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Switch to Forum Live View Deadly Little Miho - A Godslaying Build
3 years ago  ::  Aug 29, 2010 - 6:14PM #1
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
b5fca4251222631ada5afa8ba99f0116.jpg?v=156600

Deadly Little Miho - A Godslaying Build


I am the hunter in the night, and I am your death.  I fell men like Grandmother Time and flee quiet like the moon before dawn.  I am a shadow and I am unafraid.

Special Thanks:

LDB - For paving the way
My 2 Live Crew - Koval, Grey_Warden, obtusehobbit - for indulging my flights of fancy

Build Premise Show


Miho is a Hybrid Ranger Assassin, a dual wielding Bastard Sword build who revels in being bloodied.  Miho is the claimer of souls.  With her paragon Path Soul Thief, every time Miho takes someone to 0 hp's she gains a soul shard.  She can have 5 of these soul shards at a time.  When Miho uses an Action Point she gains 2+the number of stored soul shards to Attack and damage rolls until the end of her next turn.  With this incredible bonus she uses this with Power Attack, as well as various damaging elements to create a truly terrifying force.  For a God Slaying Nova build Miho is extremely playable at all tiers and has a superior attack bonus, ensuring her Novas will count. 


Level 1 Snapshot Show


Race: Human
Class: Hybrid Ranger/Assassin

Ability Scores, with racial adjustments:
Strength 20 (+5)
Constitution 13 (+1)
Dexterity 12 (+2)
Intelligence 8 (+0)
Wisdom 11 (+0)
Charisma 10 (+0)

HP: 28

AC: 16
Fortitude: 17
Reflex: 12
Will: 12

Initiative: +2

Speed: 6


At-Will Attack Powers:
L1 – Twin Strike
L1
– Heroic Effort (HotFL)
L1 – Inescapable Blade

Encounter Attack Powers:

L1 – Shadow Darts 

Daily Attack Powers:
L1 –Jaws of the Wolf 

Skills:
Endurance (+5) -->  +5 trained
Athletics (+9)--> +5 STR, +5 trained, -1 armor
Perception (+5) --> +5 trained
Thievery  (+5)--> 5 trained, +1 DEX, -1 armor
Perception (+5)-->+5 trained
Acrobatics – (+6)--> +5 trained, +1 DEX, -1 armor

Feats:
L1 – Weapon Proficiency (Bastard Sword)
L1 – Armor Proficiency (Chain Mail)

Gear (Expected GP = 100):

2 Bastard Swords  (AV) (30 gp)
Chain Mail (PHB) (40 gp)
Standard adventurer's kit (PHB) (15 gp)


Discussion:


Miho is good to go right out the gate, just point and shoot.  She will need a little 1st level caution as her Encounter power isn't optimal but she should serve you well by level 3 when she'll acquire Two-Blade Fighting Style and her first Minor Action attack via Ruffling Sting.



Level 11 Snapshot Show

Race: Human
Class: Hybrid Ranger Assassin
Paragon Path - Soul Thief

Ability Scores, with racial adjustments:
Strength 23 (+6)
Constitution 14 (+2)
Dexterity 15 (+2)
Intelligence 9 (-1)
Wisdom 12 (+1)
Charisma 11 (+0)

HP: 86

AC: 27
Fortitude: 27
Reflex: 22
Will: 23

Initiative: +7

Speed: 6

At-Will Attack Powers:
L1 – Twin Strike
L1
– Heroic Effort (HotFL)
L1 – Inescapable Blade

Encounter Attack Powers:

L1 – Shadow Darts 
L3 - Ruffling Sting
L7 - Lasing Leaves
L11 - Soul Hunter

Daily Attack Powers:
L1 –Jaws of the Wolf 
L5 - Shadow Soul
L9 - Attacks on the Run

Utility Powers:
L2 - Begin the Hunt
L6 - Sheltering Dark
L10 - Seeker of Shadow

Skills:

Thievery (+12)
Athletics (+16)
Perception (+11)
Endurance  (+14)
Stealth (+14)
Acrobatics  (+12)
 
Feats:
L1 – Weapon Proficiency (Bastard Sword)
L1 – Armor proficiency(Chain Mail)
L2 - Hybrid Talent (Two-Blade Style) 
L4 - Armor Proficiency (Scale Armor)
L6 - Heavy Blade Expertise (HotFL)
L8 - Weapon Focus (Heavy Blades)
L10 - Power Attack
L11 - Improved Defenses (HotFL)

Gear (Expected GP = 32,000):

L11 (9,000 GP)
+3 Magic Wyvernscale Armor
L9 (4,200 GP) +2 Cloak of Survival
L9 (4,200 GP) +2 Battlecrazed Weapon
L9 (4,200 GP) +2 Battlecrazed Weapon
L8 (3,400 GP) Circlet of Indomitability (heroic tier)
L7 (2,600 GP) Frost Gauntlets (heroic tier)
L6 (1,800 GP) Iron Armbands of Power (heroic tier)
L5 (1000 GP) Ironskin Belt (heroic tier)
L3 (380 GP) Boots of Stealth (heroic tier)
L3 (380 GP) Bloodfury Khopesh +1


Level 21 Snapshot Show

Race: Human
Class: Hybrid Ranger/Assassin 
Multiclass:  Asassin
Paragon Path:
Soul Thief
Epic Destiny: Eternal Seeker
Seeker's Destiny - Bountiful Seconds

Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 15 (+2)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 12 (+3)

HP: 121

AC: 36
Fortitude: 35
Reflex: 30
Will: 32

Initiative: +22

Speed: 6


At-Will Attack Powers:
L1 – Twin Strike
L1 – Heroic Effort (HotFL)
L1 – Inescapable Blade

Seekers Lore: Rune of Hero's resolve

Encounter Attack Powers:

L3 -
Ruffling Sting (MP)
L13 - Off-Hand Diversion (MP)
L17 - Shadow Knives (DM 388)

Daily Attack Powers:
L5 - Shadow Soul (DM 379)
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 – Final Ending (PHB 2)

Utility Powers:

L2 – Begin the Hunt (MP 2)
L6 – Sheltering Dark (DM 379)
L10 – Seeker of Shadows (DM 379)
L12 – Stalking Phantom (D Magazine 379)
L16 – Ranger’s Parry (PHB2)

Trained Skills:
Athletics (+23) 
Dungeoneering (+16) 
Perception (+16)
Acrobatics (+19)
Stealth (+19)
Endurance (+21)
Thievery (+19)

Feats:
L1 – Weapon Proficiency (Bastard Sword)
L1 – Armor Proficiency(Chain Mail)
L2 – Hybrid Talent (Two-Blade Style)
L4 – Armor Proficiency (Scale Mail)
L6 – Heavy Blade Expertise (HotFL)
L8 – Weapon Focus (Heavy Blades)
L10 – Power Attack
L11 – Improved Defenses (HotFL)
L12 – Two-Weapon Fighting 
L14 – Two Weapon Defense
L16 – Armor Specialization (Scale Mail)
L18 –Improved Initiative
L20 – Headsmans Chop
L21 – Epic Will

Equipment

Battlecrazed Bastard sword +4 (2)
Frost Gauntlets (paragon tier)
Dwarven Wyrmscale Armor +4
Piwafwi+4
Circlet of Indomitability
(paragon tier)
Iron Armbands of Power (paragon tier)
Boots of Quickness (paragon tier)
Dice of Auspicious Fortune (paragon tier)
Stone of Earth (paragon tier)
Belt of Vim (paragon tier)
Ring of Action Reversal (paragon tier)
Blood Fury Scimitar +1 (AV 2)



Level 30 Snapshot Show

Race: Human
Class: Hybrid Ranger Assassin 
Multiclass:  Monk
Paragon Path: Soul Thief
Epic Destiny: Eternal Seeker
Seeker's Destiny - Bountiful Seconds

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 15 (+2)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 12 (+3)

HP: 187

AC: 46
Fortitude: 44
Reflex: 40
Will: 40

Initiative: +30

Speed: 6


Twin Strike: 2 attacks, +36 vs. AC (+38 with CA)
Main Hand, Hit: 2d10+24 damage
, reroll all 1's
Main Hand, Critical: 6d6+44 damage, reroll all 1's
Off Hand, Hit: 2d10+24 damage, reroll all 1's
Off Hand, Critical: 6d6+44 damage, reroll all 1's
Hunter's Quarry: +3d6 damage, reroll all 1's
Rending Tempest: +1d10 damage, reroll all 1's
Shroud damage - 1d6+6 per shroud, reroll all 1's


At-Will Attack Powers:
L1 – Twin Strike
L1 – Inescapable Blade
L1 – Heroic Effort (HotFL)

