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3 years ago ::
Dec 16, 2010 - 1:52PM
#221
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Date Joined:
May 12, 2009
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You are right to think what you want about the debate as we all do. I didn't insulted you sorry if you thought so but you did asked the thread to die. This Board is about crazy discussion of non-sense rules so we shall do if we want to  Seriously, its been very lightly discussed, but one side claim enter a square include all movements breaks a crucial Power since it also means that leave a square is all movement. Lightly, because only recently about 3 month ago did the Rule compendium did get released when the Thread was slowing to a halt. Now the juggernault just gain more speed in light of some aspects. Point is, even if i enter as the Feat says, i will not trigger an OA because the way i enter doesn't not Trigger the Action (Opportunity) you would use, this because you don't specify the way i enter specifically Triggers it. The high end of the stick is in the movements Rule themselves since they claim so (even for Opportunity Attacks) unless speficied otherwise. You are welcome !
Yan Montréal, Canada
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3 years ago ::
Dec 16, 2010 - 2:21PM
#222
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Date Joined:
Jun 10, 2002
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In the meantime, I'm going to spell out the logical argument I'm using and label the steps of the argument so that they can easily be addressed. I'm starting from Alcestis's stated position, "if a power or feat says you do something, you do it, and the general rule that may prevent you from doing so is ignored, because that that is fundamental to 4e's design," and calling that position A. If someone else on his side wants to refine that position somehow, feel free.
Since the stated position isn't actually a part of fundemental 4e design, it's a flawed premise to begin with.
The same flawed premise is what leads people to incorrectly assume that something that says 'Make a Stealth check' allows you to ignore the requirements to make that stealth check (such as Total Concealment or Superior Cover).
(If you were attempting to demostrate that, I'll see that when I dig further into your complex post.)
Edit: The actual fundemental 4e design is that a specific rule overrides a general rule. For that to be true, the specific rule must directly or indirectly refer to the general rule or the situation the general rule covers. PG doesn't refer to general rule that Shifts don't trigger OAs, so it doesn't override it. Just as the statement 'make a stealth check' doesn't refer to the requirements to make a stealth check, so it doesn't override them.
Note that the common error made is people thinging that the situation the general rule covers in this situation is 'provoking an OA' and 'making a stealth check.' That is not correct, the situations are 'shifting provoking an OA' and 'requirements to make a stealth check', neither of which are covered by the direct statements in PG and 'make a stealth check' powers respectively.
In other words, just being a direct statement doesn't make it a specific rule that overrides all general rules related in any way to the direct statement's subject matter. It only overrides ones the direct statement or indirectly directly addresses. In this case, the situations being addressed by the direct statements are 'you don't make an OA for someone moving into an adjacent square' and 'you don't make a stealth check when you use the power' respectively.
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3 years ago ::
Dec 16, 2010 - 2:24PM
#223
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Date Joined:
Apr 22, 2001
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In the meantime, I'm going to spell out the logical argument I'm using and label the steps of the argument so that they can easily be addressed. I'm starting from Alcestis's stated position, "if a power or feat says you do something, you do it, and the general rule that may prevent you from doing so is ignored, because that that is fundamental to 4e's design," and calling that position A. If someone else on his side wants to refine that position somehow, feel free.
Since the stated position isn't actually a part of fundemental 4e design, it's a flawed premise to begin with.
The same flawed premise is what leads people to incorrectly assume that something that says 'Make a Stealth check' allows you to ignore the requirements to make that stealth check (such as Total Concealment or Superior Cover).
(If you were attempting to demostrate that, I'll see that when I dig further into your complex post.)
That is indeed what I'm trying to demonstrate- that the idea that a power or feat overrides everything even without a specific mention cannot be how specfic vs general works. I don't agree with position A myself.
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3 years ago ::
Dec 16, 2010 - 2:33PM
#224
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Date Joined:
Jun 10, 2002
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That is indeed what I'm trying to demonstrate- that the idea that a power or feat overrides everything even without a specific mention cannot be how specfic vs general works. I don't agree with position A myself.
Yes you did, and it's quite thorough. It seems to boil down to : If the statement (A) is correct, then Opportunity Attacks and all other Opportunity Actions also get to be used against shifts, because they are specific to the general rule that prevents shifts from triggering OAs. I agree with your analysis as presented.
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3 years ago ::
Dec 16, 2010 - 2:43PM
#225
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Date Joined:
Jun 17, 2010
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But the problem is that nowhere is "specific vs general" defined - what makes a rule specific vs general, and how exactly do you decide. That's the fundamental issue that causes people to come down on one side or the other - which rule wins.
You can say that "Rule X wins because Rule Y doesn't change it" but that's just about as abstract as you can get in situations like this where the rules conflict isn't exactly and precisely spelled out in the element in question. As an example of what it is, Cunning Sneak allows you to make a Stealth check to hide if you move at least 3 squares and have C/C but not necessarily TC/SC - that's an example of a good, well-written specific override.
That's not the case for Polearm Gamble which is written poorly and vaguely in its interaction with other rules, hence the entire debate.
D&D Next = D&D: Quantum Edition
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3 years ago ::
Dec 16, 2010 - 4:07PM
#226
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Date Joined:
Jun 10, 2002
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But the problem is that nowhere is "specific vs general" defined - what makes a rule specific vs general, and how exactly do you decide.
It can't really be defined. And specific vs general is usually pretty easy: which one refers directly or indirectly to the other rule and changes it? The rule that is refered to is general, the rule that does the refering and changing is specific.
Polearm Gamble is specific to the OA general rule. It specifically changes the trigger for an OA. Shifting is specific to the OA general rule. It specifically prevents the OA from triggering.
Polearm Gamble and Shifting are not specific or general to each other, because they are seperate non-interacting rules. Neither refers to or overrides the other. They both refer you to the OA rule.
Edit: I've been working way too long so my terminology on what exactly shift prevents is escaping me, so I went with 'preventing the trigger' even though I think it just prevents the OA flat out.
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3 years ago ::
Dec 16, 2010 - 5:14PM
#227
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Date Joined:
May 12, 2009
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Vipers Strike and Weapon Master Strike are Specific vs General by saying specifically that Shifting will provoke an OA.
Yan Montréal, Canada
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