Level 18: Thirsty Blade Level 20: Vigorous Assault (retrained to Primal Resurgence at Level 22) Level 21: Axe Mastery Level 22: Double Manifestation Level 24: Second Skin Level 26: Cleaving Axe Level 28: Epic Resurgence Level 30: Overpowering Charge
POWERS Hybrid at-will 1: Lightning Lure (retrained to Luring Strike at Level 4) Hybrid at-will 1: Howling Strike Hybrid encounter 1: Avalanche Strike Hybrid daily 1: Tyrant's Rage Hybrid utility 2: Dimensional Warp Hybrid encounter 3: Dual Lightning Strike Hybrid daily 5: Energy Theft Hybrid utility 6: Laugh it Off Hybrid encounter 7: Curtain of Steel Hybrid daily 9: Rage of the Death Spirit Hybrid utility 10: Howl of the Alpha Wolf Hybrid encounter 13: Storm of Blades (replaces Avalanche Strike) Hybrid daily 15: Thunderfury Rage (replaces Tyrant's Rage) Hybrid utility 16: Borrowed Confidence Hybrid encounter 17: Necromantic Disruption (replaces Dual Lightning Strike) Hybrid daily 19: Bane Blade (replaces Energy Theft) Hybrid utility 22: Giant's Might Hybrid encounter 23: Staggering Strike (replaces Curtain of Steel) Hybrid daily 25: Raptor's Eye Rage (replaces Rage of the Death Spirit) Hybrid encounter 27: Hurricane of Blades (replaces Storm of Blades) Hybrid daily 29: World Serpent Rage (replaces Thunderfury Rage)
ITEMS Adventurer's Kit, Vorpal Execution axe +6, Ectoplasmic Elderhide Armor +6, Steadfast Amulet +6, Shadow Band (epic tier), Eye of Awareness (epic tier), Iron Armbands of Power (paragon tier), Strikebacks (heroic tier), Belt of Vitality (epic tier), Fireheart Tattoo (paragon tier), Ring of the Radiant Storm (paragon tier), Boots of the Mighty Charge (heroic tier), Distance Handaxe +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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3 years ago ::
Sep 12, 2010 - 2:57PM
#2
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Date Joined:
Mar 31, 2008
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very curious to see how this one shakes out, GO. I'm very used to thinking GO = Leaders.
Sweet concept, as well. The visuals are awesome. I'll keep poking my head in here!
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3 years ago ::
Sep 12, 2010 - 3:14PM
#3
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Date Joined:
Aug 17, 2007
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A long time ago I designed a teleporting barbarian build - a Half-Orc Barbarian/Wizard/Arcane Wayfarer/Demigod.
Arcane Wayfarer gave him a teleport speed so that he could telecharge all over the battlefield.
This was designed pre Primal Power so it is kind of out of date.
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3 years ago ::
Sep 12, 2010 - 3:19PM
#4
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Date Joined:
Feb 11, 2009
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A lightning weapon would be pretty cool for this build to abuse Promise of Storm with Hurricane of Blades, and you could even use Lyrander Wind Rider for an accuracy boost and more damage with lightning/thunder powers.
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3 years ago ::
Sep 12, 2010 - 6:48PM
#5
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I wonder if the Gouge could be worked into this somehow?
Come Paragon Levels, the Gouge + Deadly Axe is strictly superior to the Execution Axe.
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3 years ago ::
Sep 12, 2010 - 7:05PM
#6
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Date Joined:
Jan 24, 2010
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Well, it qualifies for Deadly Axe from any point at 11th lvl on, so it would make a good replacement for the already noted Thirsty Blade, so swapping Weapon Prof. is a simple enough adjustment. That said, the Ex. Axe does make it a lot more campaign-setting-neutral.
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3 years ago ::
Sep 12, 2010 - 9:08PM
#7
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Date Joined:
Oct 25, 2007
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I've played quite a bit with a barb|swordmage stated almost identically, and it worked very well in LFR. However, I only played with the guy through H2, so I don't know how he did later in his career. More importantly, he had a ton of fun with the build.
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3 years ago ::
Sep 13, 2010 - 6:43AM
#8
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Date Joined:
Apr 25, 2002
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One of the things I've noticed lately is that the Critical Mastery feats don't seem quite so essential any longer. Do you really want Greenflame Blade over Swordburst? Especially as you could Arcane Admixture/Resounding Thunder it and combine that with Stormsoul.
Plus, you get the +1 to hit - I think Barbarian really likes having that additional +1 over a little extra damage.
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3 years ago ::
Sep 13, 2010 - 7:23AM
#9
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Date Joined:
Jun 30, 2008
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A fullblade would be fine since the +1 to hit would be nice and would open up more powers like swordburst, but the swordmage weapon powers seem to do higher single target damage than the implement powers and with the errata to weapon focus it no longer works with implement powers so that would add the need for implement focus feat later on once it comes out. WIth a greataxe and greenflame blade at level two he will be hitting with an average damage of 12.925 to the target (8.5 average + .425 high crit +4 int, someone can double check my math) and 4 fire damage to adjacent enemies vs 7.5 force damage to all enemies adjacent to him with swordburst and a fullblade. I thought about booming blade for when he picks up the lightning manifestation, but did not think that would be worth it since he will be moving around so much. I can see more where greenflame blade would be more useful than howling strike, but not that many where swordburst would be.
I thought of other variants to the build and if you could settle for a starting 16 int you could use the new dwarf str/con stat array or the goliath and both of those could save you the weapon focus feat. There might be a way to do with an eladrin and fullblade, but your con would suffer and you would have a starting strength of 16 and I am pretty sure there is no other race with str and int yet.
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3 years ago ::
Sep 13, 2010 - 7:44AM
#10
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Date Joined:
Apr 25, 2002
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I think Greenflame Blade is going to rarely be more useful than Howling Strike or Swordburst - it needs opponents to be adjacent to each other rather than to you. Howling Strike opens up Rampage and does more damage to a single target.
Swordburst also attacks Reflex instead of AC. A nice option if you find yourself attacking a soldier...
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