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Sticky: The Rules Of Hidden Club: Targeting things you can't see in D&D.
5 months ago  ::  Jan 13, 2013 - 10:45AM #1341
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
You're playing it right in that you need concealment or cover from something other than Hidden, in order to maintain Hidden.  You're not playing it right in any of the 'standing next to someone removes concealment' stuff.  You're conflating the rules for obscured terrain there, I think.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

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5 months ago  ::  Jan 13, 2013 - 10:52AM #1342
Darcy91
Date Joined: Oct 12, 2011
Posts: 38
I believe the multiclass rogue has a ability that makes her invisible, which allows you to make a stealth check and become hidden. She also plays mostly melee, so she could technically become invisible, shift one square to end adjecent to an enemy, roll a stealth chech and become hidden.
We say that this is ridiculous since she's standing adjacent to him, breathing in his.. legs (halfling) so he could still feel her and therefor she is not hidden. 
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5 months ago  ::  Jan 13, 2013 - 10:56AM #1343
Darcy91
Date Joined: Oct 12, 2011
Posts: 38
Different thing: with move 0, you can still make a stealth check if, for example, you stand up. We have had people that at the start of their turn drop prone (free action), then stand up and make a (succesfull) stealth check, and then attack with combat advantage. 

Is this allowed? 
 
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5 months ago  ::  Jan 13, 2013 - 11:19AM #1344
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Dropping Prone is a minor action.  Other than that, yes.

And yes, you can hide when you're in the square adjacent to someone.  You may find it ridiculous, but that is what the rules state.

Worth bearing in mind that squares are 5ft by 5ft.  You could be up to 10ft from someone when you get hidden from them.  Also that you're talking about a fluid narrative situation broken down by mechanical necessity into turns and actions.  So the rogue isn't discreetly moving out from cover completely visibly, rolling a check and disappearing right in front of the guy's eyes before shanking him (though, you could play it that way if you wanted), he's darting out from cover unnoticed, and stabbing the buy before he's turned round.

Also that the whole point of the Cunning Sneak Rogue is that he's almost supernaturally good at being sneaky.  He's the sort of guy who can disappear in broad daylight to moment your back is turned.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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5 months ago  ::  Jan 13, 2013 - 3:53PM #1345
Darcy91
Date Joined: Oct 12, 2011
Posts: 38
Thanks for the clarification  

And we seriously played 3 years with dropping prone as a free action... Hmm.. time to read the rules more carefully then.  
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5 months ago  ::  Jan 13, 2013 - 3:56PM #1346
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Jan 13, 2013 -- 3:53PM, Darcy91 wrote:

Thanks for the clarification  

And we seriously played 3 years with dropping prone as a free action... Hmm.. time to read the rules more carefully then.  




Even then, if they've got Superior Cover/Total Concealment, they can spend a move action to "Shift 0" and then roll Stealth when they're done.

If they don't have SC/TC while standing, they need to end a Move or a Move Action *while prone* to roll Stealth.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Jan 14, 2013 - 4:44PM #1347
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,262

Jan 13, 2013 -- 3:56PM, LordOfWeasels wrote:

Jan 13, 2013 -- 3:53PM, Darcy91 wrote:

Thanks for the clarification  

And we seriously played 3 years with dropping prone as a free action... Hmm.. time to read the rules more carefully then.  




Even then, if they've got Superior Cover/Total Concealment, they can spend a move action to "Shift 0" and then roll Stealth when they're done.

If they don't have SC/TC while standing, they need to end a Move or a Move Action *while prone* to roll Stealth.




Um, what?  Even prone, they still need SC/TC to roll a steath check to hide.  There is no rule anywhere which says that you can hide while prone without SC/TC....

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5 months ago  ::  Jan 14, 2013 - 5:27PM #1348
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Jan 14, 2013 -- 4:44PM, Undrhil wrote:

Jan 13, 2013 -- 3:56PM, LordOfWeasels wrote:

Jan 13, 2013 -- 3:53PM, Darcy91 wrote:

Thanks for the clarification  

And we seriously played 3 years with dropping prone as a free action... Hmm.. time to read the rules more carefully then.  




Even then, if they've got Superior Cover/Total Concealment, they can spend a move action to "Shift 0" and then roll Stealth when they're done.

If they don't have SC/TC while standing, they need to end a Move or a Move Action *while prone* to roll Stealth.




Um, what?  Even prone, they still need SC/TC to roll a steath check to hide.  There is no rule anywhere which says that you can hide while prone without SC/TC....




They're dropping prone to get SC/TC, I thought.  As in, they have it while Prone, but only normal C/C while standing.

This isn't a general rule, it's a description of a specific situation.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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5 months ago  ::  Jan 15, 2013 - 5:11AM #1349
Darcy91
Date Joined: Oct 12, 2011
Posts: 38
They dropped prone in order to get up = move action 
They need the move action to be allowed to make a stealth check. We didn't know about shift 0 etc.  
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4 months ago  ::  Jan 21, 2013 - 7:04AM #1350
Dansun
Date Joined: Jun 21, 2012
Posts: 62

Hi,


 I have a few questions regarding Invisibility & Hidden that have come up during play.


 


INVISIBLE: ( As per the Players Handbook)


✦ You can’t be seen by normal forms of vision. Total Concealment (–5 Penalty to Attack Rolls)


✦ You have combat advantage against any enemy that can’t see you.


✦ You don’t provoke opportunity attacks from enemies that can’t see you.


 


  1. Have these benefits been changed or do Invisible creatures still get all of these?
  2. If one enemy detects where I am,  am I still Hidden from the other enemies?
  3. If I move 2 squares or less do I have to reroll stealth to become hidden again or do  I retain hidden?


 

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Dungeons & Dra.. 4e Rules Q&A The Rules Of Hidden Club: Targeting things you...