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3 years ago ::
Dec 12, 2010 - 6:04AM
#51
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Date Joined:
Jul 30, 2007
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I just meant World of Darkness is only set in the Modern time period, so yeah your right.
The old World of Darkness offered more explicit alternatives for historical gaming, from Vampire: The Dark Ages to Werewolf: The Wild West to Wraith: The Great War. In the new World of Darkness, at least so far, specific supplements for that sort of thing are pretty much limited to Requiem for Rome (vampires in ancient Rome) and New Wave Requiem (vampires in the Eighties, which might sound like a slightly odd choice for a sourcebook). Then again, what with the toolbox approach and Mirrors and all, there's no reason why the regular game couldn't be adapted accordingly if necessary.
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3 years ago ::
Dec 12, 2010 - 12:47PM
#52
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Date Joined:
Jul 23, 2008
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I just meant World of Darkness is only set in the Modern time period, so yeah your right.
The old World of Darkness offered more explicit alternatives for historical gaming, from Vampire: The Dark Ages to Werewolf: The Wild West to Wraith: The Great War. In the new World of Darkness, at least so far, specific supplements for that sort of thing are pretty much limited to Requiem for Rome (vampires in ancient Rome) and New Wave Requiem (vampires in the Eighties, which might sound like a slightly odd choice for a sourcebook). Then again, what with the toolbox approach and Mirrors and all, there's no reason why the regular game couldn't be adapted accordingly if necessary.
I just prefer hard fantasy to historical too, unless I want to play something specifically historical like Vampire, or Knights Templar or something.
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3 years ago ::
Dec 12, 2010 - 3:10PM
#53
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Date Joined:
Jul 30, 2007
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I just prefer hard fantasy to historical too, unless I want to play something specifically historical like Vampire, or Knights Templar or something.
I actually haven't run D&D since the Red Box. With (3e) Ravenloft I instead converted the setting for Tri-Stat and changed it into a kind of a parasitic parallel reality which haunted the present-day Earth, stripping away the most obvious D&Disms like the elves and the dwarves in the process. It should be the simplest thing to do the same with the Storytelling System, perhaps treating the Domains of Dread as yet another otherworld in the WoD.
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3 years ago ::
Dec 19, 2010 - 10:04PM
#54
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Ravenloft in general was perfect as it was. It was the fault of TSR and then Wizards for burying it and letting it crumble, and while at first I was greatly pleased about this news when I first heard it now I am hearing about playing vampires and werewolves and whatnot? Is the land beyond the mist really going to be the next victim of the dumbing down process that has swallowed D&D?
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2 years ago ::
Jan 03, 2011 - 2:27PM
#55
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Date Joined:
Jun 20, 2004
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I'd be a might nervous if WotC makes Ravenloft the next 4th ed setting. That being said, I would love to see it's return to greatness. I'd love a chance to play it again with newer players and friends.
It's been years and the setting has sunken into Limbo. Only the diehard fans still play it. Even the book series is long out of print.
I think the way WotC might treat it is more like the original Ravenloft module's I6 and I10 which had nothing to do with a Demiplane of Dread.
Personally I prefer to be in the Demiplane. The problem is once you're there....you're screwed. It's better to start off on the Demiplane and start fresh rather than having PC's from other realms go though the mists and get stranded.
I'm nervous but maybe thats what we need-an updated Ravenloft. I for one am curious to see what Soth, Strahd, Azalin, and the rest have been up to.
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2 years ago ::
Jan 17, 2011 - 3:55AM
#56
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Date Joined:
Apr 30, 2007
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I'd be a might nervous if WotC makes Ravenloft the next 4th ed setting. That being said, I would love to see it's return to greatness. I'd love a chance to play it again with newer players and friends.
It's been years and the setting has sunken into Limbo. Only the diehard fans still play it. Even the book series is long out of print.
I think the way WotC might treat it is more like the original Ravenloft module's I6 and I10 which had nothing to do with a Demiplane of Dread.
Personally I prefer to be in the Demiplane. The problem is once you're there....you're screwed. It's better to start off on the Demiplane and start fresh rather than having PC's from other realms go though the mists and get stranded.
I'm nervous but maybe thats what we need-an updated Ravenloft. I for one am curious to see what Soth, Strahd, Azalin, and the rest have been up to.
I am interested in the fluff if they keep it in line with the original setting. I do not much care for 4e, but if they keep it Ravenloft and don't butcher it, it may become the first 4e book I feel like purchasing.
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2 years ago ::
Jan 27, 2011 - 3:44PM
#57
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It's been years and the setting has sunken into Limbo. Only the diehard fans still play it. Even the book series is long out of print.
