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3 years ago  ::  Jul 19, 2010 - 12:39AM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Wolfpack Guardian: Fighter/Pit Fighter/Destined Scion



This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
EPG
- Eberron Player's Guide
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3

Level 1 Snapshot Show

Race: Longtooth Shifter (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Background: Auspicious Birth (D 366)
Theme: Gladiator (DSCS)

Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 13 (+1)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 16 (+3)
Charisma 10 (+0)

HP: 33 --> 15 base, +18 Strength
Bloodied: 16 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 8 HP

AC: 19 --> 10 base, +7 armor, +2 shield
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 14 --> 10 base, +2 ability (Dexterity), +2 shield
Will: 13 --> 10 base, +3 ability (Wisdom)

Initiative: +2 --> +2 ability (Dexterity)

Speed: 5 --> 6 base, -1 armor

Racial Powers:
Longtooth Shifting (PHB 2)

Theme Powers:
Disruptive Advance (DSCS)

At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Footwork Lure (MP)

Encounter Attack Powers:
L1 - Hack and Hew (MP 2)

Daily Attack Powers:
L1 - Driving Attack (MP 2)

Skills:
Athletics (+9) --> +4 ability (Strength), +5 trained, +2 racial, -2 shield
Endurance (+6) --> +1 ability (Constitution), +5 trained, +2 racial, -2 shield
Intimidate (+5) --> +0 ability (Charisma), +5 trained

Feats:
L1 - Shield Push (PHB)

Gear (Expected GP = 100):
Heavy shield (PHB) (10 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Longsword (PHB) (15 gp)
Scale armor (PHB) (45 gp)
Standard adventurer's kit (PHB) (15 gp)
5 gp

Discussion:
The ability score distribution is the foundation on how we want the character to be built, and as such is important. Strength gets the most points (9 out of 22, for a 16 before racial modifiers) because the attack rolls the character will usually make will use Strength. Dexterity and Wisdom follow (5 out of 22 each, for a 14 before racial modifiers) for different reasons: Wisdom is the build's secondary ability, affecting some things the character will do (as well as boosting Will defense), whereas Dexterity will help get you some feats you want to have, and will keep your Reflex defense solid. The rest of the points (3 out of 22, for a 13 before racial modifiers) go into Constitution to help this Fighter withstand the heat he'll be trying to draw toward himself. The remaining 10 and 8 won't affect this build much either way.

The two main priorities here are to be well-defended (hence the choice to carry a heavy shield), and to be precise (which is why Fighter Weapon Talent and the Longsword were chosen). The Javelins are carried in case engaging in Melee is impossible, and the skill choices were made to match the character's racial bonuses and strong ability scores as much as possible.

As far as At-Wills go, Cleave lets you spread some extra damage around, and Footwork Lure provides some forced movement you can effect at-will. Hack and Hew lets you actively attack (and thus mark) two targets, and Driving Attack provides some vicious on-demand damage.


Level 2 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Mobile Challenge (D 378)
New Utility Power: Glowering Threat (HotFL)

Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp):
+1 Dwarven Scale Armor (PHB)
L2 (520 gp):
+1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,560 gp

Discussion:
At this level, you expand your mobility options by picking Mobile Challenge, which will let you chase retreating opponents. Additionally, you are exposed to magic items for the first time. At this point, cherry-picking them may not be possible, but you should try to go for the Dwarven Armor: having an emergency heal is always good for a Defender. The Cloak of Resistance can also help with some damage absorption, and the Farbond Spellblade gives you a better Ranged option. Last but not least, the Glowering Threat Utility power imposes a huge penalty to opponents who dare to ignore you.


Level 3 Show

Changes:
+6 HP
New Encounter Attack Power: Sweeping Blow (PHB)

Magic Items (Expected GP = 2,560):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,400 gp

Discussion:
Here, you pick up a nice hit-everybody attack in Sweeping Blow, and a way to kick-start your contribution in the Casque of Tactics and its initiative bonus.


Level 4 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Wisdom (17)
New Feat: Weapon Proficiency (Bastard Sword) (PHB)

Magic Items (Expected GP = 3,200):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,400 gp

Discussion:
This level features investment in the future via the ability score upgrades and a bigger sword in the Bastard Sword. As far as items are concerned, it's best to bide your time this level.


Level 5 Show

Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)

Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Farbond Spellblade Bastard Sword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,200 gp

Discussion:
This is a big level for you offensively; not only do you get the awesome Rain of Steel Daily Stance, you also pick up a meaty damage bonus in the Iron Armbands of Power.


Level 6 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Ignore Weakness (HotFL)

Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,280 gp

Discussion:
Here, you pick up some welcome extra accuracy in Heavy Blade Expertise, as well as the ability to shrug off conditions in Ignore Weakness and a weapons upgrade.


Level 7 Show

Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)

Magic Items (Expected GP = 9,600):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,360 gp

Discussion:
Here, we pick up one of the iconic Fighter powers in Come and Get It, as well as a nice armor upgrade.


Level 8 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Wisdom (18)
New Feat: Weapon Focus (Heavy Blades) (PHB)

Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,240 gp

Discussion:
At this level, your main two ability scores get another upgrade, and this one raises the modifier. Additionally, the Weapon Focus feat gives you some sweet extra damage, and the Steadfast Amulet gives you a way to shake off harmful effects.


Level 9 Show

Changes:
+6 HP
New Daily Attack Power: Thicket of Blades (PHB)

Magic Items (Expected GP = 16,000):
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp):
+2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 15,440 gp

Discussion:
At this level, the Thicket of Blades power offers a nice way to hinder multiple enemies simultaneously, and the Backlash Tattoo offers you a nice reprisal to getting bloodied.


Level 10 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)
New Utility Power: Clearheaded (HotFL)

Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 20,440 gp

Discussion:
This level offers plenty of role-enhancing perks, with Improved Defense buffing your non-AC defenses, Clearheaded offering you a way to wiggle out of status effects, and the Strikebacks providing you with the means to be more threatening overall.


Level 11 Snapshot Show

Race: Longtooth Shifter (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Pit Fighter (PHB)
Background: Auspicious Birth (D 366)
Theme: Gladiator (DSCS)

Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 14 (+2)
Dexterity 15 (+2)
Intelligence 9 (-1)
Wisdom 19 (+4)
Charisma 11 (+0)

HP: 96 --> 15 base, +21 Strength, +60 levels
Bloodied: 48 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 24 HP

AC: 28 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield, +1 Armor Optimization
Fortitude: 26 --> 10 base, +5 ability (Strength), +5 levels, +2 class, +2 enhancement, +2 feat
Reflex: 23 --> 10 base, +2 ability (Dexterity), +5 levels, +2 enhancement, +2 feat, +2 shield
Will: 23 --> 10 base, +4 ability (Wisdom), +5 levels, +2 enhancement, +2 feat

Initiative: +12 --> +2 ability (Dexterity), +5 levels, +4 feat, +1 item

Speed: 5 --> 6 base, -1 armor

Racial Powers:
Longtooth Shifting (PHB 2)

Theme Powers:
Disruptive Advance (DSCS)

At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Footwork Lure (MP)

Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
L3 - Sweeping Blow (PHB)
L7 - Come and Get It (PHB)
L11 - All Bets are Off (PHB)

Daily Attack Powers:
L1 - Driving Attack (MP 2)
L5 - Rain of Steel (PHB)
L9 - Thicket of Blades (PHB)

Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)

Skills:
Athletics (+15) --> +5 ability (Strength), +5 trained, +5 levels, +2 racial, -2 shield
Endurance (+14) --> +2 ability (Constitution), +5 trained, +5 levels, +2 item, +2 racial, -2 shield
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 levels

Feats:
L1 - Shield Push (PHB)
L2 - Mobile Challenge (D 378)
L4 - Weapon Proficiency (Bastard Sword) (PHB)
L6
- Heavy Blade Expertise (HotFL)
L8 - Weapon Focus (Heavy Blades) (PHB)
L10 - Improved Defenses (HotFL)
L11 - Improved Initiative (PHB)

Changes:
+7 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (14), +1 Dexterity (15), +1 Intelligence (9), +1 Wisdom (19), +1 Charisma (11)
New Encounter Attack Power: All Bets are Off (PHB)
New Feat: Improved Initiative (PHB)
New Paragon Path: Pit Fighter (PHB)

Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Sunblade Bastard Sword (AV)
L9 (4,200 gp):
Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp):
+2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp):
Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Siberys Shard of Radiance (Heroic Tier) (EPG)
Nonmagical:
Heavy Shield (PHB)
TOTAL: 30,520 gp

Discussion:
Big things happen at this level. The first obvious change is that you relegate your Farbond Spellblade to backup status in favor of the additional damage the Sunblade with a Siberys Shard of Radiance bring to the table. Next, you pick up Improved Initiative to get into the fight quickly. You also pick up the Pit Fighter path, which nets you a brutal AP feature, some AC, and a nice Encounter power. Finally, you pick up the Boots of Eagerness to help you engage opponents and a Ruby Scabbard for a little extra damage and some action economy.


Level 12 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Hindering Shield (D 385)
New Utility Power: Deadly Payback (PHB)

Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Sunblade Bastard Sword (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Siberys Shard of Radiance (Heroic Tier) (EPG)
Nonmagical: Heavy Shield (PHB)
TOTAL: 46,320 gp

Discussion:
At this level, the Hindering Shield feat tacks on a nasty slow onto your forced movement, and you pick up some better armor and some healing via the Diamond Cincture.


Level 13 Show

Changes:
+6 HP
New Encounter Attack Power: Bash and Pummel (MP 2) (replaces Hack and Hew)

Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Sunblade Bastard Sword (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Siberys Shard of Radiance (Heroic Tier) (EPG)
Nonmagical: Heavy Shield (PHB)
TOTAL: 59,520 gp

Discussion:
At this level, you make your first power-swap and get the awesome dazing multiattack that is Bash and Pummel. Also, you upgrade your Neck Slot Item here as well.


Level 14 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (20)
New Feat: World Serpent's Grasp (HotFK)

Magic Items (Expected GP = 80,000):
L15 (25,000 gp): +3 Radiant Bastard Sword (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L7 (2,600 gp): +2 Farbond Spellblade Bastard Sword (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Siberys Shard of Radiance (Heroic Tier) (EPG)
Nonmagical: Heavy Shield (PHB)
TOTAL: 78,520 gp

Discussion:
This level features boosts to ability scores, a nasty trick in World Serpent's Grasp, and the long-awaited arrival of the Radiant Longsword and its awesome damage bonus.


Level 15 Show

Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Rain of Steel)

Magic Items (Expected GP = 112,000):
L15 (25,000 gp): +3 Radiant Bastard Sword (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 105,240 gp

Discussion:
At this level, your backup weapon is upgraded, as is your Siberys Shard. Additionally, your first Daily power-swap nets you the mighty Unyielding Avalanche.


Level 16 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Opportunity (PHB)
New Utility Power: Mighty Surge (D 379)

Magic Items (Expected GP = 160,000):
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): +3 Radiant Bastard Sword (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 157,240 gp

Discussion:
At this level, the Pit Fighter's Dirty Fighting gives you a meaty damage boost, and the Heavy Blade Opportunity lets you apply it to your OA's. Additionally, Mighty Surge nets you some self-healing and buffing. Last but not least, your armor is upgraded here.


Level 17 Show

Changes:
+6 HP
New Encounter Attack Power: Scattering Swing (MP) (replaces Sweeping Blow)

Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): +3 Radiant Bastard Sword (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp):
Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp):
Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 238,440 gp

Discussion:
Here, you pick up Scattering Swing to have a close burst with a bit more punch, you upgrade your Neck Slot Item, and you pick up a neat item to fiddle with fat in the Dice of Auspicious Fortune. Also, you get a nice stickiness enhancer in the Battle Standard of the Hungry Blade.


Level 18 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Wisdom (21)
New Feat: Armor Specialization (Scale) (PHB)

Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): +3 Radiant Bastard Sword (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 292,600 gp

Discussion:
At this level, you pick up a host of goodies to do your job better, like the Counterstrike Guards, the Stone of Light, and an upgrade to your Casque of Tactics. You also invest in the future with your ability scores and pick up some extra defense in Armor Specialization.


Level 19 Show

Changes:
+6 HP
New Daily Attack Power: Strike of the Watchful Guard (replaces Driving Attack)

Magic Items (Expected GP = 400,000):
L20 (125,000 gp): +4 Radiant Bastard Sword (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): +3 Farbond Spellblade Bastard Sword (AV 2)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 392,600 gp

Discussion:
At this level, you pick up a meaty Defender power in Strike of the Watchful Guard, as well as your long-awaited weapons upgrade.


Level 20 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Lion of Battle (PHB)
New Feat: Uncanny Dodge (PHB)

Magic Items (Expected GP = 560,000):
L20 (125,000 gp): +4 Radiant Bastard Sword (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp):
Casque of Tactics (Paragon Tier) (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 533,600 gp

Discussion:
This level features the parting gift from the Pit Fighter in the Lion of Battle power, as well as an upgrade for your backup weapon and a powerful item in the Ring of the Radiant Storm.


