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Dungeons & Dra.. 4e Rules Q&A The Rules Of Hidden Club: Targeting things you...
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Sticky: The Rules Of Hidden Club: Targeting things you can't see in D&D.
1 year ago  ::  Apr 30, 2012 - 10:50AM #1251
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
Its not true.

While mounted, when your Mount moves, you are effectively moving to by definition, since you are leaving a square to enter another, just as your Mount do.
Yan
Montréal, Canada
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1 year ago  ::  Apr 30, 2012 - 11:03AM #1252
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Apr 30, 2012 -- 10:50AM, Plaguescarred wrote:

Its not true.

While mounted, when your Mount moves, you are effectively moving to by definition, since you are leaving a square to enter another, just as your Mount do.




Excellent. While not a great build, it will be very fun.

EDIT: Just realized Hidden Sniper is an easier way to grab CA, but still fun either way.

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1 year ago  ::  Apr 30, 2012 - 4:05PM #1253
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

Apr 30, 2012 -- 10:44AM, IxidorRS wrote:

Apr 30, 2012 -- 10:37AM, Plaguescarred wrote:

Taken you meet all the Stealth requirements and that the movement is not part of the same action as the attack, yes.




After posting that I went earlier in the thread and thought I saw a post that voided it. Something about the fact that when you take a move action to move your mount, it's your mount that's moving, not you, so you can't stealth.

Is that not true, or was it changed at some time? Cunning Sneak does say "end a move acton."

The requirements for stealthing are met by combining the obscured squares from the Living Zephyr's aura with Cunning Sneak (move more than three, any concealment or cover, you can stealth).




This is going to be a grey area, but Cunning Sneak does limit the "any cover or concealment" with "except cover from intervening allies."  So, I wonder if the fact that the aura giving you cover is from an ally would make it so you cannot use the Cunning Sneak feature in this case.

Or is the Aura giving concealment?  If that's the case, then nevermind.  It should work since it's concealment and not cover. 

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1 year ago  ::  Apr 30, 2012 - 4:15PM #1254
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Apr 30, 2012 -- 4:05PM, Undrhil wrote:

Apr 30, 2012 -- 10:44AM, IxidorRS wrote:

Apr 30, 2012 -- 10:37AM, Plaguescarred wrote:

Taken you meet all the Stealth requirements and that the movement is not part of the same action as the attack, yes.




After posting that I went earlier in the thread and thought I saw a post that voided it. Something about the fact that when you take a move action to move your mount, it's your mount that's moving, not you, so you can't stealth.

Is that not true, or was it changed at some time? Cunning Sneak does say "end a move acton."

The requirements for stealthing are met by combining the obscured squares from the Living Zephyr's aura with Cunning Sneak (move more than three, any concealment or cover, you can stealth).




This is going to be a grey area, but Cunning Sneak does limit the "any cover or concealment" with "except cover from intervening allies."  So, I wonder if the fact that the aura giving you cover is from an ally would make it so you cannot use the Cunning Sneak feature in this case.

Or is the Aura giving concealment?  If that's the case, then nevermind.  It should work since it's concealment and not cover. 




It's the Aura that gives concealment, but I'm filing that build away for later use anyway. If only Half-elves were small. You have no idea how many times I've mistaken Half-elves and Halflings.

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1 year ago  ::  May 13, 2012 - 2:12PM #1255
Mand12
Date Joined: Jun 17, 2010
Posts: 16,948
So, I've got a question about Deft Strike.  I think I've been ruling it incorrectly, in stating that you can make a stealth check to hide during the pre-attack movement, in order to be hidden for the attack.  The stealth rules state place that the hiding takes place at the end of the action that involves movement - does that then mean that I can't hide before the attack but can hide after the attack?  Meaning, move with Deft Strike into TC/SC, make an attack, then hide, and then use a move action to walk away unseen (assuming maintaining Hidden Club during the move) is a legal maneuver?
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 13, 2012 - 2:14PM #1256
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,821

May 13, 2012 -- 2:12PM, Mand12 wrote:

So, I've got a question about Deft Strike.  I think I've been ruling it incorrectly, in stating that you can make a stealth check to hide during the pre-attack movement, in order to be hidden for the attack.  The stealth rules state place that the hiding takes place at the end of the action that involves movement - does that then mean that I can't hide before the attack but can hide after the attack?  Meaning, move with Deft Strike into TC/SC, make an attack, then hide, and then use a move action to walk away unseen (assuming maintaining Hidden Club during the move) is a legal maneuver?





That's correct.  You can't make a Stealth check after the move and before the attack, because that's not the end of the *action*.  You can make it after the attack.

The same applies to a Charge - you can become Hidden after the Charge attack.

Yes, it's a little nuts in both cases.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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1 year ago  ::  May 20, 2012 - 4:46PM #1257
JDizzleton
Date Joined: Jun 2, 2009
Posts: 17
I apologize in advance for beating a dead horse with a redundant question, but I'm still slightly confused.

 After doing a lot of reading on this thread and others I think I may have it. Am I correct in saying the only way a rogue can gain combat advantage from stealth on a melee attack is if they have a "move + attack" power that allows them to move into melee range as part of their attack while staying hidden?


In other words, is there no way to sneak up on an enemy and melee them from an adjacent square without becoming "unhidden" thus losing any combat advantage?


As it has been, I have a low level rogue PC who enjoys using "fleeting ghost" to become hidden and then on his next turn moving into melee range and getting the sneak attack bonus on his next action. I realize this is not the way stealth works but I hate to break the news to him without letting him know the alternate way he an get those cool back-stabby kills!
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1 year ago  ::  May 20, 2012 - 5:52PM #1258
rlstrommen58
Date Joined: Dec 8, 2008
Posts: 6
So, here is a question.
A cunning sneak Rogue has the Enshrouding Candle, and the Amulet of Material Darkness.

The enshrouding candle changes bright light to dim-light in a close burst 1 area (3x3).  This provides concealment.

The amulet of material darkness provides Cover versus Area and Ranged attacks, if the rogue is in Dim light.

A cunning sneak Rogue can stealth if he has any cover or any concealment.

So, since he doesn't move after he is stealthed (he uses a minor action jump at the end of his turn to move and then stealth), everyone always knows where he is.  The melee attackers, then, simply need to walk into his square, at which point the rogue is no longer hidden.

I just have trouble with a rogue standing in the middle of a room in dim-light becoming hidden...."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />
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1 year ago  ::  May 20, 2012 - 6:31PM #1259
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 20, 2012 -- 5:52PM, rlstrommen58 wrote:

So, here is a question.
A cunning sneak Rogue has the Enshrouding Candle, and the Amulet of Material Darkness.

The enshrouding candle changes bright light to dim-light in a close burst 1 area (3x3).  This provides concealment.

The amulet of material darkness provides Cover versus Area and Ranged attacks, if the rogue is in Dim light.

A cunning sneak Rogue can stealth if he has any cover or any concealment.

So, since he doesn't move after he is stealthed (he uses a minor action jump at the end of his turn to move and then stealth), everyone always knows where he is.  The melee attackers, then, simply need to walk into his square, at which point the rogue is no longer hidden.

I just have trouble with a rogue standing in the middle of a room in dim-light becoming hidden...."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />




Then you must really have problems wrapping your mind around a Rogue|Assassin/Warlock with Cursed Shadow (grants Shadow Walk) and the Cunning Sneak feature.

That character gains concealment if he moves 3 or more squares from his starting square.  So, he moves out into the middle of the room and can make a stealth check with his concealment.  :: Nods :: 

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1 year ago  ::  May 20, 2012 - 6:31PM #1260
It_is_not_Martin
Date Joined: Dec 18, 2010
Posts: 88
In regards to moving to melee - you lose sneak after your action resolves - if the attack is a move and attack action and you were hidden prior to that - your hidden ends after that action (and probably for multiple reasons eg. attack and lack of cover) but is in effect (ie CA) for that attack. Compared that to standing behind a pillar being hidden, shooting from around the corner although attacking loses hidden you have CA for the attack itself.

In other words you have been ruling correctly. And also note rogues have many move and attack powers and powers specifically allowing a hide after an attack. Note also cannot hide with the same action that blows your hidden (by attacking for example) - unless the power specifically says so - eg tornado strike allows a move after the attack, but cannot hide  with that move (as the action itself removes hidden - because it is an attack) and gloaming which specifically allows hidden attempt after an attack. There is nothing to stop a character who still has actions after an attack using those to become hidden, following the nromal rules.
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