|
3 years ago ::
Aug 07, 2010 - 10:12AM
#11
|
Date Joined:
Oct 24, 2007
|
Rereading these posts they seem to be conflicting. It says only common items can be created, it also says only the rare ones cannot be created with rituals, so what about the uncommon ones? Can they be created with rituals or not? I'll see if I can find out...
From NewbieDM:
- Magic items, new stuff.... They will be grouped into common, uncommon, and rare items.
- Pc's wouldn't create rare items via enchant item, for example.
- Seems interesting, gives power back to the dm for magic items.
- Most magic items now in game will be retroactively marked as uncommon. They are now in the hands of dm.
Still a bit vague regarding uncommons...
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:15AM
#12
|
|
|
more ridiculous crap from gencon
"Rules Compendium isn't an alternative to the core books. Core books will be reprinted "when the time is right."
so ive got to buy the rules compendium ALONG with another rulebook? why not just MAKE A COMPLETE RULES COMPENDIUM
"asked about epic-tier support for a DMG. Not enough people playing epic yet, prob. 2012."
duh they just played epic at the dang convention
"PDF and e-book question- still working on it, not ready to say yet but will have news soon."
keep dreaming
"New races in heroes of shadow"
whoopedy doo, more essentials products
"Races will be retrofitted to have ability score choice in Essentials, like the PHB3 ones."
*throws up, i guess were just a few steps away from GNOME BARBARIANS*
"Assassin will not be in Heroes of Shadow, but there will be new versions of Assassin and Revenant in Heroes of Fallen Lands."
great more crap
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:15AM
#13
|
|
|
Rereading these posts they seem to be conflicting. It says only common items can be created, it also says only the rare ones cannot be created with rituals, so what about the uncommon ones? Can they be created with rituals or not? I'll see if I can find out...
I noticed that as well. My suspicion is that uncommon items can be enchanted by players, since they said that existing items will mostly be classified as uncommon. If all previously existing items could be made by ritual, then I doubt they would reclassify them into a group that cannot be made by ritual.
What consumer are they actually going for with these changes, anyway?
me thats who... well people like me.
most of my group does fine, but one or two always HAVE to have the same items over and over agian... Jon has had 8 charactes 6 with Iron armbands of power 2 with the archer version... I don't put them in my game so he tries to buy them, I tell him he can't he takes rituel caster and makes them...
now I can say "TRY SOMETHING FING NEW"
In other words you can say, "HAVE LESS FING FUN." He's using the Iron Armbands because he likes them, and you want to say, "No, you have to use something that you don't like instead. It's more fun that way!" Is that about right?
It's also possible that he's using the Iron Armbands because there are only a handful of Arms slot items that aren't garbage. My Fighter uses Iron Armbands of Power. If they were forbidden (and I didn't drop from the game because I hate pointless restrictions), I'd use Counterstrike Guards. If those were forbidden too, I would... probably not equip anything for my arms. There isn't really much else that's worth the enchantment cost.
That rant aside, I do like the concept of different levels of rarity. I do think there should be some space for items that exist but to which players don't have access. Artifacts fill this capacity to some extent, but there should be something between vanilla magic items and artifacts. However, the term "rare" shouldn't just refer to availability to players. I think they should be created sparingly, and they should be the exception, not the rule.
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:17AM
#14
|
Date Joined:
Oct 24, 2007
|
more ridiculous crap from gencon
Could you please keep on topic and a bit more civil?
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:18AM
#15
|
|
|
wow gm for powergamers, youre the exact kind of dm i was talking about, let the guy have his magic items after all hes listening to your lame campaign and youre gonna take the magic items he wants away, id quit your sorry game. what just cause he buys them everytime you want to take them away? get over yourself
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:20AM
#16
|
|
|
Could you please keep on topic and a bit more civil?
as far as im concerned the topic is essentials screwing up the game, changing magic item structure, races, and everything else. im sorry if im not giddy about all this gutting of a game i love
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:24AM
#17
|
|
|
What do you guys and gals think about this?
I think its fine, provided it stays in Essential products.
I don't like the direction of DDE (for lack of a better word); I don't like the apparent impetus behind the game. Its my intention to overlook the line as much as possible, and continue playing 4e just as I always have.
Not to say that magic item rarity classification wouldn't work in either game. I'm sure it would, the games will apparently play well side-by-side. I just hope that 'crossovers' between DDE and 4e are kept to a minimum.
/\ Art
/\ Art
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:25AM
#18
|
Date Joined:
Oct 24, 2007
|
Could you please keep on topic and a bit more civil?
as far as im concerned the topic is essentials screwing up the game, changing magic item structure, races, and everything else. im sorry if im not giddy about all this gutting of a game i love
I can see you are very angry about this, still I would ask you politely to discuss such off topic concerns elsewhere (the gods know there are enough general eseentials threads where you can vent to your liking). The topic here is the change to magic items.
Pesonally I'm not sure yet what I think. I might like it as an optional rule, but sofar I'm not sure yet. Especially given the lack of clarity regarding uncommon items.
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:25AM
#19
|
Date Joined:
Sep 15, 2006
|
- Starting with Essentials, magic items will be grouped into common, uncommon, and rares. Rare more powerful and cannot be created by ritual
- Common items can be created and bought by characters, the others are given out only by DMs. More part of the campaign story.
- Almost every magic item already given out will be classified uncommon, new items will be rares.
ok wow count on essentials to screw up everything including magic items. these sound more like dark sun rules than straight up dnd rules. if these are accurate its another reason to see essentials as completely changing the game. this idea, these magic item revisions, really suck, as many players have to make their own items to get around douchebag dms as it is. what the team cant have a couple of the same amulets, thats another STUPID rule, thanks essentials
absolutely STUPID
Don't play with **** DMs.
|
|
|
|
3 years ago ::
Aug 07, 2010 - 10:29AM
#20
|
|
|
well the prob with that is the magic item rules make ****dms out of every dm. you cant have the same magic item as another member of the party?  thats not the dm anymore, thats essentials honestly, theyve changed the power structure, theyre changing the races, theyre changing magic item, i mean how much more are they gonna change
|
|
|