Level 21 Snapshot Show

Race: Longtooth Shifter (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Pit Fighter (PHB)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)
Theme: Gladiator (DSCS)

Ability Scores, after racial adjustments:
Strength 26 (+8)
Constitution 15 (+2)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 22 (+6)
Charisma 12 (+1)

HP: 161 --> 15 base, +26 Strength, +120 levels
Bloodied: 80 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 40 HP

AC: 40 --> 10 base, +11 armor, +10 levels, +5 enhancement, +2 shield, +1 feat, +1 Armor Optimization
Fortitude: 39 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +3 feat, +2 class, +1 Diamond Cincture, +1 Nagascale
Reflex: 33 --> 10 base, +4 ability (Dexterity), +10 levels, +4 enhancement, +3 feat, +2 shield
Will: 33 --> 10 base, +6 ability (Wisdom), +10 levels, +4 enhancement, +3 feat

Initiative: +24 --> +4 ability (Dexterity), +10 levels, +8 feat, +2 item

Speed: 6 --> 6 base

Racial Powers:
Longtooth Shifting (PHB 2)

Theme Powers:
Disruptive Advance (DSCS)

At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Footwork Lure (MP)

Encounter Attack Powers:
L7 - Come and Get It (PHB)
L11 - All Bets are Off (PHB)
L13 - Bash and Pummel (MP 2)
L13 - Scattering Swing (MP)

Daily Attack Powers:
L9 - Thicket of Blades (PHB)
L15 - Unyielding Avalanche (PHB)
L19 - Strike of the Watchful Guard (PHB)
L20 - Lion of Battle (PHB)

Utility Powers:
L2 - Glowring Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L10 - Mighty Surge (D 379)
L12 - Deadly Payback (PHB)

Skills:
Athletics (+23) --> +8 ability (Strength), +5 trained, +10 levels, +2 racial, -2 shield
Endurance (+21) --> +2 ability (Constitution), +5 trained, +10 levels, +4 item, +2 racial, -2 shield
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 levels

Feats:
L1 - Shield Push (PHB)
L2 - Mobile Challenge (D 378)
L4 - Weapon Proficiency (Bastard Sword) (PHB)
L6
- Heavy Blade Expertise (HotFL)
L8 - Weapon Focus (Heavy Blades) (PHB)
L10 - Improved Defenses (HotFL)
L12
- Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Heavy Blade Opportunity (PHB)
L18
- Armor Specialization (Scale) (PHB)
L20 - Uncanny Dodge (PHB)
L21 - Rapid Combat Challenge (D 387)
L21 - Superior Initiative (PHB 3)

Changes:
+9 HP
Ability Score Boosts: +3 Strength (26), +1 Constitution (15), +3 Dexterity (18), +1 Intelligence (10), +1 Wisdom (22), +1 Charisma (12)
New Epic Destiny: Destined Scion (HotFK)
New Feats: Rapid Combat Challenge (D 387), Superior Initiative (PHB 3) (replaces Improved Initiative)

Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): +4 Radiant Bastard Sword (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 793,600 gp

Discussion:
The Destined Scion Epic Destiny gets things started with a nice bonus to two attributes you need boosted, and Rapid Combat Challenge and Superior Initiative upgrade what you already have. Lastly, you get new armor here as well.


Level 22 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Heavy Blade Mastery (PHB), Mobile Warrior (MP) (replaces Mobile Challenge)
New Utility Power: Martial Supremacy (D 382)

Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): +4 Radiant Bastard Sword (AV)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,133,600 gp

Discussion:
At this point, you pick up an excellent Utility power in Martial Supremacy, some very useful feats in Heavy Blade Mastery and Mobile Warrior, and a Neck Slot item upgrade as well.


Level 23 Show

Changes:
+6 HP
New Encounter Attack Power: Warrior's Urging (PHB) (replaces Come and Get It)

Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): +4 Radiant Bastard Sword (AV)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,537,600 gp

Discussion:
At this level, we finally upgrade Come and Get It into Warrior's Urging, and we swap our Casque of Tactics for the much better Eye of Awareness.


Level 24 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (27), +1 Wisdom (23)
New Feat: Martial Mastery (MP)

Magic Items (Expected GP = 2,100,000):
L25 (625,000 gp): +5 Radiant Bastard Sword (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Bastard Sword (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,037,600 gp

Discussion:
Here, you invest in the future, pick up a power recovery option in Martial Mastery, and get your shiny new weapon.


Level 25 Show

Changes:
+6 HP
New Daily Attack Power: Marking Barrage (MP) (replaces Thicket of Blades)

Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): +5 Radiant Bastard Sword (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,417,600 gp

Discussion:
This level sees you pick up the sweet Marking Barrage power, an upgrade for your backup weapon, and a nicer Diamond Cincture as well.


Level 26 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Slashing Storm (MP 2)
New Utility Power: Epic Recovery (HotFK)

Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L25 (625,000 gp): +5 Radiant Bastard Sword (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,717,600 gp

Discussion:
At this level, the awesome Epic Recovery drops into your lap, as does the autodamage of Slashing Storm. Additionally, you make your final armor upgrade here.


Level 27 Show

Changes:
+6 HP
New Encounter Attack Power: Cruel Reaper (PHB) (replaces Scattering Swing)

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L25 (625,000 gp): +5 Radiant Bastard Sword (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L13 (17,000 gp): Siberys Shard of Radiance (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,938,400 gp

Discussion:
Your final power-swap trades in the daze of Bash and Pummel for the mass havoc of Cruel Reaper, and this level also features your final Neck Slot upgrade as well as the Boots of Caiphon.


Level 28 Show

Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (28), +1 Wisdom (24)
New Feat: Epic Will (PHB 2)

Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L25 (625,000 gp): +5 Radiant Bastard Sword (AV)
L25 (625,000 gp): Diamond Scabbard (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L23 (425,000 gp): Siberys Shard of Radiance (Epic Tier) (EPG)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,946,400 gp

Discussion:
You receive your final ability score bump here, as well as a big boost to your Will defense and some extra damage in the final Dragonshard and Scabbard upgrades.


Level 29 Show

Changes:
+6 HP
New Daily Attack Power: Reaper's Stance (PHB) (replaces Strike of the Watchful Guard)

Magic Items (Expected GP = 10,000,000):
L30 (3,125,000 gp): +6 Radiant Bastard Sword (AV)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L25 (625,000 gp): Diamond Scabbard (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L23 (425,000 gp): Siberys Shard of Radiance (Epic Tier) (EPG)
L22 (325,000 gp): +5 Farbond Spellblade Bastard Sword (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,446,400 gp

Discussion:
The Reaper's Stance power will give you lots and lots of extra damage to spread around, as well as a boost on your normal powers. From here to infinity...


Level 30 Snapshot Show

Race: Longtooth Shifter (PHB 2)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Pit Fighter (PHB)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)
Theme: Gladiator (DSCS)

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 15 (+2)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 24 (+7)
Charisma 12 (+1)

HP: 217 --> 15 base, +28 Strength, +174 levels
Bloodied: 108 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 54 HP

AC: 48 --> 10 base, +13 armor, +15 levels, +6 enhancement, +2 shield, +1 feat, +1 Armor Optimization
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3 feat, +2 class, +2 item
Reflex: 46 --> 10 base, +4 ability (Dexterity), +15 levels, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 shield, +2 item
Will: 47 --> 10 base, +7 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +3 feat, +2 item

Initiative: +32 --> +4 ability (Dexterity), +15 levels, +8 feat, +5 item

Speed: 6 --> 6 base

Racial Powers:
Longtooth Shifting (PHB 2)

At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Footwork Lure (MP)

Encounter Attack Powers:
L11 - All Bets are Off (PHB)
L13 - Bash and Pummel (MP 2)
L23 - Warrior's Urging (PHB)
L27 - Cruel Reaper (PHB)

Daily Attack Powers:
L15 - Unyielding Avalanche (PHB)
L20 - Lion of Battle (PHB)
L25 - Marking Barrage (MP)
L25 - Reaper's Stance (PHB)

Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L10 - Mighty Surge (D 379)
L12 - Deadly Payback (PHB)
L22 - Martial Supremacy (D 382)
L26 - Epic Recovery (HotFK)

Skills:
Athletics (+29) --> +9 ability (Strength), +5 trained, +15 levels, +2 racial, -2 shield
Endurance (+28) --> +2 ability (Constitution), +5 trained, +15 levels, +6 item, +2 racial, -2 shield
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels

Feats:
L1 - Shield Push (PHB)
L4 - Weapon Proficiency (Bastard Sword) (PHB)
L6
- Heavy Blade Expertise (HotFL)
L8 - Weapon Focus (Heavy Blades) (PHB)
L10 - Improved Defenses (HotFL)
L12 - Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Heavy Blade Opportunity (PHB)
L18
- Armor Specialization (Scale) (PHB)
L20 - Uncanny Dodge (PHB)
L21 - Rapid Combat Challenge (D 387)
L21 - Superior Initiative (PHB 3)
L22 - Heavy Blade Mastery (PHB)
L22 - Mobile Warrior (MP)
L24 - Martial Mastery (MP)
L26 - Slashing Storm (MP 2)
L28 - Epic Will (PHB 2)
L30 - Epic Reflexes (PHB 2)

Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)

Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Radiant Bastard Sword (AV)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Bastard Sword (AV 2)
L25 (625,000 gp): Diamond Scabbard (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L23 (425,000 gp): Siberys Shard of Radiance (EPG)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): Ring of the Radiant Storm (AV 2)
L14 (21,000 gp): Counterstrike Guards (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Light (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 13,971,400 gp

Discussion:
It's capstone time! All items have been paid for, all feats have been taken, and this character is as good as he can be: go try him out against a god or something.



Build Goal and Tactics



The goal for this build was to make a Defender that could dish out the hurt as well as take it. To accomplish this, the build employs a mix of sturdy defenses and healing to avoid or mitigate enemy attacks and an array of damage bonuses to make its hits pack some punch. It also has some reprisal attacks to punish the enemy for daring to attack the Fighter.



The tactics differ little from most Fighters; get in as early as you can, draw people to you, and hold them down. Your damage output is respectable, so you should be able to handle taking down a monster yourself. Don't sell your burst damage output short: you are capable of lining up a brutal succession of attacks in a single turn (to multiple targets, no less), so even though you're a Defender, you still have a nova. 



Questions, thoughts, and comments are welcome.
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3 years ago  ::  Jul 19, 2010 - 12:39AM #2
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Variants



None yet...
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3 years ago  ::  Jul 19, 2010 - 12:45AM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Combat Challenge and Opportunity Attacks



A big part of a Fighter's effectiveness is how powerful their mark punishment is, so we will be looking at this build's Combat Challenge and opportunity attacks to determine how powerful the disincentive for disobeying the Fighter is.


Combat Challenge Attacks



Level 1 Show

Melee Basic Attack: +8 vs. AC
Hit: 1d8+4 damage, and the target is pushed 1 square
Critical: 12 damage, and the target is pushed 1 square


Level 11 Show

Melee Basic Attack: +17 vs. AC
Hit: 1d10+12 radiant damage, and the target is pushed 1 square
Critical: 2d6+22 radiant damage, and the target is pushed 1 square


Level 21 Show

Melee Basic Attack: +28 vs. AC
Hit: 2d10+22 radiant damage, roll twice, and the target is pushed 1 square
Critical: 4d6+42 radiant damage, roll twice, and the target is pushed 1 square


Level 30 Show

Melee Basic Attack: +38 vs. AC
Hit: 2d10+29 radiant damage, roll twice, and the target is pushed 1 square
Critical: 6d6+49 radiant damage, roll twice, and the target is pushed 1 square



Opportunity Attacks



Level 1 Show

Melee Basic Attack: +11 vs. AC
Hit: 1d8+4 damage, and the target's movement ends
Critical: 12 damage, and the target's movement ends


Level 11 Show

Melee Basic Attack: +22 vs. AC
Hit: 1d10+12 radiant damage, and the target's movement ends
Critical: 2d6+22 radiant damage, and the target's movement ends


Level 21 Show

Cleave: +35 vs. AC
Hit: 2d10+28 radiant damage, roll twice, an enemy adjacent to the target takes 8 damage, and the target's movement ends
Critical: 4d6+48 radiant damage, roll twice, an enemy adjacent to the target takes 8 damage, and the target's movement ends

Tide of Iron: +35 vs. AC
Hit: 2d10+28 radiant damage, roll twice, the target is slid 1 square adjacent to you, and the target's movement ends
Critical: 4d6+48 radiant damage, roll twice, the target is slid 1 square adjacent to you, and the target's movement ends


Level 30 Show

Cleave: +46 vs. AC
Hit: 2d10+36 radiant damage, roll twice, an enemy adjacent to the target takes 9 damage, and the target's movement ends
Critical: 6d6+56 radiant damage, roll twice, an enemy adjacent to the target takes 9 damage, and the target's movement ends

Footwork Lure: +46 vs. AC
Hit: 2d10+36 radiant damage, roll twice, the target is slid 1 square adjacent to you, and the target's movement ends
Critical: 6d6+56 radiant damage, roll twice, the target is slid 1 square adjacent to you, and the target's movement ends

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3 years ago  ::  Jul 19, 2010 - 12:46AM #4
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Miscellaneous: Character Builder Summary and Ring of the Radiant Storm Damage Math



CB Summary Show

====== Created Using Wizards of the Coast D&D Character Builder ======

LDB Wolfpack Guardian, level 30

Longtooth Shifter, Fighter, Pit Fighter, Demigod

Build: Guardian Fighter

Fighter: Combat Superiority

Fighter Talents: One-handed Weapon Talent

Divine Spark: Divine Spark Strength

Divine Spark: Divine Spark Dexterity

 

FINAL ABILITY SCORES

Str 28, Con 15, Dex 18, Int 10, Wis 24, Cha 12.

