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3 years ago ::
Aug 26, 2010 - 5:22AM
#1
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Date Joined:
May 30, 2005
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One Stroke To Kill Them All Build Goal Spoiler:
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Most builds that go in for high DPR do so by trying to make as many attacks as possible; by stacking static modifiers this allows for beastly DPR. This build aims to use all the tricks available to us in order to make a character with the most devastating MBA possible; he attempts to show Twin Strike (or other multi-attack abilities, including Hellish Rebuke) is not the only viable means of achieving high levels of DPR. Not only does he achieve this goal using Overwhelming Strike, he also achieves the strongest BMA I have personally seen: 130 DPR assuming that his free attack limit has already been reached.
The Build @ lvl 30 Spoiler:
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Half-Orc Avenger|Artificer(Fighter)/Ardent Champion/Lorekeeper Worshipper of Bane Follower of
Str 12->16, Con 12->14, Dex 12->22, Int 10->12, Wis 18->26, Cha 8->10
Feats (Order is roughly correct, although exact retraining not shown here; see lower level builds for more specifics) Power of Skill Gouge Proficiency Painful Oath Versatile Expertise (Weapon: Axe, Implement: Holy Symbol) Axe Focus Hybrid Talent: Censure of Pursuit Impaling Spear Wintertouched Lasting Frost Battle Awareness Acolyte Power (Martial Supremacy) Power Attack Slashing Storm Ferocious Critical Deadly Axe Devastating Critical Leather Proficiency Hide Proficiency
Pertinent Gear +6 Frost Gouge w/ Siberys Shard of Frost (Epic) Horned Helm (Epic) Gloves of Ice (Epic) Iron Armbands of Power (Epic) Ring of Giants War Ring +6 Great Cat Elderhide
Pertinent Powers Overwhelming Strike (Counts as MBA via Power of Skill) Martial Supremacy (Allows re-roll of BA attacks; combines w/ Oath of Enmity for 4 attack rolls) Vorpal Weapon (Encounter Power via Lorekeeper) Battle Rapture (Encounter Power via Lorekeeper)
DPR Calculations Spoiler:
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Assumptions: Oath of Enmity is on the target, 99.8775% of the time we have hit or crit the previous turn keeping Cold Vulnerability active, 52.39% of the time we have crit the previous turn, so Ferocious Critical adds +2 to hit and +2 to damage on our initial attack, Great Cat Armour permits us to shift+charge every round, Vorpal Weapon and Martial Supremacy and Battle Rapture are all active
Charge To Hit: +15 lvl +8 wis +6 enh +3 feat +2 ferocious +2 CA (via Cold Vuln) +1 charge +2 prof -2 power attack = +37 vs Ref 42 (via Impaling Spear) miss: 0.1225% crit: 52.39% (4 rolls, 18-20 crit range, also crit if either the first 2 rolls are the same (and hit) or the last 2 rolls are the same (and hit)) hit: 47.4875%
Charge Damage: 4d5+4 base +8 wis +6 enh +3 feat +3d6 helm +1d10 +15 battle rapture +8 painful oath +8 slashing storm +9 power attack +6 item +5 vuln +5 shard +4 gloves +2 ferocious critical = 16 +10.5 +5.5 +79 = 111 average damage
Charge Critical: 20 +18 +10 maxed rolls +83 normal bonus +12 giants +6d6 frost +6d5+6 high crit +2d5+2 war ring +1d10 devastating = 201.5 + MBA
MBA To hit: No charge bonus -1, full Ferocious bonus +2 = +38 vs Ref 42 miss: 0.050625% crit: 52.734375% hit: 47.215%
MBA Damage: No horned helm -3d6, no Slashing Storm/Painful Oath -16, full Ferocious bonus +2 = 86.5
MBA Critical: No Horned Helm -18, no Slashing Storm/Painful Oath -16, full Ferocious bonus +2 = 169.5
MBA DPR: 86.5*0.47215 + 169.5*0.52734375 = 40.840975 +89.382565625 = 130.223540625
Final DPR: 111*0.474875 + (201.5+130.223540625)*0.5239 = 52.711125 + 173.7899472164375 = 226.5010722164375
General Comments Spoiler:
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The first thing to mention is that Hybriding to Artificer initially seems terrible. I have to do it in order to guarantee an 18-20 crit range at level 30; but it might seem that levels 1-29 aren't really gaining that much, especially with the 10 intelligence we start with. However there are 2 other highly useful benefits the Artificer hybrid gives us: First, we get surgeless healing which is very important for keeping up the Fighter Stances. Second, Sigils do not require any intelligence; as such, 2 of our 3 dailies will be Artificer Sigils. Artificer utilities are also miles better than Avenger utilities, so (except for level 6) all our utilities will be Artificer. Our only problem therefore is from our encounter power; by making sure we take an immediate weapon action, we at least ensure we can spam Overwhelming Strike (or some other Avenger/Ardent Champion power) every round, thus avoiding as much of the problem of low int as possible.
Next on my list is the critfishing. This build only has 50 DPR without crits.. but since it actually crits more often than it hits, critfishing is actually viable.
Which brings me to my next point: Lorekeeper is most definitely not the best ED for a striker. If you can swing it, get your leader with high Int to take Lorekeeper + Vorpal Weapon, so you don't have to. Of course, you'll lose Battle Rapture as an encounter ability, so you'd better make sure your ED makes up for 20+ damage per hit, or Lorekeeper will still be better for you.
Battle Rapture itself is a bit of a sticky point. If anyone else attacks your target.. you'll be hurting. Which will cause you to spend a surge (unless your party leader is an Artificer.. yes please!) which will dismiss Martial Supremacy, which will drop your crit rate by 20%. However, at level 30 you do enough damage that that shouldn't be a problem - especially if your Leader can grant out of turn attacks (like a Warlord).
So.. make sure your party leader is Killswitch! And you'll do just fine.
Nova powers! Nope, this build does not have a good nova potential. It has no effective way to gain multi-attacks (unless there is a decent Avenger multi-attack power I've missed). And you don't get Martial Supremacy with anything except Overwhelming Strike... and you can only get 1 free MBA per turn so AP Overwhelming Strike only adds 130 DPR.. so.. no Nova for you! Bring along a different Half-Orc Avenger/Ardent Champion (specifically, an Eternal Seeker) in order to have nova.
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3 years ago ::
Aug 26, 2010 - 5:23AM
#2
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Date Joined:
May 30, 2005
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Lower Level snap shots Level 16 Feats Spoiler:
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Feats: Painful Oath Power of Skill Gouge Proficiency Axe Expertise Axe Focus Power Attack Hybrid: Pursuit Impaling Spear Wintertouched Lasting Frost
Level 16 DPR (57) Spoiler:
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To Hit: +8 lvl +6 wis +3 enh +2 prof +2 CA +1 charging +2 feat -2 power attack = +22 vs Ref 28 (+21 vs Ref 28 for MBA) miss: 6.25% crit: 13.25% hit: 80.5%
Damage: 2d5+2 base +6 wis +3 enh +2 feat +2d6 helm +6 painful oath +4 item +5 vuln +3 shard +2 gloves +6 power attack = 8 +7 +37 = 52 (39 for MBA)
Crit: 12 +12 maxed dice +39 bonus +6 giants +3d6 frost = 79.5 (61.5 for MBA)
MBA DPR: 39*0.78 + 61.5*0.13 = 30.42 + 7.995 = 38.415
DPR: 52*0.805 + (79.5 + 38.415)*0.1325 = 41.86 +15.6237375 = 57.4837375
General Comments Spoiler:
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This build on the surface is probably weakest in paragon. No room for defensive feats, not enough room for all the multitudes of offensive feats, Martial Supremacy isn't around yet, etc.
However, one thing that isn't reflected in the At-Will DPR is the powers of the build. Paragon is where this build likes it's powers the most: 3 sigils, vorpal weapon, battle rapture. That's 5 encounters per day (6 if your avenger daily is something like Temple of Light) where all your attacks are getting big boosts. Encounter powers don't have to compete with Martial Supremacy + Overwhelming Strike, and so are actually able to boost your DPR when used.
Not that any of that helps your defense.
Level 6 Feats + Gear changes Spoiler:
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Painful Oath Power of Skill Fullblade Proficiency (to be retrained to Gouge probably by level 7 to 9) Mounted Combat (to be retrained as soon as the Dire Boar is no longer useful)
Pick up a +1 Vanguard Fullblade, Lion Claw Gauntlets, Bracers of Mighty Striking, a Horned Helm and a Dire Boar + any defensive items you can.
Level 6 DPR (34) Spoiler:
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Assumptions: Overwhelming Strike lets you shift away, or your leader shifts you, or you eat an OA; you charge every round.
To Hit: +3 lvl +4 wis +3 prof +1 charge +1 enh +1 lion claw = +13 vs AC 20 miss: 9% crit: 9.75% hit: 81.25%
Damage: 1d12 +4 wis +1 enh +1d8 vanguard +2 item +1d6 helm +4 painful oath = 6.5 +4.5 +3.5 +11 = 25.5 + Gore
Crit: 12 +8 +6 maxed rolls +11 bonus +1d12 high crit +1d8 vanguard = 37 +6.5 +4.5 = 48 + Gore
Gore: +11 vs AC 20 = 5% crit, 50% hit 2d10+4 = 15 hit, 24 crit DPR: 7.5 + 1.2 = 8.7
DPR: 0.8125*(25.5+8.7) + 0.0975*(48+8.7) = 28.35625 + 5.52825 = 33.8845
General Comments Spoiler:
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In heroic, this build works very well. 34 DPR at level 6 is nothing to scoff at, when the build is also functional at higher levels. Of course, the defenses are still somewhat low, but having that 1 artificer heal/encounter really helps out at this stage. Even without the Boar, One Stroke still manages about 26 DPR, which is still very respectable.
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3 years ago ::
Aug 26, 2010 - 7:24AM
#3
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Date Joined:
Jan 23, 2008
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I have to say that this is the most warlord friendly build I have ever seen.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Aug 26, 2010 - 7:52AM
#4
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He doesn't have much nova potential for himself, but the warlord-friendliness certainly adds something to the party nova.
I hadn't ever thought of lorekeeper before as the ED for a lazy or hybrid lazy, but there are certainly utilities that make that capstone worthwhile, if you're doing a lvl 30 game for some reason.
What changes would you make if you were building the guy to optimize on MBA damage across all 30 levels? (or would you just scrap him and construct a new one from scratch?)
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3 years ago ::
Aug 26, 2010 - 8:00AM
#5
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Date Joined:
Jul 12, 2008
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There is one good avenger multi-attack power: It is a 1[W]+stat+stat (with keywords) attack that, 1/round until the end of your next turn, you can repeat as a minor action.
In effect, it is a standard+minor two-attack that also gives you a second attack on the next round.
It is around level 13 or 17 if I remember rightly.
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3 years ago ::
Aug 26, 2010 - 8:06AM
#6
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Date Joined:
May 30, 2005
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I'm not particularly sure. I've never been all that good at optimizing level 16 because everything I do compare to my Half-Elf Radiant Twin Strike Mafia, and nothing really compares on the party level.
Aside from that; he's pulling pretty darn reasonable MBA's throughout his whole career. As mentioned on the level 16 general notes, he 'only' has 57 DPR - but 5-6 encounters a day that increases by 6-25 DPR due to his daily encounter long buffs.
If I had to re-optimize for paragon, I would probably cry. Most of the really nice feats are paragon, plus most of the gear comes in at paragon, and just having to choose what to take and what not to take is painful.
The other big problem with optimizing over an entire career is that epic play (for this kind of character) is so different due to the increased crit range. Heroic is simple (I'd stick with what I have although possibly dropping the mount if you only care about warlord friendliness); but paragon you have to choose whether to start getting ready for epic crit fests (which includes things like PP choice, and choosing avenger or something like a dragonborn sorc), or whether you're going to maximize your MBA potential and disregard crits. You'd probably be able to push.. oh.. 52 DPR or so on an MBA attack at level 16 (assuming you don't get a free attack from a crit), but you'd hurt yourself rather badly in epic.
Actually.. ha! I do have it. My Dragonborn Fighter|Sorcerer hits 60.725 DPR using Dragonfrost (RBA instead of MBA, but still warlord friendly) at level 16, and doesn't have any free attack triggers. But the same character only has 18 DPR at level 6, and 112 DPR at level 30 (and once epic is reached, we get the free-attack-on-crit trigger, which wouldn't be useable by the warlord).
Of course, my bias is towards epic; my group runs Paragon-Epic games, and virtually never touches Heroic.
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3 years ago ::
Aug 26, 2010 - 8:09AM
#7
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Date Joined:
May 30, 2005
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@The Yakk: Thanks for pointing out that power.. I'm not a particular Avenger Power fan, so I'd forgotten it. However, even though you'd be getting multi-attack, you'd lose Charging and you'd lose Martial Supremacy; so your actual DPR increase would probably be rather low for the initial round. Really need a triple attack to make up for the losses (although I suppose you could argue that power as being a triple attack - the minor attack the second round would is quite nice)
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3 years ago ::
Aug 26, 2010 - 9:42AM
#8
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Date Joined:
Jan 23, 2008
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There is one good avenger multi-attack power: It is a 1[W]+stat+stat (with keywords) attack that, 1/round until the end of your next turn, you can repeat as a minor action.
In effect, it is a standard+minor two-attack that also gives you a second attack on the next round.
It is around level 13 or 17 if I remember rightly.
Soulforge Hammering(17th enc) deals 1[w] fire and radiant. Repeat attack as a minor action it's used and again your next turn. During these 2 turns your attacks damage get +max(dex,int)
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Aug 26, 2010 - 9:48AM
#9
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Date Joined:
Jan 23, 2008
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If you were to play this would you reallocate stats to prioritize Con instead of Dex to take advantage of your sigils, focus on Wisdom based artificer powers, or Leave Dex and prioritize avenger riders?
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Aug 26, 2010 - 10:00AM
#10
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Date Joined:
Jan 23, 2008
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What about having starting stats be 13 Str, 10 Con, 13 Dex, 10 Int, 18 Wis, 8 Cha. Boost Wis and alternate Str/Dex every other bump. This gives you 19 str, 19 Dex at level 21 thus you can take spear mastery. Not the 18-20 crit range, but quite close. If you're willing to give up Battle Rapture (ouch I know, but less ouchy in real play) and take Sage of Ages for a floating d20/round you could get close.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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