Community

 
Dungeons & Dra.. D&D Insider Dragon 390 - Winning Races: Eladrin, Beyond...
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View Dragon 390 - Winning Races: Eladrin, Beyond the Spiral Tower
3 years ago  ::  Aug 16, 2010 - 7:47AM #1
Shroomy
Date Joined: Apr 23, 2005
Posts: 589

Dragon 390
Winning Races:  Eladrin,
Beyond the Spiral Tower

By Tim Eagon

To eladrin, arcane magic is Corellon’s supreme gift— an art epitomized by the venerable traditions of the swordmage and wizard. However, they are not the only ways of acquiring such power, and one can find representatives of the other arcane classes throughout eladrin society. In particular, artificers and warlocks stand out, though for very different reasons due to the attitudes of the prevailing arcane culture.

Discuss the article here:

390_wr_eladrin.jpg

Tim Eagon

My DDI Articles

Follow me on Twitter @Tim_Eagon
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 8:10AM #2
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,133
I'm quite puzzled... As much as I loved Oasis of The Golden Peacock (and I'm even running it, although very sporadically with one group), I found this article to be mechanically out of place. Or better: OVERPOWERING.
The familiars, the (otherwise lovely) Coure in particular, are incredibly better than the ones presented in the Gloaming Fey article, which have their active benefits function only once per milestone, and in one case (my player's case, with the Moon Wisp familiar) the effect is just removing concealment penalties for 2 rounds in a small burst. The Coure is so powerful that my player got quite angry, because the Moon Wisp is far more adequate at a fluff level, but incredibly underpowered compared to the Coure.
I'm not asking for errata, but I also want to point out that the Warlock feats are ALSO very powerful, all of them. Especially because the requirements of the one that grants Fey Step instead of pact boon effect do not include the actual Pact Boon class feature, implying that even a rogue who just multiclassed into warlock would now have a beautiful surrogate of a pact boon.

The Artificer part seems ok.

Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting!
   - Warning! Spectacular visuals and lore ahead! ... Take a look...

Play-by-Post and my D&D blogging! Show

*All my latest rolls!*

Campaigns and Characters:
Zendikar: Covenant of The Forgotten Relics
- Cylonea: Merfolk (Elemental Priest) Shaman(World Speaker)/Artificer --> Sheet, Obsidian Portal's, Fluff
- Vurokk Dahvre: Shade (Escaped Slave) Blackguard of Fury --> Sheet, Obsidian Portal's, Fluff, Blogs (1, 2)
Nature's Allies
- Carwyn Sihderfein: Half-Elf (Tuathan) Blackguard of Domination / Binder of Gloom --> Sheet, Fluff, Blogs (1, 2)

What monster Am I? What class am I? Show
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 8:30AM #3
Shroomy
Date Joined: Apr 23, 2005
Posts: 589

Aug 16, 2010 -- 8:10AM, LordArchaon wrote:

I'm quite puzzled... As much as I loved Oasis of The Golden Peacock (and I'm even running it, although very sporadically with one group), I found this article to be mechanically out of place. Or better: OVERPOWERING.
The familiars, the (otherwise lovely) Coure in particular, are incredibly better than the ones presented in the Gloaming Fey article, which have their active benefits function only once per milestone, and in one case (my player's case, with the Moon Wisp familiar) the effect is just removing concealment penalties for 2 rounds in a small burst. The Coure is so powerful that my player got quite angry, because the Moon Wisp is far more adequate at a fluff level, but incredibly underpowered compared to the Coure.
I'm not asking for errata, but I also want to point out that the Warlock feats are ALSO very powerful, all of them. Especially because the requirements of the one that grants Fey Step instead of pact boon effect do not include the actual Pact Boon class feature, implying that even a rogue who just multiclassed into warlock would now have a beautiful surrogate of a pact boon.

The Artificer part seems ok.




The faerie dragonling and coure attendant were supposed to be paragon and epic tier familiars, respectively.  I'm not sure why that was removed; it may have been an oversight.  As for the Renewed by Blood feat, I see what your saying about the prerequisites, but the benefit has several conditions and makes it clear IMO that its a replacement for your pact boon benefit.  However, I think it would be worth mentioning in any errata thread to see what the developers think.

Tim Eagon

My DDI Articles

Follow me on Twitter @Tim_Eagon
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 10:37AM #4
LordArchaon
Date Joined: Jan 14, 2006
Posts: 2,133

Aug 16, 2010 -- 8:30AM, Shroomy wrote:

Aug 16, 2010 -- 8:10AM, LordArchaon wrote:

I'm quite puzzled... As much as I loved Oasis of The Golden Peacock (and I'm even running it, although very sporadically with one group), I found this article to be mechanically out of place. Or better: OVERPOWERING.
The familiars, the (otherwise lovely) Coure in particular, are incredibly better than the ones presented in the Gloaming Fey article, which have their active benefits function only once per milestone, and in one case (my player's case, with the Moon Wisp familiar) the effect is just removing concealment penalties for 2 rounds in a small burst. The Coure is so powerful that my player got quite angry, because the Moon Wisp is far more adequate at a fluff level, but incredibly underpowered compared to the Coure.
I'm not asking for errata, but I also want to point out that the Warlock feats are ALSO very powerful, all of them. Especially because the requirements of the one that grants Fey Step instead of pact boon effect do not include the actual Pact Boon class feature, implying that even a rogue who just multiclassed into warlock would now have a beautiful surrogate of a pact boon.

The Artificer part seems ok.




The faerie dragonling and coure attendant were supposed to be paragon and epic tier familiars, respectively.  I'm not sure why that was removed; it may have been an oversight.  As for the Renewed by Blood feat, I see what your saying about the prerequisites, but the benefit has several conditions and makes it clear IMO that its a replacement for your pact boon benefit.  However, I think it would be worth mentioning in any errata thread to see what the developers think.




Great to hear that! I hate to add to the problems, but even like this, Fiddling Grig seems more powerful than Faerie Dragonling, because it provides a constant benefit. It would need some more conditions (perhaps not every arcane power triggers the dance) or simply a swap: make the Faerie Dragonling Heroic and the Fiddling Grig Paragon.
Then I'd also like to point out that Gifted Death Dealer is also closer to Paragon than Heroic...

Apart from these power level concerns, I really love the article.


Join the Zendikar D&D Campaign Setting group: discover the fantastic world and contribute to make Zendikar a playable setting!
   - Warning! Spectacular visuals and lore ahead! ... Take a look...

Play-by-Post and my D&D blogging! Show

*All my latest rolls!*

Campaigns and Characters:
Zendikar: Covenant of The Forgotten Relics
- Cylonea: Merfolk (Elemental Priest) Shaman(World Speaker)/Artificer --> Sheet, Obsidian Portal's, Fluff
- Vurokk Dahvre: Shade (Escaped Slave) Blackguard of Fury --> Sheet, Obsidian Portal's, Fluff, Blogs (1, 2)
Nature's Allies
- Carwyn Sihderfein: Half-Elf (Tuathan) Blackguard of Domination / Binder of Gloom --> Sheet, Fluff, Blogs (1, 2)

What monster Am I? What class am I? Show
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 2:09PM #5
Glabados
Date Joined: Jul 6, 2008
Posts: 29
I actually love the power level of the familiars listed and think that they should be used as the new standard for familiars. Most of the previous ones suck!
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 3:04PM #6
Kletian999
  • Dragon Slayer
Date Joined: Jun 26, 2008
Posts: 2,044
Fiddling Gig is at-will immobilization until it is killed- there are many familiar build options that'll keep a familiar going even through focus fire.  It should really be a once per encounter benefit or perhaps it only adds to daily powers.

EDIT: I made an errata thread if you want to express your concerns there.

community.wizards.com/go/thread/view/758...
Quick Reply
Cancel
3 years ago  ::  Aug 16, 2010 - 5:01PM #7
CelticMutt
  • Dragon Slayer
Date Joined: Jul 25, 2007
Posts: 3,016

Aug 16, 2010 -- 10:37AM, LordArchaon wrote:


Then I'd also like to point out that Gifted Death Dealer is also closer to Paragon than Heroic...

Apart from these power level concerns, I really love the article.



No, it isn't.  Warlocks are supposed to be Strikers.  They are supposed to do damage.  It's about time the rules started reflecting that.  And it's only for a single power.

Quick Reply
Cancel
3 years ago  ::  Aug 17, 2010 - 11:04AM #8
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
agreed.  damage-wise, warlocks not not at the top of the striker list.  this feat helps, if only for a finite group.

eldritch blade compensates for eladrin not having a boost in the primary stat(s) for warlocks.

feywild propulsion is neat and thematically fitting.

the new familiars are great.  i, too, want these to reflect a new standard for familiars. 
Quick Reply
Cancel
3 years ago  ::  Aug 18, 2010 - 5:56AM #9
Kletian999
  • Dragon Slayer
Date Joined: Jun 26, 2008
Posts: 2,044
Spending a feat to get an encounter utility power is already a very strong deal, and it's about on par with most old familiars.  Please don't tell me you think At will immobilization (a status effect deliberately left off player @wills so far) added on top of all your powers is balanced.
Quick Reply
Cancel
3 years ago  ::  Aug 18, 2010 - 6:54AM #10
MrMyth
Date Joined: Aug 17, 2007
Posts: 1,297
Yeah, have to agree here. I can understand the others power level based on their theoretical place as Paragon and Epic familiars. But at-will immobilization is completely unacceptable, honestly, for heroic or otherwise. Defending it as acceptable because enemies will then just kill the familiar... there are too many ways around that, for clever players. It should absolutely be a 1/encounter ability, just like with most familiars.

I admit, this isn't hard to house rule in my own games. But I've spent long enough defending the current Dragon as being filled with balanced and reasonable options (as opposed to when it was in print), that it is always disappointing to see something like this crop up, and then actively be defended.

I love everything else about the article, but these power levels really need to be checked twice, and hopefully fixed in the compilation...
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
Dungeons & Dra.. D&D Insider Dragon 390 - Winning Races: Eladrin, Beyond...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing