|
3 years ago ::
Sep 12, 2010 - 7:04AM
#1
|
|
|
In the new essentials books there is a list of new weapon expertise feats. For example there is a new feat called light blade expertise ( as opposed to the weapon expertise (light blade)
This feat gives you a +1 feat bonus to attacks with a light blade that scales wth paragon and epic, but now this feat also adds in the line you gain +1 bonus to damage rolls (note it's not a feat bonus) when you have combat advantage against the target. This part also scales with paragon and epic.
My god if people thought weapon expertise was a feat tax before people must be hating these changed to the expertise feats. The feats have just become even better and more mandatory.
It's odd I have never heard weapon focus called a feat tax. I do hear complaints about monsters having to many hps.
I have always through a good portion of people who were calling weapon exprtise a feat tax said it because its such a awesome feat, but at was also boring. Only a +1 to attacks.
I have a feeling that we are going to hear less about the expertise line of feats being a tax now because there a bit more fun
|
|
|
|
3 years ago ::
Sep 12, 2010 - 7:15AM
#2
|
|
|
I like em. It gives the feats more flavor.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move."-Douglas Adams
|
|
|
|
3 years ago ::
Sep 12, 2010 - 7:29AM
#3
|
Date Joined:
Apr 23, 2009
|
I just hope they're coming out with a feat in the very first book, or in the update, that lets weapliment users get the attack bonus and secondary benefit when making use of their weapon as an implement, or vice-versa.
The original core books said that this was our game too. It doesn't feel like that anymore.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 7:45AM
#4
|
|
|
expertise is so mandatory that ive never even really formed an opinion about it. its like wearing pants
|
|
|
|
3 years ago ::
Sep 12, 2010 - 9:32AM
#5
|
|
|
I just hope they're coming out with a feat in the very first book, or in the update, that lets weapliment users get the attack bonus and secondary benefit when making use of their weapon as an implement, or vice-versa.
I believe as of the update you don't get extra damage from weapon focus if your using the item in questions as a implement. In other words weapon focus doesn't let you get a +1 to damage if your using the weapon as a implement.
I think this hurts monks to much.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 1:23PM
#6
|
Date Joined:
Jan 20, 2002
|
I just hope they're coming out with a feat in the very first book, or in the update, that lets weapliment users get the attack bonus and secondary benefit when making use of their weapon as an implement, or vice-versa.
I believe as of the update you don't get extra damage from weapon focus if your using the item in questions as a implement. In other words weapon focus doesn't let you get a +1 to damage if your using the weapon as a implement.
I think this hurts monks to much.
I'm sure monks will be rewritten, at least their weapliment ability. They're supposed to be able to use any proficient weapon as an implement, so I think their rules are going to be a little different concerning feats.
As for the new Expertise feats, I like them in that they do something other than to-hit. What they do is worth a feat on their own (notice that the light blade's secondary ability is as powerful as weapon focus, but it is untyped to pay for it being circumstantial). My players won't feel as bad about "having to take them", and for DMs who just give out those bonuses automatically (like I do) the feats still have benefit.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 1:47PM
#7
|
Date Joined:
Nov 29, 2001
|
I do think they're even more of a feat tax now, but on the plus side, as Xeviat says, you don't feel as bad for having to take them since at least each one is a little different now, and each gives you a little something besides a fix for WotC's broken math.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 2:08PM
#8
|
Date Joined:
Jan 22, 2008
|
except implement users are now even more hosed in terms of damage unless implement expertise does the same thing.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 2:15PM
#9
|
Date Joined:
May 17, 2009
|
And there's no reason to assume it does not.
Anyway, I'll be alright with this. I take expertise anyway, it'd be cool to have a flavorful/tactical bit added on to it.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
|
|
|
|
3 years ago ::
Sep 12, 2010 - 2:19PM
#10
|
Date Joined:
Jan 22, 2008
|
And there's no reason to assume it does not.
Anyway, I'll be alright with this. I take expertise anyway, it'd be cool to have a flavorful/tactical bit added on to it.
id honestly rather see it be assumed into the math of the game so i can spend the feat on something more interesting than just flat bonuses to damage and attack.
|
|
|