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Switch to Forum Live View Organized Play for Castle Ravenloft and other D&D board games
3 years ago  ::  Aug 25, 2010 - 9:53AM #11
3rdEyeFrog
Date Joined: May 11, 2010
Posts: 52
I agree there should be a subforum for these games.  In fact, that is where I'll hang out most of the time.

New free scenarios that continously get put out for these games would be a great idea.  They will help spur sales and improve fan loyalty.  You could eventually collect these into a nice hardcover/softcover book like you do with the Dragon Magazine annuals.

The games, should be self-contained and cross-compatible like they currently are.  The cards, backs, and art are consistent anyway so you can easily use them together.  Self-contained games will sell better than small-box expansions.  Why?  because they are not dependent on owning anything else.  So this is better for the customer and for Wizards.

Future settings/modules you should explore after Ravenloft and Ashardalon are...

1. Underkdark (explore underdark and menzoberranzen).  Can be cross-sold with Forgotten Realms stuff like the Drizzt novels and campaign setting
2. TOMB of Horrors.  (advanced boardgame with low survival rate 20% to compete with Dungeonquest).  This will help cross-sell your new D&D book as well.
3. Temple of Elemental Evil.  (One of if not thee most beloved module of alltime)
4.  Queen of the Demonweb Pits.  (another classic)
5. Undermountain (perfect for dungeoncrawling)

Other than this, you could aways throw in stat cards that will work in these boardgames with the D&D minis line.  (2 stat cards for every monster.  One for D&D minis one for boardgames with movement tactics etc.)  This evil idea (which I am against because I'd be tempted to by those evil random packs) would would increases sales of D&D minis.  For you this is a win-win situation.  For the gamer, it is temptation to spend more money.

Write articles on how to adapt 4E materials to the boardgames.  These should be free .pdf files to ensare us boardgamers into buying your 4E books.  We boardgamers don't subscribe to DDI so you need to make these articles free and widely available to lure us into buying the core D&D books.  This is an easy way to greatly sell more D&D core products.

I can gaurantee you that the first mods for these boardgames will be players trying to adapt D&D minis/stats and D&D core modules/rules to these boardgames.  Just look at all the fanmade material for Descent by FFG.
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3 years ago  ::  Aug 25, 2010 - 10:00AM #12
d4rkm1nd
Date Joined: Aug 23, 2010
Posts: 1

Aug 25, 2010 -- 9:09AM, gold_piece wrote:


Just to get one thing off my mind – I really think WOTC needs to make a new sub-forum for the board games.  It would be cool if fans have a central place to go and talk about the game. 


As for organized play – I could see all sorts of potential if WOTC decides to throw support behind the game after release.  Expansions?  Yes!  Additional scenarios?  Yes!  An expanded set of rules for more advanced players?  Yes! 


WOTC has a goldmine on its hands with the Ravenloft/Strahd material.  Fans would love the chance for organized play.




aggreed 100%
Im here cause of that board game im not into D&D cause i cant find people to spend that time in a game, but 1 hour for a board game !?!?! there is MANY that want to try already from my friends.
As you can already say im not close to a shop to buy those thingies (400Km the closest) i really don't like the idea of PROMOS and "Collectible cards/monsters if you are there". I would prefer to see expansions/scenarios/whatever that is for EVERYONE.


P.S. Wish to get it first tho, my pre-order is kinda risky at the moment

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3 years ago  ::  Aug 25, 2010 - 10:13AM #13
ak1287
Date Joined: Aug 23, 2008
Posts: 208

Aug 25, 2010 -- 7:39AM, Thunder_Dragonbane wrote:

The more games get cards the less material I will have to spend money on. That simple.




Thunder, I'm pretty sure you missed the point of the post above yours.  You're the people being weeded out. 

That being said, I'm really excited for this, and would definitely get into some organized play, especially since there's no Encounters game nearby.  

It is not my intent to offend. However, it is also not my concern whether you get offended or not.
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3 years ago  ::  Aug 25, 2010 - 11:04AM #14
efutch
Date Joined: Nov 30, 2009
Posts: 208
This could be interesting. This would be a great way to inject some more scenarios into the Ravenloft game.
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3 years ago  ::  Aug 26, 2010 - 12:52AM #15
Alphastream1
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Date Joined: Jan 31, 2006
Posts: 4,617
I would first and foremost like any other organized play to be balanced with support for RPGA living campaign play. While I realize LFR is volunteer-run soon/now, it is still in everyone's interest to have a balance between RPGA living play and other forms of organized play. Maybe that support is just at conventions, in the form of marketing, and bringing back a Realms gameday, but there should be support.

For board games, I agree that it is appealing if there are new scenarios, if the emphasis is on fun (with an option for challenge), and runs quickly.

I am more than a bit concerned about the next Encounters session being 20 sessions long. Perhaps adding a board game session between each chapter would help keep things interesting?

