The Spartan – Fighter / Kensei / Ceaseless Guardian
Intro Note
After spending a lot of time thinking about it and playing with the numbers I was not 100% happy with the original build. So I reworked the build from the ground up incorporating some of the suggestions found in this thread, and some idea I gained while working on another build. For those who liked the orginal build you can find a version of it in the varaints section.
This build uses the following sources: AV - Adventurer's Vault AV 2 - Adventurer's Vault 2 D XXX - Dragon Magazine, issue XXX MP - Martial Power MP 2 - Martial Power 2 PHB - Player's Handbook PHB 2 - Player's Handbook 2 PHB 3 - Player's Handbook 3 PHH 1 - Player's Handbook Heroes: Series 1
Gear (Expected GP = 100): Trident (2) (AV) (10gp each, 20gp total) Scale Armor (PHB) (45gp) Heavy Shield (PHB) (10gp) Standard Adventurer's kit (PHB) (15gp) Total: 90gp
Discussion:
Okay first lets go over the ability score breakdown. Here we see that Strength receive most of the points (9 out of 22 each, for a 16 before racial modifiers) because it is our primary stat. Dexterity is close runner ups to Strength (7 out of 22, for a 15 before racial modifiers) this is primarily for feat qualification purposes, but also serves to buff our reflex and initiative. Wisdom gets most of the rest of our points (5 out of 22 for a 14 before racial) this once again is primarily for feat qualification purposes, but also serves to up our OA attacks, and Will Defense. Finally, Constitution receives the last point (1 out of 22, for an 11 before racial modifiers) for an extra bit of toughness. Intelligence and Charisma are the builds dump stats but since we are trained in Intimidate we put a 10 there and put the 8 in Intelligence.
From the get go you are a full on defender, with your heavy armor, and the Toughness feat making you a hard target to take down, and Shield Push making ignoring your mark a dangerous option. Meanwhile Footwork Lure and Tide of Iron allow you to mess with your opponent’s plans on your turn, or you can use Cleave and your Encounter/Daily powers to just simply deal solid damage. Either way you are more then pulling your weight in the party.
At this level you gain Battering Shield which increase the distance of your forced movement effects by 1 square which can make a really big difference with you multiple sources of forced movement. You also pick up our first magic items for armor you pick up Dwarven Armor for some nice surge free healing once a day. Meanwhile for weapons you pick up an Inescapable Trident to help your accuracy some, and then last but not least you pick up the generic Amulet of Protection to boost your defenses. Now as for powers you get increased maneuverability with the Pass Forward Utility which can allow you to reposition with relative easy while sticking on your primary target.
At this level, you pick up Rain of Blows giving you the ability to help out the striker with some solid single target DPR once per encounter. With items you pick up Casque of Tactics to help your initiative.
Changes: +6 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (19), +1 Wisdom (15) New Feat:Polearm Momentum (MP)
Magic Items (Expected GP = 3,200): L4 (840gp):Casque of Tactics (AV) L3 (680gp): +1 Inescapable Trident (AV) L2 (520gp):+1Scale Dwarven Armor (PHB) L1 [360gp):+1 Amulet of Protection (PHB) TOTAL: 2,400gp
Discussion:
At this level you gain the awesome Polearm Momentum turning all your push/slide effects into knockdown effects. This makes your Combat Challenges and your At Wills much more powerful. When it comes to stats you invest in Strength and Wisdom to advance you primary and secondary stat.
Changes: +6 HP New Daily Attack Power:Rain of Steel (PHB)
Magic Items (Expected GP = 4,480): L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (AV) L3 (680gp): +1 Inescapable Trident (AV) L2 (520gp):+1 Scale Dwarven Armor (PHB) L1 (360gp):+1 Amulet of Protection (PHB) TOTAL: 4,200gp
Discussion:
At this level, you get the powerful Rain of Steel giving you a nice way to up your DPR for an encounter once per day. Speaking of DPR at this level you pick up Iron Armbands of Power gives you a very welcome bonus to your damage.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Swift Spear (D 379) New Utility Power:Daring Shout (PHH 1)
Magic Items (Expected GP = 6,400): L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (AV) L3 (680gp): +1 Inescapable Trident (AV) L1 (360gp):+1 Amulet of Protection (PHB) TOTAL: 6,280gp
Discussion:
Here you add in Swift Spear allowing you to slide opponents with your opportunity attacks and trigger Polearm Moment for a free knockdown. We also gain the utility Daring Shout a nice minor action mass mark with the added benefit of granting Temporary HP. For items you upgrade or any build for that matter. Also in this level you upgrade your armor for a nice boost to AC.
Changes: +6 HP New Encounter Attack Power:Come and Get It (PHB)
Magic Items (Expected GP = 9,600): L8 (3,400gp): +2 Steadfast Amulet (AV) L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (AV) L3 (680gp): +1 Inescapable Trident (AV) L2 (520gp):+1 Scale Dwarven Armor (PHB) TOTAL: 9,320gp Discussion:
At this level, you gain the awesome fighter power Come and Get it helping to make you just that much more sticky. You also replace the Amulet of Protection with a Steadfast Amulet helping to make you more resistant to the Stun and Daze conditions.
Changes: +7 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (20), +1 Constitution (12) New Feat: Mobile Challenge (D 378)
Magic Items (Expected GP = 12,800): L8 (3,400gp): +2 Steadfast Amulet (AV) L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (AV) L3 (680gp): +1 Inescapable Trident (AV) TOTAL: 11,920gp
Discussion:
At this point you get a boost to Strength and Constitution continuing to buff you primary stat and helping to secure your surge value and HP. For feats you gain increased mobility in the form of Mobile Challenge allowing you to shift 1 square after making a Combat Challenge attack. This shift works nicely with you new item Boots of the Fencing Master giving you +1 AC and Reflex until the end of your next turn after you shift, as well as an encounter power to shift 2 squares as a move action. Overall this level is all about mobility.
Changes: +6 HP New Daily Attack Power:Shift the Battlefield (PHB)
Magic Items (Expected GP = 16,000): L8 (3,400gp): +2 Steadfast Amulet (AV) L8 (3,400gp): +2 Inescapable Trident (AV) L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 14,640gp
Discussion:
Here you gain the powerful daily Shift the Battlefield allowing you a close burst attack that slides on a hit which triggers all you nice slide modifiers. Here you also get an upgrade to our weapon allowing us better accuracy and damage with your attacks.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat:Weapon Expertise: Spear (PHB 2) New Utility Power: Fighter’s Grit (MP 2)
Magic Items (Expected GP = 22,400): L9 (4,200gp):+2 Feyslaughter Trident (AV) L8 (3,400gp): +2 Steadfast Amulet (AV) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 18,840gp
Discussion:
Here you pick up Fighters Grit a utility that will help you to shrug off effects that would normally shut you down. You also pick up Weapon Expertise to increase your accuracy and there by increasing the threat of violence you impose. With item you pick up Gauntlets of the Ram for +1 distance to your push effects. You also switch your Weapon over from Inescapable to Feyslaughter allowing you to lockdown even teleporting enemies.
Magic Items (Expected GP = 32,000): L10 (5,000gp): Diamond Cincture (Heroic) (AV 2) L9 (4,200gp):+2 Feyslaughter Trident (AV) L8 (3,400gp): +2 Steadfast Amulet (AV) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp):+2 Drakescale Dwarven Armor (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,8000gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 23,840gp
Discussion:
Okay here not much changes about how you fight changes but you just do it better. First off you get a nice boost to accuracy from your Paragon Path feature Kensei Focus. Meanwhile your push/slide effects got a big boost in Hindering Shield not only do you know move the target and knock them prone but you slow them as well. Finally you get some added combat endurance out of the Diamond Cincture which gives you a easy way to access a healing surge when you need it.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Impaling Spear (MP 2) New Utility Power:Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000): L12 (13.000gp):+3 Wyvernscale Dwarven Armor (PHB) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp):+2 Feyslaughter Trident (AV) L8 (3,400gp): +2 Steadfast Amulet (AV) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 34,240gp
Discussion:
At this level the accuracy of the builds Melee Basic Attack gets a nice boost with Impaling Spear allowing them to hit reflex or armor class. Meanwhile we get the upgrade our armor again to sure up our defense and pick up Ultimate Parry a semi useful utility.
Changes: +6 HP New Encounter Attack Power: Scattering Swing (MP) (Replaces Hack and Hew)
Magic Items (Expected GP = 64,000): L14 (21.000gp):+3 Feyslaughter Trident (AV) L13 (17.000gp): +3 Steadfast Amulet (AV) L12 (13.000gp):+3 Wyvernscale Dwarven Armor (PHB) L10 (5.000gp): Diamond Cincture (Heroic Tier) (AV 2) L8 (3.400gp):Gauntlets of the Ram (PHB) L7 (2.600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 59,640gp
Discussion:
Here you trade out Hack and Hew for Scattering Sweep which works like your Daily Power Shift the Battlefield which is awesome. On the item front you upgrade your weapon and neck slot item and call it good.
Changes: +6 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (22), +1 Wisdom (17) New Feat: Deft Hurler (D 368)
Magic Items (Expected GP = 80,000): L14 (21,000gp):+3 Feyslaughter Trident (AV) L13 (17,000gp): +3 Steadfast Amulet (AV) L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) L4 (840gp):Casque of Tactics (Heroic Tier) (AV) TOTAL: 76,840gp
Discussion:
At this level, you bump your main ability score in Strength and your secondary score in Wisdom. You gain the powerful Deft Hurler which turns Cleave into a great multimarking and ranged option power all in one. You also pick up a Foe Stone allowing you to more easily identify targets to use Impaling Spear on, and also providing general utility for the party. Finally you get the Backlash Tattoo for a nice reprisal power.
Changes: +6 HP New Daily Attack Power:Unyielding Avalanche (PHB) (replaces Shift the Battlefield)
Magic Items (Expected GP = 112,000): L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L14 (21,000gp):+3 Feyslaughter Trident (AV) L13 (17,000gp): +3 Steadfast Amulet (AV) L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) L6 (1,800gp): Iron Armbands of Power (Heroic Tier) (AV) TOTAL: 102,000gp
Discussion:
At this level you add the Unyielding Avalanche daily attack power giving you another DPR boosting stance to go with Rain of Blows and at the same time giving you some more healing options. With items you upgrade your Casque of Tactics for a bit more initiative.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Ubiquitous Shield (D 385) New Utility Power:Iron Warrior (PHB)
Magic Items (Expected GP = 160,000): L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L14 (21,000gp):+3 Feyslaughter Trident (AV) L13 (17,000gp): +3 Steadfast Amulet (AV) L12 (13,000gp):+3 Wyvernscale Dwarven Armor (PHB) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL:145,200gp
Discussion:
At this level you pick up the powerful feat Ubiquitous Shield getting rid of that pesky +2 to hit you from Combat Advantage. You also upgrade our Iron Armbands of Power which combines with you new class feature Kensei Mastery for a nice +6 bump to damage. Finally you pick up a nice emergency button in Iron Warrior Utility useful for spending a slightly ramped up healing surge and/or making a saving throw.
Changes: +6 HP New Encounter Attack Power:Mountain Breaking Blow (PHB) (Replaces Rain of Blows)
Magic Items (Expected GP = 240,000): L17 (65,000gp):+4 Wyrmscale Dwarven Armor(PHB) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L14 (21,000gp):+3 Feyslaughter Trident (AV) L13 (17,000gp): +3 Steadfast Amulet (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 197,200gp
Discussion:
At this level you pick up the Mountain Breaking Blow allowing you to pick a single target hit them for solid damage, push them up to 5 squares, knocking them prone, and then follow them. You also get an upgrade to your armor for more AC to help keep you alive.
Changes: +6 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (23), +1 Wisdom (18) New Feat: Armor Specialization: Scale (PHB)
Magic Items (Expected GP = 320,000): L18 (85,000gp): +4 Steadfast Amulet (AV) L17 (65,000gp):+4 Wyrmscale Dwarven Armor (PHB) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L14 (21,000gp):+3 Feyslaughter Trident (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 265,200gp
Discussion:
At this level you pick up Armor Specialization giving you +1 to AC and eliminating the penalty to movement from your armor. You also get to bump your primary and secondary stat again. Meanwhile, when it comes to items you upgrade Steadfast Amulet for a boost to your defenses.
Changes: +6 HP New Daily Attack Power:Strike of the Watchful Guard (PHB) (Replaces Villain’s Menace)
Magic Items (Expected GP = 400,000): L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp): +4 Steadfast Amulet (AV) L17 (65,000gp):+4 Wyrmscale Dwarven Armor (PHB) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L9 (4,200gp): Backlash Tattoo (AV 2) L8 (3,400gp):Gauntlets of the Ram (PHB) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 344,200gp
Discussion:
Here you get the powerful Strike of the Watchful Guard allowing you to lay down a combat challenge like effect that only take a free action to maintain. This can be used to stack on the punishment on a single target or to help lockdown another enemy. With items at this level you simply upgrade your Trident for more accuracy and damage.
Changes: +6 HP +1 to attacks, defenses, and checks New Daily Attack Power:Weaponsoul Dance (PHB) New Feat:Paragon Defense (PHB 2)
Magic Items (Expected GP = 560,000): L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp): Ring of Ramming (AV) L18 (85,000gp): +4 Steadfast Amulet (AV) L17 (65,000gp):+4 Wyrmscale Dwarven Armor (PHB) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Diamond Cincture (Heroic Tier) (AV 2) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 435,800gp
Discussion:
Here you gain a strong multimarking and mobility based power in Weaponsoul Dance. For items you upgrade your Gauntlets of the Ram to a ring of Ramming and replace them with Strikebacks for some nice once an encounter reprisal attack. Finally you pick up Paragon Defense to further boost impressive defenses.
Changes: +7 HP Ability Score Boosts: +3 Strength (26), +1 Constitution (14), +1 Dexterity (17), +1 Intelligence (10), +1 Wisdom (19), +1 Charisma (12) New Epic Destiny: Ceaseless Guardian (D 387) New Feats: Rapid Combat Challenge (D 387), Mobile Warrior (MP) (replaces Mobile Challenge)
Magic Items (Expected GP = 800,000): L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp) Ring of Ramming (AV) L18 (85,000gp): +4 Steadfast Amulet (AV) L17 (65,000gp):+4 Wyrmscale Dwarven Armor (PHB) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 680,800gp
Discusssion:
Okay so you are finally at epic tier here you get a big boost to our mobility by retraining Mobile Challenge into Mobile Warrior. You are now able to punish more two enemies a turn thanks to Rapid Combat Challenge. Finally you get a large bonus to Strength thanks to your epic destiny Ceaseless Guardian as well as a nice boost to speed. For items you upgrade your Diamond Cincture for more access to healing surges and a larger boost to Fortitude.
Changes: +6 HP +1 to attacks, defenses, and checks New Feats:Slashing Storm (MP 2), Robust Defenses (PHB 2) (replaces Paragon Defenses) New Utility Power: Undeniable Challenge (MP 2)
Magic Items (Expected GP = 1,200,000): L22 (325,000gp):+5 Legion Plate Dwarven Armor (PHB) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp): Ring of Ramming (AV) L18 (85,000gp): +4 Steadfast Amulet (AV) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 817,800gp
Discussion:
At this level, you pick up Slashing Storm generating auto damage each round hit with an attack making being close to you a deadly proposition for your enemies. With retraining you upgrade your Paragon Defense to the just plain better Robust Defense. When it comes to powers you pick up Undeniable Challenge allowing you to enforce your mark even on those outside of your range by simply not allowing them to attack anyone else for a round. For items you upgrade your armor to increase your durability and call it good.
Changes: +6 HP New Encounter Attack Power:Warriors Urging (PHB) (replaces Come and Get it)
Magic Items (Expected GP = 1,600,000): L23 (425,000gp): +5 Steadfast Amulet (AV) L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp): Ring of Ramming (AV) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L14 (21,000gp):Casque of Tactics (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 1,280,800gp
Discussion:
Here you upgrade Come and Get it to its big brother Warrior’s Urging which gives you a larger range and a more powerful close burst attack. For items you upgrade the Steadfast Amulet for even more defense boosting.
Changes: +6 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (27), +1 Wisdom (20) New Feat:Weapon Focus: Spear (PHB)
Magic Items (Expected GP = 2,100,000): L23 (425,000gp): Eye of Awareness (AV) L23 (425,000gp): +5 Steadfast Amulet (AV) L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L19 (105,000gp):+4 Feyslaughter Trident (AV) L18 (85,000gp): Ring of Ramming (AV) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 1,679,800gp
Discussion:
At this level you finally pick up Weapon Focus to help push you damage just that little bit extra. Looking at items you replace your Casque of Tactics with the Eye of Awareness giving you a nice boost to Will Defense and even more Initiative.
Changes: +6 HP New Daily Power:Reaper’s Stance (PHB) (Replaces Rain of Steel)
Magic Items (Expected GP = 2,800,000): L24 (525,000gp):+5 Feyslaughter Trident (AV) L23 (425,000gp): Eye of Awareness (AV) L23 (425,000gp): +5 Steadfast Amulet (AV) L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L18 (85,000gp): Ring of Ramming (AV) L16 (45,000gp): Iron Armbands of Power (Paragon Tier) (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 2,104,800gp
Discussion:
Here, you add Reaper’s Stance another auto damage power that hands out ongoing damage as well as weapon damage, and a nice boost to all you attacks based on Dexterity. With items you upgrade your Trident to a +5 Feyslaughter weapon.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat:Epic Reflexes (PHB 2) New Utility Power: Always Ready (D 387)
Magic Items (Expected GP = 4,000,000): L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV) L24 (525,000gp):+5 Feyslaughter Trident (AV) L23 (425,000gp): Eye of Awareness (AV) L23 (425,000gp): +5 Steadfast Amulet (AV) L22 (325,000gp):+5 Nagascale Dwarven Armor (PHB) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L18 (85,000gp): Ring of Ramming (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 3,184,800gp
Discussion:
At this level you pick up the powerful Always Ready daily allowing you to once per day go first no matter what your initiative is. Meanwhile you get a boost to your Reflex defense with Epic Reflexes. Finally you get a strong bonus to damage from upgrading your Iron Armbands of Power for a final time.
Changes: +6 HP New Encounter Attack Power:Cruel Reaper (PHB) (Replaces Mountain Breaking Blow)
Magic Items (Expected GP = 6,000,000): L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L24 (525,000gp):+5 Feyslaughter Trident (AV) L23 (425,000gp): Eye of Awareness (AV) L23 (425,000gp): +5 Steadfast Amulet (AV) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L18 (85,000gp): Ring of Ramming (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 4,484,800gp
Discussion:
Here you pick up the powerful Cruel Reaper allowing you to not only mark lots of enemies with two close burst 2 attacks but reposition yourselves by providing a shift between attacks. Also you finally upgrade your armor to a +6.
Changes: +7 HP +1 to attacks, defenses, and checks Ability Score Boosts: +1 Strength (28), +1 Dexterity (18) New Feat:Superior Initiative (PHB 3)
Magic Items (Expected GP = 8,000,000): L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L24 (525,000gp):+5 Feyslaughter Trident (AV) L23 (425,000gp): Eye of Awareness (AV) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L18 (85.000gp): Ring of Ramming (AV) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 6,184,800gp
Discussion:
At this level, you cash in on your final ability score investments, and pick up the feat Superior Initiative. With items you do a final upgrade to your neck slot item securing your maxed out defenses at level 30.
Changes: +6 HP New Daily Attack Power:Force of Battle (PHB) (replaces Unyielding Avalanche )
Magic Items (Expected GP = 10,000,000): L29 (2.625,000gp):+6 Feyslaughter Trident (AV) L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L20 (125,000gp): Diamond Cincture (Paragon Tier) (AV 2) L20 (125,000gp): Foe Binder Ring (D 381) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp):Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2 L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 8,297,800gp Discussion:
Here you pick up the awesomely powerful Force of Battle allowing you to deal more damage with your attacks as well as punishing those who stand next to you with a free At Will attack. With items you max out your weapon at a +6 leaving you primary item slots all maxed out, and pick up the powerful Stone of Earth giving you an attack reroll when you really need it.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat:Epic Will (PHB 2)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp):+6 Feyslaughter Trident (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp):+6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 13,797,800gp
Discussion:
Well, this is it level 30. You can now commence with the yelling of “THIS IS SPARTA” as you kick your enemies across the battlefield.
Build Goal and Tactics
Okay the goal is to be the front line of the group keeping the enemies off you allies and controlling the battlefield. The first and primary tactic is hard battlefield control pushing, and sliding your enemies around the battlefield and knocking them down goes a long way to making sure that they are not attacking your allies. This tactic is also employed in your OA attacks and CC attacks to either negate the enemy’s actions.
The second most important aspect of controlling the battlefield is mobility as a melee build you need to be close to the enemies to lock them down. With Mobile Warrior, and a nice 7 square movement rate you have a nice base mobility, but when combined with powers and items that allow you to shift and move around you should be able to move where you need to be with relative ease.
Now with all this focus on control you might think that we have sacrificed toughness and damage. Well the fact is that this build is highly durable able to take a beating with high defenses, great HP, and that ability to self heal with relative ease. Now when it comes to damage you are able to dish it out as well as take it with a variety of effects to deal auto damage and strong accurate attacks you should be able to bring your enemies down well before they accomplish taking you down.
Questions, thoughts, and comments are welcome.
Rules Note: Just to let you know there is a Customerserv response regarding the fear Deft Hurler. The response states the target of the RBA granted by Deft Hurler must be adjacent to you just as if you had dealt damage with cleave as normal. This ruling seems to contradict the rules text of the feat and the spirit of the feat, but for purpose such as LFR it is official. In case this is relevant to you I might suggest switching out Deft Hurler for Cruel Cut Style turning Cleave from the nice range and multi-target attack the build uses it as, to a very solid single target DPR generator.
Special Thanks: Lordduskblade - For his awesome fighter guide, and for the build format. To Everyone - For the awesome community and resources.
A big part of a Fighter's effectiveness is how powerful their mark punishment is, so we will be looking at this build's Combat Challenge and opportunity attacks to determine how powerful the disincentive for disobeying the Fighter is.
Melee Basic Attack: +17 vs. AC Hit: 1d8+12 damage, and the target is pushed 3 squares, slowed, and knocked prone. Critical: 2d6+20 damage, and the target is pushed 3 squares, slowed, and knocked prone
Melee Basic Attack: +28 vs. AC or Reflex Hit: 2d8+23 damage, and the target is pushed up to 3 squares, is slowed until the beginning of your next turn, is knocked prone, Critical: 4d6+43 damage, and the target is pushed 3 squares, is slowed until the beginning of your next turn, and is knocked prone.
Melee Basic Attack: +37 vs. AC or Reflex Hit: 2d8+28 damage, and the target is pushed up to 3 squares, is slowed until the beginning of your next turn, and is knocked prone Critical: 6d6+48 damage, and the target is pushed up to 3 squares, is slowed until the beginning of your next turn, and is knocked prone.
Melee Basic Attack: +20 vs. AC Hit: 1d8+13 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, and is slowed until the beginning of your next turn. Critical: 2d6+20 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, and is slowed until the beginning of your next turn.
Melee Basic Attack: +33 vs. AC or Reflex Hit: 2d8+23 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, and is slowed until the beginning of your next turn Critical: 4d6+43 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, and is slowed until the beginning of your next turn.
Melee Basic Attack: +42 vs. AC or Reflex Hit: 2d8+28 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, is slowed until the beginning of your next turn . Critical: 6d6+48 damage, and the target’s movement ends, you slide the target 2 squares, it is knocked prone, and is slowed until the beginning of your next turn
Variant Builds
Here will be post any varaint builds with a level 30 snapshot and an explination of what has changed verse the primary build. If you want a full 1-30 progression for any of these feel free to PM me and I will send them to. I just didn't have the space here to put them.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Superior Initiative (PHB 3)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp): +6 Feyslaughter Longspear (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp): +6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Rushing Cleats (AV) TOTAL: 13,797,800
What has Changed
This build sacrifices some versatility, and toughness for a nice increase in DPR. With Draconic Arrogance the build is able to produce more DPR then the standard build. However it loses 1-2 points of defense across the board for the privalage with out an significant increase in HP and Surge Value. It also lose verstility by droping Deft Hurler which provides the primary build with not only a solid At-Will ranged option but a way to mark two targets at will. Overall for those who want a bit more DPR with out sacrificing much in the way of the primary builds function this build is a nice option.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Superior Initiative (PHB 3)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp): +6 Feyslaughter Longspear (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp): +6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Rushing Cleats (AV) TOTAL: 13,797,800gp
What has Changed
This build sacrifices some versatility, mobility, and toughness for a large increase in DPR. With Draconic Arrogance, Marked Scourge, Kensei, Eternal Defender, and Weapon Focus the build has a very strong at will single target DPR. However single target DPR is not the only thing the build can generate with Reaching Whirlwind, Slashing Storm, Eternal Defender, and Weapon Focus the build also is able to hit a large area of the battlefield with damage and really punish all of those close to him. The build still has solid defenses, HP, and Control so is defiantly able to play a primary defender role it just has more striker leanings then the other variants or the primary build.
Encounter Attack Powers: L1 - Hack Hew (MP 2) (Replaced by Scattering Swing) L3 – Rain of Blows (PHB) (Replaced by Mountain Breaking Blow) L7 - Come and Get It (PHB) (Replaced by Warrior’s Urging) L7 - Come and Get it (PHB) (Obtained at 11th and Replace by Scattering Swing at 21st) L13 - Scattering Swing (MP) L13 - Scattering Swing (MP) L17 - Mountain Breaking Blow (PHB) (Replaced by Cruel Reaper) L23 - Warrior’s Urging (PHB) L27 - Cruel Reaper (PHB)
Daily Attack Powers: L1 – Comeback Strike (PHB) (Replaced by Strike of the Watchful Guard) L5 - Rain Steel (PHB) (Replaced by Reaper’s Stance ) L9 - Shift the Battlefield (PHB) (Replaced by Unyielding Avalanche) L15 – Unyielding Avalanche (PHB) L19 - Strike of the Watchful Guard (PHB) L20 - Bloodied Greatness (PHB 2) L25 - Reaper’s Stance (PHB) (Replaced by Force of Battle) L29 - Force of Battle (PHB))
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp): +6 Feyslaughter Trident (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp): +6 Godplate Dwarven Armor (PHB) L26 (1,125,000gp): Solitaire: Violet (AV) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 13,797,800gp
What has Changed
This variant has a much heavier focus on durability and is able to take a beating, but to do so it sacrifices some DPR and versatility. The build does however add a new trick that the primary build doesn’t have with Adroit Explorer, Martial Mastery, and Demigod working together you can easily spam key encounter power. This helps to make up for you lack of At-Will DPR by allowing you to use your more powerful encounters instead. Overall the build is a very solid example, but lacks the versatility and consistent DPR of the primary build. Note also it takes a hit to it's CC and OA attacks making them less likely to hit and doing 7 points less damage at level 30 though they still push and slide like the traditional build.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp): +6 Feyslaughter Trident (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp): +6 Elderscale Dwarven Armor (PHB) L26 (1,125,000gp): Solitaire: Violet (AV) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Boots of the Fencing Master (AV) TOTAL: 13,797,800gp
What has Changed
This variant stacks up really well against the primary build losing some defense and versatility, but in return it actually gets a nice boost in overall toughness from strong racial support, and with a nice boost to DPR when bloodied. Overall I think the builds are nearly equal in power and have stayed with the primary build for flavor reasons.
Changes: +6 HP +1 to attacks, defenses, and checks New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000): L30 (3,125,000gp): Diamond Cincture (Epic Tier) (AV 2) L29 (2.625,000gp): +6 Feyslaughter Trident (AV) L29 (2.625,000gp): Ring of Free Time L28 (2,125,000gp): +6 Steadfast Amulet (AV) L27 (1,625,000gp): +6 Godplate Dwarven Armor (PHB) L26 (1,125,000gp): Solitaire: Violet (AV) L26 (1,125,000gp): Iron Armbands of Power (Epic Tier) (AV) L23 (425,000gp): Eye of Awareness (AV) L18 (85,000gp): Ring of Ramming (AV) L12 (13.000gp): Stone of Earth (AV 2) L12 (13,000gp): Foe Stone (AV) L10 (5,000gp): Strikebacks (AV) L9 (4,200gp): Backlash Tattoo (AV 2) L7 (2,600gp): Rushing Cleats (AV) TOTAL: 13,797,800gp
What has Changed
This variant stacks up really well against the primary build. It has slightly lower NADs, lacks some versatility, and some Speed. However in return it gets a nice boost in overall toughness via more surges for a higher value and an easy way to access them due to racial ability. Meanwhile the strong racial support opens up Devoted Challenge for a nice boost to the builds combat challenge ability with Devoted Challenge. Overall I think this build and the primary build are nearly equal in power and have stayed with the primary build for flavor reasons.
I'm running a spear-shield fighter in a game right now and went a different path ... Paragon Multiclass Ranger and a spiked shield. I'm having a good time with it, and ultimately the reason I went that direction is at the time of inception the shield powers were pretty much crap for a fighter. Disruptive Strike, Rain of Blows ... awesome. Since the spiked shield counts as a weapon you can TWF/TWO with it (though less so now after the errata) and I've basically got multi-marking both near-near (twin strike), near-far (cleave / deft hurler) and far-far (twin strike). Add in Trip Up, Disruptive Strike, Rain of Blows and you can dish out the attacks.
In other ways it is very similar (headed to Eternal Defender as well for the increase in reach/size).
I like spear and shield builds. This one is pretty solid. Some things I noticed:
I noticed you have Armor Proficiency Plate as a feat at level 1. However, you don't qualify for it since your Con is only 11 at level 1. I suppose you can always retrain to Plate at level 18, however.
Also, in the level 11, 21, and 30 snapeshopts it says "Armor Proficiency Scale" instead (but fighters start off proficienty in scale). At level 1 it says "Shield Bash" when I think you meant "Shield Push".
Under the Opportunity Attacks section it says:
"Hit: 1d8+9 damage, and the target’s movement ends, you can shift it up 3 squares, it is slowed until the beginning of my next turn, and is knocked prone."
How are you shifting 3 squares? I'm curious, because big shifts like that are extremely useful for polearm and spear builds alike.
Don't call something a spartan unless your gonna actually make it one. Yes it was there arm of choice Heavy Shield and spear. But Spartans didn't wear much armor beyond that maybe a helmet and that there is the property that made them stand out. Romans and Greeks through out history were quite known for shield spear. Spartans depended on Mobility, teamwork, and perfectionism to achieve the status of unstoppable. Now if I through a unit of 5 of these guys together are they gonna achieve that level of unity on a battlefield that would scream "FOR SPARTA"
@Chistopher Groves - Thanks originally I had the build using a spiked shield as well but decided to focus more on survivability then damage. Originally the Build was a dragon born dual wielder trying to abuse Draconic Arrogance.
@Shokaturyou - Will adjust the build. I must have missed it in one of the evolution of the build. Now the question is what to replace Armor Specialization. As for the shift that is actually supposed to be slide.
@Velson - That may be true but it is just a name picked to sound cool.
Looks solid enough to me, just a few opinion-based suggestions really:
I would look at getting Weapon Proficiency Greatspear at epic when you gain the Eternal Defender size increase. It's more accurate and more damaging, but you don't necessarily need one.
With this build you push and slide, so make sure you're clear on that in your OA descriptions.
@Velson: Is it really that important that he doesn't call it a Spartan? And they did where heavy bronze armor. 300 is NOT a historically accurate movie. It was made to look cool. Actually, from where I'm seeing it (the historically accurate way), It's a fitting name.
Good build obtuse. You should really keep making builds, you're pretty good at it. I'm actually working on a Dragonborn glaive user, and one of the variants will be a trident + shield abusing Draconic Arrogance. Keep the builds coming.
@Grey_Warden - Thanks. I thought about a Greatspear but couldn't find the feat in the build. If I did a more damage focused version I would definatly do that droping one of my defensive minded feats for it.
@Everyone - The build has been updated and the combat challeng/OA section has been corrected.
I ended up moving Encourging shield up to 1st instead of 18th level and put Sheild Specialization in at 18. So now the build starts with a higher Will but a lower AC and by 18th actually has better defenses then the orginal version.
: Is it really that important that he doesn't call it a Spartan? And they did where heavy bronze armor. 300 is NOT a historically accurate movie. It was made to look cool. Actually, from where I'm seeing it (the historically accurate way), It's a fitting name.
Yes it does matter(not really I'm being facetious) , I would hardly call a bronze cuirasses, Full plate or even heavy armor, GOD why did they have to do away with breastplate(the more accurate description of what they wore) in dnd. I just have a differnent imagination of what a spartan really is, a phylanxe warrior I could see him calling that although dnd is about groups of 4-6 not entire armys. So its a conseptual flaw sounds cool but doesn't really fit into the whole archtype of things this would go similer to calling a build the Roman Centurion, sounds cool but is really just a member of an expansive roman army.
I've basically got multi-marking both near-near (twin strike), near-far (cleave / deft hurler) and far-far (twin strike).
How are you marking with Twin Strike? Am I missing something silly?
On topic, I really like this idea. I've been trying to come up with something similar for a new Dark Sun campaign we'll be running. Maybe trying an Elf though. Makes sense for a gladiator theme and gets access to the combo a little quicker (we'll be starting at level 1). The build I was looking at used Warlord as a hybrid to open up some healing and throwing powers. I also chose to utilize the immediate action and shield powers and rely more on the at-wills for my own turn. Here is a quick summary up to 6 of what I was working on. It's not optimized or in order yet but perhaps can give you some ideas too. The only thing I don't like about the Polearm Momentum build is the awkward heroic tier ability score placement. I think it makes up for it though!
====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Human, Fighter|Warlord Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will
FINAL ABILITY SCORES Str 18, Con 11, Dex 15, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES Str 16, Con 11, Dex 14, Int 8, Wis 15, Cha 10.