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3 years ago  ::  Aug 22, 2010 - 9:16PM #1
Marandahir
Date Joined: Nov 9, 2008
Posts: 4,231
DnDi_Large.png  Dragon 390
Winning Race: Drow
Academies of the Underdark

By Arnie Frank and Rachel Ciriccione

In today's Winning Races article, we look at Drow society, and their unique academies involved in the upbringing of House Drow.  We also look briefly at escaped drow opportunities, and get a handful of magic items tied to the academies.

To be born a drow, one of the feared and hated dark elves,  is to be born into bondage. From the high to the low, all who dwell  under the uncertain coruscation of the crystalline spires will in time  cringe under the lash of their master, be it wielded by a lowly  taskmaster or by the hand of Lolth. In the tenebrous light of the  Underdark only one law exists: Crush as many as you can beneath your  feet before you are crushed.


Talk about this Dragon article here.
390_wr_drow.jpg
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

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3 years ago  ::  Aug 23, 2010 - 3:05AM #2
The1Darklord
  • Can Read the Matrix
Date Joined: Dec 22, 2008
Posts: 517
Wow crazily powerful weapons! 

I suspect The Skinsplitter could be worded better, it seems unclear if it's just the first enemy you hit that gains vulnerability or every enemy after it's activated. (It surely must be the former) Just effecting one enemy is strong but could just scrape through.

The Fearcatcher... +10 to intimidate is just silly. This could be used as part of an intimidate build to quickly get you auto success at forcing the entire encounter to surrender.... 

The Whistling Weapon with an at will power which slows can be dazing every turn. (which if they don't save becomes a Stun the next turn), with a daze power you could quite easily be stunning everything! 0_o This would be one very easy encounter a day.

I suspect all 3 are overpowered...

Daniel.
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3 years ago  ::  Aug 23, 2010 - 7:00AM #3
MrMyth
Date Joined: Aug 17, 2007
Posts: 1,297
Huh. Pretty short article. The fluff... isn't bad, but also isn't really anything new.

The items... awesome conceptually. Mechanically? I've got some problems.

Clutch of Lolth: This one's cool. I love the idea of an orb that is simply filled with thousands of spiders, ready and waiting to spew forth and cover your enemies.

The Fearcatcher: Easily acquirable +10 bonus to Intimidate that stacks with everything else? I don't think so. Make it +1 per charge and an item bonus. The Encounter power is really strong, especially since the item level is only 2 higher than basic magic weapons. Enemy only burst minor action encounter attack that dazes? Yeah, this item either needs to be higher level (maybe 15/20/25/30?) or at least lose the dazing part of the power. Maybe vulnerable psychic and grants CA? Or can't take OAs? I love the concept of an evil dreamcatcher, and hate the fact that this is so terribly designed.

Skinsplitter: Again, cool concept. The weapon power, however, needs a duration. Is it for the encounter? For 1 round? The next enemy hit? One of the latter two, presumably, given it is an encounter power. If that's the case... it is strong, especially with the right build/party, but seems fine for the level of the item.

Whistling Weapon: Yeah, broken. The ability, for an entire encounter, to dish out constant stuns, as long as enemies are dazed first? Not cool. It isn't too bad on its own, if you assume they have to go the entire step from deafened -> slowed -> dazed -> stunned. But PCs have lots of powers that daze. You get this on a guy who takes several attacks, or close burst attacks, have the right powers (or, say, some of those fearcatchers...) - and half the enemies will spend the combat not able to act. And, of course, it is a minor action with a trigger, so clearly needs to be fixed there. Either get rid of the stun, or make these actual effect tracks where failed saves lead to the next level.

These items are great conceptually, but the power level for some is definitely out of balance. Hopefully this will be fixed in the compilation.
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3 years ago  ::  Aug 23, 2010 - 9:31AM #4
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
as i read this article, i got the impression that someone at wotc felt a need to officially reiterate drow fluff in 4e that was widely known pre-4e.  that's fine with me.  there always are newcomers to the game, who most likely won't look beyond 4e for canon.

"The first academy attended by all noble drow,male and female alike, is the martial academy. Eachcity has its own particular name for these institutions."  this made me smile as melee magthere came to mind.

i love the ideas behind each of the weapons presented.  i do hope that at least some of the crunch suggestions listed above are taken into consideration.  there are some very good suggestions to go with some very good weapons/implements.
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3 years ago  ::  Aug 23, 2010 - 2:44PM #5
Boondocker
Date Joined: Aug 19, 2008
Posts: 2,213
I felt like the article was missing about three pages of backgrounds, feats, etc.

I also felt like the drow were being described as Comic Book Evil. Could an academy/society really function if everyone was encouraged to murder or sabotage their competition?
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3 years ago  ::  Aug 23, 2010 - 6:04PM #6
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708

Aug 23, 2010 -- 2:44PM, Boondocker wrote:

I also felt like the drow were being described as Comic Book Evil. Could an academy/society really function if everyone was encouraged to murder or sabotage their competition?



i think this speaks more to the problem i have always had with drow (and lolth) being identified as chaotic evil (4e was the first time we got evil--not chaotic evil--drow).

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3 years ago  ::  Aug 24, 2010 - 2:04PM #7
Kaviyd3
  • Dragon Slayer
Date Joined: Jul 13, 2008
Posts: 748

Aug 23, 2010 -- 2:44PM, Boondocker wrote:

I felt like the article was missing about three pages of backgrounds, feats, etc.

I also felt like the drow were being described as Comic Book Evil. Could an academy/society really function if everyone was encouraged to murder or sabotage their competition?




This was especially bad in prior editions, where the death rate among drow seemed to be greatly in excess of their birth rate.  At least orcs breed at a ridiculously high rate to replace the hordes killed off by adventurers.


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