Community

 
Jump Menu:
Post Reply
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Switch to Forum Live View 14 temp every round? really?
3 years ago  ::  Aug 30, 2010 - 7:58AM #21
CoreyV
Date Joined: Aug 4, 2008
Posts: 24
Sorry everybody, I was away for the weekend. Per the first request I will post this character tonight!
Quick Reply
Cancel
3 years ago  ::  Aug 30, 2010 - 11:10AM #22
sharkpower
Date Joined: Jun 20, 2006
Posts: 445

For me it depends more on mark punishment than anything. Sure, the enemies will have a -2 or possibly a -3 to hit another target; but if the warrior is going to absorb most of the damage they'd be dealing anyways the only other incentives for an emey to attack the warrior are convenience and mark punishment.

If the warrior's hit is low, then his combat challenge is much less likely to hit and when it does the damage it deals is likely to also be negligible. Likewise, his OA's won't have much extra oomph behind them because his wis mod (or dex mod plus a feat) is very likely a +1 or less. As long as the other players in the party don't have equivalent AC then there is almost always going to be a better target for them for each of their attacks than the warrior.

But hey, whatever, the important thing is ensuring he is using all the powers/feats/class-features/THP-rules properly and has the updated versions of each.

Quick Reply
Cancel
3 years ago  ::  Aug 30, 2010 - 11:25AM #23
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
Melee Training (Constitution) allows the warrior to use MBAs all the time and hit with their MBA despite low strength. Alternatively, I guess you could be a hybrid Fighter/Swordmage with Aegis of shielding?
Quick Reply
Cancel
3 years ago  ::  Aug 30, 2010 - 11:31AM #24
sharkpower
Date Joined: Jun 20, 2006
Posts: 445

For sure, Melee training Con would help him a great deal (if he is indeed stacked so high in con and not just calculating his THP incorrectly). As someone pointed out earlier, that would gimp most of his othr powers significantly.


Plus didn't the OP say that he was playing a fighter/warden hybrid?

Edit: I reread the OP, he said hybrid fighter/warder. I assume he meant warden.

Quick Reply
Cancel
3 years ago  ::  Aug 30, 2010 - 11:34AM #25
TheyCallMeTomuReborn
Date Joined: Mar 5, 2009
Posts: 2,727
Probably, I'm just spouting mindless hypotheticals, let's wait for the full build post.
Quick Reply
Cancel
3 years ago  ::  Aug 31, 2010 - 7:56AM #26
mccowen
  • Heroic Dungeon Master
Date Joined: Oct 16, 2007
Posts: 1,859

Aug 29, 2010 -- 8:34AM, Alitain wrote:

Excuse me Weasels, there's no need to be rude.  All I was pointing out is that he may have rolled his stats which is perfectly fine way to get stats.  Its not house ruling, let alone a stupid house rule.  Just because you use the point buy system doesn't make those who don't stupid, so not its not the same as saying "he might be bad at math and think 4+4=14".

And it says in the book you can roll your stats, check out page 17-18, "Generating Ability Scores" section.  It gives you 3 ways to generate scores.  Method 1: Standard Array, Method 2: Customizing Scores(Point buy), Method 3: Rolling Scores.

So he can be playing by the book and the group could be rolling stats which is perfectly legal.  As I said, I was just pointing out that just because he started with a 20 Con doesn't mean his defenses blow.


I didn't read it as being rude, just straightforward.  You're right that rolling for stats is listed in the book, but LordofWeasels is also right that "he just rolled really well" is another way to say "he's breaking fundamental assumptions about the game".  A PC who starts with multiple 17s and/or 18s really is fundamentally different from a PC made using point-buy, in ways which really do violate the basic assumptions about PC power level. 

As a particularly relevant example, one of the few drawbacks of the Battlerage Vigor feature for fighters is that forgoing Weapon Talent and prioritizing Con (as well as using axes/hammers) tends to drive your attack bonus down, in some cases below the 50% mark.  However, if you roll two really good stats, that drawback disappears, and you have a fully functional attacking PC who gets effective resist 5-10 against the first melee or close attack every round.

Quick Reply
Cancel
3 years ago  ::  Aug 31, 2010 - 7:59AM #27
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Aug 31, 2010 -- 7:56AM, mccowen wrote:

However, if you roll two really good stats, that drawback disappears, and you have a fully functional attacking PC who gets effective resist 5-10 against the first melee or close attack every round.




Notably, it's not "first" and it's not "melee or close" any more.

The temp HP that the Rager gets apply against all attacks.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
3 years ago  ::  Aug 31, 2010 - 8:03AM #28
mccowen
  • Heroic Dungeon Master
Date Joined: Oct 16, 2007
Posts: 1,859

Aug 31, 2010 -- 7:59AM, LordOfWeasels wrote:

Aug 31, 2010 -- 7:56AM, mccowen wrote:

However, if you roll two really good stats, that drawback disappears, and you have a fully functional attacking PC who gets effective resist 5-10 against the first melee or close attack every round.




Notably, it's not "first" and it's not "melee or close" any more.

The temp HP that the Rager gets apply against all attacks.


Well, the temp hp will ablate against the first successful attack, but you're correct.  I haven't DMed for a battlerager since before the update/nerf (was that really over a year ago?), and at that point the only way to reliably damage him was to include lots of artillery creatures; it sort of sticks in my memory.  (c:

Quick Reply
Cancel
3 years ago  ::  Aug 31, 2010 - 8:25AM #29
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
I agree that bumping his CON like this will make other aspects of his character suffer It will be a not so well rounded Defender that can regain lot's of THP when he manage to hit.

Aug 31, 2010 -- 7:59AM, LordOfWeasels wrote:

Notably, it's not "first" and it's not "melee or close" any more.

The temp HP that the Rager gets apply against all attacks.


  

It's not true LoW. The BRV still only gain THP whenever he hit with a melee or close attack or when he hit or miss with an Invigorating Power. A BRV wouldn't gain any THP on a RBA for exemple, even if he hit.

UpdateMar2010 Battlerager Vigor
Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.
If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier. You gain the hit points only after the attack is resolved.

Yan
Montréal, Canada
Quick Reply
Cancel
3 years ago  ::  Aug 31, 2010 - 8:30AM #30
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

Aug 31, 2010 -- 8:25AM, Plaguescarred wrote:


It's not true LoW. The BRV still gain THP whenever he hit with a melee or close attack or when he hit or miss with an Invigorating Power. A BRV wouldn't gain any THP on a RBA for exemple, even if he hit.




Now he gets temp HP *when he hits*.

Not *when he is hit by*.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing