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Switch to Forum Live View One Stroke To Kill Them All - Half-Orc Avenger|Artificer/Ardent Champion/Lorekeeper, 227 DPR
3 years ago  ::  Aug 26, 2010 - 5:22AM #1
Nelphine
Date Joined: May 30, 2005
Posts: 864
One Stroke To Kill Them All

Build Goal
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Most builds that go in for high DPR do so by trying to make as many attacks as possible; by stacking static modifiers this allows for beastly DPR.
This build aims to use all the tricks available to us in order to make a character with the most devastating MBA possible; he attempts to show Twin Strike (or other multi-attack abilities, including Hellish Rebuke) is not the only viable means of achieving high levels of DPR.  Not only does he achieve this goal using Overwhelming Strike, he also achieves the strongest BMA I have personally seen: 130 DPR assuming that his free attack limit has already been reached.


The Build @ lvl 30
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Half-Orc
Avenger|Artificer(Fighter)/Ardent Champion/Lorekeeper
Worshipper of Bane
Follower of 

Str 12->16, Con 12->14, Dex 12->22, Int 10->12, Wis 18->26, Cha 8->10

Feats (Order is roughly correct, although exact retraining not shown here; see lower level builds for more specifics)
Power of Skill
Gouge Proficiency
Painful Oath
Versatile Expertise (Weapon: Axe, Implement: Holy Symbol)
Axe Focus
Hybrid Talent: Censure of Pursuit
Impaling Spear 
Wintertouched 
Lasting Frost
Battle Awareness
Acolyte Power (Martial Supremacy)
Power Attack
Slashing Storm
Ferocious Critical
Deadly Axe
Devastating Critical
Leather Proficiency
Hide Proficiency

Pertinent Gear
+6 Frost Gouge w/ Siberys Shard of Frost (Epic)
Horned Helm (Epic)
Gloves of Ice (Epic)
Iron Armbands of Power (Epic)
Ring of Giants
War Ring
+6 Great Cat Elderhide

Pertinent Powers
Overwhelming Strike (Counts as MBA via Power of Skill)
Martial Supremacy (Allows re-roll of BA attacks; combines w/ Oath of Enmity for 4 attack rolls)
Vorpal Weapon (Encounter Power via Lorekeeper)
Battle Rapture (Encounter Power via Lorekeeper)


DPR Calculations
Spoiler: Show

Assumptions:
Oath of Enmity is on the target, 99.8775% of the time we have hit or crit the previous turn keeping Cold Vulnerability active, 52.39% of the time we have crit the previous turn, so Ferocious Critical adds +2 to hit and +2 to damage on our initial attack, Great Cat Armour permits us to shift+charge every round, Vorpal Weapon and Martial Supremacy and Battle Rapture are all active

Charge To Hit:
+15 lvl +8 wis +6 enh +3 feat +2 ferocious +2 CA (via Cold Vuln) +1 charge +2 prof -2 power attack
= +37 vs Ref 42 (via Impaling Spear)
miss: 0.1225% 
crit: 52.39% (4 rolls, 18-20 crit range, also crit if either the first 2 rolls are the same (and hit) or the last 2 rolls are the same (and hit))
hit: 47.4875%

Charge Damage:
4d5+4 base +8 wis +6 enh +3 feat +3d6 helm +1d10 +15 battle rapture +8 painful oath +8 slashing storm +9 power attack +6 item +5 vuln +5 shard +4 gloves +2 ferocious critical 
= 16 +10.5 +5.5 +79 
= 111 average damage

Charge Critical:
20 +18 +10 maxed rolls +83 normal bonus +12 giants +6d6 frost +6d5+6 high crit +2d5+2 war ring +1d10 devastating 
= 201.5 + MBA

MBA To hit:
No charge bonus -1, full Ferocious bonus +2 = +38 vs Ref 42
miss: 0.050625%
crit: 52.734375%
hit: 47.215%

MBA Damage:
No horned helm -3d6, no Slashing Storm/Painful Oath -16, full Ferocious bonus +2 = 86.5

MBA Critical:
No Horned Helm -18, no Slashing Storm/Painful Oath -16, full Ferocious bonus +2 = 169.5

MBA DPR:
86.5*0.47215 + 169.5*0.52734375 = 40.840975 +89.382565625 = 130.223540625

Final DPR:
111*0.474875 + (201.5+130.223540625)*0.5239 =  52.711125 + 173.7899472164375
=  226.5010722164375


General Comments
Spoiler: Show

The first thing to mention is that Hybriding to Artificer initially seems terrible.  I have to do it in order to guarantee an 18-20 crit range at level 30; but it might seem that levels 1-29 aren't really gaining that much, especially with the 10 intelligence we start with.
However there are 2 other highly useful benefits the Artificer hybrid gives us:
First, we get surgeless healing which is very important for keeping up the Fighter Stances.
Second, Sigils do not require any intelligence; as such, 2 of our 3 dailies will be Artificer Sigils.  Artificer utilities are also miles better than Avenger utilities, so (except for level 6) all our utilities will be Artificer.  Our only problem therefore is from our encounter power; by making sure we take an immediate weapon action, we at least ensure we can spam Overwhelming Strike (or some other Avenger/Ardent Champion power) every round, thus avoiding as much of the problem of low int as possible.

