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Switch to Forum Live View Warden Concept: Second Wind optimization
3 years ago  ::  Aug 07, 2010 - 9:18PM #1
Grey_Warden
Date Joined: Jun 24, 2010
Posts: 399
So while I was looking to make a new build, I skimmed through Primal Power until I got to the Warden feats. Since most of these are all about optimizing your second wind, I thought I would at least try to build a character that utilizes a lot or all of these tricks to make a tank who can't be killed as long as he second winds.

With that in mind, I also wanted to utilize the Warden's excellent ability to keep enemies adjacent, whether it be by pulls or debilitating effects.

So any help on this general concept is very much appreciated.

Race: Dwarf is a no-brainer. There's really no argument here for anything but Dwarf.

Class: Warden obviously. Multiclassing Fighter is a very solid option as well (mainly for Stoneheart Warrior at Epic and some other solid healing surge related feats). Warlord is a surprisingly powerful option, mainly for the Earthfast Brigadier PP, which is exactly what we are looking for.

Guradian Might: Earthstrength is probably the best option for this build, as they have the most durability out of the GMs. Life Spirit is also decent if your party is lacking a leader heavy on healing. Stormheart is another very viable option for more of a defender/controller, and Wildblood is a decent (but probably the worst) option if you're looking for a little more damage.

Possible Feats:

Heroic Tier Feats:
Earthstrength Resilience
Durable
Crushing Earthstrength
Sudden Roots
Weapon Expertise (hammers)
Deadly Draw
Vicious Advantage
Dwarven Weapon Training
Resilience of Stone
Toughness
Mark of Warding

Paragon Feats:
Earthstrength Defenses
Earthstrength Resolve
Armor Spec Hide (retrain to Second Skin)
Dwarven Durability
Dwarven Recovery

Epic Feats:
Rapid Wild Defense
Earthstrength Might
Robust Defenses
Epic Recovery
Primal Resurgence
Epic Resurgence

Hammer Feats:
Crippling Crush (heroic)
Hammer Rhythym (paragon)
Hammer Mastery (epic)

Is this worth pursuing, or is optimizing second winds just not as good as it seems? Any and all comments are appreciated.
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3 years ago  ::  Aug 07, 2010 - 9:27PM #2
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,022
Improved Second Wind is not worth taking. A Con-Based Warden is the highest HP class in the game, adding 5 to that is sad. Ditto Durable, you'll have 15-20 Surges (depending on starting stats, ED, and magic items).

You should absolutely MC into a Martial Class, you need to to qualify for Epic Recovery (and Epic Recovery is also the reason you're going to use a con-based GM, since you also need 19 con). Your Reflex will be terrible. Rather then trying to boost it much, take Robust Defenses and Epic Will. Extra damage tends to target Reflex, Stun/Daze/Dominate/etc tend to target Will. Damage you can soak, daze/stun/dominate are bad for a Defender.

DWT and Weapon Focus don't stack.

All I got atm.
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3 years ago  ::  Aug 07, 2010 - 10:33PM #3
Grey_Warden
Date Joined: Jun 24, 2010
Posts: 399
I knew WF and DWT didn't stack. I merely made the list of feats for a reference when building the character and included WF in case I don't go hammers.

Improved Second Wind was already almost guaranteed to not make the final cut, but I thought I'd add it just in case.

I'll most likely MC Warlord because I'm in love with the Earthfast Brigadier PP, but if I was to take a different PP, MC Fighter would be my prime option.

I'll most likely boost my Will as you said, because I don't see a point in boosting my Relfex from 'always hit' to '90% hit'
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3 years ago  ::  Aug 08, 2010 - 2:25AM #4
draconobalen
Date Joined: Feb 21, 2010
Posts: 46
My group currently has a second wind focussed Warden (level 27) and it's awesome. We get expertise and robust defenses for free as a campaign rule. His NADs are a little low but when he second winds, which he gets 3x an encounter, they get bumped up 7 points to where he's nearly unhittable. It was built at level 27, so the order of feats might be a little different and a few of the lower level powers could be better chosen.

I wouldn't think of any other martial class besides Fighter because of Hindering Shield... it turns almost every attack a Warden has that doesn't already slow or immobilize into an attack that does! That gives you the Crippling Crush bonus damage and makes you even more sticky.

The frost cheese was put in because is synergizes really well with Icewrought Sentinel and Hindering Shield (which mean that every attack but his MBA slides 3 and slows.) It's super sticky and self reliant and that allowed our leader to all but ignore heals with their build.

BTW, Eternal Defender rocks, giving reach 2 and a Mordenkrad in one hand! I'm sure you can go for a more defendery build, but this one plays as a one man army. The adjusted second wind number is 83, 166 when bloodied due to cloak of walking wounded.

====== Created Using Wizards of the Coast D&D Character Builder ======
Secund McWindy, level 27
Dwarf, Warden, Icewrought Sentinel, Eternal Defender
Build: Earth Warden
Guardian Might: Earthstrength
FINAL ABILITY SCORES
Str 25, Con 25, Dex 13, Int 12, Wis 17, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 10, Wis 13, Cha 8.

AC: 45 Fort: 38 Reflex: 35 Will: 36
HP: 239 Surges: 18 Surge Value: 66
TRAINED SKILLS
Nature +21, Endurance +25, Athletics +23, Perception +21, Heal +21
UNTRAINED SKILLS
Acrobatics +12, Arcana +14, Bluff +13, Diplomacy +13, Dungeoneering +18, History +14, Insight +16, Intimidate +13, Religion +14, Stealth +12, Streetwise +13, Thievery +12
FEATS
Level 1: Crippling Crush
Level 2: Sudden Roots
Level 4: Dwarven Weapon Training
Level 6: Toughness
Level 8: Wintertouched
Level 10: Battle Awareness
Level 11: Hindering Shield
Level 12: Earthstrength Defenses
Level 14: Shielded Resurgence
Level 16: Armor Specialization (Hide) (retrained to Second Skin at Level 21)
Level 18: Dwarven Durability
Level 20: Lasting Frost
Level 21: Earthstrength Might
Level 22: Enduring Font
Level 24: Rapid Wild Defense
Level 26: Epic Recovery
Feat User Choice: Weapon Expertise (Hammer)
Feat User Choice: Robust Defenses

POWERS
Warden at-will 1: Weight of Earth
Warden at-will 1: Thorn Strike
Warden encounter 1: Roots of Stone
Warden daily 1: Form of Winter's Herald
Warden utility 2: Nature's Abundance
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Boiling Cloud
Warden utility 6: Treacherous Ice
Warden encounter 7: Guardian's Pounce
Warden daily 9: Form of the Oak Sentinel
Warden utility 10: Spiritual Rejuvenation
Warden encounter 13: Stormhowler's Strike (replaces Roots of Stone)
Warden daily 15: Form of the Crushing Mountain (replaces Boiling Cloud)
Warden utility 16: Fortress of Stone
Warden encounter 17: Warden's Lure (replaces Guardian's Pounce)
Warden daily 19: Form of the Stonecrusher (replaces Form of the Oak Sentinel)
Warden utility 22: Renewal
Warden encounter 23: Darkforest Vines (replaces Burst of Earth's Fury)
Warden daily 25: Form of the Entangling Spider (replaces Form of the Stonecrusher)
Warden encounter 27: Glacial Hammer (replaces Stormhowler's Strike)

ITEMS
Heavy Shield, Gloves of Ice (epic tier), Iron Armbands of Power (paragon tier), Frost Mordenkrad +6, Elderhide Armor of Enduring Health +6, Cloak of the Walking Wounded +5, Boots of Quickness (paragon tier), Circlet of Indomitability (paragon tier), Belt of Mountain Endurance (paragon tier), Ring of the Fallen (paragon tier), Ring of Personal Gravity (paragon tier), Strongheart Tattoo (paragon tier), Battle Standard of the Hungry Blade (heroic tier), Siberys Shard of Merciless Cold (epic tier), Foe Binder Ring (paragon tier)

 
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3 years ago  ::  Aug 08, 2010 - 5:32AM #5
tilobin
Date Joined: Apr 16, 2009
Posts: 614

Aug 7, 2010 -- 9:18PM, Grey_Warden wrote:


Race: Dwarf is a no-brainer. There's really no argument here for anything but Dwarf.



Tribal Champion's AP feature + Form of he Frenzied Wolverine will give you 2+ rounds of Second wind as a minor for any race (but obviously, less then ideal)

here's a previous thread on the topic i have bookmarked:
community.wizards.com/go/thread/view/758...

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3 years ago  ::  Aug 08, 2010 - 5:46AM #6
AlphaAnt
Date Joined: Aug 18, 2007
Posts: 737

Aug 7, 2010 -- 9:18PM, Grey_Warden wrote:

Is this worth pursuing, or is optimizing second winds just not as good as it seems? Any and all comments are appreciated.




The good thing about optimizing second wind is that it's not incompatible with other optimization packages, and every piece is incremental, so you don't have to go whole-hog. Picking up Cloak of the Walking Wounded is a big first step, and some wardens find that to be enough since you have the surges for it not to matter. After that is trying to get additional uses of second wind, and finally making you the toughest SOB on the board after you use it.

So, Cloak of the Walking Wounded + Armor of Enduring Health + Epic Recovery + Earthstrength Defenses means you second wind 3 times an encounter, and each time you do, you get two surges worth and 2+Con Mod (so around 8-10 at level 30) to all your defenses. That's three feats (including Battle Awareness) and your neck and armor slots.

Once you've gotten past the low hanging fruit, I would go for things that add to your surge value, because with the Cloak they're doubled.

The further you specialize, the more you find diminishing returns, so it's up to you how far you go with it. The options presented above are a really good start, and still leave plenty of feats for stuff such as the entire frost package.

Yes, I am a defender apologist.
A Rock and a Hard Place: A Warden Handbook
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3 years ago  ::  Aug 08, 2010 - 6:50AM #7
jabblin
Date Joined: Mar 8, 2010
Posts: 42
Here's a nice thing if you wanna get your surge value up.

Dragonborn, Combat Veteran(warlord PP), Reincarnate Champion(dwarf) gives you 3x con mod added to each surge spent.

Using this i once built a battlemind(con 28) that had a surge value of over 100.
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3 years ago  ::  Aug 08, 2010 - 1:25PM #8
Grey_Warden
Date Joined: Jun 24, 2010
Posts: 399

Wow, lots of replies.

@dracano: Looks like a solid build to me, and one I'll probably take some inspiration off.


@tilobin: thanks for the link. I'll be mulling over that for a littlw while.

@AlphaAnt: Yeah, I was definately leaning towards more of a dual-optimized character, probably optimizing my second winds and then just go for some general stickiness. I absolutely see where you're coming from with the further you specialize, the more diminishing returns you get. I'll keep that in mind.

@jabblin: While I don't disagree that that's a nice way to get a higher surge value, I feel like it wouldn't be all too playable until you reach epic, and I hate building those characters. I know a lot of people on this forum only deal with level 30, but I like builds that are solid 1-30. That does seem like a nice trick though.

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3 years ago  ::  Aug 08, 2010 - 1:32PM #9
obtusehobbit
Date Joined: Feb 3, 2006
Posts: 524
Perhaps going Stormheart instead of Earthstrength. It will allow your Second Winds to effect the battlefield in a controller fashion which could help to up the builds Stickness and Defending.
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3 years ago  ::  Aug 08, 2010 - 1:43PM #10
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,022
Actually.... I think I figured out a way to make a Warden Ultimate Defender.
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