 

STARTING ABILITY SCORES

Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.

 

 

AC: 48 Fort: 46 Reflex: 45 Will: 46

HP: 204 Surges: 11 Surge Value: 51

 

TRAINED SKILLS

Heal +27, Endurance +28, Athletics +29

 

UNTRAINED SKILLS

Acrobatics +17, Arcana +15, Bluff +16, Diplomacy +16, Dungeoneering +22, History +15, Insight +22, Intimidate +16, Nature +22, Perception +22, Religion +15, Stealth +17, Streetwise +16, Thievery +17

 

FEATS

Level 1: Shield Push

Level 2: Mobile Challenge (retrained to Mobile Warrior at Level 23)

Level 4: Weapon Expertise (Heavy Blade)

Level 6: Weapon Focus (Heavy Blade)

Level 8: Cruel Cut Style

Level 10: Improved Initiative (retrained to Superior Initiative at Level 22)

Level 11: Heavy Blade Opportunity

Level 12: Marked Scourge

Level 14: Armor Specialization (Scale)

Level 16: Ubiquitous Shield

Level 18: Paragon Defenses (retrained to Robust Defenses at Level 21)

Level 20: Reckless Attacker

Level 21: Rapid Combat Challenge

Level 22: Heavy Blade Mastery

Level 24: Martial Mastery

Level 26: Slashing Storm

Level 28: Epic Will

Level 30: Epic Reflexes

 

POWERS

Fighter at-will 1: Cleave

Fighter at-will 1: Tide of Iron

Fighter encounter 1: Steel Serpent Strike

Fighter daily 1: Villain's Menace

Fighter utility 2: Pass Forward

Fighter encounter 3: Parry and Riposte

Fighter daily 5: Rain of Steel

Fighter utility 6: Daring Shot

Fighter encounter 7: Come and Get It

Fighter daily 9: Thicket of Blades

Fighter utility 10: Mighty Surge

Fighter encounter 13: Bash and Pummel (replaces Steel Serpent Strike)

Fighter daily 15: Unyielding Avalanche (replaces Rain of Steel)

Fighter utility 16: Fighter's Grit

Fighter encounter 17: Revel in Pain (replaces Parry and Riposte)

Fighter daily 19: Strike of the Watchful Guard (replaces Villain's Menace)

Fighter utility 22: Martial Supremacy

Fighter encounter 23: Warrior's Urging (replaces Come and Get It)

Fighter daily 25: Marking Barrage (replaces Thicket of Blades)

Fighter encounter 27: Cruel Reaper (replaces Bash and Pummel)

Fighter daily 29: Force the Battle (replaces Strike of the Watchful Guard)

 

ITEMS

Radiant Longsword +6, Ring of Free Time (epic tier), Steadfast Amulet +6, Dwarven Elderscale Armor +6, Farbond Spellblade Longsword +6, Diamond Scabbard (epic tier), Boots of Caiphon (epic tier), Eye of Awareness (epic tier), Siberys Shard of Radiance (epic tier), Diamond Cincture (paragon tier), Ring of the Radiant Storm (paragon tier), Counterstrike Guards (paragon tier), Stone of Earth (paragon tier), Dice of Auspicious Fortune (paragon tier), Strikebacks (heroic tier), Backlash Tattoo (heroic tier), Heavy Shield

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A particularly thorny calculation this build has to make is its "roll damage twice" feature via the Ring of the Radiant Storm: this skews the damage dice probability distribution and thus the expected damage result on a damage die. The effect this feature has is to make the dice more "top-heavy"; that means that it makes it more likely for the higher damage values to show up than the lower ones (whereas before each value had the same chance as the others). If you look at a distribution on what damage rolls will net you what result, you come up with the following result:

A damage roll result of 1 will only happen if you roll 1 twice on the die.
A damage roll result of 2 will happen if you roll 2 and 1, 1 and 2, or 2 and 2.
A damage roll result of 3 will happen if you roll 3  and 1, 3 and 2, 1 and 3, 2 and 3, or 3 and 3.

And so on. If you extend the distribution to infinity, you will notice that it forms a succession following the pattern of a = 2(i-1) + 1, where i represents any given damage roll value and a is the number of different ways that event can occur. This succession is easily applicable for the purposes of calculating expected damage, as one can simply truncate the succession at a given roll of n (4 for a d4, for instance), and use the following formula:

Expected damage value of a dn = ∑(0 --> n) (2[i-1] + 1)/n2

Using this formula, we can attain the following results:

d4 = 3.13 expected damage = +0.63 over the average of 2.5
d6 = 4.47 expected damage = +0.97 over the average of 3.5
d8 = 5.81 expected damage = +1.31 over the average of 4.5
d10 = 7.15 expected damage = +1.65 over the average of 5.5
d12 = 8.49 expected damage = +1.99 over the average of 6.5

An interesting note is that the damage contribution from the Ring of the Radiant Storm is not only variable by die, but also more significant the larger the die is. This is due to the fact that it makes the distribution top-heavy, and so the highest damage value is the likeliest one to occur, so dice with the larger damage values benefit more.

Another note is that dice with the brutal property behave slightly different for this purpose: since they never roll 1's (or in some cases 2's), the way to most accurately represent them in this calculation is to subtract the brutal rating from the range of possibilities, then add it as a static number later. For example, the proper way to consider a craghammer's expected damage (d10 brutal 2) is as 1d8+2, whereas a khopesh (d8 brutal 1) would be most accurately fit by 1d7+1.

NOTE: As some posters in this thread have pointed out, the Ring's effect only lets you choose the best set of dice rolled, which means that the figures presented above are at their most accurate when there is only one die involved. As more dice are added to the situation, the average number should diminish somewhat.
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3 years ago  ::  Jul 19, 2010 - 2:18AM #5
Zamsz
Date Joined: Jul 18, 2009
Posts: 78
Someone's got a thing for Fighters. Looks solid. How about squeezing Bastard Sword Prof. and Thoughness somewhere? Perhaps in place of Weapon Focus and Shield Push?

oh and BTW, you've done 3 rangers, 3 fighters, 2 Warlords a barbarian and out-of-date warden. All of them are tremendous. Your collection simply lacks a rogue.
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3 years ago  ::  Jul 19, 2010 - 2:54AM #6
embertiger
Date Joined: Jul 13, 2006
Posts: 520
Any particular reason you went demigod over Ceaseless Guardian or some other more defender oriented epic destiny?  Seems like you'd be better off taking a +Str destiny that had less generic features.

Circlet of Arkhosia seems better than Casque of Tactics for defenders.  Daze and Stun are not fun conditions.
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3 years ago  ::  Jul 19, 2010 - 6:04AM #7
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
@Zamsz: The increased [W] doesn't come up as much as the feat bonus to attack rolls, and though the extra HP is nice, Shield Push is very important for a Shield Fighter, since it can potentially negate attacks made at the edge of a creature's reach.

It's also unlikely that I will post a Rogue; I really don't like them all that much.

@embertiger: Durability concerns; Demigod may be generic, but it does make you tougher (Divine Recovery and Divine Regeneration ftw). Also, the Wisdom bonus comes up a lot (it shows up 4 times on my Cleave damage alone). Ceaseless Guardian is at its best when you already have a guy who's tough to bring down, but can be susceptible to adverse conditions (like a Con-based Fighter).

As for the Circlet of Arkhosia, I'm already packing a sturdy Will defense, a Steadfast Amulet, and Fighter's Grit to protect me against daze or stun. That said, it is a choice to consider.
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3 years ago  ::  Jul 19, 2010 - 6:33AM #8
Zamsz
Date Joined: Jul 18, 2009
Posts: 78

Jul 19, 2010 -- 6:04AM, lordduskblade wrote:

@Zamsz: The increased [W] doesn't come up as much as the feat bonus to attack rolls [...]




Weapon Focus is giving damage rolls feat bonus. Frown

It was just an example.

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3 years ago  ::  Jul 19, 2010 - 7:37AM #9
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Damage rolls, sorry. But what I mean is that I'd have to continually use 3[W] attacks for the Bastard Sword to beat Weapon Focus in the long run, and I just don't see it happening.

I'd also like to point out that I have added some mathcraft notes in order to explain the slightly unorthodox calculated damage values on my Level 21 and Level 30 Snapshots, which take the effects of the Ring of the Radiant Storm into account.
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3 years ago  ::  Jul 19, 2010 - 6:45PM #10
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387


Busy day today, wanted to give him a chance for extra comments.
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