Community

 
Jump Menu:
Post Reply
Page 3 of 4  •  Prev 1 2 3 4 Next
Switch to Forum Live View The Chargers (792 sustained DPR at 16th level)
3 years ago  ::  Aug 25, 2010 - 7:53PM #21
Theziner
Date Joined: Jun 8, 2008
Posts: 637
5) Healing. 6 inspiring words per encounter. If we want to spend a feat on Fight On, we get 12 heals/encounter. This is nice. With 6 double-surge dailies in our pocket, and everyone having a Ring of the Dragonborn Emporer, we can pretty much never die. We also won't mention the Reparation Apparatus, a Cincture of Vivacity and Life Thane Rage or Macetail Rage, because that would be rather unfair to our DMs. (In all seriousness, though, I'd recommend maybe two of the guys specialize in healing - things like Strength of Conviction can make a huge difference.)/quote>

Sorry to say that reparation apparatus was rendered completely useless with EPG. Warforged are now "Living Constructs". Reparation Apparatus only effects "constructs." Unfortunately Living Constructs don't count as constructs.
Quick Reply
Cancel
3 years ago  ::  Aug 25, 2010 - 10:07PM #22
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590
Look's good to me man, nice jorb.
Quick Reply
Cancel
3 years ago  ::  Aug 25, 2010 - 10:11PM #23
GrandTheftGreyhawk
Date Joined: Jan 10, 2009
Posts: 223
This reminds me of King Arthur & The Knights of Justice - I'm totally going to run a one-shot with this concept now.
Quick Reply
Cancel
3 years ago  ::  Aug 25, 2010 - 11:20PM #24
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 25, 2010 -- 7:53PM, Theziner wrote:

Sorry to say that reparation apparatus was rendered completely useless with EPG. Warforged are now "Living Constructs". Reparation Apparatus only effects "constructs." Unfortunately Living Constructs don't count as constructs.


You'd be right, except you're wrong. =)

However, the apparatus is certainly not required - this party of strikers will have more healing available than most parties.

Quick Reply
Cancel
3 years ago  ::  Aug 25, 2010 - 11:41PM #25
AtG
Date Joined: Feb 1, 2010
Posts: 1,266
This is hilarious.
Quick Reply
Cancel
3 years ago  ::  Aug 26, 2010 - 9:34AM #26
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 25, 2010 -- 9:29AM, Auspex7 wrote:

Multiple Free action charges per round, per Charger?


The limitation is per turn, not per round, which is why the Impromptu Attack things works. One guy goes, charges, and then one other person Impromptu Attacks. Rinse and Repeat on the next turn.

Does the wording of the new Warlord/Barb PP list them as something else, or fail to label them as Free action attacks? I haven't looked at it yet.


They're not free action attacks. The warlord spends a standard action to have two adjaent allies charge as an at-will (essentially).

Fantastic fluff. This isn't quite as fun for me as Mr. Stupid, but it's close.


I basically only post builds that are 1) strong and 2) amusing (to me, I guess - at least in some way)

If it helps, imagine a poor monster being tackled and pushed 24 times in one round, with lots of kicking-into-the-ribs thrown in just for good measure. Ideally while some sort of funny music is playing.

Quick Reply
Cancel
3 years ago  ::  Aug 28, 2010 - 8:10PM #27
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 25, 2010 -- 10:11PM, GrandTheftGreyhawk wrote:

This reminds me of King Arthur & The Knights of Justice - I'm totally going to run a one-shot with this concept now.


I recommend you all wear Junior Seau jerseys and yell Boom, Get Out Da Way every time a monster gets tackled twelve times in a row.

Quick Reply
Cancel
3 years ago  ::  Aug 28, 2010 - 10:36PM #28
Lafcadio
Date Joined: Aug 17, 2007
Posts: 150

Well done sir, all around.

Quick Reply
Cancel
3 years ago  ::  Aug 28, 2010 - 11:31PM #29
chromeraven
Date Joined: Nov 15, 2005
Posts: 71

Aug 26, 2010 -- 9:34AM, ShakaUVM wrote:


If it helps, imagine a poor monster being tackled and pushed 24 times in one round, with lots of kicking-into-the-ribs thrown in just for good measure. Ideally while some sort of funny music is playing.




This calls for Yakety Sax.

Quick Reply
Cancel
2 years ago  ::  Dec 12, 2010 - 11:27PM #30
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825
Updated with errata. Did they fix the core problem with the build (rechargeable double charges)? Nah. They changed the name.
Quick Reply
Cancel
Page 3 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing