|
6 months ago ::
Dec 17, 2012 - 3:05PM
#1311
|
Date Joined:
Jun 17, 2010
|
"100% sure" and "12.5% sure" are two very different things.
D&D Next = D&D: Quantum Edition
|
|
|
|
6 months ago ::
Dec 17, 2012 - 3:18PM
#1312
|
|
|
"100% sure" and "12.5% sure" are two very different things.
Probably more than 12.5%, actually, since it's likely some of the other squares are occupied. And it's also relatively easy to CHECK the possibles, especially for a large creature. Oh no, the Wizard might OA you for walking into his space!
I'm just saying, if you damage him for starting his turn adjacent to you, he *will* know he started his turn adjacent to you. If you damage him for moving into your aura, he *will* know he entered your aura.
It's important to remember that, while these things don't inherently break Hidden, they *do* give the enemy information that it can use to educate its guesses.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 12:10AM
#1313
|
|
|
" just not the brightest one since it trades the Wizard's low chance of being discovered for an almost certain chance of the creature finding him"
I'm aware of the risk there XD I actually forgot about the fact that I could OA him. Would be hilarious, if pointless. Anyway, thanks for verifying, guys!
|
|
|
|
6 months ago ::
Dec 18, 2012 - 2:07PM
#1314
|
Date Joined:
Jun 15, 2011
|
Need clarification please. Rogue - cunning sneak. Combat starts - hide using the plethora of ways. Assuming highest initiative. All enemies go, so now I know their initiatives. Round 2 Move or double move toward the highest initiative monster and end move adjacent to him hidden. When he goes, he provokes an OA. I whack him, and then I have opportunity sidestep and risky shift and something else to increase shift squares. I then shift as a free action 2 or more squares toward the next initiative monster to get adjacent. Since I keep the hidden state until the end of the OA whacking... Do I then become visible right before I start my shifting? So now all my enemies see where I am. I shift as a free action, and hide adjacent to my next enemy. But since he saw me hide in that square, he knows I am there. Is this correct? Is there anyway of doing an off-turn attack like this, and re-hide so the enemies do not know where I am? The only thing I can think of is changing the shifts to teleports and then splitting the teleport into 2 halves. Would that allow me to do this? Can I hide after the first half of the teleport? It states it is all the same action  Planestrider boots When you use a power to teleport, you can instead teleport twice as the same actionOr, if I get 2 free action shifts, use 1 free action shift to hide, and then use the other free action shift to move into position already hidden. Would that work?
|
|
|
|
6 months ago ::
Dec 18, 2012 - 2:37PM
#1315
|
Date Joined:
Oct 23, 2011
|
The only way you can actually do it is stupidly feat intensive. Versatile Duelist+Wield a heavy blade+heavy blade opportunity+Deft Strike+Ghostwalker Style+Opportunity Sidestep+Shift Enhancers (minimum +2 to shifting, unless you have Improved Cunning Sneak, which is yet another feat). Or you could be a Thief, take the Thief PP, and at 16 just be Hidden. Forever. With no possibility of being broken. Silly brokenly worded feature. Also bear in mind you need some kind of concealment, so unless you're near level 18 and get Phantom Chaussers, you're either sinking other feats, hybriding (either Warlock or Assassin and then MCing into whichever you didn't hybrid for Cursed Shadow so you have Shadow Walk), or doing something else that is potentially even more feats (you're into Paragon before this all works, btw).
Also really ought to be a Pixie, since a perma-stealth build that automatically beats tremorsense is a good deal of the way to beating common things that defeat such builds.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 3:59PM
#1316
|
|
|
. Or you could be a Thief, take the Thief PP, and at 16 just be Hidden. Forever. With no possibility of being broken. Silly brokenly worded feature
Do you mean the Master Thief, and " Shadow Striker (16th level): If you are hidden when you make an attack against an enemy, you remain hidden after the attack if you have any cover or concealment."
Yeah, no, that's misleadingly worded, but not perma-Hidden. You lost Hidden because you attacked, retained the benefits until the end of the action, and only then do you check if you're Concealed. You're not - you lost Hidden. If you have Concealment from a non-Hidden source, that works.
Also, even then, it's not unbreakable. You still have to obey all the other rules, and (for example) a monster walking into you will break Hidden.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 4:50PM
#1317
|
Date Joined:
Oct 23, 2011
|
And concealment is hard to get... how, exactly? Also: Pixie. The feature allows you to be Hidden forever and from everything with a relatively minimal investment.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 5:10PM
#1318
|
|
|
And concealment is hard to get... how, exactly?
Not "hard", just "required, beyond and above Hidden".
Also: Pixie. The feature allows you to be Hidden forever and from everything with a relatively minimal investment.
And, no, you're still
A) exposing your location and vulnerable to "I walk into it" shenanigans" B) leaving the rest of your party to suffer your attacks while you're preserving non-needed Surges.
It's strong (to make up for the lack of Dailies), but still not broken or unworkable.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 5:36PM
#1319
|
Date Joined:
Oct 23, 2011
|
You can be walked into and not break Hidden when you're Tiny. which Pixies are. You're not exposing your location. Hidden means nothing knows where you are, you remain Hidden. You don't lose it and regain it. You are Hidden for the entire attack and stay Hidden. So with a minimal investment, you are always Hidden, with no chance of it being broken.
Comrade's Succor/Artificer/insert any way of transfering surges around here. Non-issue. People make far to large a deal out of perma-stealth builds. Particularly the ones that are engaging in Sneak Attack fueled OAs n times per round, where n is the numbers of monsters on the field.
I never said it was broken, that isn't really a useful discussion as in some campaigns/parties it'd be fine and in others it'd be an I-win build. But it does allow you to be Hidden forever and always.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 5:48PM
#1320
|
|
|
You can be walked into and not break Hidden when you're Tiny.
Wrong.
|
|
|