Next on my list is the critfishing.  This build only has 50 DPR without crits.. but since it actually crits more often than it hits, critfishing is actually viable.

Which brings me to my next point:  Lorekeeper is most definitely not the best ED for a striker.  If you can swing it, get your leader with high Int to take Lorekeeper + Vorpal Weapon, so you don't have to.  Of course, you'll lose Battle Rapture as an encounter ability, so you'd better make sure your ED makes up for 20+ damage per hit, or Lorekeeper will still be better for you.

Battle Rapture itself is a bit of a sticky point.  If anyone else attacks your target.. you'll be hurting.  Which will cause you to spend a surge (unless your party leader is an Artificer.. yes please!) which will dismiss Martial Supremacy, which will drop your crit rate by 20%.  However, at level 30 you do enough damage that that shouldn't be a problem - especially if your Leader can grant out of turn attacks (like a Warlord).

So.. make sure your party leader is Killswitch!  And you'll do just fine.

Nova powers!
Nope, this build does not have a good nova potential.  It has no effective way to gain multi-attacks (unless there is a decent Avenger multi-attack power I've missed).  And you don't get Martial Supremacy with anything except Overwhelming Strike... and you can only get 1 free MBA per turn so AP Overwhelming Strike only adds 130 DPR.. so.. no Nova for you!
Bring along a different Half-Orc Avenger/Ardent Champion (specifically, an Eternal Seeker) in order to have nova.
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3 years ago  ::  Aug 26, 2010 - 5:23AM #2
Nelphine
Date Joined: May 30, 2005
Posts: 864
Lower Level snap shots

Level 16 Feats 
Spoiler: Show

Feats:
Painful Oath
Power of Skill
Gouge Proficiency
Axe Expertise
Axe Focus
Power Attack
Hybrid: Pursuit
Impaling Spear 
Wintertouched
Lasting Frost


Level 16 DPR (57)
Spoiler: Show

To Hit: +8 lvl +6 wis +3 enh +2 prof +2 CA +1 charging +2 feat -2 power attack
= +22 vs Ref 28 (+21 vs Ref 28 for MBA)
miss: 6.25%
crit: 13.25%
hit: 80.5%

Damage:
2d5+2 base +6 wis +3 enh +2 feat +2d6 helm +6 painful oath +4 item +5 vuln +3 shard +2 gloves +6 power attack 
= 8 +7 +37
= 52 (39 for MBA)

Crit:
12 +12 maxed dice +39 bonus +6 giants +3d6 frost
= 79.5 (61.5 for MBA)

MBA DPR:
39*0.78 + 61.5*0.13 = 30.42 + 7.995
= 38.415

DPR: 
52*0.805 + (79.5 + 38.415)*0.1325 = 41.86 +15.6237375
= 57.4837375


General Comments
Spoiler: Show

This build on the surface is probably weakest in paragon.  No room for defensive feats, not enough room for all the multitudes of offensive feats, Martial Supremacy isn't around yet, etc.

However, one thing that isn't reflected in the At-Will DPR is the powers of the build.  Paragon is where this build likes it's powers the most: 3 sigils, vorpal weapon, battle rapture.  That's 5 encounters per day (6 if your avenger daily is something like Temple of Light) where all your attacks are getting big boosts.  Encounter powers don't have to compete with Martial Supremacy + Overwhelming Strike, and so are actually able to boost your DPR when used.

Not that any of that helps your defense.


Level 6 Feats + Gear changes
Spoiler: Show

Painful Oath
Power of Skill
Fullblade Proficiency (to be retrained to Gouge probably by level 7 to 9)
Mounted Combat (to be retrained as soon as the Dire Boar is no longer useful)

Pick up a +1 Vanguard Fullblade, Lion Claw Gauntlets, Bracers of Mighty Striking, a Horned Helm and a Dire Boar + any defensive items you can.


Level 6 DPR (34)
Spoiler: Show

Assumptions: Overwhelming Strike lets you shift away, or your leader shifts you, or you eat an OA; you charge every round.

To Hit:
+3 lvl +4 wis +3 prof +1 charge +1 enh +1 lion claw = +13 vs AC 20
miss: 9%
crit: 9.75%
hit: 81.25%

Damage:
1d12 +4 wis +1 enh +1d8 vanguard +2 item +1d6 helm  +4 painful oath = 6.5 +4.5 +3.5 +11
= 25.5 + Gore

Crit:
12 +8 +6 maxed rolls +11 bonus +1d12 high crit +1d8 vanguard = 37 +6.5 +4.5
= 48 + Gore

Gore:
+11 vs AC 20 = 5% crit, 50% hit
2d10+4 = 15 hit, 24 crit
DPR: 7.5 + 1.2 = 8.7

DPR:
0.8125*(25.5+8.7) + 0.0975*(48+8.7) =  28.35625 + 5.52825 
=  33.8845


General Comments
Spoiler: Show

In heroic, this build works very well.  34 DPR at level 6 is nothing to scoff at, when the build is also functional at higher levels.  Of course, the defenses are still somewhat low, but having that 1 artificer heal/encounter really helps out at this stage.  Even without the Boar, One Stroke still manages about 26 DPR, which is still very respectable.
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3 years ago  ::  Aug 26, 2010 - 7:24AM #3
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I have to say that this is the most warlord friendly build I have ever seen.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Aug 26, 2010 - 7:52AM #4
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698
He doesn't have much nova potential for himself, but the warlord-friendliness certainly adds something to the party nova.

