I am the hunter in the night, and I am your death. I fell men like Grandmother Time and flee quiet like the moon before dawn. I am a shadow and I am unafraid.
Special Thanks:
LDB - For paving the way My 2 Live Crew - Koval, Grey_Warden, obtusehobbit - for indulging my flights of fancy
Miho is a Hybrid Ranger Assassin, a dual wielding Bastard Sword build who revels in being bloodied. Miho is the claimer of souls. With her paragon Path Soul Thief, every time Miho takes someone to 0 hp's she gains a soul shard. She can have 5 of these soul shards at a time. When Miho uses an Action Point she gains 2+the number of stored soul shards to Attack and damage rolls until the end of her next turn. With this incredible bonus she uses this with Power Attack, as well as various damaging elements to create a truly terrifying force. For a God Slaying Nova build Miho is extremely playable at all tiers and has a superior attack bonus, ensuring her Novas will count.
Miho is good to go right out the gate, just point and shoot. She will need a little 1st level caution as her Encounter power isn't optimal but she should serve you well by level 3 when she'll acquire Two-Blade Fighting Style and her first Minor Action attack via Ruffling Sting.
Battlecrazed Bastard sword +4 (2) Frost Gauntlets (paragon tier) Dwarven Wyrmscale Armor +4 Piwafwi+4 Circlet of Indomitability (paragon tier) Iron Armbands of Power (paragon tier) Boots of Quickness (paragon tier) Dice of Auspicious Fortune (paragon tier) Stone of Earth (paragon tier) Belt of Vim (paragon tier) Ring of Action Reversal (paragon tier) Blood Fury Scimitar +1 (AV 2)
Twin Strike: 2 attacks, +36 vs. AC (+38 with CA) Main Hand, Hit: 2d10+24 damage , reroll all 1's Main Hand, Critical: 6d6+44 damage, reroll all 1's Off Hand, Hit: 2d10+24 damage, reroll all 1's Off Hand, Critical: 6d6+44 damage, reroll all 1's Hunter's Quarry: +3d6 damage, reroll all 1's Rending Tempest: +1d10 damage, reroll all 1's Shroud damage - 1d6+6 per shroud, reroll all 1's
The Soul Thief Action Paragon path feature allows you to use an Action point and add 2+the number of soul shards you have stored up. It is important to note that you always have one soul shard stored up after each extended rest, so essentially with this build design you will always have at least one soul shard (after you kill your first monster when you turn 11th level). This build will never use attacks that shed soul shards, so this is not a "situational Nova," the situational Nova is when you have more than 1 Soul Shard.
Minor Action – Item Encounter Power: Blood Fury Long Knife Free Action – Place Assassin Shroud on Target Move Action – Move into position
Turn 2 (Action):
Action Point – gain +3 to attacks and Damage till end of turn (2+1 soul shards)
Standard Action – Lashing Leaves (+18 vs AC) • 1d10+1d6+14 • 1d10+1d6+20
Minor Action – Ruffling Sting (+18 vs AC with CA) • 1d10+1d6+20+2 (lashing leaves)
Standard Action – Twin Strike (+18 vs AC with CA) • 1d10+1d6+8 damage+2 (lashing leaves) • 1d10+1d6+12 damage+2 (lashing leaves)
Assassin’s Shroud • 1d6+6 damage
Total Damage: 5d10+6d6+62 damage (110.5 average damage) Total Damage with 2 Soul Shards: 5d10+6d6+67 damage (115.5 average damage) Total Damage with 3 Soul Shards: 5d10+6d6+72 damage (120.5 average damage) Total Damage with 4 Soul Shards: 5d10+6d6+77 damage (123.5 average damage) Total Damage with 5 Soul Shards: 5d10+6d6+82 damage (130.5 average damage)
Attack Bonus:
+17 Base +3 Soul Thief -2 Power Attack 18 (+20 with CA)
Minor Action – Item Encounter Power: Blood Fury Long Knife Free Action – Place Assassin Shroud on Target Move Action – Move into position Standard Action/Minor Action - Hunter's Quarry
Turn 2 (Action):
Free Action - Seeker of Shadow +4 to next damage roll, Invisible and silent till EONT after attack. Action Point – gain +3 to attacks and Damage till end of turn (2+1 soul shards)
Standard Action – Lashing Leaves (+18 vs AC) at this point use a Free Action to use your Frost Gauntlets • 1d10+1d6+24 • 1d10+1d6+20
Minor Action – Ruffling Sting (+18 vs AC with CA) • 1d10+1d6+20+2 (lashing leaves)
Standard Action – Attacks on the Run (+18 vs AC with CA) • 3d10+1d6+20 damage +2 (lashing leaves) • 3d10+1d6+20 damage +2 (lashing leaves)
Hunter’s Quarry • 2d6 damage
Assassin’s Shroud • 1d6+6 damage
Total Damage: 9d10+8d6+116 damage (193.5 average damage) Total Damage with 2 Soul Shards: 9d10+8d6+121 damage (198.5 average damage) Total Damage with 3 Soul Shards: 9d10+8d6+126 damage (203.5 average damage) Total Damage with 4 Soul Shards: 9d10+8d6+131 damage (208.5 average damage) Total Damage with 5 Soul Shards: 9d10+8d6+136 damage (213.5 average damage)
Attack Bonus:
+17 Base +3 Soul Thief -2 Power Attack 18 (+20 with CA)
Minor Action – Item Encounter Power: Blood Fury Long Knife Free Action – Place Assassin Shroud on Target Move Action – Move into position Standard Action - Hunter's Quarry Free Action - Seeker of Shadow +4 to next damage roll, Invisible and silent till EONT after attack.