I should say that the Essentials Encounters season is an ideal season to attract DMs. This will require the adventures providing sufficient tips in each encounter (as compared to the last two sessions which assumed expertise). Having combat and intro sections all together would also help new DMs, as it is confusing to our new judges to have to flip back and forth through the adventure to run one session.

Finally, I really hope that this next season will provide updated characters as they level and that all errata is fixed and new versions available as a download. With the cool retro format, you really don't need glossy cards, so downloading leveled versions or fixed versions would be great and lets fans focus on things other than creating new PC sheets.

Oh, and other than needing some more RPGA living play support, organized play is doing a really fantastic job!
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3 years ago  ::  Aug 26, 2010 - 3:13AM #16
Fabio_Milito_Pagliara
Date Joined: Aug 20, 2007
Posts: 261

Aug 24, 2010 -- 6:10PM, WotC_Tulach wrote:


Castle Ravenloft has the makings of a bona-fide hit, and we've been getting a lot of questions about what sort of support Wizards will be providing to the D&D board game line. Since I'm the D&D Organized Play guy, I have a lot of interest in what you think.

Would you like to see Organized Play support the D&D board game line? What kinds of support would you like to see? Post your thoughts here!




I would like it

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3 years ago  ::  Aug 26, 2010 - 7:15AM #17
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031
I would be interested in organized play as long as it has new scenarios (not the ones included in the box) and had renown rewards. Renown rewards could be in the form of consumables. Maybe some additional creatures/encounters to mix into the decks as well (these double as organizer reward for when its over).

Whenever I get mine (so many delays.. I want it now Cry) I'll probably start taking it to encounters just in case I have time for a game.
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3 years ago  ::  Aug 26, 2010 - 7:34AM #18
skraig
Date Joined: Mar 1, 2004
Posts: 25
I like the idea of an organized play setup for the board games. Sounds like a good fit.

Also as suggested a D&D Board games forum seems like a good idea.

The new board games seem like a great format to bring back a lot of the old properties.  Tomb of Horrors, Temple of Elemental Evil, Castle Greyhawk, Undermountain, Lost Cavers of Tsojacanth, Barrier Peaks.

Maybe as expansions to Ravenloft Board Game and Ashardalon game.  A smaller box with a few new minis, a scenario booklet and a couple of new tiles.
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3 years ago  ::  Aug 26, 2010 - 11:51AM #19
littlewall
Date Joined: Apr 14, 2008
Posts: 48
I think organized play for this, and any other board games, needs to be retail driven, or at least held in public places by a club or some other "sponsor". As for "prize" support, I would rather see participant prizes than a prize for a "winner". After all, if it is supposed to be a cooperative game, shouldn't everybody win. For the actual prizes, Fantasy Flight games had a cool support prize they used that was a nice "bronze" metal figure. Initially, I think you could do that with each of the starting player characters. In the future, I think it would be nice to get new player characters (also "bronze") not available in the box. Eventually, a set of these additional player characters/heros could get released, in plastic form, to retail stores.

Other than miniatures, perhaps new powers could be made available to participants.  One new power for each hero, with a set for the "DM" as well, could be sent. Then who ever plays that hero could go home with his new power card after playing it.

New scenarios are a good idea as well. Perhaps even using them as previews of a future expansion/scenario book.

Another possibility would be additional tiles to extend the board. Or to replace a terrain type in the box set.

No matter what is decided for prize support, I really feel that it should be per participant rather than a prize for a winner. 
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3 years ago  ::  Aug 26, 2010 - 1:00PM #20
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031

Aug 26, 2010 -- 11:51AM, littlewall wrote:

I think organized play for this, and any other board games, needs to be retail driven, or at least held in public places by a club or some other "sponsor". As for "prize" support, I would rather see participant prizes than a prize for a "winner". After all, if it is supposed to be a cooperative game, shouldn't everybody win. For the actual prizes, Fantasy Flight games had a cool support prize they used that was a nice "bronze" metal figure. Initially, I think you could do that with each of the starting player characters. In the future, I think it would be nice to get new player characters (also "bronze") not available in the box. Eventually, a set of these additional player characters/heros could get released, in plastic form, to retail stores.

Other than miniatures, perhaps new powers could be made available to participants.  One new power for each hero, with a set for the "DM" as well, could be sent. Then who ever plays that hero could go home with his new power card after playing it.

New scenarios are a good idea as well. Perhaps even using them as previews of a future expansion/scenario book.

Another possibility would be additional tiles to extend the board. Or to replace a terrain type in the box set.

No matter what is decided for prize support, I really feel that it should be per participant rather than a prize for a winner. 




There is no winner for Castle Ravenloft.  The group either wins or loses.  We're talking Renown like for D&D Encounters.  As in you showed up, congrats you get 1 point, your group successfully completed the scenario get 2 points, you revived an ally who was dying get 1 point, etc...  They're points tracked per session, until you reach x points to get a reward.

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