I hadn't ever thought of lorekeeper before as the ED for a lazy or hybrid lazy, but there are certainly utilities that make that capstone worthwhile, if you're doing a lvl 30 game for some reason.

What changes would you make if you were building the guy to optimize on MBA damage across all 30 levels?  (or would you just scrap him and construct a new one from scratch?)
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3 years ago  ::  Aug 26, 2010 - 8:00AM #5
The_Yakk
Date Joined: Jul 12, 2008
Posts: 155
There is one good avenger multi-attack power: It is a 1[W]+stat+stat (with keywords) attack that, 1/round until the end of your next turn, you can repeat as a minor action.

In effect, it is a standard+minor two-attack that also gives you a second attack on the next round.

It is around level 13 or 17 if I remember rightly.
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3 years ago  ::  Aug 26, 2010 - 8:06AM #6
Nelphine
Date Joined: May 30, 2005
Posts: 864
I'm not particularly sure.  I've never been all that good at optimizing level 16 because everything I do compare to my Half-Elf Radiant Twin Strike Mafia, and nothing really compares on the party level.

Aside from that; he's pulling pretty darn reasonable MBA's throughout his whole career.  As mentioned on the level 16 general notes, he 'only' has 57 DPR - but 5-6 encounters a day that increases by 6-25 DPR due to his daily encounter long buffs.

If I had to re-optimize for paragon, I would probably cry.  Most of the really nice feats are paragon, plus most of the gear comes in at paragon, and just having to choose what to take and what not to take is painful.  

The other big problem with optimizing over an entire career is that epic play (for this kind of character) is so different due to the increased crit range.  Heroic is simple (I'd stick with what I have although possibly dropping the mount if you only care about warlord friendliness); but paragon you have to choose whether to start getting ready for epic crit fests (which includes things like PP choice, and choosing avenger or something like a dragonborn sorc), or whether you're going to maximize your MBA potential and disregard crits.  You'd probably be able to push.. oh.. 52 DPR or so on an MBA attack at level 16 (assuming you don't get a free attack from a crit), but you'd hurt yourself rather badly in epic.

Actually.. ha!  I do have it.  My Dragonborn Fighter|Sorcerer hits 60.725 DPR using Dragonfrost (RBA instead of MBA, but still warlord friendly) at level 16, and doesn't have any free attack triggers.  But the same character only has 18 DPR at level 6, and 112 DPR at level 30 (and once epic is reached, we get the free-attack-on-crit trigger, which wouldn't be useable by the warlord).

Of course, my bias is towards epic; my group runs Paragon-Epic games, and virtually never touches Heroic. 
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3 years ago  ::  Aug 26, 2010 - 8:09AM #7
Nelphine
Date Joined: May 30, 2005
Posts: 864
@The Yakk:  Thanks for pointing out that power.. I'm not a particular Avenger Power fan, so I'd forgotten it.  However, even though you'd be getting multi-attack, you'd lose Charging and you'd lose Martial Supremacy; so your actual DPR increase would probably be rather low for the initial round.  Really need a triple attack to make up for the losses (although I suppose you could argue that power as being a triple attack -  the minor attack the second round would is quite nice)
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3 years ago  ::  Aug 26, 2010 - 9:42AM #8
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Aug 26, 2010 -- 8:00AM, The_Yakk wrote:

There is one good avenger multi-attack power: It is a 1[W]+stat+stat (with keywords) attack that, 1/round until the end of your next turn, you can repeat as a minor action.

In effect, it is a standard+minor two-attack that also gives you a second attack on the next round.

It is around level 13 or 17 if I remember rightly.



Soulforge Hammering(17th enc) deals 1[w] fire and radiant.  Repeat attack as a minor action it's used and again your next turn.  During these 2 turns your attacks damage get +max(dex,int)

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Aug 26, 2010 - 9:48AM #9
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
If you were to play this would you reallocate stats to prioritize Con instead of Dex to take advantage of your sigils, focus on Wisdom based artificer powers, or Leave Dex and prioritize avenger riders?
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 10:00AM #10
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
What about having starting stats be 13 Str, 10 Con, 13 Dex, 10 Int, 18 Wis, 8 Cha.  Boost Wis and alternate Str/Dex every other bump.  This gives you 19 str, 19 Dex at level 21 thus you can take spear mastery.  Not the 18-20 crit range, but quite close.  If you're willing to give up Battle Rapture (ouch I know, but less ouchy in real play) and take Sage of Ages for a floating d20/round you could get close.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
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