Seekers Lore
: Rune of Hero's Resolve

Encounter Attack Powers:

L13
- Off-Hand Diversion (MP)
L23 - Nonchalant Collapse (MP)
L29 – Hurricane of Blades  (PHB2)


Daily Attack Powers:
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 – Final Ending (PHB 2)
L29 - Ultimate Confrontation

Utility Powers:
L2 – Begin the Hunt (MP 2)
L6 – Sheltering Dark
L10 – Seeker of Shadow
L12 – Stalking Phantom (D Magazine 379)
L16 – Ranger’s Parry (PHB2)
L22 – Fortress of Shadow


Trained Skills:
Athletics (+32) 
Thievery (+25) 
Perception (+21)
Acrobatics (+25)
Stealth (+25)
Endurance (+22)
Insight (+21)

Feats:
L1 – Weapon Proficiency (Bastard Sword)
L1 – Armor Proficiency(Chain Mail)
L2 – Hybrid Talent (Two-Blade Style)
L4 – Armor Proficiency (Scale Mail)
L6 – Heavy Blade Expertise
L8 – Weapon Focus (Heavy Blades)
L10 – Power Attack
L11 – Improved Defenses (HotFL)
L12 – Two-Weapon Fighting 
L14 – Two Weapon Defense
L16 – Armor Specialization (Scale Mail)
L18 –Improved Initiative
L20 – Headsmans Chop
L21 – Epic Will
L22 – Martial Mastery
L24 – Vistani Heritage
L26 –Rending Tempest
L28 – Vistani Foresight
L30 – Monastic Disciple

Magic Items (Expected GP = 14,625,000):



L30 (3,125,000 gp): 
+6 Torc of Power Preservation (AV2)
L29 (2,625,000 gp): +6 Battlecrazed Bastard Sword (AV)
L29 (2,625,000 gp):
Ring of Free Time (AV2)
L29 (2,625,000 gp): Crown of Victory (AV )
L26 (1,125,000 gp): +6 Imposter’s Spirit Mail (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp):  
Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Battlecrazed Bastard Sword (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L16 (45,000 gp):  Javelin +4
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L12 (13,000 gp): Stone of Earth (AV)
L11 (9,000 gp):
Dice of Auspicious Fortune (D 381)
L8 (3,400 gp): Boots of Quickness (Heroic Tier)
L3 (680 gp): +1 Blood Scimitar (AV 2)
TOTAL:  14,606,080


Discussion:

Time to Kill.

Quick Reply
Cancel
3 years ago  ::  Aug 29, 2010 - 6:21PM #2
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260

4745ddb2354fb0139a7b46741f18a53c.jpg?v=91600

Important Info regarding these Novas:

The Soul Thief Action Paragon path feature allows you to use an Action point and add 2+the number of soul shards you have stored up.  It is important to note that you always have one soul shard stored up after each extended rest, so essentially with this build design you will always have at least one soul shard (after you kill your first monster when you turn 11th level).  This build will never use attacks that shed soul shards, so this is not a "situational Nova," the situational Nova is when you have more than 1 Soul Shard.

 
Level 11 Encounter Nova with 1 soul shard Show


Turn 1 (Setup):

+11 Initiative


Minor Action – Item Encounter Power: Blood Fury Long Knife
Free Action – Place Assassin Shroud on Target

Move ActionMove into position


 Turn 2 (Action):


Action Point – gain +3 to attacks and Damage till end of turn (2+1 soul shards)

Standard Action – Lashing Leaves (+18 vs AC)
•    1d10+1d6+14
•    1d10+1d6+20

Minor Action – Ruffling Sting (+18 vs AC with CA)
•    1d10+1d6+20+2 (lashing leaves)


Standard Action – Twin Strike (+18 vs AC with CA)
•    1d10+1d6+8 damage+2 (lashing leaves)

•    1d10+1d6+12 damage+2 (lashing leaves)

 Assassin’s Shroud
•    1d6+6 damage


Total Damage: 5d10+6d6+62 damage (110.5 average damage)
Total Damage with 2 Soul Shards: 5d10+6d6+67 damage (115.5 average damage)
Total Damage with 3 Soul Shards: 5
d10+6d6+72 damage (120.5 average damage)
Total Damage with 4 Soul Shards: 5
d10+6d6+77 damage (123.5 average damage)
Total Damage with 5 Soul Shards: 5
d10+6d6+82 damage (130.5 average damage)


Attack Bonus:

+17 Base
+3 Soul Thief
-2 Power Attack
18 (+20 with CA)


 Damage Bonuses:

+6 (Strength)
+2 enhancement (+2 weapon)
+2 item (Iron Armbands of Power)
+2 feat (Weapon Focus)
+1 Frost Gauntlets
+4 Power Attack (after AP)
+3 Soul Thief’s Action (after AP)



Level 11 Daily Nova with 1 soul shard Show

Turn 1 (Setup):

+11 Initiative


Minor Action – Item Encounter Power: Blood Fury Long Knife
Free Action – Place Assassin Shroud on Target

Move ActionMove into position
Standard Action/Minor Action - Hunter's Quarry



Turn 2 (Action):


Free Action - Seeker of Shadow +4 to next damage roll, Invisible and silent till EONT after attack.

Action Point – gain +3 to attacks and Damage till end of turn (2+1 soul shards)


Standard Action – Lashing Leaves (+18 vs AC) at this point use a Free Action to use your Frost Gauntlets
•    1d10+1d6+24
•    1d10+1d6+20

Minor Action – Ruffling Sting (+18 vs AC with CA)
•    1d10+1d6+20+2 (lashing leaves)


Standard ActionAttacks on the Run (+18 vs AC with CA)
•    3d10+1d6+20 damage +2 (lashing leaves)

•    3d10+1d6+20 damage +2 (lashing leaves)

Hunter’s Quarry
•    2d6 damage


 Assassin’s Shroud
•    1d6+6 damage


Total Damage: 9d10+8d6+116 damage (193.5 average damage)
Total Damage with 2 Soul Shards: 9d10+8d6+121 damage (198.5 average damage)
Total Damage with 3 Soul Shards:
9d10+8d6+126 damage (203.5 average damage)
Total Damage with 4 Soul Shards:
9d10+8d6+131 damage (208.5 average damage)
Total Damage with 5 Soul Shards:
9d10+8d6+136 damage (213.5 average damage)


Attack Bonus:

+17 Base
+3 Soul Thief
-2 Power Attack
18 (+20 with CA)


 Damage Bonuses:

+6 (Strength)
+2 enhancement (+2 weapon)
+2 item (Iron Armbands of Power)
+2 feat (Weapon Focus)
+1 Frost Gauntlets
+4 Power Attack (after AP)
+3 Soul Thief’s Action (after AP)



Level 11 Daily Nova with 5 soul shards Show

Turn 1 (Setup):

+11 Initiative


Minor Action – Item Encounter Power: Blood Fury Long Knife
Free Action – Place Assassin Shroud on Target

Move ActionMove into position
Standard Action - Hunter's Quarry
Free Action - Seeker of Shadow +4 to next damage roll, Invisible and silent till EONT after attack.




 Turn 2 (Action):


Action Point – gain +7 to attacks and Damage till end of turn (2+5 soul shards)

Standard Action – Lashing Leaves (+24 vs AC) at this point use a Free Action to use your Frost Gauntlets
•    1d10+1d6+24
•    1d10+1d6+20

Minor Action – Ruffling Sting (+24 vs AC)
•    1d10+1d6+24+2 (lashing leaves)


Standard ActionAttacks on the Run (+24 vs AC)
•    3d10+1d6+24 damage+2 (lashing leaves)

•    3d10+1d6+24 damage+2 (lashing leaves)

Hunter’s Quarry
•    2d6 damage


 Assassin’s Shroud
•    1d6+6 damage


Total Damage: 9d10+8d6+128 damage (205.5 average damage)


 Attack Bonus:

+17 Base
+7 Soul Thief
-2 Power Attack
24 (+26 with CA)


 Damage Bonuses:

+6 (Strength)
+2 enhancement (+2 weapon)
+2 item (Iron Armbands of Power)
+2 feat (Weapon Focus)
+1 Frost Gauntlets
+4 Power Attack (after AP)
+7 Soul Thief’s Action (after AP)



Level 30 Daily Nova with 1 Soul Shard Show


Turn 1 (Setup):


+30 Initiative

Turn 1 Setup

Minor Action – Hunter’s Quarry-----Normal Minor Action
Minor Action – Item Encounter Power: Blood Fury Long Knife--------Bountiful Seconds Minor Action



