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Dungeons & Dra.. 4e General Discuss.. New Info on Treasure Parcels in Rules Compendium
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3 years ago  ::  Sep 17, 2010 - 5:52AM #571
Psikerlord
Date Joined: Mar 25, 2007
Posts: 1,493
I haven't used it yet but expect I will like the new parcel system better than the old, at least there is a degree of randomness involved. But ideally someone (hell, maybe me!) will do an Unearthed Arcana article with a bunch of random treasure tables... to throw a spanner in the works every now and then!
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3 years ago  ::  Sep 17, 2010 - 5:57AM #572
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
I have a random item table I use to determine one or two of my party's items.  I have it programmed into a set of software tools that I use to generate my adventures for a level.

I click a couple buttons, it spits out 10-15 pages of monster stats, treasure, and encounters that I then add narrative to.
To see my campaign world visit http://dnd.chrisnye.net
My music -> www.myspace.com/Incarna
My music videos -> www.youtube.com/Auticusx
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3 years ago  ::  Sep 20, 2010 - 11:23AM #573
Los_Grak
Date Joined: Jul 1, 2002
Posts: 268
icedcrow, I am totally interested in knowing where I can acquire that set of tools.  I'm starting a home game myself and, though I have the first several levels planned out with pre-written adventures, I'm going to have to fill in a few levels with my own stuff.  Is it possible to share that information?
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3 years ago  ::  Sep 20, 2010 - 11:25AM #574
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
I wrote them for my personal use.  They aren't really something I'd push out to the public because #1) they contain info that I can get in trouble for distributing and #2) the program is an ugly utility lol and I'd want to polish it before I put it out.

I can however give pointers to the logic I used.
To see my campaign world visit http://dnd.chrisnye.net
My music -> www.myspace.com/Incarna
My music videos -> www.youtube.com/Auticusx
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3 years ago  ::  Sep 20, 2010 - 11:27AM #575
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545
having looked at it in the rules compendium, i still cant figure out how rolling for parcels is easier than looking at a list of parcels. you still have to split up the wealth, you still have to find items. it actually adds a step, from my perspective
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3 years ago  ::  Sep 20, 2010 - 11:31AM #576
Los_Grak
Date Joined: Jul 1, 2002
Posts: 268

Sep 20, 2010 -- 11:25AM, icedcrow wrote:

I wrote them for my personal use.  They aren't really something I'd push out to the public because #1) they contain info that I can get in trouble for distributing and #2) the program is an ugly utility lol and I'd want to polish it before I put it out.

I can however give pointers to the logic I used.




Well, I'm no programmer so those pointers wouldn't really help out.  I'm considering learning some Java programming, however.  I think that something could be easily written using that language and it would be cross-platform.

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3 years ago  ::  Sep 20, 2010 - 11:40AM #577
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
Yeah.  I basically wrote a quick user interface and then a code module behind to handle the logic.

The data is stored in xml files that I obtained from the rules compendium. 
To see my campaign world visit http://dnd.chrisnye.net
My music -> www.myspace.com/Incarna
My music videos -> www.youtube.com/Auticusx
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3 years ago  ::  Sep 20, 2010 - 11:52AM #578
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Sep 20, 2010 -- 11:27AM, frothsof wrote:

having looked at it in the rules compendium, i still cant figure out how rolling for parcels is easier than looking at a list of parcels. you still have to split up the wealth, you still have to find items. it actually adds a step, from my perspective


Basicly it's so the DM doesn't have to do any treasure planning.  After a battle, you just roll, see what you get, and then look at the wishlists if needed.

Only really usefull for new DM's, or for those who are running modules.

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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Sep 20, 2010 - 12:35PM #579
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545

Sep 20, 2010 -- 11:52AM, mellored wrote:

Sep 20, 2010 -- 11:27AM, frothsof wrote:

having looked at it in the rules compendium, i still cant figure out how rolling for parcels is easier than looking at a list of parcels. you still have to split up the wealth, you still have to find items. it actually adds a step, from my perspective


Basicly it's so the DM doesn't have to do any treasure planning.  After a battle, you just roll, see what you get, and then look at the wishlists if needed.

Only really usefull for new DM's, or for those who are running modules.




i dont see how rolling it is easier than reading a pre-generated list of parcels. youre creating a list of parcels by rolling, thus adding an extra step. wishlists havent changed. i guess its just looking at at a different way, but i wouldnt call it easier


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3 years ago  ::  Sep 20, 2010 - 12:44PM #580
icedcrow
Date Joined: Feb 23, 2006
Posts: 2,377
Rolling is easier because if you use the parcel system you have to have a list of what number parcels you have already used and cross them off one at a time.

With the rolling method you just have to remember you gave out X parcels already.

To see my campaign world visit http://dnd.chrisnye.net
My music -> www.myspace.com/Incarna
My music videos -> www.youtube.com/Auticusx
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