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3 years ago ::
Aug 21, 2010 - 8:50PM
#1
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Date Joined:
Nov 29, 2008
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I'm joining a campaign soon, where there is a shifty little kobold NPC the party rescued from a jail-cell inside of a larger kobold cave. The party has essentially killed everything in the cave, but later came across him locked up. The warforged (this is an eberron campaign) managed to free him from the cell, but has decided to take him along as a pet of sorts-- tied on a leash to the warforged quite comically. Essentially, since I'm joining the campaign and need to create a PC, I'd rather play this little kobold instead of introducing something randomly. It'd be fun.  I'm looking for places where I can read up on kobold lore and general knowledge-- so far all I have is one dragon article (Dragon 368, I think, had some stuff on them), and the Monster Manual 1 entry. Any other suggestions? Would there be something useful to read up on from previous editions? I'm also looking for quirks and ways to make this character interesting, to help roleplay. Anyone else played a kobold and have a funny story?
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3 years ago ::
Aug 21, 2010 - 9:09PM
#2
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Date Joined:
Jun 16, 2006
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I once had a kobold for a 1 shot weekend game. I played a 30th level kobold assassin, I specalized him for 2 things: Bluff, and anti-ambush techniques, he was an assassin of assassins! He wielded a Sunblade Talenta sharrash and radiant armor, his best companion was the dragonborn paladin. By all appearances it looked like a mini-me of the paladin, just after initative there were five fewer minions on the board and the mini-pal nowhere to be seen.
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3 years ago ::
Aug 21, 2010 - 9:13PM
#3
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Date Joined:
Nov 29, 2008
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Haha, nice. I bet that was a blast.
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3 years ago ::
Aug 21, 2010 - 11:42PM
#4
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Date Joined:
Nov 29, 2008
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Any kobold players out there have any suggestions on quirks or ways to reoleplay a kobold to keep things interesting? I'm looking to flesh out a character, get something to hold onto roleplay wise, and make it fun for the group.
Funny stories are encouraged.
If anyone could point me in the right direction for where to read general kobold lore, that would be great too.
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3 years ago ::
Aug 22, 2010 - 8:31AM
#5
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Date Joined:
Jul 20, 2010
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Yah, I have a Kobold Monk, Meepo, in a FR campaign. He was the leader of his warren and seeked to elevate his people to a new level. So he journeyed out to explore the world, eventually being taken in by a group of Dragonborn of Io. When he returned to his people, they had expanded too far and caught the attention of the nearby human settlement. Sadly, they were deemed a menace and all were slaughtered. All that was left in the warren was a crystal ball that when illuminated shows a map. Meepo is on a pilgrimage to the great Dragon Boneyard to offer his last possession to Io. The Dragon Boneyard is the largest shrine to Io, where pilgrims from all over offer treasure to her. A couple of the party members are solely in this for the money, so when we get to the boneyard it might be a messy situation.
Some of my quirks:
I revere Dragons. Dragons are the purest form and the creators of the universe. Anything Io and Bahamut draws my respect.
I tend to gravitate towards small dark places. I sleep in backpacks and under beds at inns.
I am used to being discriminated for being a Kobold, so in town I usually choose to sneak around instead of showing my face. Sometimes I hide in one of the adventurer's packs.
While most Kobolds are xenophobic, mine has chosen to embrace new races and be tolerant, as he wants kobolds to be treated the same.
Kobolds make noises that sound like "yark".
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3 years ago ::
Aug 22, 2010 - 9:34AM
#6
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Date Joined:
Jul 31, 2009
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That is a great choice as to how to join the party, my friend. Best of luck. I totally approve. What class are you thinking about playing?
Anyway, the Pathfinder adventure "Crown of the Kobold King" has these details about the tribe of kobolds that really help you to understand who they are and how they act. For example, the shaman of the tribe is "Jekkajak, He Who Has Forgotten More Than You Or He Knows," and the king's wife is "Vreggma, Consort to Merlokrep And Only One Who Is Allowed To Nag-Nag His Greatness." They have an... interesting grasp of the common language as well.
Sadly, somehow Wizards has failed to support my two favorite monster races, being kobolds and goblins. They've put out articles on how to play pretty much everything else... but, let's be honest here, everybody wants to play a kobold!
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3 years ago ::
Aug 22, 2010 - 9:52AM
#7
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Date Joined:
Jun 16, 2006
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it may seem obvious but... en.wikipedia.org/wiki/Kobold_(Dungeons_%26_Dragons) it might lead you to books in your collection or someone you know, if nothing else you now have a browsing/shopping list for comic/game stores/\.
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3 years ago ::
Aug 22, 2010 - 12:10PM
#8
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Date Joined:
Nov 29, 2008
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@VectorStar: It took me a while to figure out what class I wanted to play him as. I'm currently the DM, and another player is taking over the campaign because he has an adventure idea he wants to run (and I have my semester starting after this month-- so less time to devote to planning a campaign).
I've been running the little kobold NPC they rescued essentially as a "kobold slinger" stats, but with no weapons or items since he was found in a prison cell...
Along the way the group fought an Arbalester (animated construct ballista thing), and the kobold managed to pick up one of the ballista bolts to use as a "pointed stick". I've been using dagger stats for them, and "pointed stick" is simply for flavor.
Essentially since he was "rescued" the group didn't trust him enough to let him go out on his own. Naturally they tied him on a leash around his waist, which the other end is tied to the party's warforged. (300 lb warforged, 60 lb kobold). They spent the last session tag-teaming combat while tied to each other, for comical effect-- surprisingly the little kobold has done some awesome things and the group loves him (which that session made me decide he should stick around).
Last session he was able to go back into the kobold cave and grab his "things" in storage (not entirely described-- but he put on some basic armor and grabbed a backpack-- filling it with stuff from the kobold cave's armory (the whole tribe is pretty much gone now-- the adventurers cleared it out before getting to the jail-cell). Essentially "Tick" (a name given by the party, because he is small and annoying, but you can't easily squish him) has a rather accute form of stockholm syndrome, and now wants to be an adventurer like everyone else (read: despite being tied to a warforged for a few days, and treated like dirt-- this is the best he's ever had it! Regular meals! He's "respected" too!).
So far as class, I had been considering fighter or barbarian (actually, charge one round. Next round, minor action shifty to disengage, move action further away, and then charge the same guy again: repeat-- sounds like fun). I was also thinking perhaps he might become cursed or have been cursed, leading to arcane or divine power, like a warlock. But I eventually settled on rogue for the little buddy. A cunning sneak rogue, that uses various "pointed sticks" as daggers-- he gets them embued by the group's artificer. (mechanically a dagger. Just fluff)
I start playing him as a PC in two weeks. I'm excited, but looking to expand my kobold knowledge and add some interesting quirks to him.
@Heartsbane: Was troll response meant to troll? Haha, still funny though-- great game. I nostalgia'd hard.
Edit: when I say "cunning sneak rogue" I mean a rogue who started with 20 Dexterity, didn't worry about a secondary stat and raised his Constitution mostly, and only has 8 Intelligence.
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3 years ago ::
Aug 22, 2010 - 3:45PM
#9
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Date Joined:
Aug 11, 2006
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Hi there!
I'm part of a group of Chaos Scar players. While our main party consists of dwarves only, we pick up adventures the dwarves can't do (due to levelling up) with an all-kobold party.
Since we have been helped by the dwarves (in one Chaos Scar adventure), we all revere Moradin. Our shaman (The Old One) can summon a ghost spirit she firmly believes to be Moradin (and so do we). So we might not be the typical band of kobolds, but anyway...
I'm playing Nurh ("ugly" according to the Draconomicon book) and his lizard companion Gix ("Claw"). Nurh is rather dim-witted and doesn't talk much more than very short expressions. He is quite typically a coward, too, and likes to stay back behind Gix in combats. As a kobold living in the wild, Nurh has no means for gold and readily trades any of the worthless shinies for food with the kobold rogue, Charrak. Quirky things when playing a kobold: Head and eye movement like some lizards (e.g. bearded dragons) do, be shifty, cowardly and super naive. Flee as soon as you are bloodied. Get super excited for stuff other races don't care about (Ooooohhhh, a sheep! Yummy!). Set ambushes as often as you can with creative traps that may work to catch kobolds but only the dumbest humans.
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3 years ago ::
Aug 22, 2010 - 3:57PM
#10
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Date Joined:
Aug 11, 2006
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Oh, what I could suggest for your kobold (as he tries to become an adventurer) is to mimic your allies.
Use your hand like a warforged (similar to a Mr. Spock greeting) as a three-fingered hand. Walk like a warforged. Hammer your chest and call out WARFORGED RESOLVE when using second wind. I don't know whom else you have in your group, so you can check your skin to see if you develop a dwarven beard or start calling to Moradin. You could always stretch yourself during rests in order to grow taller. You could try to mimic certain player accents or expressions.
As for Tick's class, I like the barbarian idea. You want to be an adventurer and not some cowardly kobold. It's good to overestimate Tick's ability. "Don't worry, warforged! I got the dragon!".
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