Standard Action – Ultimate Confrontation (+28 with Lucklender Javelin +4 (+30 if you use the charges/use your rolls in Dice of Auspicious Fortune)


Turn 2:

Free Action – Item Daily Power: Belt of Titan Strength
Free Action - Place Soul Shard on target
Free Action - Seeker of Shadow +4 damage to next attack, become invisible and silent until you attack.  Thus gaining CA

Action Point -
+3 to attacks and damage until the end of the turn via Soul Thief Action (+4 with 2 soul shards, +5 with 3 soul shards, +6 with 4 soul shards, +7 with 5 soul shards)

Minor Action – Nonchalant Collapse (+38 vs. Fort)
•    3d10+3d6+48 damage, reroll all 1’s

Action Point - Regain Nonchalant Collapse via Martial Mastery

Standard Action – Cruel Cage of Steel (+41/+40 vs. AC)-----------Normal Standard
•    5d10+3d6+49 damage, reroll all 1’s
•    6d10+3d6+48 damage, reroll all 1’s
•    6d10+3d6+49 damage, reroll all 1’s


Move/Minor Action – Rune of Hero's Resolve


Haste Standard ActionHurricane of Blades (+39 vs AC with CA)----------Rune of Hero's Resolve Standard Action
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s 



Minor Action – Nonchalant Collapse (+38 vs. Fort)-------------Bountiful Seconds Minor Action
•    8d10+3d6+48 damage, reroll all 1’s


 Minor Action – Off-Hand Diversion (+38 vs. AC with CA)-----------Ring of Free Time
•    7d10+3d6+48 damage, reroll all 1’s         

Standard Action – Blade Cascade (+39/+38 vs AC with CA)-----------Action Point Standard Action
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+48 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+48 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s


Free Action - Regain Hurricane of Blades via Torc of Power Preservation +6

Action Point Standard Action – Hurricane of Blades (+39 vs AC with CA)----------Rune of Hero's Resolve Standard Action
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s
•    8d10+3d6+49 damage, reroll all 1’s 


Hunter’s Quarry

•    3d6 damage

Assassin's Shroud
•    1d6 damage+6

Stone Fist Flurry of Blows
12


Total Damage with 1 shard:  139d10+61d6+943 damage  (2,021 average damage)
Total Damage with 2 shards: 139d10+61d6+958 damage  (2,040 average damage)
Total Damage with 3 shards: 139d10+61d6+977 damage  (2,059 average damage)
Total Damage with 4 shards: 139d10+61d6+996 damage  (2,078 average damage)
Total Damage with 5 shards: 139d10+61d6+1015 damage (2,097 average damage)


 Attack Bonus:
+36 Base
+3 Soul Thief
-2 Power Attack
37 (+2 Cruel Cage of Steel and Attacks with CA)


Damage Bonuses:
+10 power (Belt of Titan Strength)
+9 (Strength)
+6 enhancement (+6 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+1 (Two-Weapon Fighting)
+6 Power Attack
+5 Headsmans Chop (after prone with nonchalant collapse)
+3 Soul Thief’s Action

44 - (49 Prone)



Level 30 Daily Nova with 5 Soul Shards Show

Turn 1 (Setup):


+33 Initiative


Minor Action – Hunter’s Quarry
Minor Action – Item Encounter Power: Blood Fury Long Knife
Free Action – Place 1 Assassin’s Shroud on Target
Free Action - Seeker of Shadow +4 damage to next attack, become invisible and silent until you attack.  Thus gaining CA

Standard Action – Ultimate Confrontation (+28 with Lucklender Javelin +4/+30 if you use the charges/use your rolls in Dice of Auspicious Fortune)


Turn 2 (Action):

Free Action – Item Daily Power: Belt of Titan Strength

Action Point - +7 to attacks and damage until the end of the turn via Soul Thief Action


Minor Action – Nonchalant Collapse (+41 vs. Fort)
•    3d10+3d6+48 damage, reroll all 1’s

Action Point - gain an extra Standard Action
 

Standard Action – Cruel Cage of Steel (+45 vs. AC)-----------Normal Standard

•    5d10+3d6+53 damage, reroll all 1’s
•    6d10+3d6+53 damage, reroll all 1’s
•    6d10+3d6+53 damage, reroll all 1’s


Move/Minor Action – Rune of Hero's Resolve


Standard ActionHurricane of Blades (+43 vs AC with CA)----------Rune of Hero's Resolve Standard Action
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s 