The same could have been said about Dark Sun and look how popular that was when it was announced and released.
But it's moot as the product has been "shelved". They're quick to say it hasn't been cancelled but has instead been postponed, but I don't know many products which have been removed from the schedule and come back to life. If they're working on it they'd have an estimate of what quarter of 2012 it would be released on and call it "postponed" instead.
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2 years ago ::
Jan 31, 2011 - 8:43AM
#58
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Date Joined:
Dec 18, 2008
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I'm not terribly surprised that it was postponed. Honestly, going forward with it as a business had to be predicated on the success of Gamma World. By WotC shelving Ravenloft, I can only assume that Gamma World did not succeed as well as they needed it to. On the flipside, if the Shadowfell books (Heroes of Shadow, Gloomwrought and Beyond) do well, it is very likely that Ravenloft might wind up back on their schedules.
I am still interested in the physical component included in the Shadowfell boxed set, though. Looks like they are bringing back madness and fear, with Apathy standing in for horror? I'll withhold judgement until I have it in hand, but it looks intriguing, at very least.
Hello Gamers. Look at the hexblade, now back to the slayer, now back to the Hexblade, now BACK to the slayer. Sadly, it isn't the slayer. But if it stopped masquerading as a reskinned WoW Warlock and started using Charop, it could FIGHT like the slayer. Look down, back up. Where are you? You're on a battlefield with the Striker your Striker could strike like. What's in your hand, back at me. I have it. It's an oyster with two magic items you love. Look down, back up, the items are now Astral Diamonds. Anything is possible when you game with Charop. I'm on a dragon.
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2 years ago ::
Feb 01, 2011 - 5:55AM
#59
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Date Joined:
May 31, 2010
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The Shadowfell box is giving us the mechanics for the emotions of horror. The Heroes of Shadow are giving us the monster races. The old products are easy enough to find if you try, so we have the setting. If you apply the world-building techniques from the DMG you can create encounters with the 4e engine that encompass what you find in the Ravenloft books. In fact, as has been said on this forum already, Ravenloft is about atmosphere and pacing, no rule system is going to get that across like a good DM/GM/Storyteller.
So, here is a thought and a question. If we agree that the contemporary DnD engine is optimized for fast-paced action, and rituals and powers and a tier system designed for high fantasy, is it fair to try and fit Gothic Horror on top of it? I would take this as far as all iterations of DnD, for those hearing the horn to battle over the editions every time there is a new post.
To illustrate my point let me give an example. It is a staple of Gothic Horror to find the protagonists impotent, or at least crippled, when, and in ways, they least expect. If every time you try to Air Walk or Speak with Dead or wield a Holy Avenger some mysterious hampering occurs you are going to wonder why you ever chose those character options.
What is that? Weekend in Hell, you say? Well, we already have those type of adventures in DDi. So, it sounds like we are in a good place, after all.
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2 years ago ::
Feb 03, 2011 - 9:13AM
#60
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Date Joined:
Dec 18, 2008
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One element I can say about the difference between running Ravenloft in 4th Edition and in previous editions is that there is a knowledge that 4th Edition PCs can face down a lot more in an encounter. The moment weapons get drawn, a DM must decide how hard a fight is going to be. While the CR system worked, it fell apart the moment you started introducing multiple monsters, and at 12th level regardless. 2nd Edition was even harder to balance an encounter, and know that your PCs could make it through.
4th Edition in the Heroic Tier works well in Ravenloft. Without Rituals, I could see it working well into the end of Paragon. Epic, however... I have difficulty seeing it, honestly, considering most Dark Lords are Paragon-tier villains. Only a few (Azalin Rex, Strahd, Hazlik) could qualify for the Epic Tier villainy.
I agree that, hopefully, with the Shadowfell boxed set, we should have enough to run classic Ravenloft in 4th Edition. My mods to the rules would be as follows, off the top of my head.
1) Divination rituals are now unreliable. Travel rituals either do not exist, or cannot cross domain borders. 2) Modified version of the Dark Powers Checks. 3) Firearms are Superior Weapons that allow ranged attacks to target Reflex instead of AC. 4) No magic items.
Hello Gamers. Look at the hexblade, now back to the slayer, now back to the Hexblade, now BACK to the slayer. Sadly, it isn't the slayer. But if it stopped masquerading as a reskinned WoW Warlock and started using Charop, it could FIGHT like the slayer. Look down, back up. Where are you? You're on a battlefield with the Striker your Striker could strike like. What's in your hand, back at me. I have it. It's an oyster with two magic items you love. Look down, back up, the items are now Astral Diamonds. Anything is possible when you game with Charop. I'm on a dragon.
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