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3 years ago  ::  Sep 03, 2010 - 8:55AM #11
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,270
Finally put together a paragon path that I like.  The Mind Hunter is a paragon path that builds only from the theme (as opposed to including other classes).

Mind Hunter Paragon Path Show

Mind Hunter


"You may be careful and you may be quiet, but your thoughts are all I need to find you.  Though when I do find you, I plan to silence those too."

Prerequisite: Soulknife theme

A soulknife needs dedication and focus to truly master the craft.  Those who expand that focus to other ends can find their own psionic awareness heightened.  Some rare few have learned to hone their mental senses in addition to their blades.  They are able to sense a foe's thoughts, and through them locate their prey.  These experts are known as mind hunters, and for their enemies they are terrible to behold.  Most mind hunters are assassins, bounty hunters, or bodyguards - professions where their particular talents often prove indespensable.

As a mind hunter, you have tapped into a sense that many others cannot imagine.  You track your foes across the battlefield, even when you cannot see or hear them.  When you find them, you strike swiftly, bringing them down with a mix of deadly bladework and potent psychic assault.  Few are willing to face you in battle, but even fewer possess the skill required to escape you.

Mind Hunter Path Features


Mind Hunter Action (11th Level): When you spend an action point to make an attack using your mind blade, you gain a +1 bonus on the attack roll, and can use a free action attack power this turn, even if you have already done so.
Paragon Power Points (11th Level): You gain 2 additional power points.
Sense Thoughts (11th Level): You gain telepathy 5.  In addition, when you make an active Perception check to locate a creature, you roll twice and use either result.
Pinpoint Thoughts (16th Level): When you make an attack against a creature within 5 squares of you, you treat creatures with concealment as if they have no concealment, and you treat creatures with total concealment as if they have concealment.  In addition, when you make an active Perception check to locate a creature, you know its exact location if you beat the target's Stealth check by any amount.

Mind Hunter Disciplines


Humbling Bladestrike            Mind Hunter Attack 11
A sense of dread and self-doubt flows from your blade.
Encounter ♦ Augmentable, Fear, Psionic, Psychic, Weapon
Free Action            Melee or Ranged weapon
Trigger: You hit a target with a weapon attack.
Target: The creature hit with the triggering attack.
Attack: Primary ability vs. Will
Hit: 2[W] psychic damage, and the target is weakened until the end of your next turn.
    Augment 2
        Hit: 2[w] psychic damage, and until the end of your next turn the only attacks the target can make are basic attacks.

Irresistible Blade            Mind Hunter Utility 12
You imbue your blade with a surge of energy, allowing it to pierce any resistance.
Encounter ♦ Psionic
Minor Action        Personal
Effect: The next attack you make with your mind blade before the end of your next turn ignores all resistances.

Rend Thoughts                Mind Hunter Attack 20
Psychic energy allows your blade to slice through your foe's consciousness.
Encounter ♦ Psionic, Psychic, Weapon
Standard Action        Melee or Ranged weapon
Trigger: You hit a target with a weapon attack.
Target: The creature hit with the triggering attack.
Attack: Primary ability vs. Will
Hit: 2[W] psychic damage, and the target is knocked prone and is stunned (save ends).
    First Failed Save: The target is instead unconscious (save ends).  If the unconscious target takes any damage, it is no longer unconscious.
    Aftereffect: The target is dazed until the end of your next turn.
Miss: Half damage, and the target is dazed (save ends).


I'm mostly happy with it.  A few things are potentially wonky balance-wise, but I think they might fit well enough.
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3 years ago  ::  Sep 11, 2010 - 2:04AM #12
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,270
Updated again.  The only change that I could forsee potentially making soon would be to either limit the [W] damage powers to mindblade only, or to simply shift all damage to set dice (d6 or d8), in order to limit minor-action-attack-with-a-massive-weapon abuse.
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(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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3 years ago  ::  Sep 11, 2010 - 10:14AM #13
FaustianPenguin
Date Joined: Mar 11, 2009
Posts: 169
Ah. It's a theme. Interesting approach, rather than a full class.

I started designing one around the idea of spending a healing surge to do extra damage equal to that value. I ran the numbers, and it balanced well.

After I finish the Necromancer I'm working on I can maybe help you with this a bit if you so desire, but I wish you luck nontheless.
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3 years ago  ::  Sep 23, 2010 - 2:11PM #14
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,270
So, another [potential] revision of the powers.  This time I'm trying to go back to the "free action" style - but taking a page from Essentials.  Namely: the "free action attack" powers don't deal damage themself, if they hit, but instead increase the damage from the triggering attack.  This should avoid the problem of stacking static bonuses from multiple attacks, and be somewhat in line with the Essential Knight's power strike power - except that it will trade an additional effect for the requirement of its own attack roll.

They Look Something Like This: Show

Soulknife Powers
The following powers are available to any character who has chosen the soulknife theme.


Psychic Strike                Soulknife Feature
Your mind blade pulses with a sudden surge of psychic energy.
Encounter ♦ Augmentable, Psionic, Psychic, Weapon
Free Action            Melee or Ranged weapon
Trigger: You hit an enemy with an unaugmeted melee or ranged at-will attack using a mind blade.
Target: The enemy you hit.
Attack: Primary ability vs. Will
Hit: The target takes 1[W] extra psychic damage from the triggering attack.
    Level 11: 2[W] extra psychic damage.
    Level 21: 3[W] extra psychic damage.
    Augment 1
        Hit: The target takes 1[W] extra psychic damage from the triggering attack, and grants combat advantage to you until the end of your next turn.
            Level 11: 2[W] psychic damage.
            Level 21: 3[W] psychic damage.


Shape Mind Blade            Soulknife Feature
You focus your thoughts into a physical weapon.
At-Will ♦ Psionic
Minor Action            Personal
Requirement: You must have a hand free.
Effect: You create a mind blade in one free hand.  When you create a mind blade, you can choose to form either a light mind blade or a heavy mind blade.
    The light mind blade is a one-handed light blade with the light thrown and off-hand weapon properties, a +3 proficiency bonus, 1d6 damage, and a range of 5/10.
    The heavy mind blade is a one-handed heavy blade with the versatile property, a +3 proficiency bonus, and 1d8 damage.
    You are proficient with your mind blade.  Your mind blade can't be turned into a magic weapon, but it can benefit from a magic ki focus if you have one (see below).  The mind blade disappears if you are not touching it at the end of your turn.
Special: If you are attuned to a ki focus you can use its enhancement bonus, critical, property, and powers with your mind blade.


Extended Blade            Soulknife Utility 2
You expand your mind blade, giving yourself extra reach or extra range.
Encounter ♦ Psionic
Minor Action            Personal
Effect: The next attack you make with your mind blade before the end of your next turn has its reach increased by 1 if it is a melee attack, or has its range increased by 5 if it is a ranged attack.


Disrupting Bladestrike            Soulknife Attack 3
Your blade surges with power, disrupting your foe's mind.
At-Will ♦ Augmentable, Psionic, Psychic, Weapon
Free Action            Melee or Ranged weapon
Trigger: You hit an enemy with an unaugmeted melee or ranged at-will attack using a mind blade.
Requirement: You must expend 2 power points each time you use this power.
Target: The enemy you hit.
Attack: Primary ability vs. Will
Hit: The target takes 1[W] extra psychic damage from the triggering attack and cannot make opportunity attacks until the end of your next turn.
    Level 13
        Requirement: You must expend 4 power points each time you use this power.
        Hit: 2[W] extra psychic damage and the target takes a -2 penalty to attack rolls and cannot make opportunity attacks until the end of your next turn.
    Level 23
        Requirement: You must expend 6 power points each time you use this power.
        Hit: 3[W] extra psychic damage, and the target takes a -2 penalty to attack rolls and is dazed until the end of your next turn.


Blade Wind                Soulknife Attack 5
Your psychic blade explodes into a swirling cloud of psionic shrapnel.
Encounter ♦ Force, Psionic, Psychic, Weapon, Zone
Standard Action        Close burst 1
Target: Each creature in burst
Attack: Primary ability vs. Reflex
Hit: 1[W] + ability modifier damage.
Effect: The burst creates a zone of swirling blade shards until the end of your next turn.  If you are wielding a mind blade, any enemy that starts its turn within the zone takes 1[W] force and psychic damage.
Special: The zone remains centered on you, even if you move.
Sustain Minor: The zone persists.
    Level 15
        Close burst 2
        Hit: 2[W] + ability modifier damage.
    Level 25
        Close burst 3
        Hit: 3[W] + ability modifier damage.
        Effect: If you are wielding a mind blade, any enemy that enters the zone or starts its turn there takes 1[W] force and psychic damage.


Duodimensional Blade        Soulknife Utility 6
You contract your mind blade into an impossibly thin blade capable of piercing through the toughest of armors.
Encounter ♦ Psionic
Minor Action            Personal
Effect: The next attack you make with your mind blade before the end of your next turn can target Reflex instead of AC.


Terrorizing Bladestrike        Soulknife Attack 3
Dark thoughts pour from your blade, poisoning your foe's mind with fear.
At-Will ♦ Augmentable, Fear, Psionic, Psychic, Weapon
Free Action            Melee or Ranged weapon
Trigger: You hit an enemy with an unaugmeted melee or ranged at-will attack using a mind blade.
Requirement: You must expend 2 power points each time you use this power.
Target: The enemy you hit.
Attack: Primary ability vs. Will
Hit: The target takes 1[W] extra psychic damage from the triggering attack, and you push the target 3 squares.
    Level 17
        Requirement: You must expend 4 power points each time you use this power.
        Hit: 2[W] extra psychic damage, you push the target 5 squares and knock it prone.
    Level 27
        Requirement: You must expend 6 power points each time you use this power.
        Hit: 3[W] extra psychic damage, you push the target 5 squares and knock it prone.  The target cannot stand up until the end of your next turn.


Knife to the Soul            Soulknife Attack 9
Your mind blade pulses with deadly energy, eating away at your foe's very essence.
Daily ♦ Necrotic, Psionic, Psychic, Weapon
Free Action            Melee or Ranged weapon
Trigger: You hit an enemy with an unaugmeted melee or ranged at-will attack using a mind blade.
Target: The enemy you hit.
Attack: Primary ability vs. Fortitude and Will
Hit: The target takes 1[W] extra psychic damage from the triggering attack.  If the attack hits only one defense, the target takes ongoing 5 necrotic and psychic damage (save ends).  If the attack hits both defenses, the target instead takes ongoing 10 necrotic and psychic damage (save ends).
    Aftereffect: The target takes ongoing 5 necrotic and psychic damage (save ends).
Miss: The target takes ongoing 5 necrotic and psychic damage (save ends).
    Level 19
        Hit: 2[W] extra psychic damage.  If the attack hits only one defense, the target takes ongoing 10 necrotic and psychic damage (save ends).  If the attack hits both defenses, the target instead takes ongoing 20 necrotic and psychic damage (save ends).
            Aftereffect: The target takes ongoing 10 necrotic and psychic damage (save ends).
        Miss: The target takes ongoing 10 necrotic and psychic damage (save ends).
    Level 29
        Hit: 3[W] extra psychic damage.  If the attack hits only one defense, the target takes ongoing 10 necrotic and psychic damage and is dazed (save ends both).  If the attack hits both defenses, the target instead takes ongoing 20 necrotic and psychic damage and is dazed (save ends both).
            Aftereffect: The target takes ongoing 10 necrotic and psychic damage (save ends).
        Miss: The target takes ongoing 10 necrotic and psychic damage (save ends).


Draining Blade                Soulknife Utility 10
You alter your mind blade into a conduit for draining psychic power.
Encounter ♦ Psionic
Minor Action            Personal
Effect: If you hit with the next attack you make with your mind blade before the end of your next turn, you can spend a healing surge, and you can also choose to either regain 1 power point or gain a +2 power bonus to all defenses until the end of your next turn.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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3 years ago  ::  Sep 23, 2010 - 10:59PM #15
rampant
Date Joined: Oct 26, 2004
Posts: 7,995
Meh, I'd prefer they be independent attacks, or utility type powers that boost your hit. Rolling a separate attack roll for what amounts to a buff annoys me.
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3 years ago  ::  Sep 24, 2010 - 11:46AM #16
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,026
I say, make 'em effect lines triggered on-hit.  Free action, but only one per turn.  Basically, like most Psionicists, turning your at-wills into encounter power equivalents... but hopefully yours scale!
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3 years ago  ::  Sep 24, 2010 - 1:33PM #17
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,270

Sep 24, 2010 -- 11:46AM, Eisenritter wrote:

I say, make 'em effect lines triggered on-hit.  Free action, but only one per turn.  Basically, like most Psionicists, turning your at-wills into encounter power equivalents... but hopefully yours scale!



That was a form it was taking at some point - and it would work better now that I'm adopting some of the Essentials style/language - but I think I'm going to stick with attacks, for a few reasons.

First, conceptually, I like the idea of the "psychic" part of these attacks being seperate from the blade parts of the attacks - you may be able to overcome the monster's physical defenses, but will you also be able to overcome its mental defenses?  They're conditional, but highly effective.

Second, I feel like I have a bit more room to work with in the "power" department with an attack roll attached.  Without it, I think I'd have to tone some things down a bit, closer to parity with the Essentials power strike.

Third, I can't think of a good way to phrase a "once per turn" limitation.  It would have to apply to all Soulknife theme powers, as well as paragon path powers.  It's a secondary concern, but still, it feels like it would be messy.

Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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3 years ago  ::  Sep 24, 2010 - 7:22PM #18
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,026
...Actually, I think the new ruling on free action attacks might cover that.  Add "Special:  This power can only be used on your turn"?
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3 years ago  ::  Oct 15, 2010 - 10:31AM #19
keia
Date Joined: Aug 23, 2007
Posts: 11
I like what I see here, as I was playing a 3rd edition soulknife . . . then soulbow back in the day.  Nothing really has come close to getting back to that feel until I read through your theme.  

Now to figure out how to get it into Character builder in some manner . . .

Great work !!! 
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3 years ago  ::  Oct 17, 2010 - 3:09PM #20
Cyvaris
Date Joined: Jun 9, 2008
Posts: 877
I like this very cool, and a great option for a Monk. Speaking of monks they are screwed by the encounter power that needs 2 power points. I know this is mainly for the other psionic classes, but its something that bugs me. Anyway this is awesome and if you haven't sent it into wizards you should.
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