Minor Action – Nonchalant Collapse (+43 vs. Fort)-------------Bountiful Seconds Minor Action
•    8d10+3d6+53 damage, reroll all 1’s


 Minor Action – Off-Hand Diversion (+43 vs. AC with CA)-----------Ring of Free Time
•    7d10+3d6+53 damage, reroll all 1’s         

Standard Action – Blade Cascade (+43 vs AC with CA)-----------Action Point Standard Action
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s

Free Action - Regain Hurricane of Blades via Torc of Power Preservation +6

Haste Standard ActionHurricane of Blades (+43 vs AC with CA)----------2nd Action Point Standard Action
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s
•    8d10+3d6+53 damage, reroll all 1’s 


Hunter’s Quarry
•    3d6 damage, reroll all 1’s

Asassin's Shroud
1d6+6

Stone Fist Fury of Blows
12

Total Damage: 139d10+61d6+1015 damage (2,097 average damage)


Attack Bonus:
+36 Base
+7 Soul Thief
-2 Power Attack
41 (+43 Cruel Cage of Steel and Attacks with CA)


 Damage Bonuses:
+10 power (Belt of Titan Strength)
+9 (Strength)
+6 enhancement/+5 (+6/+5 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+1 (Two-Weapon Fighting)
+6 Power Attack
+5 Headsmans Chop (when prone)
+7 Soul Thief’s Action

48/47 offhand - (53/52 when prone)



Level 30 Encounter Nova with 1 Soul Shard Show


Turn 1 (Setup):

+33 Initiative

Minor Action – Item Encounter Power: Blood Fury Long Knife------normal minor action
Minor Action – Sheltering Dark------------Bountiful Seconds minor action
Free ActionPlace Assassin Shroud on Target
Move ActionMove (Become Invisible)

Turn 2 (Action):


Free Action – Item Encounter Power: Sapphire Scabbard
Free Action – Item Encounter Power: Sapphire Scabbard
Free Action - Ring of Free Time - gain a minor action

Action Point – Gain +3 to attacks/damage rolls via Soul Thief Action

Minor Action –  Hunter's Quarry-------------------Ring of Free Time Minor Action

Minor Action – Nonchalant Collapse (+38 vs. Fort)------------Normal Minor Action
•    2d10+3d6+36 damage, reroll all 1’s

Action Point – regain Nonchalant Collapse via Martial Mastery

Standard Action – Twin Strike (+39/+38 vs AC with CA)
•    3d10+3d6+33 damage, reroll all 1’s
•    3d10+3d6+29 damage, reroll all 1’s


Standard Action – Hurricane of Blades (+39 vs AC with CA)------Action Point Standard Action
•    3d10+3d6+39 damage, reroll all 1’s
•    3d10+3d6+39 damage, reroll all 1’s
•    3d10+3d6+39 damage, reroll all 1’s
•    3d10+3d6+39 damage, reroll all 1’s


Minor Action – Off-Hand Diversion (+38 vs. AC with CA)-----------Bountiful Seconds Minor Action
•    2d10+3d6+38 damage, reroll all 1’s 


Move/Minor Action – Nonchalant Collapse (+38 vs. Fort with CA)
•    2d10+3d6+38 damage, reroll all 1’s

Standard Action – Twin Strike (+39/+38 vs AC with CA)--------Action Point Standard Action
•    3d10+3d6+30 damage, reroll all 1’s
•    3d10+3d6+29 damage, reroll all 1’s

Hunter’s Quarry
•    3d6 damage, reroll all 1’s

Assassin’s Shrouds

•    1d6+6 damage, reroll all 1’s

Stone Fist Flurry of Blows
12


Total Damage: 30d10+37d6+427 damage, reroll all 1’s (735 average damage)


Attack Bonus:


+36 Base
+3 Soul Thief
-2 Power Attack


37 (+39 with CA)


Damage Bonuses:

+9 (Strength)
+6 enhancement (+6 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+3 (Sapphire Scabbard) – 1st hits only
+1 (Two-Weapon Fighting)
+6 Power Attack
+5 Headsmans Chop (when prone)
+3 Soul Thief’s Action

34 - (39 while prone)



Level 30 Encounter Nova with 5 Soul Shards Show

Turn 1 (Setup):

+33 Initiative


Minor Action – Item Encounter Power: Blood Fury Long Knife
Minor Action – Sheltering Dark------------Bountiful Seconds minor action
Free ActionPlace Assassin Shroud on Target
Move ActionMove (Become Invisible)


Turn 2 (Action):


Free Action – Item Encounter Power: Sapphire Scabbard
Free Action – Item Encounter Power: Sapphire Scabbard
Free Action - Ring of Free Time - gain a minor action

Action Point – Gain +7 to attacks/damage rolls via Soul Thief Action

Minor Action –  Hunter's Quarry-------------------Ring of Free Time Minor Action

Minor Action – Nonchalant Collapse (+42 vs. Fort)------------Normal Minor Action
•    2d10+3d6+40 damage, reroll all 1’s

Action Point – regain Nonchalant Collapse via Martial Mastery

Standard Action – Twin Strike (+43/+42 vs AC with CA)
•    3d10+3d6+46 damage, reroll all 1’s
•    3d10+3d6+42 damage, reroll all 1’s

Standard Action – Hurricane of Blades (+43 vs AC with CA)------Action Point Standard Action
•    3d10+3d6+43 damage, reroll all 1’s
•    3d10+3d6+43 damage, reroll all 1’s
•    3d10+3d6+43 damage, reroll all 1’s
•    3d10+3d6+43 damage, reroll all 1’s


Minor Action – Off-Hand Diversion (+42 vs. AC with CA)-----------Bountiful Seconds Minor Action
•    2d10+3d6+42 damage, reroll all 1’s 


Move/Minor Action – Nonchalant Collapse (+42 vs. Fort with CA)
•    2d10+3d6+42 damage, reroll all 1’s

Standard Action – Twin Strike (+43/+42 vs AC with CA)---------Action Point Standard Action
•    3d10+3d6+43 damage, reroll all 1’s
•    3d10+3d6+42 damage, reroll all 1’s

Hunter’s Quarry

•    3d6 damage, reroll all 1’s


Assassin’s Shrouds
•    1d6+6 damage, reroll all 1’s

Stone Fist Flurry of Blows
12


 Total Damage: 30d10+37d6+469 damage, reroll all 1’s (797 average damage)
Attack Bonus:


+36 Base
+7 Soul Thief
-2 Power Attack


41 (+43 with CA)


Damage Bonuses:

+9 (Strength)
+6 enhancement/+5 (+6/+5 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+3 (Sapphire Scabbard) – 1st hits only
+1 (Two-Weapon Fighting)
+6 Power Attack
+5 Headsmans Chop (when prone)
+7 Soul Thief Action

38 (43 prone)



Level 30 Encounter "Mini Nova" No Action Points Show



Free Action – Item Encounter Power: Sapphire Scabbard
Free Action – Item Encounter Power: Sapphire Scabbard
Free Action - Ring of Free Time - gain a minor action

Minor Action –  Hunter's Quarry-------------------Ring of Free Time Minor Action

Minor Action – Nonchalant Collapse (+33 vs. Fort)------------Normal Minor Action
•    2d10+3d6+33 damage, reroll all 1’s


Standard Action – Hurricane of Blades (+36 vs AC with CA)
•    3d10+3d6+39 damage, reroll all 1’s
•    3d10+3d6+36 damage, reroll all 1’s
•    3d10+3d6+36 damage, reroll all 1’s
•    3d10+3d6+36 damage, reroll all 1’s


Minor Action – Off-Hand Diversion (+35 vs. AC with CA)-----------Bountiful Seconds Minor Action
•    2d10+3d6+35 damage, reroll all 1’s 


Hunter’s Quarry
•    3d6 damage, reroll all 1’s


Assassin’s Shrouds
•    1d6+6 damage, reroll all 1’s

Stone Fist Flurry of Blows
12


 Total Damage: 16d10+22d6+233 damage, reroll all 1’s (417 average damage)

Attack Bonus:


+36 Base
-2 Power Attack

34 (36 with CA)



Damage Bonuses:


+9 (Strength)
+6 enhancement/+5 enhancement (+6/+5 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+3 (Sapphire Scabbard) – 1st hits only
+1 (Two-Weapon Fighting)
+6 Power Attack
+5 Headsmans Chop (when prone)

31/30 - (36/35 when prone)


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3 years ago  ::  Aug 29, 2010 - 6:21PM #3
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
miscellaneous
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3 years ago  ::  Aug 29, 2010 - 6:45PM #4
Grey_Warden
Date Joined: Jun 24, 2010
Posts: 399

Looks solid MC, just some random thoughts at first glance.


