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2 years ago ::
Jul 23, 2011 - 7:24AM
#11
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Okay, here it is: The "Happy Endings" warlock:
Spoiler:
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Warlock DPR Build, level 16 Tiefling, Warlock, Blood Mage Build: Deceptive Warlock Eldritch Pact: Infernal Pact Eldritch Strike: Eldritch Strike Charisma Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Rod) Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group) Background: Geography - Mountains (Athletics class skill)
Secrets of Belial: replace Soul Burn with Wrath of the Gods
FINAL ABILITY SCORESStr 12, Con 16, Dex 11, Int 20, Wis 9, Cha 22. STARTING ABILITY SCORESStr 11, Con 15, Dex 10, Int 14, Wis 8, Cha 16.
AC: 27 Fort: 21 Reflex: 24 Will: 25HP: 103 Surges: 9 Surge Value: 25
TRAINED SKILLSInsight +12, Athletics +14, Bluff +21, Intimidate +19, Arcana +18 UNTRAINED SKILLSAcrobatics +8, Diplomacy +14, Dungeoneering +7, Endurance +11, Heal +7, History +13, Nature +7, Perception +7, Religion +13, Stealth +10, Streetwise +14, Thievery +8
FEATS Level 1: Versatile Expertise Level 2: Icy Clutch of Stygia Level 4: Arcane Initiate Level 6: Hellfire Master Level 8: Arcane Implement Proficiency Level 10: Hellfire Arcanist Level 11: Hellfire Hex Level 12: Lasting Frost Level 14: Called Shot Level 16: Secrets of Belial
POWERS Arcane Initiate: Nightmare Eruption Eldritch Blast: Eldritch Strike Infernal Pact: Gift to Avernus Warlock encounter 1: Grasp of the Iron Tower Warlock daily 1: Crown of Stars Warlock utility 2: Charm of Hearts Warlock encounter 3: Lure of Minauros Warlock daily 5: Venomous Webs Warlock utility 6: Unspeakable Bond Warlock encounter 7: Lash of the Long Night Warlock daily 9: Curse of the Black Frost Warlock utility 10: Bond of Brotherhood Warlock encounter 13: Dark Reach of Xevut (replaces Lure of Minauros) Warlock daily 15: Plague of Frogs (replaces Venomous Webs) Warlock utility 16: Insightful Riposte
ITEMS Shadow Warlock Leather Armor +2, Rod of Corruption +1, Gloves of Eldritch Admixture (heroic tier), Jagged Incendiary dagger +3, Caustic Whetstone (heroic tier) (10), Bloodthirst Bracers (heroic tier)
I will not assume bloodhunt bonus on this I will assume a relevant defense set at 30 (mainly because I don't know what the average defenses should be for NPCs at L16) I will assume Prime Shot I will assume enemies always save after one exposure to ongoing I will include "ending" damage for Hellfire Arcanist and Icy Clutch where appropriate
How it plays out: Spoiler:
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Turn 1: Minor: retrieve whetstone Move: forgo move for minor, tap dagger with whetstone Standard: forgo standard for minor, delay action until party is assembled around me - Wrath of the Gods, grant +6 to my and party member's damage rolls for entire encounter.
Turn 2: Minor: curse Target A Move: keep distance, set up Shadow Walk, establish CA against A Standard: Crown of Stars... +22 to hit versus Reflex (6cha, 8hl, 3enh, 2feat - versatile exp, 2CA, 1prime) = hit on 8+ = 65% total hits (55% normal 10% crit - jagged wpn) Damage: 2d12 std +6 cha+3 enh+2d6 curse-fire+6 WoG+5 called shot+3 Hellfire Arcanist+2 ongoing acid whetstone+5 ongoing fire Hellfire Hex + 22 Hellfire Master 2x, once for ongoing acid, once for ongoing fire + 22 Icy Clutch of Stygia 2x, once for ongoing acid, once for ongoing fire Standard hit=(13+6+3+7+6+5+3+2+5+22+22) * .55 = 94 * .55 = 51.7 Crit will max the base and curse dice, add 10 ongoing untyped and add 11 for Hellfire Master and 11 for Icy Clutch of Stygia Crit hit=(24+6+3+12+6+5+3+2+5+22+22+10+11+11) * .1 = 142 * .1 = 14.2 Total DPR, Turn 2: 65.9
Turn 3: Minor: curse Target B (could be A, if saves were made after A's last turn) Move: forgo move for minor, sustain CoS for attack against B +20 to hit versus Will (lost CA due to no move) = hit on 10+ = 55% total hits (45% normal, 10% crit) Damage: 6 + 2d6 curse-fire + 5 called + 2 ongoing acid + 5 ongoing fire + 22 H.M. x2 + 22 I.C. x2 =6+7+5+2+5+22+22 * .45 = 69 * .45 = 31.05 standard Crit will max curse dice, add 10 ongoing + 11 HM + 11 IC =6+12+5+2+5+22+22+10+11+11 * .1 = 106 * .1 = 10.6 Total damage CoS minor: 41.65 Standard: Lash of the Long Night against B +20 to hit v. Fort Damage: 2d6+6cha+3enh+5called+6 Wrath+2 ong acid + 11 IC = 7+6+3+5+6+2+11 * .45 = 18 Crit: 12+6+3+5+6+2+11+10+11 (icy clutch applies against ongoing) * .1 = 66 * .1 = 6.6 Total damage Lash: 24.6 Total Damage Turn 3: 66.25
Turn 4: Move: Establish Shadow Walk, CA Minor: sustain CoS against A or B (assuming one has saved against both now) +22 to hit Damage: 69 * .55 = 37.95 standard, 10.6 crit = 48.55 CoS Standard: Gift to Avernus against target +22 to hit Damage: 2d10 + 6cha + 3 enh + 5 called + 6 Wrath + 2 ong acid + 11 IC = 44 * .55 = 24.2 Crit: 20+6+3+5+6+2+11+10+11 = 74 * .1 = 7.4 Total damage Gift: 31.6 Total damage Turn 4: 80.15
Alternate Turn 4 (nova): Minor: Sustain CoS, no CA, *no curse damage on this one* Damage = 6 +5 called + 2 ong acid + 11 ic = 24 * .45 = 10.8 Crit = 6 + 5 + 2 + 11 + 10 + 11 = 45 * .1 = 4.5 Total = 15.3 Standard: Curse of the Black Frost +20 to hit Damage: 2d8 + 6cha + 2d6 curse-fire + 3enh + 5called + 6 wrath + 2 ong acid + 11 ic + 11 hm + 5 ong fire + 11 ic + 11 hm = 9+6+7+3+5+6+2+11+11+5+11+11 * .45 = 87 * .45 = 39.15 Crit: 16+6+12+3+5+6+2+11+11+5+11+11+10+11+11 * .1 = 131 * .1 = 13.1 Inherent Effect of the power: save ends, yields 11 from HM Total at time of application=63.25 Move: close to melee with target Action Point: Standard action - Eldritch Strike +22 to hit Damage: 1d4 + 6cha + 3enh + 5called (prime punisher) + 6 wrath + 2 ong acid + 11 ic + 10 untyp ong (Blood Mage AP) + 11 ic = 2.5+6+3+5+6+2+11+10+11 * .55 = 56.5 * .55 = 31.075 Crit: 4+6+3+5+6+2+11+10+11 * .1 = 5.8 (if your DM allows "separate sources" for ongoing damage, this crit adds 10 untyped which would otherwise go wasted since this was your AP) Total: 36.875 PLUS slide the target 1 - forcing the Effect of Curse of the Black Frost to kick in CotBF: 1d8+6cha+3enh+5called+6wrath (ongoing acid and its aftermath have been dealt already, see if your DM allows separate sources) =4.5+6+3+5+6 *.65 = 24.5 * .65 = 15.925 (note that anyone in your party can now make this target move to generate additional damage) Total for Alternate Turn 4: 131.35
* Rod of corruption will eventually fire, once you kill A or B, and will spread curse around for you.
Edit: I forgot to mention, you could also trigger the Bloodthirst Bracers on another melee hit, maybe a followup to the Curse of the Black Frost, and generate additional ogd + ic.
Other good tweaks: Fey Revel Glamour can add a save-ends slow to the dailies with curse damage, granting another chance for Hellfire Arcanist to kick in, so at L18 drop Prime Punisher, get Twofold Pact and FRG One more feat slot could be used for Superior Implement Proficiency to take advantage of the incendiary nature of the dagger Dual Implement Spellcaster can also be used here to good effect Dark Reach of Xevut is here to grab one of these ongoing damage saves and reapply it to another enemy
If you manage to inflict a lot of various effects and ongoings, blow a second wind to trigger Burning Blood (Blood Mage 16th feature) and you will inflict 8 psychic and 5 ongoing fire + 11 Icy Clutch of Stygia to every one of the enemy within 10 of you, including all cursed targets (who are all "suffering an effect you caused" which is the second purpose of the Rod of Corruption)
So all in all, you're looking at a repeatable damage curve of mid-60s to 80 as a fairly reliable DPR, with a nova round of 131.
Thoughts?
T
Dumb question I guess...how are you getting Wrath of the Gods?? Is it from a Paladin in the party? Or am I just missing something key here?
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2 years ago ::
Jul 24, 2011 - 7:28AM
#12
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No worries - it didn't show up in the builder output. Wrath is a power swap from Secrets of Belial.
T
Yeah. I did just kill your BBEG with a vorpal frisbee. Problem?
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2 years ago ::
Sep 14, 2011 - 10:15AM
#13
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Question...is this build still legal with the changes that have been made since you originally released it?
Additionally can anyone see anything that would prevent this build from being legal in LFR?
Thanks,
Draco
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1 year ago ::
Apr 02, 2012 - 6:41AM
#14
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Question...is this build still legal with the changes that have been made since you originally released it?
Additionally can anyone see anything that would prevent this build from being legal in LFR?
Thanks,
Draco
Sorry, wasn't watching this space - I don't think there have been any moves that would invalidate it so far. Hadn't built it in the new CB, though, so I can't say with veracity.
T
Yeah. I did just kill your BBEG with a vorpal frisbee. Problem?
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