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3 years ago  ::  Jul 25, 2010 - 11:09PM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Slash & Dash: Ranger/Blade Dancer/Destined Scion



This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
HotFK
- Heroes of the Forgotten Kingdoms
HotFL
- Heroes of the Fallen Lands
MP
- Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3

Level 1 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Two-Blade Style (PHB)
Background: Auspicious Birth (D 366)
Theme: Noble Adept (DSCS)

Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 8 (-1)

HP: 35 --> 12 base, +18 Strength, +5 Toughness
Bloodied: 17 HP or less
Healing Surges: 6 --> 6 base
Healing Surge Value: 8 HP

AC: 17 --> 10 base, +3 armor, +4 ability (Dexterity)
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Dexterity), +1 class
Will: 11 --> 10 base, +1 ability (Wisdom)

Initiative: +4 --> +4 ability (Dexterity)

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Throw and Stab (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Off-Hand Strike (MP)

Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)

Skills:
Acrobatics (+8) --> +4 ability (Dexterity), +5 trained, -1 armor
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Nature (+6) --> +1 ability (Wisdom), +5 trained
Perception (+6) --> +1 ability (Wisdom), +5 trained
Stealth (+8) --> +4 ability (Dexterity), +5 trained, -1 armor

Feats:
L1 - Toughness (Ranger Bonus Feat) (PHB)
L1
- Weapon Focus (Heavy Blades) (PHB)

Gear (Expected GP = 100):
Broadsword (2) (AV) (20 gp each, 40 gp total)
Hide armor (PHB) (30 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Standard adventurer's kit (PHB) (15 gp)
5 gp

Discussion:

The ability score breakdown will be important for Slash & Dash. Strength and Dexterity receive the lion's share of the points (9 out of 22 each, for a 16 before racial modifiers) because most of your attack rolls will involve Strength, and Dexterity will help buff your most important defense in AC. Wisdom grabs most of the remaining points (3 out of 22, for a 13 before racial modifiers) for feat qualification purposes, as well as patching up that Will defense. Constitution receives the last point (1 out of 22, for an 11 before racial modifiers) for an extra bit of toughness. Intelligence and Charisma do little here.

Early on, we want to pack plenty of punch, so the Broadsword with its d10 damage die and Weapon Focus is the order of the day. We can't neglect Ranged combat, so the Javelins have made their way into the build. The skills have been chosen to most effectively use the character's ability scores.

On the power front, Twin Strike will be your bread-and-butter damage option, and Throw and Stab is useful in the majority of situations the former is not. Off-Hand Strike gives you another chance to pile on the damage, and Jaws of the Wolf provides some major kick as well.


Level 2 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Utility Power: Invigorating Stride (MP 2)
New Feat: Weapon Proficiency (Bastard Sword) (PHB)

Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
L1 (360 gp): +1 Magic Bastard Sword (PHB)
TOTAL: 1,560 gp

Discussion:
At this level, you pick up some accuracy by trading in your Broadswords for Bastard Swords, you pick up a quality disengage + heal button in Invigorating Stride, and you get your first taste of magic items. While you may not always get the ones you want, you should strive to get Predator's Hide, as it provides a bonus to all defenses against your Quarry. A Farbond Spellblade also gives you a Ranged option.


Level 3 Show

Changes:
+5 HP
New Encounter Attack Power: Ruffling Sting (MP)

Magic Items (Expected GP = 2,560):
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL:
2,560 gp

Discussion:
At this level, you pick up Ruffling Sting for some more nova punch, and you upgrade your main hand Bastard Sword to the excellent Harmony Blade property, as well as grabbing the Cloak of Resistance for a boost to your other defenses.


Level 4 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (19)
New Feat: Heavy Blade Expertise (HotFL)

Magic Items (Expected GP = 3,200):
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL: 2,560 gp

Discussion:
At this level, Heavy Blade Expertise makes you even more accurate, and you invest in Strength and Dexterity as well. On the item front, it's best to stand pat for now.


Level 5 Show

Changes:
+5 HP
New Daily Attack Power: Frenzied Skirmish (PHB)

Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL: 4,360 gp

Discussion:
At this level, Frenzied Skirmish gives you a way to approach an enemy and inflict some mean damage and debuffs while you're there, and the Iron Armbands of Power gives you a very welcome bonus to damage.


Level 6 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Two-Weapon Fighting (PHB)
New Utility Power: Death Threat (D 377)

Magic Items (Expected GP = 6,400):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L3 (680 gp): +1 Baffling Cape (AV 2)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL: 4,520 gp

Discussion:
Here, Two-Weapon Fighting gives you a nice bonus to damage, and Death Threat gives you some nice action advantage along with combat advantage. The Baffling Cape makes your bonus to defenses against OA's better.


Level 7 Show

Changes:
+5 HP
New Encounter Attack Power: Lashing Leaves (D 377)

Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L3 (680 gp): +1 Baffling Cape (AV 2)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL: 7,240 gp

Discussion:
At this level, Lashing Leaves gives you a quality damage bonus, and you finally have the gold to scrounge up an armor upgrade.


Level 8 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (20)
New Feat: Two-Weapon Defense (PHB)

Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): +1 Harmony Blade Bastard Sword (AV 2)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
TOTAL: 9,960 gp

Discussion:
At this point, you get an AC and Reflex bump in Two-Weapon Defense, you get a modifier boost for your main ability scores, and you upgrade your Neck Item to a Steadfast Amulet.


Level 9 Show

Changes:
+5 HP
New Daily Attack Power: Attacks on the Run (PHB)

Magic Items (Expected GP = 16,000):
L9 (4,200 gp): +2 Harmony Blade Bastard Sword (AV 2)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 15,400 gp

Discussion:
Attacks on the Run provides some major-league punch here, which is further expanded upon by your weapons upgrade.


Level 10 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Battle Awareness (Endurance) (MP)
New Utility Power: Resume the Hunt (MP 2)

Magic Items (Expected GP = 22,400):
L9 (4,200 gp): +2 Harmony Blade Bastard Sword (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 21,120 gp

Discussion:
Here, Resume the Hunt gives you a nice free action reload, Battle Awareness offers you a quality extra attack opportunity, and the Boots of Eagerness lets you get where you need to go fast, and the Blood Fury Long Knife gives you a nice emergency button.


Level 11 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Fighter (PHB)
Paragon Path: Blade Dancer (MP)
Background: Auspicious Birth (D 366)
Theme: Noble Adept (DSCS)

Ability Scores, with racial adjustment:
Strength 21 (+5)
Constitution 12 (+1)
Dexterity 21 (+5)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 9 (-1)

HP: 93 --> 12 base, +21 Strength, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 23 HP

AC: 26 --> 10 base, +3 armor, +5 ability (Dexterity), +5 levels, +2 enhancement, +1 shield
Fortitude: 23 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +1 class
Reflex: 24 --> 10 base, +5 ability (Dexterity), +5 levels, +2 enhancement, +1 class, +1 shield
Will: 19 --> 10 base, +2 ability (Wisdom), +5 levels, +2 enhancement

Initiative: +11 --> +5 ability (Dexterity), +5 levels, +1 item

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Throw and Stab (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Off-Hand Strike (MP)
L3 - Ruffling Sting (MP)
L7 - Lashing Leaves (D 377)
L11 - Cross-Body Parry (MP)

Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)
L5 - Frenzied Skirmish (PHB)
L9 - Attacks on the Run (PHB)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)

Skills:
Acrobatics (+14) --> +5 ability (Dexterity), +5 trained, +5 levels, -1 armor
Athletics (+14) --> +5 ability (Strength), +5 trained, +5 levels, -1 armor
Endurance (+12) --> +1 ability (Constitution), +5 trained, +5 levels, +2 racial, -1 armor
Nature (+12) --> +2 ability (Wisdom), +5 trained, +5 levels
Perception (+12) --> +2 ability (Wisdom), +5 trained, +5 levels
Stealth (+14) --> +5 ability (Dexterity), +5 trained, +5 levels, -1 armor

Feats:
L1 - Weapon Focus (Heavy Blades) (PHB)
L2 - Weapon Proficiency (Bastard Sword) (PHB)
L4 - Heavy Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Two-Weapon Defense (PHB)
L10 - Battle Awareness (MP)
L11 - Prime Punisher (D 373)

Changes:
+11 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (12), +1 Dexterity (21), +1 Intelligence (11), +1 Wisdom (14), +1 Charisma (9)
New Encounter Attack Power: Cross-Body Parry (MP)
New Feat: Prime Punisher (D 373)
New Paragon Path: Blade Dancer (MP)

Magic Items (Expected GP = 32,000):
L9 (4,200 gp): +2 Harmony Blade Bastard Sword (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL:
21,120 gp

Discussion:
This level is a big change in how you do things; the Blade Dancer Paragon Path offers you more defense if you can hit consistently, along with a nice AP feature and a mindblowing Encounter power in Cross-Body Parry. Additionally, the Prime Punisher feat will give you a nice bonus to hit when fighting one on one. This level will be quiet on the item front, though.


Level 12 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Called Shot (D 368)
New Utility Power: Misleading Bladework (MP)

Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L9 (4,200 gp): +2 Harmony Blade Bastard Sword (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL:
34,720 gp

Discussion:
At this level, Called Shot gives you a sizable damage bonus when attacking a target alone, Misleading Bladework gives you a neat Daily to work with, and your armor gets upgraded too.


Level 13 Show

Changes:
+5 HP
New Encounter Attack Power: Off-Hand Diversion (MP) (replaces Off-Hand Strike)

Magic Items (Expected GP = 64,000):
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL:
61,920 gp

Discussion:
Here, you get your first power-swap ability, as well as your very appreciated weapons upgrade.


Level 14 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Dexterity (22)
New Feat: Lethal Hunter (PHB)

Magic Items (Expected GP = 80,000):
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 79,720 gp

Discussion:
At this level, you get bumps to your main ability scores, get a nice bonus to damage in Lethal Hunter, and you also upgrade your Neck item.


Level 15 Show

Changes:
+5 HP
New Daily Attack Power: Blade Cascade (PHB) (replaces Jaws of the Wolf)

Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp):
Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 84,720 gp

Discussion:
At this level, you finally get your mitts on the mighty Blade Cascade, as well as another disincentive attack in the Strikebacks.


Level 16 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)
New Utility Power: Ranger's Parry (MP 2)

Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 127,920 gp

Discussion:
Here, Cutting Steps offers you a neat boost to AC and damage, and the Iron Armbands of Power reinforce the latter with even more damage. Improved Defenses and Ranger's Parry will help keep you safe as well.


Level 17 Show

Changes:
+5 HP
New Encounter Attack Power: Untamed Outburst (MP) (replaces Lashing Leaves)

Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp):
+1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 195,920 gp

Discussion:
Here, you pick up a quality power in Untamed Outburst, as well as an armor upgrade.


Level 18 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Dexterity (23)
New Feat: Iron Will (PHB)

Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Harmony Blade Bastard Sword (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 263,920 gp

Discussion:
This level features a Neck upgrade together for a sizable boost to defenses other than AC, as well as some future investment in your main ability scores. While Iron Will may not be all that great, neither is your Will defense, so you need it right now.


Level 19 Show

Changes:
+5 HP
New Daily Attack Power: Cruel Cage of Steel (PHB) (replaces Frenzied Skirmish)

Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Harmony Blade Bastard Sword (AV 2)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 399,920 gp

Discussion:
Here, the mighty Cruel Cage of Steel power offers you a stunning triple hitter, and the weapons are upgraded just in time to use it.


Level 20 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Blade Dance (MP)
New Feat: Durable (PHB)

Magic Items (Expected GP = 560,000):
L19 (105,000 gp): +4 Harmony Blade Bastard Sword (AV 2)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp):
Ring of Giants (D 378)
L12 (13,000 gp):
Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 541,080 gp

Discussion:
Here, you pick up the final installment of the Blade Dancer's goodies, as well as plenty of items to make your attack, damage, and initiative rolls all better. Last but not least, Durable gives you 2 extra surges (though it's a placeholder feat for what's to come).


Level 21 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Fighter (PHB)
Paragon Path: Blade Dancer (MP)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)
Theme: Noble Adept (DSCS)

Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 13 (+1)
Dexterity 26 (+8)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 10 (+0)

HP: 153 --> 12 base, +26 Strength, +100 levels, +15 Toughness
Bloodied: 76 HP or less
Healing Surges: 8 --> 6 base, +1 Constitution, +1 Thirst for Battle
Healing Surge Value: 38 HP

AC: 38 --> 10 base, +4 armor, +8 ability (Dexterity), +10 levels, +4 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 36 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +3 feat, +1 class
Reflex: 37 --> 10 base, +8 ability (Dexterity), +10 levels, +4 enhancement, +3 feat, +1 class, +1 shield
Will: 30 --> 10 base, +2 ability (Wisdom), +10 levels, +4 enhancement, +4 feat

Initiative: +20 --> +8 ability (Dexterity), +10 levels, +2 item

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Throw and Stab (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L3 - Ruffling Sting (MP)
L11 - Cross-Body Parry (MP)
L13 - Off-Hand Diversion (MP)
L17 - Untamed Outburst (MP)

Daily Attack Powers:
L9 - Attacks on the Run (PHB)
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 - Blade Dance (MP)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Misleading Bladework (MP)
L16 - Ranger's Parry (MP 2)

Skills:
Acrobatics (+22) --> +8 ability (Dexterity), +5 trained, +10 levels, -1 armor
Athletics (+22) --> +8 ability (Strength), +5 trained, +10 levels, -1 armor
Endurance (+17) --> +1 ability (Constitution), +5 trained, +10 levels, +2 racial, -1 armor
Nature (+17) --> +2 ability (Wisdom), +5 trained, +10 levels
Perception (+17) --> +2 ability (Wisdom), +5 trained, +10 levels
Stealth (+22) --> +8 ability (Dexterity), +5 trained, +10 levels, -1 armor

Feats:
L1 - Weapon Focus (Heavy Blades) (PHB)
L2 - Weapon Proficiency (Bastard Sword) (PHB)
L4 - Heavy Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Two-Weapon Defense (PHB)
L10 - Battle Awareness (Endurance) (MP)
L11 - Prime Punisher (D 373)
L12 - Called Shot (D 368)
L14 - Lethal Hunter (PHB)
L16 - Improved Defenses (HotFL)
L18 - Iron Will (PHB)
L21 - Prime Quarry (MP)
L21 - Rending Tempest (MP)

Changes:
+13 HP
Ability Score Boosts: +3 Strength (26), +1 Constitution (13), +3 Dexterity (26), +1 Intelligence (12), +1 Wisdom (15), +1 Charisma (10)
New Epic Destiny: Destined Scion (HotFK)
New Feats: Prime Quarry (MP), Rending Tempest (MP) (replaces Durable)

Magic Items (Expected GP = 800,000):
L19 (105,000 gp): +4 Harmony Blade Bastard Sword (AV 2)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 541,080 gp

Discusssion:
You get some big ability score bumps here (thanks to the Destined Scion), as well as a boost to your nova damage in Rending Tempest and some enhanced accuracy via Prime Quarry. Unfortunately, this level will be quiet as far as items go.


Level 22 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Epic Will (PHB 2), Heavy Blade Mastery (PHB) (replaces Iron Will)
New Utility Power: Adamant Recovery (MP)

Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L19 (105,000 gp): +4 Harmony Blade Bastard Sword (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 881,080 gp

Discussion:
At this level, you pick up an expanded crit range in Heavy Blade Mastery, a big boost for your bad NAD in Epic Will, some recovery in Adamant Recovery, as well as an armor upgrade.


Level 23 Show

Changes:
+5 HP
New Encounter Attack Power: Nonchalant Collapse (replaces Ruffling Sting)

Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 1,561,080 gp

Discussion:
Here, you swap for the sweet Nonchalant Collapse and upgrade your weaponry.


Level 24 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (27), +1 Dexterity (27)
New Feat: Martial Mastery (MP)

Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 1,949,080 gp

Discussion:
At this level, you pick up some power recovery in the form of Martial Mastery, invest some ability score points, and upgrade your Neck item as well as your scabbards.


Level 25 Show

Changes:
+5 HP
New Daily Attack Power: Circling Cascade (MP 2) (replaces Attacks on the Run)

Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 2,574,080 gp

Discussion:
At this level, we can upgrade Attacks on the Run to Circling Cascade, which offers more attacks and safer movement. On the item front, the Belt of Titan Strength offers some big-time nova muscle.


Level 26 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Ferocious Critical (PHB 2)
New Utility Power: Epic Recovery (HotFK)

Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 3,654,080 gp

Discussion:
At this level, Ferocious Critical gives you a neat boost on critical hits, Epic Recovery is a great way to keep yourself up and running, and the Iron Armbands of Power add some more steam to your hits.


Level 27 Show

Changes:
+5 HP
New Encounter Attack Power: Death Rend (PHB) (replaces Untamed Outburst)

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L26 (1,125,000 gp):
Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp):
+5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 5,758,080 gp

Discussion:
Here, the brutal Death Rend offers an Encounter stun, which is too good to pass up if you ask me. Your last armor upgrade gets purchased here, as well as a major upgrade for your Head slot in the Eye of Awareness.


Level 28 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (28)
New Feat: Superior Will (HotFL)

Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Harmony Blade Bastard Sword (AV 2)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 6,278,880 gp

Discussion:
At this level, you cash in on your final ability score investments, and the Superior Will helps the weak spot on your defenses. Lastly, the Zephyr Boots offer the ability to fly.


Level 29 Show

Changes:
+5 HP

Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): +6 Harmony Blade Bastard Sword (AV 2)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): +6 Farbond Spellblade Bastard Sword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 9,678,880 gp

Discussion:
While there are some things to like about the Ranger's final batch of Dailies, I am of the opinion you're better off with your current lineup. On the positive side, you finally get your final weapons upgrade. Now to immortality...


Level 30 Snapshot Show

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Fighter (PHB)
Paragon Path: Blade Dancer (MP)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)
Theme: Noble Adept (DSCS)

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 13 (+1)
Dexterity 28 (+9)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 10 (+0)

HP: 200 --> 12 base, +28 Strength, +145 levels, +15 Toughness
Bloodied: 100 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 50 HP

AC: 47 --> 10 base, +5 armor, +9 ability (Dexterity), +15 levels, +6 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 45 --> 10 base, +9 ability (Strength), +15 levels, +6 enhnacement, +4 feat, +1 class
Reflex: 46 --> 10 base, +9 ability (Dexterity), +15 levels, +6 enhancement, +4 feat, +1 class, +1 shield
Will: 43 --> 10 base, +2 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +4 feat, +2 item

Initiative: +29 --> +9 ability (Dexterity), +15 levels, +5 item

Speed: 6 --> 6 base

Racial Powers:
Furious Assault (PHB 2)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Throw and Stab (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L11 - Cross-Body Parry (MP)
L13 - Off-Hand Diversion (MP)
L23 - Nonchalant Collapse (MP)
L27 - Death Rend (PHB)

Daily Attack Powers:
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 - Blade Dance (MP)
L25 - Circling Cascade (MP 2)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Misleading Bladework (MP)
L16 - Ranger's Parry (MP 2)
L22 - Adamant Recovery (MP)
L26 - Epic Tenacity (HotFL)

Skills:
Acrobatics (+28) --> +9 ability (Dexterity), +5 trained, +15 levels, -1 armor
Athletics (+31) --> +9 ability (Strength), +5 trained, +15 levels, +3 item, -1 armor
Endurance (+22) --> +1 ability (Constitution), +5 trained, +15 levels, +2 racial, -1 armor
Nature (+22) --> +2 ability (Wisdom), +5 trained, +15 levels
Perception (+22) --> +2 ability (Wisdom), +5 trained, +15 levels
Stealth (+28) --> +9 ability (Dexterity), +5 trained, +15 levels, -1 armor

Feats:
L1 - Weapon Focus (Heavy Blades) (PHB)
L2 - Weapon Proficiency (Bastard Sword) (PHB)
L4 - Heavy Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Two-Weapon Defense (PHB)
L10 - Battle Awareness (Endurance) (MP)
L11 - Prime Punisher (D 373)
L12 - Called Shot (D 368)
L14 - Lethal Hunter (PHB)
L21 - Prime Quarry (MP)
L21 - Rending Tempest (MP)
L22 - Epic Will (PHB 2)
L22 - Heavy Blade Mastery (PHB)
L24
- Martial Mastery (MP)
L26 - Ferocious Critical (PHB 2)
L28 - Superior Will (HotFL)
L30 - Superior Fortitude (HotFL)
L30 - Superior Reflexes (HotFL)

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Superior Fortitude (HotFL), Superior Reflexes (HotFL) (replaces Improved Defenses)

Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Harmony Blade Bastard Sword (AV 2)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Bastard Sword (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L18 (85,000 gp): Gauntlets of Destruction (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): +1 Blood Fury Drow Long Knife (AV 2)
TOTAL: 14,128,880 gp

Discussion:
Well, this is it: All your items have been purchased, all your feats have been taken, everything is good to go. Enjoy being awesome.



Build Goal and Tactics



This build's goal is simple: hit hard, and don't get hit back. To that end, it employs a prodigal array of defense bonuses that trigger on a hit to ensure that anyone unfortunate enough to attract his attention will find it extremely hard to land a reprisal attack. Additionally, he enjoys the typical array of Ranger multiattacks, plus a truly excellent one from his own Paragon Path.

The tactics don't differ much from most other Rangers: you pick a target, you get in a 1-on-1 with it, and then you beat it senseless. Thanks to the fact that you don't get hit a whole lot, you can actually hold a position for a decent amount of time, which can help take pressure off the rest of a party. And as with all Rangers, you can wreck some serious face if so inclined.

Questions, thoughts, and comments are welcome.
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3 years ago  ::  Jul 25, 2010 - 11:10PM #2
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Variants



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3 years ago  ::  Jul 25, 2010 - 11:17PM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Data: DPR, Nova Damage, and Effective Defenses



An important part of being a Striker is knowing how much damage you can produce. Here, we will be examining the build's Damage Per Round (or DPR) values, as well as Daily and Encounter novas, each of which makes the use of an action point. These novas will be compared against the largest known HP values for an Elite (Daily novas) or Standard (Encounter novas), to figure out where they stand. Lastly, we will also be looking at how a typical round's worth of attacks can increase Slash & Dash's defenses, both against his target and any other enemies.


DPR:



NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.

Level 1 Show

Twin Strike: 2 attacks, +6 vs. AC
Hit: 1d10+1 damage
Critical: 11 damage
Hunter's Quarry: +1d6 damage

DPR: (2)*(0.55)*(6.5) + (2)*(0.05)*(11) + ([0.55]2 + [2]*[0.40]*[0.55])*(3.5) + (1-[1-0.05]2)*(6) = 11.43 DPR


Level 6 Show

Twin Strike: 2 attacks, +11 vs. AC
Hit: 1d10+5 damage
Critical: 1d6+15 damage
Harmony Blade, Hit: 1d10+9 damage
Harmony Blade, Critical: 1d6+19 damage
Hunter's Quarry: +1d6 damage

DPR: (2)*(0.55)*(10.5) + (2)*(0.05)*(18.5) + (0.05)*(0.55)*(14.5) + (0.05)*(0.05)*(22.5) + ([0.55]2 + [2]*[0.40]*[0.55])*(3.5) + (1-[1-0.05]2)*(6) = 16.51 DPR


Level 11 Show

Twin Strike: 2 attacks, +17 vs. AC (+18 vs. AC if no other allies are adjacent)
Hit: 1d10+7 damage
Critical: 2d6+17 damage
Harmony Blade, Hit: 1d10+12 damage
Harmony Blade, Critical: 2d6+22 damage
Hunter's Quarry: +2d6 damage

DPR: (2)*(0.65)*(12.5) + (2)*(0.05)*(24) + (0.05)*(0.65)*(17.5) + (0.05)*(0.05)*(29) + ([0.65]2 + [2]*[0.30]*[0.65])*(7) + (1-[1-0.05]2)*(12) = 26.15 DPR


Level 16 Show

Twin Strike: 2 attacks, +22 vs. AC (+23 vs. AC if no other allies are adjacent)
Hit: 1d10+16 damage
Critical: 3d6+26 damage
Harmony Blade, Hit: 1d10+22 damage
Harmony Blade, Critical: 3d6+32 damage
Hunter's Quarry: +2d8 damage

DPR: (2)*(0.65)*(21.5) + (2)*(0.05)*(36.5) + (0.05)*(0.65)*(27.5) + (0.05)*(0.05)*(42.5) + ([0.65]2 + [2]*[0.30]*[0.65])*(9) + (1-[1-0.05]2)*(16) = 41.79 DPR


Level 21 Show

Twin Strike: 2 attacks, +28 vs. AC (+30 vs. AC if no other allies are adjacent)
Hit: 2d10+18 damage, reroll all 1’s
Critical: 4d6+46 damage, reroll all 1’s
Harmony Blade, Hit: 3d10+26 damage, reroll all 1’s
Harmony Blade, Critical: 4d6+64 damage, reroll all 1’s
Hunter's Quarry: +3d8 damage, reroll all 1’s
Rending Tempest: +1d10 damage, reroll all 1's

DPR: (2)*(0.75)*(30) + (2)*(0.05)*(62) + (0.05)*(0.75)*(44) + (0.05)*(0.05)*(80) + (0.80)*(0.75)*(6) + (0.80)*(0.05)*(10) + ([0.75]2 + [2]*[0.20]*[0.75])*(15) + (1-[1-0.05]2)*(24) = 72.33 DPR


Level 26 Show

Twin Strike: 2 attacks, +33 vs. AC (+35 vs. AC if no other allies are adjacent)
Hit: 2d10+21 damage, reroll all 1’s
Critical: 5d6+51 damage, reroll all 1’s
Harmony Blade, Hit: 3d10+33 damage, reroll all 1’s
Harmony Blade, Critical: 5d6+73 damage, reroll all 1’s
Hunter's Quarry: +3d8 damage, reroll all 1’s
Rending Tempest: +1d10 damage, reroll all 1’s

DPR:

Ferocious Critical Not Active: {0.81}{(0.70)*(33) + (0.10)*(71) + (0.10)*(0.85)*(51) + (0.10)*(0.10)*(93) + (0.10)*(0.85)*(43) + (0.10)*(0.10)*(85) + (0.70)*(0.70)*(39) + (0.70)*(0.10)*(81) + (0.20)*(0.70)*(33) + (0.20)*(0.10)*(71) + ([0.70]2 + 2*[0.20]*[0.70])*(15)}

Ferocious Critical Active: {0.19}{(2)*(0.85)*(37) + (2)*(0.10)*(75) + (0.10)*(0.85)*(51) + (0.10)*(0.10)*(93) + (0.95)*(0.85)*(6) + (0.95)*(0.10)*(10) + ([0.85]2 + 2*[0.05]*[0.85])*(15)}

Universal: (1-[1-0.10]2)*(24)

Total = 90.50 DPR


Level 30 Show

Twin Strike: 2 attacks, +37 vs. AC (+39 vs. AC if no other allies are adjacent)
Hit: 2d10+22 damage, reroll all 1's
Critical: 6d6+54 damage, reroll all 1's

Hunter's Quarry: +3d8 damage, reroll all 1's

Rending Tempest: +1d10 damage, reroll all 1's
Harmony Blade, Hit: 3d10+34 damage, reroll all 1’s
Harmony Blade, Critical: 6d6+76 damage, reroll all 1’s

DPR:

Ferocious Critical Not Active: {0.81}{(0.70)*(34) + (0.10)*(78) + (0.10)*(0.85)*(53) + (0.10)*(0.10)*(101) + (0.10)*(0.85)*(44) + (0.10)*(0.10)*(92) + (0.70)*(0.70)*(40) + (0.70)*(0.10)*(88) + (0.20)*(0.70)*(34) + (0.20)*(0.10)*(78) + ([0.70]2 + 2*[0.20]*[0.70])*(15)}

Ferocious Critical Active: {0.19}{(2)*(0.85)*(38) + (2)*(0.10)*(82) + (0.10)*(0.85)*(53) + (0.10)*(0.10)*(101) + (0.95)*(0.85)*(6) + (0.95)*(0.10)*(10) + ([0.85]2 + 2*[0.05]*[0.85])*(15)}

Universal: (1-[1-0.10]2)*(24)

Total = 93.48 DPR



Encounter Novas:



Level 1 Show

Minor Action - Hunter's Quarry
Standard Action - Twin Strike (+6 vs. AC)
•    1d10+1 damage
•    1d10+1 damage
Free Action - Furious Assault
•    1d10 damage
ACTION POINT
Standard Action - Twin Strike (+6 vs. AC)
•    1d10+1 damage
•    1d10+1 damage
Minor Action - Off-Hand Strike (+6 vs. AC)
•    1d10+5 damage
Hunter's Quarry
•    1d6 damage

Total Damage: 6d10+1d6+9 damage (45.5 average damage)

Highest HP on a L1 Standard Monster: 38 (Camel, Dire Rat)

Damage Bonus Sources:
+4 (Strength)
+1 feat (Weapon Focus)


Level 6 Show

Turn 1 (Setup):
Minor Action - Hunter's Quarry

Turn 2 (Action):
Standard Action - Twin Strike (+11 vs. AC)
•    1d10+5 damage
•    1d10+5 damage
Free Action - Furious Assault
•    1d10 damage
ACTION POINT
Standard Action - Twin Strike (+11 vs. AC)
•    1d10+5 damage
•    1d10+5 damage
Minor Action - Ruffling Sting (+11 vs. AC)
•    1d10+9 damage
Minor Action - Off-Hand Strike (+13 vs. AC with CA)
•    1d10+9 damage
Hunter's Quarry
•    1d6 damage

Total Damage: 7d10+1d6+38 damage (80 average damage)

Highest HP on a L6 Standard Monster: 90 (Evistro, Giant Riding Lizard, Orc Rampager, Steppe Pony)

Damage Bonus Sources:
+4 (Strength)
+2 item (Iron Armbands of Power)
+1 enhancement (+1 Weapon)
+1 feat (Weapon Focus)
+1 (Two-Weapon Fighting)


Level 11 Show

Turn 1 (Setup):
Minor Action – Hunter's Quarry

Turn 2 (Action):
Standard Action – Lashing Leaves (+18 vs. AC)

•    1d10+12 damage
•    1d10+12 damage


•    All subsequent attacks receive +3 damage

Free Action - Furious Assault
•    1d10 damage
ACTION POINT (use Dual-Blade Action instead of taking an extra action)
Standard Action – Melee Basic Attack (+18 vs. AC)
•    1d10+17 damage
Standard Action – Melee Basic Attack (+18 vs. AC)
•    1d10+17 damage
Minor Action – Ruffling Sting (+18 vs. AC)
•    1d10+15 damage
Minor Action – Off-Hand Strike (+20 vs. AC with CA)
•    1d10+15 damage
Hunter's Quarry
•    2d6 damage

Total Damage: 7d10+2d6+88 damage (133.5 average damage)





Highest HP on a L12 Standard Monster: 144 (Bulezau)

Damage Bonus Sources:
+5 (Strength)

+3 (Lashing Leaves)

+2 enhancement (+2 Weapon)
+2 feat (Weapon Focus)
+2 item (Iron Armbands of Power)
+2 (Dual-Blade Action)
+1 (Two-Weapon Fighting)


Level 16 Show

Turn 1 (Setup):
Minor Action – Hunter's Quarry

Turn 2 (Action):
Standard Action – Lashing Leaves (+23 vs. AC)

•    1d10+22 damage
•    1d10+22 damage


•    All subsequent attacks receive +3 damage

Free Action - Furious Assault
•    1d10 damage
Minor Action – Off-Hand Diversion (+23 vs. AC)
•    1d10+25 damage
ACTION POINT (use Dual-Blade Action instead of taking an extra action)
Standard Action – Melee Basic Attack (+25 vs. AC with CA)
•    1d10+27 damage
Standard Action – Melee Basic Attack (+25 vs. AC with CA)
•    1d10+27 damage
Minor Action – Ruffling Sting (+25 vs. AC with CA)
•    1d10+25 damage
Hunter's Quarry
•    2d8 damage

Total Damage: 7d10+2d8+148 damage (185.5 average damage)





Highest HP on a L16 Standard Monster: 192 (Eisk Jaat Mauler)

Damage Bonus Sources:
+6 (Strength)

+5 (Called Shot)
+4 item (Iron Armbands of Power)
+3 enhancement (+3 Weapon)
+3 (Lashing Leaves)
+2 feat (Weapon Focus)
+2 (Dual-Blade Action)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)


Level 21 Show

Turn 1 (Setup):
Minor Action – Hunter’s Quarry

Turn 2 (Action):
Free Action – Item Encounter Power: Ruby Scabbard
Free Action – Item Encounter Power: Ruby Scabbard
Standard Action – Untamed Outburst (+32 vs. AC)
•    2d10+27 damage, reroll all 1's
•    3d10+27 damage, reroll all 1's
Minor Action – Off-Hand Diversion (+32 vs. Fort with CA)
•    2d10+26 damage, reroll all 1's
Free Action - Furious Assault
•    1d10 damage, reroll all 1's
Minor Action – Ruffling Sting (+32 vs. AC with CA)


•    2d10+26 damage, reroll all 1's
ACTION POINT (use Dual-Blade Action instead of taking an extra action)
Standard Action – Melee Basic Attack (+32 vs. AC with CA)
•    3d10+28 damage, reroll all 1's
Standard Action – Melee Basic Attack (+32 vs. AC with CA)
•    3d10+28 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 16d10+3d8+162 damage, reroll all 1's (273 average damage)

Highest HP on a L21 Standard Monster: 245 (Ziggurat Mummy)

Damage Bonus Sources:
+8 (Strength)

+5 (Called Shot)

+4 enhancement (+4 Weapon)
+4 item (Iron Armbands of Power)
+3 feat (Weapon Focus)

+2 (Dual-Blade Action)
+1 power (Sapphire Scabbard)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)


Level 26 Show

Turn 1 (Setup):
Minor Action – Hunter’s Quarry

Turn 2 (Action):
Free Action – Item Encounter Power: Sapphire Scabbard
Free Action – Item Encounter Power: Sapphire Scabbard
Standard Action – Untamed Outburst (+37 vs. AC)
•    2d10+32 damage, reroll all 1's
•    3d10+32 damage, reroll all 1's
Minor Action – Nonchalant Collapse (+37 vs. Fort with CA)
•    3d10+29 damage, reroll all 1's
Minor Action – Off-Hand Diversion (+37 vs. AC with CA)


•    2d10+29 damage, reroll all 1's
Free Action - Furious Assault
•    1d10 damage, reroll all 1's
ACTION POINT (use Dual-Blade Action instead of taking an extra action)
Standard Action – Melee Basic Attack (+37 vs. AC with CA)
•    3d10+31 damage, reroll all 1's
Standard Action – Melee Basic Attack (+37 vs. AC with CA)
•    3d10+31 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 17d10+3d8+184 damage, reroll all 1's (301 average damage)

Highest HP on a L26 Standard Monster: 293 (Yuan-Ti Abomination Berserker)

Damage Bonus Sources:
+8 (Strength)

+6 item (Iron Armbands of Power)
+5 enhancement (+5 weapon)

+5 (Called Shot)

+3 feat (Weapon Focus)

+3 power (Sapphire Scabbard)
+2 (Dual-Blade Action)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)


Level 30 Show

Turn 1 (Setup):
Minor Action – Hunter's Quarry

Turn 2 (Action):
Free Action – Item Encounter Power: Sapphire Scabbard
Free Action – Item Encounter Power: Sapphire Scabbard
Standard Action – Death Rend (+39 vs. AC)
•    2d10+34 damage, reroll all 1's
•    4d10+34 damage, reroll all 1's
Free Action - Furious Assault
•    1d10 damage, reroll all 1's
Minor Action – Nonchalant Collapse (+41 vs. Fort with AC)
•    3d10+31 damage, reroll all 1's
Minor Action – Off-Hand Diversion (+41 vs. AC with CA)


•    2d10+31 damage, reroll all 1's
ACTION POINT (use Dual-Blade Action instead of taking an extra action)
Standard Action – Melee Basic Attack (+41 vs. AC with CA)
•    3d10+33 damage, reroll all 1's
Standard Action – Melee Basic Attack (+41 vs. AC with CA)
•    3d10+33 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 18d10+3d8+198 damage, reroll all 1's (321 average damage)

Highest HP on a L30 Standard Monster: 339 (Giant Squid)

Damage Bonus Sources:
+9 (Strength)

+6 enhancement (+6 weapon)

+6 item (Iron Armbands of Power)

+5 (Called Shot)

+3 feat (Weapon Focus)

+3 power (Sapphire Scabbard)
+2 (Dual-Blade Action)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)



Daily Novas:


Level 1 Show

Minor Action - Hunter's Quarry
Standard Action - Jaws of the Wolf (+6 vs. AC)
•    2d10+5 damage
•    2d10+5 damage
Free Action - Furious Assault
•    1d10 damage
ACTION POINT
Standard Action - Twin Strike (+6 vs. AC)
•    1d10+1 damage
•    1d10+1 damage
Minor Action - Off-Hand Strike (+6 vs. AC)
•    1d10+5 damage
Hunter's Quarry
•    1d6 damage

Total Damage: 8d10+1d6+17 damage (64.5 average damage)

Highest HP on a L1 Elite Monster: 76 (White Dragon Wyrmling)

Damage Bonus Sources:
+4 (Strength)
+1 feat (Weapon Focus)


Level 6 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

Minor Action – Ruffling Sting (+11 vs. AC)

•    1d10+9 damage
Free Action - Furious Assault
•    1d10 damage
ACTION POINT
Minor Action – Off-Hand Strike (+13 vs. AC with CA)
•    1d10+9 damage
Standard Action – Jaws of the Wolf (+11 vs. AC)

•    2d10+9 damage
•    2d10+9 damage
Standard Action – Twin Strike (+11 vs. AC)
•    1d10+5 damage
•    1d10+5 damage
Hunter's Quarry
•    1d6 damage

Total Damage: 9d10+1d6+46 damage (99 average damage)





Highest HP on a L6 Elite Monster: 182 (Goblin Mass)

Damage Bonus Sources:
+4 (Strength)

+2 item (Iron Armbands of Power)
+1 enhancement (+1 Weapon)
+1 feat (Weapon Focus)
+1 (Two-Weapon Fighting)


Level 11 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

ACTION POINT
Standard Action – Lashing Leaves (+18 vs. AC)

•    1d10+12 damage
•    1d10+12 damage


•    All subsequent attacks receive +3 damage

Free Action - Furious Assault
•    1d10 damage
Standard Action – Attacks on the Run (+18 vs. AC)
•    3d10+15 damage
•    3d10+15 damage
Minor Action – Ruffling Sting (+18 vs. AC)
•    1d10+15 damage
Minor Action – Off-Hand Strike (+20 vs. AC with CA)
•    1d10+15 damage
Hunter's Quarry
•    2d6 damage

Total Damage: 11d10+2d6+84 damage (151.5 average damage)





Highest HP on a L11 Elite Monster: 286 (Arborean Plant Horror, Ogre Warhulk)

Damage Bonus Sources:
+5 (Strength)

+3 (Lashing Leaves)

+2 enhancement (+2 Weapon)
+2 feat (Weapon Focus)
+2 item (Iron Armbands of Power)
+1 (Two-Weapon Fighting)


Level 16 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

ACTION POINT
Standard Action – Lashing Leaves (+23 vs. AC)

•    1d10+21 damage
•    1d10+21 damage


•    All subsequent attacks receive +3 damage

Free Action - Furious Assault
•    1d10 damage
Minor Action – Off-Hand Diversion (+23 vs. AC)
•    1d10+24 damage
Standard Action – Blade Cascade (+25 vs. AC with CA)
•    2d10+24 damage
•    2d10+24 damage
•    2d10+24 damage
•    2d10+24 damage
•    2d10+24 damage
Minor Action – Ruffling Sting (+23 vs. AC with CA)
•    1d10+24 damage
Hunter's Quarry
•    2d8 damage

Total Damage: 15d10+2d8+210 damage (301.5 average damage)





Highest HP on a L16 Elite Monster: 384 (Earth Titan, Guulvorg)

Damage Bonus Sources:
+6 (Strength)

+5 (Called Shot)
+4 item (Iron Armbands of Power)
+3 (Lashing Leaves)
+3 enhancement (+3 Weapon)
+2 feat (Weapon Focus)
+1 (Two-Weapon Fighting)


Level 21 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

Free Action – Item Encounter Power: Ruby Scabbard
Free Action – Item Encounter Power: Ruby Scabbard
Standard Action – Cruel Cage of Steel (+32 vs. AC)
•    2d10+27 damage, reroll all 1's

•    3d10+27 damage, reroll all 1's
•    2d10+26 damage, reroll all 1's
Minor Action – Off-Hand Diversion (+32 vs. AC with CA)

•    2d10+26 damage, reroll all 1's

ACTION POINT
Free Action - Furious Assault
•    1d10 damage
Standard Action – Blade Cascade (+32 vs. AC with CA)

•    3d10+26 damage, reroll all 1's

•    3d10+26 damage, reroll all 1's


•    3d10+26 damage, reroll all 1's
•    3d10+26 damage, reroll all 1's
•    3d10+26 damage, reroll all 1's

Minor Action – Ruffling Sting (+32 vs. AC with CA)
•    2d10+26 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 27d10+3d8+262 damage, reroll all 1's (439 average damage)





Highest HP on a L21 Elite Monster: 534 (Ketheptis)

Damage Bonus Sources:
+8 (Strength)

+5 (Called Shot)

+4 enhancement (+4 Weapon)
+4 item (Iron Armbands of power)
+3 feat (Weapon Focus)
+1 power (Ruby Scabbard)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)


Level 26 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

Free Action – Item Daily Power: Belt of Titan Strength
Standard Action – Circling Cascade (+35 vs. AC)
•    2d10+39 damage, reroll all 1's

•    3d10+39 damage, reroll all 1's
•    3d10+39 damage, reroll all 1's
Minor Action – Nonchalant Collapse (+37 vs. Fort with CA)

•    3d10+39 damage, reroll all 1's

ACTION POINT (recover Nonchalant Collapse via Martial Mastery)
Free Action - Furious Assault
•    1d10 damage
Standard Action – Blade Cascade (+37 vs. AC with CA)

•    3d10+39 damage, reroll all 1's

•    3d10+39 damage, reroll all 1's


•    3d10+39 damage, reroll all 1's
•    3d10+39 damage, reroll all 1's
•    3d10+39 damage, reroll all 1's

Minor Action – Nonchalant Collapse (+37 vs. Fort with CA)
•    3d10+39 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 29d10+3d8+390 damage, reroll all 1's (579 average damage)





Highest HP on a L26 Elite Monster: 596 (Thrarak)

Damage Bonus Sources:
+10 power (Belt of Titan Strength)
+8 (Strength)

+6 item (Iron Armbands of Power)
+5 (Called Shot)

+5 enhancement (+5 Weapon)
+3 feat (Weapon Focus)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)


Level 30 Show

Turn 1 (Setup):

Minor Action – Hunter's Quarry

Turn 2 (Action):

Free Action – Item Daily Power: Belt of Titan Strength
Standard Action – Circling Cascade (+39 vs. AC)
•    2d10+41 damage, reroll all 1's

•    3d10+41 damage, reroll all 1's
•    3d10+41 damage, reroll all 1's
Free Action - Furious Assault
•    1d10 damage
Minor Action – Nonchalant Collapse (+41 vs. Fort with CA)

•    3d10+41 damage, reroll all 1's

ACTION POINT (recover Nonchalant Collapse via Martial Mastery)
Standard Action – Blade Cascade (+41 vs. AC with CA)

•    3d10+41 damage, reroll all 1's

•    3d10+41 damage, reroll all 1's


•    3d10+41 damage, reroll all 1's
•    3d10+41 damage, reroll all 1's
•    3d10+41 damage, reroll all 1's

Minor Action – Nonchalant Collapse (+41 vs. Fort with CA)
•    3d10+41 damage, reroll all 1's
Hunter's Quarry
•    3d8 damage, reroll all 1's

Total Damage: 30d10+3d8+410 damage, reroll all 1's (605 average damage)





Highest HP on a L30 Elite Monster: 682 (Xixecal)

Damage Bonus Sources:
+10 power (Belt of Titan Strength)


+9 (Strength)

+6 enhancement (+6 weapon)

+6 item (Iron Armbands of Power)

+5 (Called Shot)

+3 feat (Weapon Focus)
+1 (Cutting Steps)
+1 (Two-Weapon Fighting)



Effective Defenses



Level 1 Show

AC: 17 --> 10 base, +3 armor, +4 ability (Dexterity)
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Dexterity), +1 class
Will: 11 --> 10 base, +1 ability (Wisdom)

Conditional Bonuses:
None


Level 6 Show

AC: 21 --> 10 base, +3 armor, +4 ability (Dexterity), +3 levels, +1 enhancement
Fortitude: 19 --> 10 base, +4 ability (Strength), +3 levels, +1 class, +1 enhancement
Reflex: 19 --> 10 base, +4 ability (Dexterity), +3 levels, +1 class, +1 enhancement
Will: 15 --> 10 base, +1 ability (Wisdom), +3 levels, +1 enhancement

Conditional Bonuses:
+1 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+1 Predator's Hide (+1 to all defenses against a Quarry you deal Hunter's Quarry damage to)

Effective Defenses:
Normal - 21/19/19/15
Predator's Hide - 22/20/20/16 against the target; 21/19/19/15 otherwise
Harmony Blade, Predator's Hide - 24/22/22/18 against the target; 21/19/19/15 otherwise


Level 11 Show

AC: 26 --> 10 base, +3 armor, +5 ability (Dexterity), +5 levels, +2 enhancement, +1 shield
Fortitude: 23 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +1 class
Reflex: 24 --> 10 base, +5 ability (Dexterity), +5 levels, +2 enhancement, +1 class, +1 shield
Will: 19 --> 10 base, +2 ability (Wisdom), +5 levels, +2 enhancement

Conditional Bonuses:
+2 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+2 Predator's Hide (+1 to all defenses against a Quarry you deal Hunter's Quarry damage to)
Dancing Defense (+2 to AC and Reflex when you hit with two or more melee attacks on your turn)

Effective Defenses:
Normal - 26/23/24/19
Predator's Hide - 27/24/25/20 against the target; 26/23/24/19 otherwise
Dancing Defense, Harmony Blade, Predator's Hide - 31/26/29/22 against the target; 28/23/26/19 otherwise


Level 16 Show

AC: 32 --> 10 base, +3 armor, +6 ability (Dexterity), +8 levels, +3 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 29 --> 10 base, +6 ability (Strength), +8 levels, +3 enhancement, +1 class, +1 Earthhide
Reflex: 29 --> 10 base, +6 ability (Dexterity), +8 levels, +3 enhancement, +1 class, +1 shield
Will: 23 --> 10 base, +2 ability (Wisdom), +8 levels, +3 enhancement

Conditional Bonuses:
+3 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+3 Predator's Earthhide (+2 to all defenses against a Quarry you deal Hunter's Quarry damage to)
Dancing Defense (+2 to AC and Reflex when you hit with two or more melee attacks on your turn)

Effective Defenses:
Normal - 32/29/29/23
Predator's Hide - 34/31/31/25 against the target; 32/29/29/23 otherwise
Dancing Defense, Harmony Blade, Predator's Hide - 38/33/35/27 against the target; 34/29/31/23 otherwise


Level 21 Show

AC: 38 --> 10 base, +4 armor, +8 ability (Dexterity), +10 levels, +4 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 36 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +3 feat, +1 class
Reflex: 37 --> 10 base, +8 ability (Dexterity), +10 levels, +4 enhancement, +3 feat, +1 class, +1 shield
Will: 30 --> 10 base, +2 ability (Wisdom), +10 levels, +4 enhancement, +4 feat

Conditional Bonuses:
+4 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+4 Predator's Darkhide (+2 to all defenses against a Quarry you deal Hunter's Quarry damage to)
Dancing Defense (+2 to AC and Reflex when you hit with two or more melee attacks on your turn)

Effective Defenses:
Normal - 38/36/37/30
Predator's Hide - 40/38/39/32 against the target; 38/36/37/30 otherwise
Dancing Defense, Harmony Blade, Predator's Hide - 44/40/43/34 against the target; 40/36/39/30 otherwise


Level 26 Show

AC: 42 --> 10 base, +4 armor, +8 ability (Dexterity), +13 levels, +5 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 41 --> 10 base, +8 ability (Strength), +13 levels, +5 enhancement, +3 feat, +1 class, +1 Stalkerhide
Reflex: 41 --> 10 base, +8 ability (Dexterity), +13 levels, +5 enhancement, +3 feat, +1 class, +1 shield
Will: 38 --> 10 base, +2 ability (Wisdom), +13 levels, +5 enhancement, +4 Epic Will, +3 feat

Conditional Bonuses:
+5 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+5 Predator's Stalkerhide (+3 to all defenses against a Quarry you deal Hunter's Quarry damage to)
Dancing Defense (+2 to AC and Reflex when you hit with two or more melee attacks on your turn)

Effective Defenses:
Normal - 42/41/41/38
Predator's Hide - 45/44/44/41 against the target; 42/41/41/38 otherwise
Dancing Defense, Harmony Blade, Predator's Hide - 49/46/48/43 against the target; 44/41/43/38 otherwise


Level 30 Show

AC: 47 --> 10 base, +5 armor, +9 ability (Dexterity), +15 levels, +6 enhancement, +1 shield, +1 Cutting Steps
Fortitude: 45 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +4 feat, +1 class
Reflex: 46 --> 10 base, +9 ability (Dexterity), +15 levels, +6 enhancement, +4 feat, +1 class, +1 shield
Will: 43 --> 10 base, +2 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +4 feat, +2 item

Conditional Bonuses:
+6 Harmony Blade (-2 to attacks against you for a target you hit with your main hand and off hand weapon in the same turn)
+6 Predator's Elderhide (+3 to all defenses against a Quarry you deal Hunter's Quarry damage to)
Dancing Defense (+2 to AC and Reflex when you hit with two or more melee attacks on your turn)
Shadow Band (+2 to all defenses against melee or ranged attacks)

Effective Defenses:
Normal - 47/45/46/43 (49/47/48/45 against Melee or Ranged)
Predator's Hide - 50/48/49/46 against the target (52/50/51/48 against Melee or Ranged); 47/45/46/43 otherwise (49/47/48/45 against Melee or Ranged)
Dancing Defense, Harmony Blade, Predator's Hide - 54/50/53/48 against the target (56/52/55/50 against Melee or Ranged); 49/45/48/43 otherwise (51/47/50/45 against Melee or Ranged)

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3 years ago  ::  Jul 25, 2010 - 11:19PM #4
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Miscellaneous: Character Builder Summary



CB Summary Show

====== Created Using Wizards of the Coast D&D Character Builder ======

LDB Slash & Dash, level 30

Half-Orc, Ranger, Blade Dancer, Demigod

Build: Two-Blade Ranger

Fighting Style: Two-Blade Fighting Style

Ranger: Prime Shot

Divine Spark: Divine Spark Dexterity

Divine Spark: Divine Spark Strength

 

FINAL ABILITY SCORES

Str 28, Con 13, Dex 28, Int 12, Wis 15, Cha 10.

 

STARTING ABILITY SCORES

Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.

 

 

AC: 47 Fort: 43 Reflex: 44 Will: 41

HP: 185 Surges: 7 Surge Value: 46

 

TRAINED SKILLS

Nature +22, Perception +22, Stealth +28, Acrobatics +28, Athletics +31, Endurance +22

 

UNTRAINED SKILLS

Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +17, Heal +17, History +16, Insight +17, Intimidate +17, Religion +16, Streetwise +15, Thievery +23

 

FEATS

Level 1: Weapon Focus (Heavy Blade)

Level 2: Weapon Proficiency (Bastard sword)

Level 4: Weapon Expertise (Heavy Blade)

Level 6: Two-Weapon Fighting

Level 8: Two-Weapon Defense

Level 10: Battle Awareness

Level 11: Prime Punisher

Level 12: Called Shot

Level 14: Lethal Hunter

Level 16: Improved Initiative (retrained to Superior Initiative at Level 23)

Level 18: Paragon Defenses (retrained to Robust Defenses at Level 22)

Level 20: Durable (retrained to Prime Quarry at Level 21)

Level 21: Heavy Blade Mastery

Level 22: Prime Hunter

Level 24: Martial Mastery

Level 26: Ferocious Critical

Level 28: Rending Tempest

Level 30: Epic Will

 

POWERS

Ranger at-will 1: Fading Strike

Ranger at-will 1: Twin Strike

Ranger encounter 1: Off-Hand Strike

Ranger daily 1: Jaws of the Wolf

Ranger utility 2: Invigorating Stride

Ranger encounter 3: Ruffling Sting

Ranger daily 5: Snarling Wolf Stance

Ranger utility 6: Death Threat

Ranger encounter 7: Lashing Leaves

Ranger daily 9: Attacks on the Run

Ranger utility 10: Resume the Hunt

Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)

Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf)

Ranger utility 16: Ranger's Parry

Ranger encounter 17: Untamed Outburst (replaces Lashing Leaves)

Ranger daily 19: Cruel Cage of Steel (replaces Attacks on the Run)

Ranger utility 22: Adamant Recovery

Ranger encounter 23: Nonchalant Collapse (replaces Ruffling Sting)

Ranger encounter 27: Death Rend (replaces Untamed Outburst)

Ranger daily 29: Ultimate Confrontation (replaces Snarling Wolf Stance)

 

ITEMS

Harmony Blade Bastard sword +6, Predator's Hide Elderhide Armor +6, Steadfast Amulet +6, Farbond Spellblade Bastard sword +6, Shadow Band (epic tier), Iron Armbands of Power (epic tier), Solitaire (Violet) (epic tier), Belt of Titan Strength (epic tier), Zephyr Boots (epic tier), Eye of Awareness (epic tier), Gauntlets of Destruction (paragon tier), Sapphire Scabbard (paragon tier) (2), Ring of Giants (paragon tier), Stone of Earth (paragon tier), Dice of Auspicious Fortune (paragon tier), Backlash Tattoo (heroic tier), Blood Fury Drow Long Knife +1

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3 years ago  ::  Jul 26, 2010 - 3:46AM #5
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498
Looks great. Very clean.

Progression looks very even/steady. Not a lot of soft levels. Defenses are solid basically all the way up. At-Will DPR obviously scales evenly. Kill rate should be very good.

Cross-body Parry is insane.


Well put together build!
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3 years ago  ::  Jul 26, 2010 - 3:59AM #6
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,900
I had never noticed Cross Body Parry before. Uh, wow.
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3 years ago  ::  Jul 26, 2010 - 6:06AM #7
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Nice build LDB. Flawless as usual!

Reminds me of a certain character, actually. And it sure looks like this build could use a theme song, don't you think?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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3 years ago  ::  Jul 26, 2010 - 8:25AM #8
shampo0
Date Joined: Jun 15, 2006
Posts: 58
I love this build because it doesn't use frost cheese.
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3 years ago  ::  Jul 26, 2010 - 8:38AM #9
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Glad you guys like it. Let me address some comments.

@Auspex7: Yep. The gold progression came out more smoothly than I had expected, given the cost of the items involved. I was able to afford virtually everything I wanted when I wanted it.

@Alcestis: Yeah, Cross-Body Parry is pretty nuts. I had actually been looking to finish this build for a long time, but I only just recently got around to it. Blade Dancer, like Pathfinder, is pretty underrated because of its more defensive outlook, but it makes a Ranger very hard to drop.

@Armisael: Woo-hoo, theme song! Nice.

@shampo0: It doesn't use Permafrost and it doesn't need it, frankly; the Harmony Blade/Farbond Spellblade combo gives me increased options (debuffs my enemy on a hit which goes into my "hit and not get hit" theme, gives me access to a Ranged option all the time, which is great because I am just as good at Ranged Twin Strike as I am at Melee).
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3 years ago  ::  Jul 26, 2010 - 9:28AM #10
VaultDweller
Date Joined: Aug 3, 2009
Posts: 1,379
Looks like a solid build, from the quick look I took.  I always like to see your builds.  I find that most builds posted here are cool in theory, but useless in practice.  They either optimize for one thing and ignore everything else to the point they can't function outside some limited scenarios, or they're total junk until they get the right features at epic tier.  This build, like the Trailblazer, looks potent and playable in the real world, and at any level.
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