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Dungeons & Dra.. 4e Rules Q&A The Rules Of Hidden Club: Targeting things you...
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Sticky: The Rules Of Hidden Club: Targeting things you can't see in D&D.
3 months ago  ::  Feb 27, 2013 - 11:52AM #1411
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667

Feb 27, 2013 -- 11:19AM, The-Magic-Sword wrote:

Hey question: the "Blur" Wizard Utility (Level 10, PHB1) states : "and enemies five or more squares away from you cannot see you" i'm taking it for my swordmage through a theme

what is my condition for those "more than 5 square away monsters" relative to those mentioned in the first posts? is it concealment, hidden, or has this power been errataed in a way that makes it not matter?

edit: or actually, does it just interrupt line of sight? that might be it



Cannot see you means that you have total concealment from them.  No more, no less.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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3 months ago  ::  Feb 27, 2013 - 11:54AM #1412
RisingZan
Date Joined: Aug 20, 2003
Posts: 695

Feb 27, 2013 -- 11:19AM, The-Magic-Sword wrote:

Hey question: the "Blur" Wizard Utility (Level 10, PHB1) states : "and enemies five or more squares away from you cannot see you" i'm taking it for my swordmage through a theme

what is my condition for those "more than 5 square away monsters" relative to those mentioned in the first posts? is it concealment, hidden, or has this power been errataed in a way that makes it not matter?

edit: or actually, does it just interrupt line of sight? that might be it


Blur was updated so that you are now Invisible to any enemy 5 or more squares away from you.

Invisible = "cannot see you", but now they're using the actual in game term for it. So you have total concealment but are not hidden unless you make a stealth check.

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3 months ago  ::  Feb 27, 2013 - 11:58AM #1413
The-Magic-Sword
Date Joined: Nov 1, 2009
Posts: 267
understood, still a lovely penalty to their ability to hit from my 10 squares away :p

thanks guys!
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3 months ago  ::  Feb 27, 2013 - 12:02PM #1414
RisingZan
Date Joined: Aug 20, 2003
Posts: 695

Feb 27, 2013 -- 11:19AM, peteincary wrote:

I can tell you how I am handling abmush/stealth rules now, as I discussed with the players involved in my campaign. It follows all the rules and works well IMO.

......

Does this sound reasonable? Trying to incorporate the information you all are providing for a final ruling for my players. I personally don't like the skill challenge concept for something that really should just be covered under the stealth skill.




That seems reasonable to me.  The skill challenge idea I would only apply to certain scenarios, otherwise the party would start doing it as often as possible to try to get extra XP, and as pointed it it could bog the game down (a non-munchkin party would probably take that into account).  An alternative would be to reward less or 0 XP for that type of challenge because its not a forced challenge.
  The main reason I suggest the skill challenge idea is that it allows the stealth trained members of the party to help hide the non-stealthy members of the party, thereby increasing the chances of a successful ambush, well still having the chance of a screw up, such as the Paladin being positioned such that the sun reflects directly off his shield and onto the approaching enemies, making their presence clear.

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3 months ago  ::  Mar 02, 2013 - 2:29PM #1415
peteincary
Date Joined: Jan 26, 2013
Posts: 69
Question about when you can make a stealth check: 

1) If I move using a minor action, such as kobold being able to shift as a minor action, does that count as allowing me to be able to roll a stealth check at the end of that action?

2) Is using a move action to "move 0" allowed? Or does I actually have to move somewhere for it to count? I am already in a square that has superior cover and/or total concealment.    
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3 months ago  ::  Mar 02, 2013 - 2:34PM #1416
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
1: Yes.  Though, kobolds as of the Dungeon Survival Handbook no longer have at-will shift as a minor action.

2: Yes.  As is standing up.

You roll stealth at the end of a move action or any action in which you move.  It does just what it says - use a move action for anything (Knight's Move, stand up, etc), you can roll Stealth if you meet the conditions.  Use an action in which you move (Charge, Tumbling Strike, an immediate action, etc etc), you can roll stealth if you meet the conditions.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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3 months ago  ::  Mar 02, 2013 - 2:47PM #1417
peteincary
Date Joined: Jan 26, 2013
Posts: 69

Mar 2, 2013 -- 2:34PM, thespaceinvader wrote:

1: Yes.  Though, kobolds as of the Dungeon Survival Handbook no longer have at-will shift as a minor action.

2: Yes.  As is standing up.




Ah cool thanks I totally missed that! Shifty maneuver is now an encounter power thanks!!!! 

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1 month ago  ::  Apr 16, 2013 - 7:42AM #1418
Sum_1_Random
Date Joined: Apr 16, 2013
Posts: 1
Firstly, this thread is awesome. You guys rock!
(I did read it all ^^)

Just a few questions..

1. Is this statement fair and true:
Rolling to hide at the end of an action represents using the movement of the action to hide, and the stealth part only taking effect at the end of the action.

___
2. Most here probably know about the whole "Prone > Teleport 1sq above where you want to move to > Land standing" thing. What if we apply this to hiding?

Say an invisible creature uses a move action to teleport into the air, and rolls to hide at the end of the teleport.
Would they become hidden at the conclusion of the action, and then fall after the action is complete? Or would they fall first, and become hidden on the ground?
(They should probably have to finish teleporting to be able to fall, which would be when the action is complete? You could also argue things like inertia if you really wanted to)

Either way, you could get around the order of events by teleporting to a climbable surface or flying, etc, the point is that they lost you when you were in the air, but you were moved to the ground via gravity.

Of course, this would only help if you could make your opponent think you were still up in the air (the climbing and flying stuff helps here), but is this viable (rules-wise, not cheese-wise)?

I do realise that just flying and hiding (then falling) would equate to more or less the same thing, but the teleport-hiding thing is for order-of-events as well.

___
3. To the guys in the early stages of the thread, working on the language proofs for the rule wording, did you come to any conclusions?


Thanks all! (especially LoW)
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1 month ago  ::  Apr 16, 2013 - 7:54AM #1419
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
1: Yes, you roll at the end of the action.  You have to move WHILST ALREADY hidden in order for things to have to guess where you are (or, at least, in order for things to have a chance of failing to guess where you are correctly).

2: Expect table variation.  RAW, I think you'd fall after the action i.e. after making the stealth check) so if, say, monsters didn't know you could fly, you might be able to convince them you fell - but you've have to have total concealment whilst in the air...

3: wouldn't know.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 month ago  ::  Apr 17, 2013 - 7:41PM #1420
peteincary
Date Joined: Jan 26, 2013
Posts: 69
Can I make a stealth check while grabbing someone? For example, I am in totally dark room with total concealment. I use a standard action to grab someone and succeed. I then use a move action (either move zero or maybe shift to another adjacent square) and then roll a stealth check. Am I now stealthed from those who have lower passive perceptions? Including the person I am grabbing?

RAW, it seems that I am indeed now hidden from everyone including the person I am grabbing.

And then, next turn, does sustaining a grab cause me to break stealth? It is a sustain minor, not an attack, so it would appear that this does not break the Rules of Hidden Club and I therefore remain hidden.
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