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Switch to Forum Live View Post Your Questions about D&D Essentials Here
3 years ago  ::  Aug 15, 2010 - 11:59PM #51
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,179
What if I decide not to buy D&D Essentials?  I too am wondering:

Aug 14, 2010 -- 4:57AM, yellerSumner wrote:

Will all changes/additions to existing races, powers, feats, etc. be included in the errata or will some changes/additions only be available to persons who purchase Essentials products/subscribe to DDI?




/\ Art
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3 years ago  ::  Aug 16, 2010 - 1:22AM #52
Gazra
Date Joined: Jul 11, 2008
Posts: 759

Aug 15, 2010 -- 11:59PM, Artifact wrote:

What if I decide not to buy D&D Essentials?  I too am wondering: 

Aug 14, 2010 -- 4:57AM, yellerSumner wrote:

Will all changes/additions to existing races, powers, feats, etc. be included in the errata or will some changes/additions only be available to persons who purchase Essentials products/subscribe to DDI?







I know you guys want an official answer posted here, but this question has already been answered, so it will likely be ignored here. Everything from Essentials, be it errata, new options or alterations to old options, will be included in the next DDI update following the release of Essentials.

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3 years ago  ::  Aug 16, 2010 - 4:35AM #53
yellerSumner
Date Joined: Sep 4, 2009
Posts: 362

Aug 16, 2010 -- 1:22AM, Gazra wrote:

Aug 15, 2010 -- 11:59PM, Artifact wrote:

What if I decide not to buy D&D Essentials?  I too am wondering: 

Aug 14, 2010 -- 4:57AM, yellerSumner wrote:

Will all changes/additions to existing races, powers, feats, etc. be included in the errata or will some changes/additions only be available to persons who purchase Essentials products/subscribe to DDI?







I know you guys want an official answer posted here, but this question has already been answered, so it will likely be ignored here. Everything from Essentials, be it errata, new options or alterations to old options, will be included in the next DDI update following the release of Essentials.


I know it will be included in DDI, a service people pay for. That's not what I'm asking.

I want to know if changes such as the PH3 style racial ability bonus for earlier races, the new human racial power, and the added miss line for existing Wizard powers will appear in the errata/update which is free for everyone.

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3 years ago  ::  Aug 16, 2010 - 5:26AM #54
Gazra
Date Joined: Jul 11, 2008
Posts: 759
Oooohhhhh...I don't know what I did there. Please excuse my impaired mental functions which are due to lack of sleep. Embarassed
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3 years ago  ::  Aug 16, 2010 - 12:10PM #55
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,179

I know it will be included in DDI, a service people pay for. That's not what I'm asking.

I want to know if changes such as the PH3 style racial ability bonus for earlier races, the new human racial power, and the added miss line for existing Wizard powers will appear in the errata/update which is free for everyone.




I'm also wondering the very same thing (just to be clear ).

/\ Art
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3 years ago  ::  Aug 16, 2010 - 6:28PM #56
dulsi
  • Heroic Dungeon Master
Date Joined: Aug 27, 2006
Posts: 1,506
I'm interested to know if the old PHB classes get additional support althought it probably won't matter much to me.

I'd also like to know if the Essential changes to races will be in the errata.

Aug 15, 2010 -- 2:25AM, Kaandorian wrote:

will there be any answer to these questions?



I generally phrase the question.  Will WotC answer questions on this forum or will we learn that they answered them on the enworld forums?

D&D Published World foums at The Piazza (Dark Sun, Mystara, Spelljammer, Planescape, and more)
Core Coliseum Characters: (Not Converted to Wiki yet) [3E] Morro Earthshaker - ECL 5, Orgauth - ECL 4; [4E] Epsilon-6 (Unfinished) L1
D&D Material including my Master/Expert DM Competition entries
Identical Games
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3 years ago  ::  Aug 16, 2010 - 6:43PM #57
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 449

Aug 15, 2010 -- 2:25AM, Kaandorian wrote:

will there be any answer to these questions?




In this topic? Almost certainly not. They may throw a few into the podcasts, if we're lucky.

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3 years ago  ::  Aug 16, 2010 - 7:35PM #58
mellored
Date Joined: Jul 8, 2008
Posts: 19,458

Aug 16, 2010 -- 6:43PM, Chameleon-X wrote:

Aug 15, 2010 -- 2:25AM, Kaandorian wrote:

will there be any answer to these questions?


In this topic? Almost certainly not. They may throw a few into the podcasts, if we're lucky.


Or on future previews, or (for whatever reason) in the FAQ.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Aug 16, 2010 - 8:31PM #59
frothsof
Date Joined: Jun 4, 2010
Posts: 10,482
is there any way dark sun will be on cb in time for encounters. please
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3 years ago  ::  Aug 16, 2010 - 9:41PM #60
Webster
  • Senior Volunteer Community Lead
  • Sesquipedalian
Date Joined: May 20, 2001
Posts: 4,192

Aug 15, 2010 -- 2:25AM, Kaandorian wrote:

will there be any answer to these questions?




I hope so. Again, I can't promise they'll be answered but it's a nice single place to collect the questions so if the powers that be want to answer them, they don't have to seacrh multiple threads.

BTW, I did pass on the thread.

Spoiler: Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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