I feel like going all the way to Plate is useless. Boost your Dex at every level and stick with Hide. This saves you a whole 3 feats that you can use on improving that Nova.

I would retrain Danger Sense to Superior Initiative. It gives you a much bigger overall boost.

I'm trying to think if just going Frostcheese would be more advantageous than using those Battlecrazed weapons. You get CA so +2 more accuracy, but you lose out on 6d6 of damage for 5. I think Battlecrazed wins it, especially since it doesn't require a hit with the first attack.

Do the Gauntlets of Destruction add more damage than with, say, Gauntlets of Blood? Rerolling 1s is nice, but more damage to bloodied targets can come up quite a lot, and 5 damage on every hit is nothing to sneeze at.

All I got ATM, I'll take a look later as well. Nice work though.

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3 years ago  ::  Aug 30, 2010 - 7:39AM #5
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
Ok Grey (drum roll please) you were right.  I maxed out DEX, dropped the heavier armor and CON... this of course provided many advantages... better Reflex, initiative, Stealth, and Acrobatics, +1 to Speed, and freed up the feat slots to add some Assasin's Cloak, Killer's Insight, and Death's Pall.  This also solved my lack of a Shadow Band via monetary concerns with Death's Pall.  In addition I added the shrouds to the Nova which increased it by a whopping 20 points.  Yippee Kay Yay! 

I already had Superior Initiative retrained from Improved initiative, guess you just overlooked it.  Kept Danger Sense, I want to go first for sure.  At any rate she is much better now, especially Fluff wise.

Thanks again!
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3 years ago  ::  Aug 30, 2010 - 10:08AM #6
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
Encounter Nova added and boy is she a beaut!
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3 years ago  ::  Aug 30, 2010 - 3:44PM #7
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498
Before anything else, I want to say that my comments are intended to be constructive. Tone doesn't always translate very well on the internet, so I wanted to get that out of the way before continuing.

1. The AC is atrocious from L1 to L30. Use of the word 'atrocious' here is not meant to be insulting. I used that particular word because it is such a bad number for a melee build that it basically serves as a big, neon "STOP" sign.

I saw that you commented that the build was playable accross all tiers, and I don't think that that's quite true, as it currently lists. For perspective's sake, 22 AC at 11th means that a typical L11 Soldier hits you on a '5'.

2. Your Nova produces a ton of damage, no question. By L11, pulling it off means a dead L11 Elite.


Rather than offer specific feat, item, or power suggestions to improve the build, I'm offering a philosophical suggestion-- rework this so that Miho values preserving her own life as much as she hungers to kill bad guys. A good baseline for that AC is L+15 or better.
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3 years ago  ::  Aug 30, 2010 - 6:24PM #8
Grey_Warden
Date Joined: Jun 24, 2010
Posts: 399
That is what I was going to suggest as well. You're novas are already extremely potent, but they're probably some extreme overkill. Instead of going for pure damage for everything you pick up, try to make your nova around 600-800 damage or so (very easily attainable with a Ranger) and then focus on more in-play benefits.

Novas, to me, aren't really the greatest thing in an actual play setting unless you have a solid character who's secondary function is a nova turn.

Maybe boosting Dex all the way and keeping Hide like I thought earlier, and then take some Lifeblood to negate that low Con and some other defensive feats.

400 damage is enough to kill any level 30 non-elite creature, and I don't believe any other creature besides Orcus or maybe a couple others have health over 800.
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3 years ago  ::  Aug 30, 2010 - 6:36PM #9
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
your both absolutely correct... I did the one thing I always warn about... I got sidetracked... the good news is I am diverting back to my old build *glares at Grey Warden*  Just kidding, you gave good advice I just went the wrong way with it... the rework will be up shortly and the Nova will remain untouched... New defenses will be considerably better.

Tho I do have to disagree with you about damage Grey_warden, Novas can never be overkill, especially if you can pull off a 600 one every encounter.

Thanks for feedback.

EDIT - I realize it won't be every encounter due to the nature of soul thief... but it will be alot of the time
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3 years ago  ::  Aug 30, 2010 - 7:14PM #10
MC-DrowBane
Date Joined: Aug 10, 2010
Posts: 1,260
Ok build revamped... much better defenses... unchanged Nova... I have a little refining to do (The skills are a little off) but essentially it's there.

Thanks again guys!
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