Community

 
Dungeons & Dra.. 4e Rules Q&A The Rules Of Hidden Club: Targeting things you...
Jump Menu:
Post Reply
Page 1 of 147  •  1 2 3 4 5 6 ... 147 Next
Switch to Forum Live View
Sticky: The Rules Of Hidden Club: Targeting things you can't see in D&D.
3 years ago  ::  Jul 26, 2010 - 5:15PM #1
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

The Rules Of Hidden Club: 


Things you can't see and things you can't find, in D&D.


Knowing what you can and can't see, and what you can and can't target, and knowing when you get to say "I aim at the invisible guy in that square" versus "I don't know where he is, I'll just guess", is very important in D&D.  The purpose of this mini-guide is to clarify the rules for Stealth and invisibility, and how they interact.


The Premises, AKA The Core Rules That You Need To Know FIRST:


The First Premise:  Everyone knows where everyone else is, at all times, period.

No, seriously.  EVERYONE.  EVERYWHERE.  ALWAYS.  There is no such thing as a combatant whose current position you do not know.  Except....

The Second Premise:  There is one and only one exception to The First Premise, and that exception is Hidden.

The status "Hidden", achievable only through rolling Stealth, is the only exception to this.  It is the only way by which anyone can be uncertain about the current position of anyone else.

If you are not Hidden, EVERYONE KNOWS WHERE YOU ARE, PERIOD.  If you are Hidden, anyone you are Hidden from must guess your current location.

This is going to be repeated a few more times in the text below, because it is the most important thing to remember and it heavily impacts everything else.

For the record, I capitalise "Hidden" as it is a specific game concept with a specific meaning, even though the book does not.    The book really should - Hidden is a real state, a real condition, and it SHOULD be covered as a fully capitalised game term with a glossary entry, not simply be left to be defined in the Stealth Skill entry.


Now that that's covered, let's cover some basic concepts:



"Concealment":  Partial LOS failure, usually provided by a class feature, terrain feature, or magic item.  You are NOT invisible and you CAN be seen.  Concealment is enough to MAINTAIN Hidden, but not enough to BECOME hidden.

"Total Concealment":  You are invisible. Nobody can see you, but unless you're also Hidden, they still know where you are.  You can *become* Hidden, but you are not inherently Hidden.

"Invisible":  You have Total Concealment.  No, seriously, that's all Invisibility means.  Nothing less, NOTHING MORE.  Invisibility is NOT Hidden.

"Hidden":  The state of being able to conceal your location.  If you are Hidden, enemies have to guess your square.  If you are not Hidden, they know where you are, at all times.


To recap:  IF YOU ARE NOT "HIDDEN", YOUR ENEMIES KNOW WHERE YOU ARE, PERIOD, whether they can see you or not.  If something doesn't SAY you are Hidden, you are not Hidden, period.



Becoming Hidden



How do you become Hidden?  You roll Stealth at the end of any Move Action or any of your Actions (even Free Actions) during which you move. 

"Move" is defined in the PHB3 glossary as, roughly, to leave one square for any reason to enter another square.  You can't roll Stealth after Forced Movement since that's not your action.  You CAN roll Stealth after a granted Free Action.

You must also meet three requirements:
1)  You must not be visible, which means Total Concealment or Superior Cover, at the end of the move.
2)  Your Stealth roll must beat the Passive Perception of anyone you want to be Hidden from
3)  You cannot have HAD Hidden at the start of the action and lost it during the action.  Which is to say, you can't BECOME Hidden as part of the same action that loses your Hidden state.

By the way, any time you become Hidden, record the number you rolled.  It's important.


Q: Once you are Hidden, then what? 

A: Anyone who wants to attack you must guess what square you are in.  Note that you became Hidden AT THE END of a Move, and you weren't Hidden until after the end of the move.  Everyone knew where you were before you became Hidden, which means they knew where you were AFTER you became Hidden.  If you haven't moved out of that square, they technically have to guess your location but, really, they're going to guess "where you where when they lost you".  If you don't move AFTER becoming Hidden, you're not going to avoid a lot of attacks.

Q: If I'm Hidden, I'm Hidden from EVERYONE, right? 

A: No.  Technically, Hidden only applies to enemies, so your allies ALWAYS know where you are unless you're specifically hiding from them, too.  Also, Hidden only applies to people against whom you meet the requirements.  If you only have Total Concealment from one enemy, you CAN become Hidden from that enemy, but you CAN'T become Hidden from his friends.  

Q: So I'm Hidden, that means I'm safe now, right? 

A: No.  Now that you are Hidden, you are a member of a very prestigious and selective club:  Hidden Club.

Hidden Club has rules that you must obey, or you will be kicked out.


The Rules Of Hidden Club:  Losing Hidden



The First Rule Of Hidden Club:


Stay out of sight.  If, at ANY TIME, you lack at least Cover or Concealment from an enemy, you lose Hidden against that enemy.  It doesn't matter if this is your turn or his, or if it's in the middle of a move, or because a Wall got broken down.  No Cover and No Concealment = EXPELLED FROM HIDDEN CLUB.  Oh, and this means REAL cover - the kind of Cover you get against Ranged attacks by hiding behind an ally doesn't count.



The Second Rule Of Hidden Club:


 Keep quiet.  Anything louder than a whisper, or any environmental interaction above the same kind of level, expels you from Hidden Club.


The Third Rule Of Hidden Club: 


Keep Still.  If you don't move more than 2 squares at a time, you have no chance of losing Hidden.  If you move more than 2, you have to roll Stealth with a penalty in order to stay a member of Hidden Club - and every time you do, your new number replaces your old number, for better or worse.




The Fourth Rule Of Hidden Club: 


Don't Attack.  If you attack, you are immediately Expelled From Hidden Club, period.



The Fifth Rule Of Hidden Club:


 Don't let the enemy FIND you.  An enemy can spend a Minor Action to roll Perception, and if he beats your Stealth (you DID write it down, right?), you lose Hidden.  As well, any enemy who attempts to move into your space automatically finds you, period. 


The Unspeakable Final Rule Of Hidden Club:


When you do something to lose Hidden, you keep the benefits of being Hidden until the end of that action.   So moving out into the open costs you Hidden, but you keep Hidden until the end of the *entire action* - so if your action is Deft Strike, which lets you move *and* attack as part of the same action, you're Hidden during the attack part even though the Move part of it lost you Hidden.  Similarly, if you have a power that lets you attack then move, attacking costs you Hidden but you *are* still Hidden during the move, until the full action is over.




Things you need to ask your DM about because the rules don't address them



Q: "if a monster is Hidden from Joe but not from me, can I tell Joe what square it's in?"
A:  Yes, but the concept of "squares" is not an in-game thing for the most part, and some GMs think it should be difficult to tell your allies EXACTLY what square an enemy is in.  Other simply say "you know where it is, talking is a Free Action, as long as you WANT to tell your allies where the guy is, you can."

Which GM is yours?  I don't know.  You need to ask him.

A:  As of the Rules Compendium, there is now an explicit rule for this on page 150:  Yes, you CAN point out the exact square of any creature you are aware of, to anyone else.

This does NOT mean that the creature is no longer Hidden, or that anyone else can perceive it - but as long as they believe you when you tell them what square it's in, they can "guess" the right square automatically.

So, as long as PCs are sharing information and can take Free Actions, anyone who breaks Hidden can tell everyone else what square to target.

Q: "if a power says I can roll Stealth to become Hidden, does that remove the normal requirements for Total Concealment/Superior Cover?"
A:  This is unclear.  As-written, both sides have arguments.  However, the effects of the different rules are such that a bunch of inconsistent things and additional sources of confusion arise if the requirements to become Hidden are bypassed, while leaving the requirements to become Hidden intact makes those powers a little weaker but results in no confusion or inconsistency. 

I personally am convinced that "does not remove the normal requirements because it does not specifically say it removes the normal requirements" is the proper reading, but that's me.  Statistically speaking, you probably don't play in my game.  So ask your GM.

As of the Martial Power 2 FAQ, this has been answered:  You DO need to meet all the normal requirements to become Hidden, unless the power specifically says that it overrides the normal requirements.

The bit about you most likely not playing in my game is still true, statistically speaking.


Now, for some common questions.



Q:  What about guys really far away, with a distraction, etc?
A:  That's a situational penalty to the Perception skill, as per DMG.  

Q:  What about guys in the NEXT encounter?  Do I know about them?  Do they know about me?
A:  No.  They don't exist yet.   The rules for Stealth and becoming Hidden apply only to creatures in the current Encounter. 

Q:  But I'm invisible!  My enemies can't see me!  They should have to guess where I am!
A:  You may be invisible, but you're not inaudible, unsmellable, undetectable (think Predator), and you're not Hidden.  Since you haven't put the work in to become Hidden, THEY KNOW WHERE YOU ARE.

Q:  But I'm invisible AND they're Blind AND they're 30 squares away AND I'm downwind AND there's a giant roaring waterfall next to me!  Shouldn't they have NO CLUE where I am?
A:  Not if you're not Hidden.  By the way, I'm counting something close to a +30 situational bonus there - take your NO ACTION and ROLL STEALTH at the end of your next move.  Sheesh!

Q:  Can I "move 0" and become Hidden?
A:  Yes, if you used a Move Action.  Same with standing up - any Move Action, or any action that lets you Move.

Q:  Doesn't all this make Hidden REALLLLLY hard to get and maintain?
A:  Kind of, yes - but that's intentional.  Being Hidden isn't just about Combat Advantage, it's about virtual immunity to attack.  As long as you're Hidden and can get away from your last known location unfollowed, you are almost completely immune to attacks and anything targeting you is almost certainly going to miss, outright, without a roll.

This is very, very powerful.  And so it's hard to do.  If you're just going Hidden to get Combat Advantage, it's actually a lot easier - but you don't get the immunity to attacks that way.



Anything not clear?  Tell me, I'll add it to the post.
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 5:36PM #2
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
Very nice write up.

Could you add some supplemental information regarding invisibility and attacking? AKA, the invisibility club? 
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 5:45PM #3
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Jul 26, 2010 -- 5:36PM, curiousdragon wrote:

Very nice write up.

Could you add some supplemental information regarding invisibility and attacking? AKA, the invisibility club? 




I could!  What are your questions?  Invisibility vs Combat Advantage, vs When Invisibility Ends.... what do you want to know?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 6:00PM #4
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Jul 26, 2010 -- 5:45PM, LordOfWeasels wrote:

Jul 26, 2010 -- 5:36PM, curiousdragon wrote:

Very nice write up.

Could you add some supplemental information regarding invisibility and attacking? AKA, the invisibility club? 




I could!  What are your questions?  Invisibility vs Combat Advantage, vs When Invisibility Ends.... what do you want to know?




For instance, lets say an effect grants you invisibility with a duration "ends at the start of your next turn." Before the start of your next turn, you attack using an immediate action, action point or opportunity attack. Does that attack make you visible? Unless there is a generic rule about invisibility you should remain invisible.

What about the unseen mage PP. Do you get to roll a d20 even if you attack while invisible? (i.e., is attacking to end invisibility considered a "duration"?)

Basically I'm looking for generic (or specific) cases that affect invisibility (by ending it)...or is it always specific based on the powers that grant it?

Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 6:03PM #5
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
Unless the power specifically says it ends when you attack, it does not.  There is no general rule that states invisibility ends when you attack.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 6:06PM #6
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Jul 26, 2010 -- 6:03PM, Salla wrote:

Unless the power specifically says it ends when you attack, it does not.  There is no general rule that states invisibility ends when you attack.




So when a power states that invisibility ends when you attack...and then you attack, does that count as a "duration" for which an unseen mage PP can roll a d20 to see if they remain invisible?

Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 7:08PM #7
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,508
A note on what is probably the rarest exception ever.

From the compendium, hidden:

When a creature is hidden from an enemy, the creature is silent and  invisible to that enemy. A creature normally uses the Stealth skill to  become hidden.




So if you blind and deafen an enemy, everyone is hidden from them (unless they have a special sense that overrules this general rule, like tremorsense).


I think there's all of one power in the game that can do that, but it is something to note; if you turn off your opponent's primary senses, then yes, you are hidden from them.

The difference between madness and genius is determined only by degrees of success.
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 7:20PM #8
RavenQueenBlade
Date Joined: Oct 12, 2009
Posts: 354

Jul 26, 2010 -- 5:45PM, LordOfWeasels wrote:

Jul 26, 2010 -- 5:36PM, curiousdragon wrote:

Very nice write up.

Could you add some supplemental information regarding invisibility and attacking? AKA, the invisibility club? 




I could!  What are your questions?  Invisibility vs Combat Advantage, vs When Invisibility Ends.... what do you want to know?




It might be good to note that  becoming Hidden makes you invisible (and silent) until you lose concealment.  Meaning that you do not have to lose invisibility or the Hidden Condition when a power granting invisibility shuts off, if you also have simple concealment when that occurs.


Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 7:46PM #9
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Jul 26, 2010 -- 7:08PM, ankiyavon wrote:

A note on what is probably the rarest exception ever.

From the compendium, hidden:

When a creature is hidden from an enemy, the creature is silent and  invisible to that enemy. A creature normally uses the Stealth skill to  become hidden.




So if you blind and deafen an enemy, everyone is hidden from them (unless they have a special sense that overrules this general rule, like tremorsense).


I think there's all of one power in the game that can do that, but it is something to note; if you turn off your opponent's primary senses, then yes, you are hidden from them.




This is not correct.  Hidden MAKES YOU silent and invisible.  Silent and invisible does not make you Hidden, because Hidden is more than just silent and invisible.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
Quick Reply
Cancel
3 years ago  ::  Jul 26, 2010 - 8:04PM #10
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,508

Jul 26, 2010 -- 7:46PM, LordOfWeasels wrote:


This is not correct.  Hidden MAKES YOU silent and invisible.  Silent and invisible does not make you Hidden, because Hidden is more than just silent and invisible.




From Stealth, in the compendium, emphasis mine:

Success: You are hidden, which means you are silent and invisible to the enemy.




The statement "which means X" means, that "hidden" is synonymous with "silent and invisible".

Synonyms are transitive.  Silent and invisible is the same state as hidden.


edit;

(I'm also pretty sure that it is impossible to make a Perception check if you're blind and deaf and have no special senses, which would mean that all enemies who are eligible to become hidden are hidden, but the synonymous argument is sufficient in my opinion, because A = B means B = A.)

The difference between madness and genius is determined only by degrees of success.
Quick Reply
Cancel
Page 1 of 147  •  1 2 3 4 5 6 ... 147 Next
Jump Menu:
 
Dungeons & Dra.. 4e Rules Q&A The Rules Of Hidden Club: Targeting things you...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing