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3 years ago  ::  Aug 17, 2010 - 4:21PM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Well, I'm sort of compressed for time, but here are the L1 and L30 snapshots of a build I've been working on:


The Taskmaster: Fighter/Gladiator Champion/Destined Scion



This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MP
- Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3

Level 1 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Arena Training (DSCS)
Arena Weapon 1: Triple-Headed Flail (AV)
Arena Weapon 2: Bastard Sword (PHB)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 12 (+1)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+0)

HP: 38 --> 15 base, +18 Constitution, +5 Toughness
Bloodied: 19 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 9 HP

AC: 20 --> 10 base, +3 armor, +4 ability (Dexterity), +2 shield, +1 Arena Training
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 16 --> 10 base, +4 ability (Dexterity), +2 shield
Will: 11 --> 10 base, +1 ability (Wisdom)

Initiative: +4 --> +4 ability (Dexterity)

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Tide of Iron (PHB)

Encounter Attack Powers:
L1 - Steel Serpent Strike (PHB)

Daily Attack Powers:
L1 - Villain's Menace (PHB)

Skills:
Athletics (+6) --> +4 ability (Strength), +5 trained, -2 shield, -1 armor
Endurance (+5) --> +1 ability (Constitution), +5 trained, +2 racial, -2 shield, -1 armor
Intimidate (+7) --> +0 ability (Charisma), +5 trained, +2 racial

Feats:
L1 - Toughness (PHB)

Gear:
Heavy shield (10 gp)
Hide armor (30 gp)
Javelin (5) (5 gp each, 25 gp total)
Triple-headed flail (15 gp)
Standard adventurer's kit (15 gp)
5 gp

Discussion:

The initial ability score distribution plays an important part in this build's development. Strength and Dexterity get the lion's share of the points (9 out of 22 points each, for a 16 before racial modifiers) for different but similar reasons: Strength is the most important offensive ability for you, whereas Dexterity fulfills the same purpose on defense. Constitution and Wisdom split what's left (2 out of 22 points each, for a 12 before racial modifiers) in order to pack on some healing surges and Will defense. The Toughness feat was also included in a effort to make the build tougher.

It is a priority to take accurate weapons in order to compensate for not having access to Weapon Talent, so the Triple-Headed Flail and Bastard Sword will be chosen as our arena weapons. The Javelins will provide an emergency Ranged option (for the moment). To round it off, we will focus on defenses a little more by favoring a Heavy Shield.

As far as powers go, Cleave and Tide of Iron provide a reliable option for either splash damage or a push effect. Steel Serpent Strike provides a nice stickiness enhancer, and Villain's Menace gives the build some single-target thump.


Level 30 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Arena Training (DSCS)
Arena Weapon 1: Triple-Headed Flail (AV)
Arena Weapon 2: Bastard Sword (PHB)
Paragon Path: Gladiator Champion (DSCS)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 14 (+2)
Dexterity 28 (+9)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 12 (+1)

HP: 232 --> 15 base, +28 Strength, +174 levels, +15 Toughness
Bloodied: 116 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 58 HP

AC: 50 --> 10 base, +5 armor, +9 ability (Dexterity), +15 levels, +6 enhancement, +3 Arena Training, +2 shield
Fortitude: 51 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +4 Epic Fortitude, +3 feat, +2 class, +2 item
Reflex: 51 --> 10 base, +9 ability (Dexterity), +15 levels, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 item, +2 shield
Will: 44 --> 10 base, +2 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +3 feat, +2 item, +2 shield

Initiative: +37 --> +9 ability (Dexterity), +15 levels, +8 feat, +5 item

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Cleave (PHB)
L11 - Shield Feint (D 385)

Encounter Attack Powers:
L11 - Opening Ploy (DSCS)
L13
- Bash and Pummel (MP 2)
L23 - Warrior's Urging (PHB)
L27 - Cruel Reaper (PHB)

Daily Attack Powers:
L19 - Strike of the Watchful Guard (PHB)
L20
- Finishing Strike (DSCS)
L25 - Reaper's Stance (PHB)
L29
- Force the Battle (PHB)

Utility Powers:
L2 - Pass Forward (MP)
L6 - Kirre's Roar (DSCS)
L10 - Mighty Surge (D 379)
L12 - Fail to Disappoint (DSCS)
L16 - Tyrian Battle Stance (DSCS)
L22 - Martial Supremacy (D 382)
L26 - Divine Regeneration (PHB)

Skills:
Athletics (+26) --> +9 ability (Strength), +5 trained, +15 levels, -2 shield, -1 armor
Endurance (+21) --> +2 ability (Constitution), +5 trained, +15 levels, +2 racial, -2 shield, -1 armor
Intimidate (+23) --> +1 ability (Charisma), +5 trained, +15 levels, +2 racial

Feats:
L1 - Toughness (PHB)
L6 - Master at Arms (HotFL)
L8 - Weapon Focus (Flails)
L10 - Encouraging Shield (D 385)
L11 - Deadly Draw (PHB 3)
L11 - Lashing Flail (MP 2)
L12 - Hindering Shield (D 385)
L14 - Agile Superiority (D 378)
L16 - Ubiquitous Shield (D 385)
L20 - Improved Defenses (HotFL)
L21
- Flail Mastery (PHB)
L21 - Superior Initiative (PHB 3)
L22
- Mobile Warrior (MP)
L22
- Rapid Combat Challenge (D 387)
L24 - Martial Mastery (MP)
L26 - Epic Will (PHB 2)
L28 - Epic Fortitude (PHB 2)
L30 - Epic Reflexes (PHB 2)

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)

Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Lifeblood Elderhide Armor (PHB 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Bastard Sword (AV 2)
L27 (1,625,000 gp): +6 Staggering Triple-Headed Flail (AV)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical:
Heavy Shield (PHB)
TOTAL: 12,363,400 gp

Discussion:
This is the end; all your items have been purchased, all feats and powers have been taken. Enjoy being awesome.



Build Goal and Tactics



The goal for this build is to present a Defender that is hard to hit and even harder to get away from. To that end, this build employs the Arena Training feature combined with a shield for some rock-solid overall defenses. To ensure that enemies stick to you, this build employs a combination of heavy disincentives, such as extremely accurate Opportunity Attacks with a hefty sliding distance and a slow effect attached, as well as the ability to outright deny your opponents the ability to shift away. It also has the advantage of being a fairly mobile build pretty much out of the box.

This build plays like many front-liners; it runs up to the middle of the battlefield, yanks enemies up to it, and then holds them down. You have many tricks to mess with enemies, and should overall face little problem keeping your allies safe and holding the line. If need be, you can also move about pretty well and smack people around, so if the situation calls you to go commando, rest assured: you're very capable of that.

Questions, thoughts, or comments are welcome.
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3 years ago  ::  Aug 17, 2010 - 4:21PM #2
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Variants
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3 years ago  ::  Aug 17, 2010 - 4:31PM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Combat Challenge and Opportunity Attacks



A big part of a Fighter's effectiveness is how powerful their mark punishment is, so we will be looking at this build's Combat Challenge and opportunity attacks to determine how powerful the disincentive for disobeying the Fighter is.


Combat Challenge Attacks



Level 1 Show

Melee Basic Attack: +7 vs. AC
Hit: 1d10+4 damage
Critical: 14 damage


Level 11 Show

Melee Basic Attack: +17 vs. AC (+19 vs. AC with CA)
Hit: 1d10+11 damage, and the target is slid 3 squares
Critical: 2d6+21 damage, and the target is slid 3 squares


Level 21 Show

Melee Basic Attack: +28 vs. AC (+30 vs. AC with CA)
Hit: 2d10+19 damage, and the target is slid 5 squares and slowed until the start of your next turn
Critical: 4d6+39 damage, and the target is slid 5 squares and slowed until the start of your next turn


Level 30 Show

Melee Basic Attack: +37 vs. AC (+39 vs. AC with CA)
Hit: 2d10+24 damage, and the target is slid 7 squares and slowed until the start of your next turn
Critical: 6d6+44 damage, and the target is slid 7 squares and slowed until the start of your next turn



Opportunity Attacks



Level 1 Show

Melee Basic Attack: +8 vs. AC
Hit: 1d10+4 damage, and the target's movement ends
Critical: 14 damage, and the target's movement ends


Level 11 Show

Melee Basic Attack: +18 vs. AC (+20 vs. AC with CA)
Hit: 1d10+11 damage, and the target is slid 3 squares and its movement ends
Critical: 2d6+21 damage, and the target is slid 3 squares and its movement ends


Level 21 Show

Melee Basic Attack: +37 vs. AC (+39 vs. AC with CA)
Hit: 2d10+19 damage, and the target is slid 5 squares, is slowed, and its movement ends
Critical: 4d6+39 damage, and the target is slid 5 squares, is slowed, and its movement ends


Level 30 Show

Melee Basic Attack: +47 vs. AC (+49 vs. AC with CA)
Hit: 2d10+24 damage, and the target is slid 7 squares, is slowed, and its movement ends
Critical: 6d6+44 damage, and the target is slid 7 squares, is slowed, and its movement ends

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3 years ago  ::  Aug 17, 2010 - 4:31PM #4
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Miscellaneous

You may post now.
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3 years ago  ::  Aug 17, 2010 - 4:52PM #5
LlamasNotsheep
Date Joined: Jun 24, 2008
Posts: 907

Aug 17, 2010 -- 4:21PM, lordduskblade wrote:

if the situation calls you to go commando, rest assured: you're very capable of that.




That's hot...

Build looks awesome, LDB.  I get excited every time I see an interesting new DS-based build  

[20:53] [SadisticFish] yeah Llamas convinced me
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3 years ago  ::  Aug 17, 2010 - 5:03PM #6
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498
I like!

I'm still in the process of aquainting myself with the Dark Sun crunch, and don't have my books on me, so I can't make specific comments at the moment. Will do so soon-- internet should be hooked up at my new house on Thursday, and I'll go over it with my books on hand, as I always do.


Very intrigued to start cranking out some DS-specific (ie, innate bonuses, no magic item) builds soon.
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3 years ago  ::  Aug 17, 2010 - 5:12PM #7
AlienFromBeyond
Date Joined: Mar 12, 2002
Posts: 704
It's good to see someone use the Gladiator Champion PP, that no shift ability is hot stuff.
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3 years ago  ::  Aug 17, 2010 - 7:48PM #8
Shokatsuryou
Date Joined: May 5, 2002
Posts: 155
I really like the build. I can't wait to see the snapshots of the other levels when you have time to work on them.  It's nice to see a good Str/Dex based pure Fighter build.

I am a little surpised that you don't keep Rain of Blows.  I know this isn't a damage-focesed build, but Rain of Blows is a nice perk for a flail fighter with high Dex.

The Gladiator theme power Bloody Blades seems like a pretty strong power.  I don't know if you should keep it for all 30 levels, but it seems really nice at least from levels 9-16 (when you get the Gladiator Champion no-shift feature). I guess the themes are kind-of specific to the Dark Sun setting, so I can see it if you want to leave them out of this rather general build.  (Although "gladiator" is general enough to adapt to pretty much any other setting rather easily, unlike say "wasteland nomad".)
Polearm Fighter Build Thread:The Reacher
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3 years ago  ::  Aug 17, 2010 - 8:18PM #9
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
I actually ran the numbers, and Cruel Reaper out-damages it pretty easily (we will compare them, since they are the pure damage powers: Warrior's Urging and Bash and Pummel provide their own benefits). Since this build is a pure Defender (and thus rather light on the static modifiers), let's look at the numbers:

Rain of Blows - Damage Modifiers:
+6 enhancement (+6 Weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)

Cruel Reaper - Damage Modifiers:
+9 (Strength)
+6 enhancement (+6 Weapon)
+3 item (Ring of the Dragonborn Emperor)
+3 feat (Weapon Focus)

...so it's 1d10+15 three times (for 3d10+45, or 61.5 average damage), versus 2d10+21 twice (for 4d10+42, or 64 average damage). Cruel Reaper also has the handy benefit of being a close burst attack, so it will hit more targets for more damage, with less attack rolls required.
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3 years ago  ::  Aug 17, 2010 - 8:29PM #10
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524
As always great build, makes me want to get my hands on the DS book that much more.
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