Turn 2 (Action):
Action Point – gain +7 to attacks and Damage till end of turn (2+5 soul shards)
Standard Action – Lashing Leaves (+24 vs AC) at this point use a Free Action to use your Frost Gauntlets • 1d10+1d6+24 • 1d10+1d6+20
Minor Action – Ruffling Sting (+24 vs AC) • 1d10+1d6+24+2 (lashing leaves)
Standard Action – Attacks on the Run (+24 vs AC) • 3d10+1d6+24 damage+2 (lashing leaves) • 3d10+1d6+24 damage+2 (lashing leaves)
Hunter’s Quarry • 2d6 damage
Assassin’s Shroud • 1d6+6 damage
Total Damage: 9d10+8d6+128 damage (205.5 average damage)
Attack Bonus:
+17 Base +7 Soul Thief -2 Power Attack 24 (+26 with CA)
Minor Action – Hunter’s Quarry-----Normal Minor Action Minor Action – Item Encounter Power: Blood Fury Long Knife--------Bountiful Seconds Minor Action
Standard Action – Ultimate Confrontation (+28 with Lucklender Javelin +4 (+30 if you use the charges/use your rolls in Dice of Auspicious Fortune)
Turn 2:
Free Action – Item Daily Power: Belt of Titan Strength Free Action - Place Soul Shard on target Free Action - Seeker of Shadow +4 damage to next attack, become invisible and silent until you attack. Thus gaining CA Action Point - +3 to attacks and damage until the end of the turn via Soul Thief Action (+4 with 2 soul shards, +5 with 3 soul shards, +6 with 4 soul shards, +7 with 5 soul shards)
Minor Action – Nonchalant Collapse (+38 vs. Fort) • 3d10+3d6+48 damage, reroll all 1’s
Action Point - Regain Nonchalant Collapse via Martial Mastery
Standard Action – Cruel Cage of Steel (+41/+40 vs. AC)-----------Normal Standard • 5d10+3d6+49 damage, reroll all 1’s • 6d10+3d6+48 damage, reroll all 1’s • 6d10+3d6+49 damage, reroll all 1’s
Move/Minor Action – Rune of Hero's Resolve
Haste Standard Action – Hurricane of Blades (+39 vs AC with CA)----------Rune of Hero's Resolve Standard Action • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s
Minor Action – Nonchalant Collapse (+38 vs. Fort)-------------Bountiful Seconds Minor Action • 8d10+3d6+48 damage, reroll all 1’s
Minor Action – Off-Hand Diversion (+38 vs. AC with CA)-----------Ring of Free Time • 7d10+3d6+48 damage, reroll all 1’s
Standard Action – Blade Cascade (+39/+38 vs AC with CA)-----------Action Point Standard Action • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+48 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+48 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s
Free Action - Regain Hurricane of Blades via Torc of Power Preservation +6
Action Point Standard Action – Hurricane of Blades (+39 vs AC with CA)----------Rune of Hero's Resolve Standard Action • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s • 8d10+3d6+49 damage, reroll all 1’s
Hunter’s Quarry • 3d6 damage
Assassin's Shroud • 1d6 damage+6
Stone Fist Flurry of Blows 12
Total Damage with 1 shard: 139d10+61d6+943 damage (2,021 average damage) Total Damage with 2 shards: 139d10+61d6+958 damage (2,040average damage) Total Damage with 3 shards: 139d10+61d6+977 damage (2,059average damage) Total Damage with 4 shards: 139d10+61d6+996 damage (2,078 average damage) Total Damage with 5 shards: 139d10+61d6+1015 damage (2,097 average damage)
Attack Bonus: +36 Base +3 Soul Thief -2 Power Attack 37 (+2 Cruel Cage of Steel and Attacks with CA)
Damage Bonuses: +10 power (Belt of Titan Strength) +9 (Strength) +6 enhancement (+6 weapon) +6 item (Iron Armbands of Power) +3 feat (Weapon Focus) +1 (Two-Weapon Fighting) +6 Power Attack +5 Headsmans Chop (after prone with nonchalant collapse) +3 Soul Thief’s Action
Minor Action – Hunter’s Quarry Minor Action – Item Encounter Power: Blood Fury Long Knife Free Action – Place 1 Assassin’s Shroud on Target Free Action - Seeker of Shadow +4 damage to next attack, become invisible and silent until you attack. Thus gaining CA Standard Action – Ultimate Confrontation (+28 with Lucklender Javelin +4/+30 if you use the charges/use your rolls in Dice of Auspicious Fortune)
Turn 2 (Action):
Free Action – Item Daily Power: Belt of Titan Strength
Action Point - +7 to attacks and damage until the end of the turn via Soul Thief Action
Minor Action – Nonchalant Collapse (+41 vs. Fort) • 3d10+3d6+48 damage, reroll all 1’s
Action Point - gain an extra Standard Action Standard Action – Cruel Cage of Steel (+45 vs. AC)-----------Normal Standard • 5d10+3d6+53 damage, reroll all 1’s • 6d10+3d6+53 damage, reroll all 1’s • 6d10+3d6+53 damage, reroll all 1’s
Move/Minor Action – Rune of Hero's Resolve
Standard Action – Hurricane of Blades (+43 vs AC with CA)----------Rune of Hero's Resolve Standard Action • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s
Minor Action – Nonchalant Collapse (+43 vs. Fort)-------------Bountiful Seconds Minor Action • 8d10+3d6+53 damage, reroll all 1’s
Minor Action – Off-Hand Diversion (+43 vs. AC with CA)-----------Ring of Free Time • 7d10+3d6+53 damage, reroll all 1’s
Standard Action – Blade Cascade (+43 vs AC with CA)-----------Action Point Standard Action • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s
Free Action - Regain Hurricane of Blades via Torc of Power Preservation +6
Haste Standard Action – Hurricane of Blades (+43 vs AC with CA)----------2nd Action Point Standard Action • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s • 8d10+3d6+53 damage, reroll all 1’s
Hunter’s Quarry • 3d6 damage, reroll all 1’s
Asassin's Shroud 1d6+6
Stone Fist Fury of Blows 12
Total Damage: 139d10+61d6+1015 damage (2,097 average damage)
Attack Bonus: +36 Base +7 Soul Thief -2 Power Attack 41 (+43 Cruel Cage of Steel and Attacks with CA)
Damage Bonuses: +10 power (Belt of Titan Strength) +9 (Strength) +6 enhancement/+5 (+6/+5 weapon) +6 item (Iron Armbands of Power) +3 feat (Weapon Focus) +1 (Two-Weapon Fighting) +6 Power Attack +5 Headsmans Chop (when prone) +7 Soul Thief’s Action
Minor Action – Item Encounter Power: Blood Fury Long Knife------normal minor action Minor Action – Sheltering Dark------------Bountiful Seconds minor action Free Action – Place Assassin Shroud on Target Move Action – Move (Become Invisible) Turn 2 (Action):
Free Action – Item Encounter Power: Sapphire Scabbard Free Action – Item Encounter Power: Sapphire Scabbard Free Action - Ring of Free Time - gain a minor action Action Point – Gain +3 to attacks/damage rolls via Soul Thief Action
Minor Action – Hunter's Quarry-------------------Ring of Free Time Minor Action
Minor Action – Nonchalant Collapse (+38 vs. Fort)------------Normal Minor Action • 2d10+3d6+36 damage, reroll all 1’s
Action Point – regain Nonchalant Collapse via Martial Mastery
Standard Action – Twin Strike (+39/+38 vs AC with CA) • 3d10+3d6+33 damage, reroll all 1’s • 3d10+3d6+29 damage, reroll all 1’s
Standard Action – Hurricane of Blades (+39 vs AC with CA)------Action Point Standard Action • 3d10+3d6+39 damage, reroll all 1’s • 3d10+3d6+39 damage, reroll all 1’s • 3d10+3d6+39 damage, reroll all 1’s • 3d10+3d6+39 damage, reroll all 1’s
Minor Action – Off-Hand Diversion (+38 vs. AC with CA)-----------Bountiful Seconds Minor Action • 2d10+3d6+38 damage, reroll all 1’s
Move/Minor Action – Nonchalant Collapse (+38 vs. Fort with CA) • 2d10+3d6+38 damage, reroll all 1’s
Standard Action – Twin Strike (+39/+38 vs AC with CA)--------Action Point Standard Action • 3d10+3d6+30 damage, reroll all 1’s • 3d10+3d6+29 damage, reroll all 1’s
Hunter’s Quarry • 3d6 damage, reroll all 1’s Assassin’s Shrouds • 1d6+6 damage, reroll all 1’s
Stone Fist Flurry of Blows 12
