Community

 
Dungeons & Dra.. D&D Insider Dragon 181 - Eye on the Realms: The Circle of...
Jump Menu:
Post Reply
Switch to Forum Live View Dragon 181 - Eye on the Realms: The Circle of Fangs
3 years ago  ::  Aug 26, 2010 - 6:22AM #1
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
neat ring.  great background.
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 12:30PM #2
Shroomy
Date Joined: Apr 23, 2005
Posts: 589
Since I've complained about the recent lack of mechanical elements in this series, I was glad to see them return in this article (nice ring too).  However, I thought it was kind of weird reading about a broadsheet reporting on the mysterious deaths of some government arcanists.  Seems kind of Eberronesque to me, I wasn't aware that the Realms had a nascent mass media.
Tim Eagon

My DDI Articles

Follow me on Twitter @Tim_Eagon
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 12:43PM #3
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
That's nothing new. FR sources back to 2E (I don't remember 1E well enough) have referred to broadsheets being published in various places, although all of them were major cities.
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 6:18PM #4
TheGimper
Date Joined: May 22, 2009
Posts: 444
It's an cool concept, and I already have some ideas for fitting the story and the ring into my current campaign, but considering this statement:

When the investigators passed the ring to more senior War Wizards, extensive experiments discovered that each time the ring is activated, it drains an almost imperceptible bit of energy from its wearer;


I am disappointed that there was no mention of a negative effect in the description of the item.


 

- Rico
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 9:13PM #5
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
A negative effect would no longer be 'imperceptible'.
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 10:19PM #6
TheGimper
Date Joined: May 22, 2009
Posts: 444
It doesn't say "impercptible." It says "almost imperceptible." There's a difference. Why bother putting that into the story if the item isn't going to reflect that? It doesn't have to be anything major, maybe lose a healing surge until you have an extended rest. It would actually make it a more compelling story element.
- Rico
Quick Reply
Cancel
3 years ago  ::  Aug 27, 2010 - 1:52AM #7
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
The war wizards had to perform an extensive study of the things to realize that it was happening. If it was draining a surge each time then it would be blatantly obvious without the need for that.

  "Draining an almost imperceptible amount" says "story element" rather than "mechanical effect" - you don't need to attach mechanics to everything.
Quick Reply
Cancel
3 years ago  ::  Aug 27, 2010 - 11:43AM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,525

Aug 27, 2010 -- 1:52AM, Neutronium_Dragon wrote:

The war wizards had to perform an extensive study of the things to realize that it was happening. If it was draining a surge each time then it would be blatantly obvious without the need for that.    "Draining an almost imperceptible amount" says "story element" rather than "mechanical effect" - you don't need to attach mechanics to everything.




Agreed.  The player gets an excuse to ham it up by acting a little winded or something after using it.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
3 years ago  ::  Aug 27, 2010 - 9:37PM #9
TheGimper
Date Joined: May 22, 2009
Posts: 444

Aug 27, 2010 -- 11:43AM, Salla wrote:

Aug 27, 2010 -- 1:52AM, Neutronium_Dragon wrote:

The war wizards had to perform an extensive study of the things to realize that it was happening. If it was draining a surge each time then it would be blatantly obvious without the need for that. "Draining an almost imperceptible amount" says "story element" rather than "mechanical effect" - you don't need to attach mechanics to everything.


 


Agreed.  The player gets an excuse to ham it up by acting a little winded or something after using it.



I like that (and I was thinking of something like that). Perhaps I should have worded my comment differently. 

Let me backtrack, and start out with a bit of disclosure. I've been playing RPGs (D&D, GURPS, 2300 AD, Traveller, etc.) for about 20 years, but I'm fairly new as a DM. I've run a few of the RPGA modules for our home group, but I'm running my first full on campaign.

I like the idea of this ring, and the "story element" of it stealing a bit of the life force of its wielder each time it is used is compelling.  I just think that a "story element" that has no real way of being expressed, is basically a dead end. The author certainly had something in mind other than just a throw away story element. (Let's face it, this is very much like the Ring in Tolkein.) I think it would have be helpful (especially for those of us who are just getting our feet wet as DMs) if these articles would offer a suggestion or two about how to play that out.

Any other suggestions you guys have would be appreciated.

- Rico
Quick Reply
Cancel
Jump Menu:
 
Dungeons & Dra.. D&D Insider Dragon 181 - Eye on the Realms: The Circle of...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing