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Switch to Forum Live View 14 temp every round? really?
3 years ago  ::  Sep 01, 2010 - 2:14PM #41
Rian_king
Date Joined: Sep 3, 2008
Posts: 4,164

Sep 1, 2010 -- 11:57AM, Galkasaur wrote:

Sep 1, 2010 -- 10:20AM, mplindustries wrote:

Sep 1, 2010 -- 9:33AM, NicholiRomana417 wrote:

I wonder when he is going to post how he does it.  I am very curious.  I wonder if somehow he got battle rager and somehow took the at will strike strength of stone.  If he took the feat for improved vigor then that would give him 11.  But as a hybrid you don't get that fighter battle rager thing.  That the only thing i could come up with


I suspect when he went to post it, he found out that the build was in error, probably from missing some aspect of the updates, so he probably just fixed the problem and moved on.


Resolving something in a completely civil manner once the appropriate rule has been pointed out without exposing a fellow player to derision on the internet? Surely not!




I don't even know what forum I am on right now...I'm scared

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3 years ago  ::  Sep 24, 2010 - 2:04PM #42
Swordior
Date Joined: Dec 3, 2009
Posts: 514
Hi guys,

Sorry he hasn't posted it he probably is just busy. He has asked me to review before, so I have an old copy...
"Build" Show

====== Created Using Wizards of the Coast D&D Character Builder ======
level 7
Dwarf, Warden|Fighter
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Battlerager Vigor (Hybrid)
Background: Silent Hunter (Silent Hunter Benefit)


FINAL ABILITY SCORES
Str 17, Con 20, Dex 10, Int 10, Wis 11, Cha 10.


STARTING ABILITY SCORES
Str 16, Con 17, Dex 10, Int 10, Wis 9, Cha 10.



AC: 19 Fort: 20 Reflex: 16 Will: 15
HP: 72 Surges: 14 Surge Value: 18


TRAINED SKILLS
Athletics +9, Endurance +13, Stealth +7, Perception +9


UNTRAINED SKILLS
Acrobatics +1, Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +5, Heal +3, History +3, Insight +3, Intimidate +3, Nature +3, Religion +3, Streetwise +3, Thievery +1


FEATS
Level 1: Dwarven Weapon Training
Level 2: Hybrid Talent
Level 4: Student of Battle
Level 6: Dwarf Stoneblood


POWERS
Hybrid at-will 1: Crushing Surge
Hybrid at-will 1: Tempest Assault
Hybrid encounter 1: Shield Riposte
Hybrid daily 1: Form of Mountain's Thunder
Hybrid utility 2: Inspiring Fortitude
Hybrid encounter 3: Rough Strike
Hybrid daily 5: Rain of Steel
Hybrid utility 6: Unbreakable
Hybrid encounter 7: Bloody the Field


ITEMS
Distance Handaxe +1, Magic Cloth Armor (Basic Clothing) +4, Heavy Shield, Challenge-Seeking Battleaxe +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



It's not the up to date one, but I think its workable. The items aren't right however. Sorry about that, just Corey's friend.

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3 years ago  ::  Sep 24, 2010 - 2:17PM #43
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Sep 24, 2010 -- 2:04PM, Swordior wrote:


level 7
Dwarf, Warden|Fighter
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Battlerager Vigor (Hybrid)


Str 17, Con 20, Dex 10, Int 10, Wis 11, Cha 10.

AC: 19 Fort: 20 Reflex: 16 Will: 15
HP: 72 Surges: 14 Surge Value: 18


FEATS

Level 1: Dwarven Weapon Training
Level 2: Hybrid Talent
Level 4: Student of Battle
Level 6: Dwarf Stoneblood


POWERS
Hybrid at-will 1: Crushing Surge


ITEMS
Magic Cloth Armor (Basic Clothing) +4,



Okay, so:  The items DAMN WELL BETTER not be right, for, like, 5 reasons.


But let's start this out right.


First:  Con 20 = 5 temp HP from Vigour.  Hybrid Vigour is the same as normal, so using an Invigorating power means 10 temp HP.  Stoneblood adds 2 to that, so 12, just like we thought.  If he uses an Invigorating power to attack and misses, he gets 7 temp HP, and if he hits, he get 12.    However, he only has two Invigorating powers - Crushing Surge and Bloody The Field, and to get Bloody The Field he gave up Come And Get It.


So yeah, he's got a lot of hitpoints, a ton of surges, and a metric ton of temp HP generation.  And he's got *nothing* else.  He's impressive, especially right now, but as soon as you realise that his OAs suck, his Combat Challenge isn't great, and his Reflex and Will are hittable on 3s, he stops being quite so.... scary-seeming.
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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