Total Damage: 30d10+37d6+427 damage, reroll all 1’s (735 average damage)
Attack Bonus:
+36 Base +3 Soul Thief -2 Power Attack
37 (+39 with CA)
Damage Bonuses:
+9 (Strength) +6 enhancement (+6 weapon) +6 item (Iron Armbands of Power) +3 feat (Weapon Focus) +3 (Sapphire Scabbard) – 1st hits only +1 (Two-Weapon Fighting) +6 Power Attack +5 Headsmans Chop (when prone) +3 Soul Thief’s Action
Minor Action – Item Encounter Power: Blood Fury Long Knife Minor Action – Sheltering Dark------------Bountiful Seconds minor action Free Action – Place Assassin Shroud on Target Move Action – Move (Become Invisible)
Turn 2 (Action):
Free Action – Item Encounter Power: Sapphire Scabbard Free Action – Item Encounter Power: Sapphire Scabbard Free Action - Ring of Free Time - gain a minor action Action Point – Gain +7 to attacks/damage rolls via Soul Thief Action
Minor Action – Hunter's Quarry-------------------Ring of Free Time Minor Action
Minor Action – Nonchalant Collapse (+42 vs. Fort)------------Normal Minor Action • 2d10+3d6+40 damage, reroll all 1’s
Action Point – regain Nonchalant Collapse via Martial Mastery
Standard Action – Twin Strike (+43/+42 vs AC with CA) • 3d10+3d6+46 damage, reroll all 1’s • 3d10+3d6+42 damage, reroll all 1’s
Standard Action – Hurricane of Blades (+43 vs AC with CA)------Action Point Standard Action • 3d10+3d6+43 damage, reroll all 1’s • 3d10+3d6+43 damage, reroll all 1’s • 3d10+3d6+43 damage, reroll all 1’s • 3d10+3d6+43 damage, reroll all 1’s
Minor Action – Off-Hand Diversion (+42 vs. AC with CA)-----------Bountiful Seconds Minor Action • 2d10+3d6+42 damage, reroll all 1’s
Move/Minor Action – Nonchalant Collapse (+42 vs. Fort with CA) • 2d10+3d6+42 damage, reroll all 1’s
Standard Action – Twin Strike (+43/+42 vs AC with CA)---------Action Point Standard Action • 3d10+3d6+43 damage, reroll all 1’s • 3d10+3d6+42 damage, reroll all 1’s Hunter’s Quarry • 3d6 damage, reroll all 1’s
Assassin’s Shrouds • 1d6+6 damage, reroll all 1’s
Stone Fist Flurry of Blows 12
Total Damage: 30d10+37d6+469 damage, reroll all 1’s (797 average damage) Attack Bonus:
+36 Base +7 Soul Thief -2 Power Attack
41 (+43 with CA)
Damage Bonuses:
+9 (Strength) +6 enhancement/+5 (+6/+5 weapon) +6 item (Iron Armbands of Power) +3 feat (Weapon Focus) +3 (Sapphire Scabbard) – 1st hits only +1 (Two-Weapon Fighting) +6 Power Attack +5 Headsmans Chop (when prone) +7 Soul Thief Action
38 (43 prone)
Level 30 Encounter "Mini Nova" No Action PointsShow
Free Action – Item Encounter Power: Sapphire Scabbard Free Action – Item Encounter Power: Sapphire Scabbard Free Action - Ring of Free Time - gain a minor action Minor Action – Hunter's Quarry-------------------Ring of Free Time Minor Action
Minor Action – Nonchalant Collapse (+33 vs. Fort)------------Normal Minor Action • 2d10+3d6+33 damage, reroll all 1’s
Standard Action – Hurricane of Blades (+36 vs AC with CA) • 3d10+3d6+39 damage, reroll all 1’s • 3d10+3d6+36 damage, reroll all 1’s • 3d10+3d6+36 damage, reroll all 1’s • 3d10+3d6+36 damage, reroll all 1’s
Minor Action – Off-Hand Diversion (+35 vs. AC with CA)-----------Bountiful Seconds Minor Action • 2d10+3d6+35 damage, reroll all 1’s
Hunter’s Quarry • 3d6 damage, reroll all 1’s
Assassin’s Shrouds • 1d6+6 damage, reroll all 1’s
Stone Fist Flurry of Blows 12
Total Damage: 16d10+22d6+233 damage, reroll all 1’s (417 average damage) Attack Bonus:
+36 Base -2 Power Attack
34 (36 with CA)
Damage Bonuses:
+9 (Strength) +6 enhancement/+5 enhancement (+6/+5 weapon) +6 item (Iron Armbands of Power) +3 feat (Weapon Focus) +3 (Sapphire Scabbard) – 1st hits only +1 (Two-Weapon Fighting) +6 Power Attack +5 Headsmans Chop (when prone)
Looks solid MC, just some random thoughts at first glance.
I feel like going all the way to Plate is useless. Boost your Dex at every level and stick with Hide. This saves you a whole 3 feats that you can use on improving that Nova.
I would retrain Danger Sense to Superior Initiative. It gives you a much bigger overall boost.
I'm trying to think if just going Frostcheese would be more advantageous than using those Battlecrazed weapons. You get CA so +2 more accuracy, but you lose out on 6d6 of damage for 5. I think Battlecrazed wins it, especially since it doesn't require a hit with the first attack.
Do the Gauntlets of Destruction add more damage than with, say, Gauntlets of Blood? Rerolling 1s is nice, but more damage to bloodied targets can come up quite a lot, and 5 damage on every hit is nothing to sneeze at.
All I got ATM, I'll take a look later as well. Nice work though.
Ok Grey (drum roll please) you were right. I maxed out DEX, dropped the heavier armor and CON... this of course provided many advantages... better Reflex, initiative, Stealth, and Acrobatics, +1 to Speed, and freed up the feat slots to add some Assasin's Cloak, Killer's Insight, and Death's Pall. This also solved my lack of a Shadow Band via monetary concerns with Death's Pall. In addition I added the shrouds to the Nova which increased it by a whopping 20 points. Yippee Kay Yay!
I already had Superior Initiative retrained from Improved initiative, guess you just overlooked it. Kept Danger Sense, I want to go first for sure. At any rate she is much better now, especially Fluff wise.
Before anything else, I want to say that my comments are intended to be constructive. Tone doesn't always translate very well on the internet, so I wanted to get that out of the way before continuing.
1. The AC is atrocious from L1 to L30. Use of the word 'atrocious' here is not meant to be insulting. I used that particular word because it is such a bad number for a melee build that it basically serves as a big, neon "STOP" sign.
I saw that you commented that the build was playable accross all tiers, and I don't think that that's quite true, as it currently lists. For perspective's sake, 22 AC at 11th means that a typical L11 Soldier hits you on a '5'.
2. Your Nova produces a ton of damage, no question. By L11, pulling it off means a dead L11 Elite.
Rather than offer specific feat, item, or power suggestions to improve the build, I'm offering a philosophical suggestion-- rework this so that Miho values preserving her own life as much as she hungers to kill bad guys. A good baseline for that AC is L+15 or better.
That is what I was going to suggest as well. You're novas are already extremely potent, but they're probably some extreme overkill. Instead of going for pure damage for everything you pick up, try to make your nova around 600-800 damage or so (very easily attainable with a Ranger) and then focus on more in-play benefits.
Novas, to me, aren't really the greatest thing in an actual play setting unless you have a solid character who's secondary function is a nova turn.
Maybe boosting Dex all the way and keeping Hide like I thought earlier, and then take some Lifeblood to negate that low Con and some other defensive feats.
400 damage is enough to kill any level 30 non-elite creature, and I don't believe any other creature besides Orcus or maybe a couple others have health over 800.
your both absolutely correct... I did the one thing I always warn about... I got sidetracked... the good news is I am diverting back to my old build *glares at Grey Warden* Just kidding, you gave good advice I just went the wrong way with it... the rework will be up shortly and the Nova will remain untouched... New defenses will be considerably better.
Tho I do have to disagree with you about damage Grey_warden, Novas can never be overkill, especially if you can pull off a 600 one every encounter.
Thanks for feedback.
EDIT - I realize it won't be every encounter due to the nature of soul thief... but it will be alot of the time
Ok build revamped... much better defenses... unchanged Nova... I have a little refining to do (The skills are a little off) but essentially it's there.