Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
Switch to Forum Live View "Happy Endings" Warlock Build
2 years ago  ::  Jul 23, 2011 - 7:24AM #11
draconisorion
Date Joined: Oct 8, 2009
Posts: 79

Jul 30, 2010 -- 7:37PM, thomas.j.theobald wrote:

Okay, here it is:  The "Happy Endings" warlock:

Spoiler: Show


Warlock DPR Build, level 16
Tiefling, Warlock, Blood Mage
Build: Deceptive Warlock
Eldritch Pact: Infernal Pact
Eldritch Strike: Eldritch Strike Charisma
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Background: Geography - Mountains (Athletics class skill)

Secrets of Belial: replace Soul Burn with Wrath of the Gods

FINAL ABILITY SCORESStr 12, Con 16, Dex 11, Int 20, Wis 9, Cha 22.
STARTING ABILITY SCORESStr 11, Con 15, Dex 10, Int 14, Wis 8, Cha 16.

AC: 27 Fort: 21 Reflex: 24 Will: 25HP: 103 Surges: 9 Surge Value: 25

TRAINED SKILLSInsight +12, Athletics +14, Bluff +21, Intimidate +19, Arcana +18
UNTRAINED SKILLSAcrobatics +8, Diplomacy +14, Dungeoneering +7, Endurance +11, Heal +7, History +13, Nature +7, Perception +7, Religion +13, Stealth +10, Streetwise +14, Thievery +8

FEATS
Level 1: Versatile Expertise
Level 2: Icy Clutch of Stygia
Level 4: Arcane Initiate
Level 6: Hellfire Master
Level 8: Arcane Implement Proficiency
Level 10: Hellfire Arcanist
Level 11: Hellfire Hex
Level 12: Lasting Frost
Level 14: Called Shot
Level 16: Secrets of Belial

POWERS
Arcane Initiate: Nightmare Eruption
Eldritch Blast: Eldritch Strike
Infernal Pact: Gift to Avernus
Warlock encounter 1: Grasp of the Iron Tower
Warlock daily 1: Crown of Stars
Warlock utility 2: Charm of Hearts
Warlock encounter 3: Lure of Minauros
Warlock daily 5: Venomous Webs
Warlock utility 6: Unspeakable Bond
Warlock encounter 7: Lash of the Long Night
Warlock daily 9: Curse of the Black Frost
Warlock utility 10: Bond of Brotherhood
Warlock encounter 13: Dark Reach of Xevut (replaces Lure of Minauros)
Warlock daily 15: Plague of Frogs (replaces Venomous Webs)
Warlock utility 16: Insightful Riposte

ITEMS
Shadow Warlock Leather Armor +2, Rod of Corruption +1, Gloves of Eldritch Admixture (heroic tier), Jagged Incendiary dagger +3, Caustic Whetstone (heroic tier) (10), Bloodthirst Bracers (heroic tier)


I will not assume bloodhunt bonus on this
I will assume a relevant defense set at 30 (mainly because I don't know what the average defenses should be for NPCs at L16)
I will assume Prime Shot
I will assume enemies always save after one exposure to ongoing
I will include "ending" damage for Hellfire Arcanist and Icy Clutch where appropriate

How it plays out:
Spoiler: Show

Turn 1:  
Minor: retrieve whetstone
Move: forgo move for minor, tap dagger with whetstone
Standard: forgo standard for minor, delay action until party is assembled around me - Wrath of the Gods, grant +6 to my and party member's damage rolls for entire encounter.

Turn 2:
Minor: curse Target A
Move: keep distance, set up Shadow Walk, establish CA against A
Standard: Crown of Stars... 
  +22 to hit versus Reflex (6cha, 8hl, 3enh, 2feat - versatile exp, 2CA, 1prime) = hit on 8+ = 65% total hits (55% normal 10% crit - jagged wpn)
  Damage: 2d12 std +6 cha+3 enh+2d6 curse-fire+6 WoG+5 called shot+3 Hellfire Arcanist+2 ongoing acid whetstone+5 ongoing fire Hellfire Hex + 22 Hellfire Master 2x, once for ongoing acid, once for ongoing fire + 22 Icy Clutch of Stygia 2x, once for ongoing acid, once for ongoing fire
  Standard hit=(13+6+3+7+6+5+3+2+5+22+22) * .55 = 94 * .55 = 51.7
  Crit will max the base and curse dice, add 10 ongoing untyped and add 11 for Hellfire Master and 11 for Icy Clutch of Stygia
  Crit hit=(24+6+3+12+6+5+3+2+5+22+22+10+11+11) * .1 = 142 * .1 = 14.2
  Total DPR, Turn 2:  65.9

Turn 3:
Minor: curse Target B (could be A, if saves were made after A's last turn)
Move: forgo move for minor, sustain CoS for attack against B
  +20 to hit versus Will (lost CA due to no move) = hit on 10+ = 55% total hits (45% normal, 10% crit)
  Damage: 6 + 2d6 curse-fire + 5 called + 2 ongoing acid + 5 ongoing fire + 22 H.M. x2 + 22 I.C. x2
  =6+7+5+2+5+22+22 * .45 = 69 * .45 = 31.05 standard
  Crit will max curse dice, add 10 ongoing + 11 HM + 11 IC
  =6+12+5+2+5+22+22+10+11+11 * .1 = 106 * .1 = 10.6
  Total damage CoS minor: 41.65
Standard: Lash of the Long Night against B
  +20 to hit v. Fort  Damage: 2d6+6cha+3enh+5called+6 Wrath+2 ong acid + 11 IC
  = 7+6+3+5+6+2+11 * .45 = 18
  Crit: 12+6+3+5+6+2+11+10+11 (icy clutch applies against ongoing) * .1 = 66 * .1 = 6.6
  Total damage Lash: 24.6
  Total Damage Turn 3: 66.25

Turn 4:
Move: Establish Shadow Walk, CA
Minor: sustain CoS against A or B (assuming one has saved against both now)
  +22 to hit
  Damage: 69 * .55 = 37.95 standard, 10.6 crit = 48.55 CoS
Standard: Gift to Avernus against target
  +22 to hit
  Damage: 2d10 + 6cha + 3 enh + 5 called + 6 Wrath + 2 ong acid + 11 IC
  = 44 * .55 = 24.2
  Crit:  20+6+3+5+6+2+11+10+11 = 74 * .1 = 7.4
  Total damage Gift: 31.6
  Total damage Turn 4: 80.15

Alternate Turn 4 (nova):
Minor: Sustain CoS, no CA, *no curse damage on this one*   
  Damage = 6 +5 called + 2 ong acid + 11 ic = 24 * .45 = 10.8  
  Crit = 6 + 5 + 2 + 11 + 10 + 11 = 45 * .1 = 4.5  
  Total = 15.3
Standard: Curse of the Black Frost
  +20 to hit  Damage: 2d8 + 6cha + 2d6 curse-fire + 3enh + 5called + 6 wrath + 2 ong acid + 11 ic + 11 hm + 5 ong fire + 11 ic + 11 hm
  = 9+6+7+3+5+6+2+11+11+5+11+11 * .45 = 87 * .45 = 39.15
  Crit: 16+6+12+3+5+6+2+11+11+5+11+11+10+11+11 * .1 = 131 * .1 = 13.1
  Inherent Effect of the power: save ends, yields 11 from HM  
  Total at time of application=63.25
Move: close to melee with target
Action Point: Standard action - Eldritch Strike
  +22 to hit  Damage: 1d4 + 6cha + 3enh + 5called (prime punisher) + 6 wrath + 2 ong acid + 11 ic + 10 untyp ong (Blood Mage AP) + 11 ic
  = 2.5+6+3+5+6+2+11+10+11 * .55 = 56.5 * .55 = 31.075
  Crit: 4+6+3+5+6+2+11+10+11 * .1 = 5.8 (if your DM allows "separate sources" for ongoing damage, this crit adds 10 untyped which would otherwise go wasted since this was your AP)
  Total: 36.875
  PLUS slide the target 1 - forcing the Effect of Curse of the Black Frost to kick in
CotBF: 1d8+6cha+3enh+5called+6wrath (ongoing acid and its aftermath have been dealt already, see if your DM allows separate sources)
  =4.5+6+3+5+6 *.65 = 24.5 * .65 = 15.925
  (note that anyone in your party can now make this target move to generate additional damage)
  Total for Alternate Turn 4: 131.35



* Rod of corruption will eventually fire, once you kill A or B, and will spread curse around for you.

Edit:  I forgot to mention, you could also trigger the Bloodthirst Bracers on another melee hit, maybe a followup to the Curse of the Black Frost, and generate additional ogd + ic.

Other good tweaks:    
  Fey Revel Glamour can add a save-ends slow to the dailies with curse damage, granting another chance for Hellfire Arcanist to kick in, so at L18 drop Prime Punisher, get Twofold Pact and FRG  
  One more feat slot could be used for Superior Implement Proficiency to take advantage of the incendiary nature of the dagger  
  Dual Implement Spellcaster can also be used here to good effect  
  Dark Reach of Xevut is here to grab one of these ongoing damage saves and reapply it to another enemy

If you manage to inflict a lot of various effects and ongoings, blow a second wind to trigger Burning Blood (Blood Mage 16th feature) and you will inflict 8 psychic and 5 ongoing fire + 11 Icy Clutch of Stygia to every one of the enemy within 10 of you, including all cursed targets (who are all "suffering an effect you caused" which is the second purpose of the Rod of Corruption)  

So all in all, you're looking at a repeatable damage curve of mid-60s to 80 as a fairly reliable DPR, with a nova round of 131.

Thoughts?

  T


Dumb question I guess...how are you getting Wrath of the Gods?? Is it from a Paladin in the party?  Or am I just missing something key here?

Quick Reply
Cancel
2 years ago  ::  Jul 24, 2011 - 7:28AM #12
thomas.j.theobald
Date Joined: Sep 2, 2009
Posts: 846
No worries - it didn't show up in the builder output.  Wrath is a power swap from Secrets of Belial.

  T 
Yeah.  I did just kill your BBEG with a vorpal frisbee.  Problem?
Quick Reply
Cancel
2 years ago  ::  Sep 14, 2011 - 10:15AM #13
draconisorion
Date Joined: Oct 8, 2009
Posts: 79
Question...is this build still legal with the changes that have been made since you originally released it? 

Additionally can anyone see anything that would prevent this build from being legal in LFR?

Thanks,

Draco
Quick Reply
Cancel
1 year ago  ::  Apr 02, 2012 - 6:41AM #14
thomas.j.theobald
Date Joined: Sep 2, 2009
Posts: 846

Sep 14, 2011 -- 10:15AM, draconisorion wrote:

Question...is this build still legal with the changes that have been made since you originally released it? 

Additionally can anyone see anything that would prevent this build from being legal in LFR?

Thanks,

Draco


Sorry, wasn't watching this space - I don't think there have been any moves that would invalidate it so far.  Hadn't built it in the new CB, though, so I can't say with veracity.

  T 

Yeah.  I did just kill your BBEG with a vorpal frisbee.  Problem?
Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing