Community

 
Dungeons & Dra.. 4e General Discuss.. How I feel about Essentials! (I invite all of...
Jump Menu:
Post Reply
Page 45 of 46  •  Prev 1 ... 41 42 43 44 45 46 Next
Switch to Forum Live View How I feel about Essentials! (I invite all of you to share)
3 years ago  ::  Aug 04, 2010 - 10:04AM #441
igniz
  • Stampeding Hybrid
Date Joined: Apr 28, 2008
Posts: 1,783
Having tested the Knight a little using what little we know of it, it seems okay and it shouldn't be hard for it to be functional.

Solo's are an issue in that forcing them to face the Knight seems hard but the new material goes some way to solving that. Battle Guardian is going to be amazing. Hold the Line has interesting potential but we'll have to see how that factors into the game and at what level.

The other issue is that the class gives no reason to use a shield at-all, but shield finnesse may help with that.
Combine all of that with Feats and there's a lot of potential for the Knight class.

Later levels will have to be tested. It'll be very interesting to see what happens because the PP will grant you a Daily Attack Power alongside other benefits.
Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 6:47AM #442
drow_priestess
Date Joined: Jan 20, 2008
Posts: 118
uuuh. There we go, horrifying stuff, if you really read a thread to this end. No, not the quality of posts, but ideas like powers that renew every n encounters or are recharged.

Horrible! Why? Because it's complicated and isn't the whole thing about making it easier? How is it easier if I suddenly have to track more than before? Especially if things really were to develop differently. One class goes by daily powers, others recharge with a percentage chance and others count encounters.

Oh well, it will not very likely come to such things.

But one thing that really bothers me, and that I only discover now, after having discussed the essentials with quite some people in many different places: Many players are speculating  a lot and not necessarily in good ways about the D&D Essentials. Why is that and why do the Wizards accept that? Why do they explicitely have to claim compatibility and deny D&D 4.5?

Because we haven't been given enough to work with! So far we've always had the chance to playtest new builds. There was always a limited set of options available, limited but complete enough to play a new build of a character at least through half of the heroic tier. But with the essentials classes we've been given nothing but bits and pieces with too much missing to really know how it works. I wonder why that is. Why don't we have one Essentials build (with its limited options even more limited. I don't  care about that) to try out for ourselves and SEE if its compatible, and how it works. Personally I think that is not a good sign.
Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 7:59AM #443
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Aug 5, 2010 -- 6:47AM, drow_priestess wrote:

uuuh. There we go, horrifying stuff, if you really read a thread to this end. No, not the quality of posts, but ideas like powers that renew every n encounters or are recharged.

Horrible! Why? Because it's complicated and isn't the whole thing about making it easier? How is it easier if I suddenly have to track more than before? Especially if things really were to develop differently. One class goes by daily powers, others recharge with a percentage chance and others count encounters.



Actually they have already walked down the road of different for each class this was not done to simplify... but apparently for thematic purposes... And I agree making things work different for different characters is more complicated.

You could have powers that cost action points to use and class features that allowed one to get more action points... it would barely make a blip on the complexity radar. You could give these essentials class class features that triggered off of action point use... like the paragon path ones.. .and do so at level 2 or something they would have climactic boost like effects and the abilities wouldnt even look different than anyting that came before.

Aug 5, 2010 -- 6:47AM, drow_priestess wrote:


Because we haven't been given enough to work with! So far we've always had the chance to playtest new builds. There was always a limited set of options available, limited but complete enough to play a new build of a character at least through half of the heroic tier. But with the essentials classes we've been given nothing but bits and pieces with too much missing to really know how it works. I wonder why that is. Why don't we have one Essentials build (with its limited options even more limited. I don't  care about that) to try out for ourselves and SEE if its compatible, and how it works. Personally I think that is not a good sign.




I agree, I made the point elsewhere ... there is no such thing as bad publicity especially when you are selling a cheap thing which could assuage curiosity.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 8:59AM #444
drow_priestess
Date Joined: Jan 20, 2008
Posts: 118
But think of the publicity we could generate, if we really saw one of the classes and could try it. Think of the publicity it could generate for new players, if such a class was available not only in the DDI, but publically as the limited bits and pieces previews we've been given now!
Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 3:43PM #445
XunValDorl_of_HouseKilsek
Date Joined: May 31, 2003
Posts: 5,317
I don't see why we can't have a full preview of the knight at levels 1-3.  If it's truly just another "option" then I see no harm in doing that.
Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 4:01PM #446
Cpt_Micha
Date Joined: Apr 17, 2008
Posts: 18,070
Given what we know so far?

One product line that for sure I probably will not buy.

I don't like the "retro" thing especially since imo the last incarnations of the game really aren't Modern RPG material.

I'd rather continue moving forward rather than looking backward to attempt to win over the Paizo and Previous E crowd (who pretty much won't be coming back to D&D anyway.)

I also think it's a little dishonest. It plays nothing like 4e. So calling it a "good introduction to D&D" is a Lie.

I also do not like how it's beginning to effect our Errata. Magic Missile anyone? This Retro crap needs to go. Wotc, if I wanted to play something "like the older D&Ds" I'd break out my D20 system, and play it.

Because not only is it more akin to older D&D in rule structure, it also has more True to the Original Mechanics.

It's the same reason I won't ever buy Pathfinder. I already have 3.5. I already have my own D20 system which works superior to anything that was ever produced for 3.5.  Why would I want to Down Grade?
http://guild.medialoungeca.com/index.php?action=forum The Guild I'm apart of. We're in WOW, STO, Rift and soon Star Wars feel free to register and hang out.
http://sparkster11.deviantart.com/  my deviantart
Wheelman of the House of Trolls, "I love it when you watch" Carrier of Section 2, 3 and 6 cargo. Resident Driver Stud
God of Transportation and Lust.
Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 7:41PM #447
JoJa
Date Joined: Jun 15, 2008
Posts: 392
"It goes on and on and on and on."


"Don't stop, believing. Hold on to the feeling."


Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 7:42PM #448
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Aug 5, 2010 -- 7:41PM, JoJa wrote:

"It goes on and on and on and on."


"Don't stop, believing. Hold on to the feeling."




Well I knew the can wasn't empty, William is just one vocalist.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 9:05PM #449
Adun_Irving
Date Joined: Apr 23, 2009
Posts: 1,818
Again, all I need to be content is to be assured that existing classes will continue to be supported with new articles and feats (especially the ones that haven't gotten much attention so far), so that people's attention will be drawn to the prior PHBs and not on Essentials onward without looking back.

The original core books said that this was our game too. It doesn't feel like that anymore.

Quick Reply
Cancel
3 years ago  ::  Aug 05, 2010 - 10:20PM #450
williamhm75
Date Joined: Jan 22, 2008
Posts: 8,460

Aug 2, 2010 -- 5:29PM, Foxface wrote:

Having revised my opinion about Essentials somewhat, I have only one real "complaint" about the design.  And by "complaint", I mean "things we haven't seen yet, that may possibly be there, but if they aren't I'm going to be disappointed".

4e made bold attempts to move forward and re-examine old tropes.  It turned a lot of sacred cows into sacred hamburgers along the way.

I get why the designers want simple to play classes in a starter box set, as well as complex classes to explore later, but why must weapon users be the simple to play classes, and casters be the complex ones?  I can see the appeal of having a "hit with my sword" class, and a "stab it in the back" class, but why not also have a "blast them with fire" class, or a "shield them with light" class?  If the designers can make Fighters both simple (Knight) or complex (PHB), why can't they make Wizards simple as well?  Certainly not everyone who wants a simple-to-play "fire and forget" experience necessarily wants a martial character.  Is it not possible that such a player might want a character who causes enemies to explode with but a gesture of their hand?

In an ideal world, Essentials would have two subclasses for every class.  The Fighter has been openly stated as having two: the Knight and Slayer.  The Knight is obviously simple.  Perhaps the Slayer is as complex as the Mage or Warpriest.  And perhaps instead of only one subclass for the other classes (as implied but not confirmed), there is a second as-of-yet unmentioned subclass that is as simple and stripped down as the Knight.

If the Red Box is meant as a true starter/ intro set, wouldn't it make sense to have really simple classes for everyone to play?  Trying to put myself in the shoes of a complete newbie, if I bought the box set to play with my equally inexperienced friends, I might be frustrated if the person playing the Mage or Warpriest was struggling just because there wasn't a simpler option available.

Perhaps this has all been thought of already, and is present in the final product.  If not, I believe there is room to explore such an idea.



NO in an ideal world new players would learn the power system.  THere shouldnt be classes that play on different levels.  You cannot possibly balance classes with daily powers with those without it cant be done.  When you simplify something too much you take away everything that makes it fun and interesting and will drive away new players.  The class has to have options to be interesting.  I have never met a player who enjoys just saying I attack, why because I doubt they are that comon.  What is wrong with wanting every class to be interesting and complex, for every class to have something different to do each round?

Quick Reply
Cancel
Page 45 of 46  •  Prev 1 ... 41 42 43 44 45 46 Next
Jump Menu:
 
Dungeons & Dra.. 4e General Discuss.. How I feel about Essentials! (I invite all of...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing