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Switch to Forum Live View Ultimate Defenders Ho!
3 years ago  ::  Sep 02, 2010 - 9:26AM #51
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Added The Man of Steel to the list.

To those who are still waiting for build approval, I'll get around to it eventually...I'm really busy of late though, so I don't really know how long it will take me to get it all done.  Just know that I'm not ignoring you.

Likewise, I WILL get in summaries of level effectiveness, it's just going to take some time.
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3 years ago  ::  Sep 23, 2010 - 5:57PM #52
OutsideAngel
Date Joined: Apr 11, 2008
Posts: 175
I noticed that several of these builds don't really come on-line until later levels. Maybe you could add a marker, or even a little side section, for builds that work best at the lowest levels of play?

Like, you might use a different attribute spread and take different feats if you were optimizing solely for levels 1-5. I play mostly in heroic tier, so the builds that rock right from the get-go are a lot more relevant to me than those that depend on a paragon path or a level 13 power to really get going. Making those stand out a little would really be helpful.
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3 years ago  ::  Sep 23, 2010 - 6:19PM #53
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Sep 23, 2010 -- 5:57PM, OutsideAngel wrote:

I noticed that several of these builds don't really come on-line until later levels. Maybe you could add a marker, or even a little side section, for builds that work best at the lowest levels of play?

Like, you might use a different attribute spread and take different feats if you were optimizing solely for levels 1-5. I play mostly in heroic tier, so the builds that rock right from the get-go are a lot more relevant to me than those that depend on a paragon path or a level 13 power to really get going. Making those stand out a little would really be helpful.




In general, most ultimate defenders can't possibly come online until high heroic/low paragon. Before that, they're for the most part just defenders of a particular class(es) or builds with possibly an unusual focus. Ioun Grey Stone Marker works perfectly fine in low Heroic - it is basically a Battlemind with one less at-will and some unusual utilities.

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3 years ago  ::  Sep 23, 2010 - 9:09PM #54
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
What MwaO said.

There just isn't much you CAN do in heroic above and beyond the usual defender stuff. 
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3 years ago  ::  Sep 24, 2010 - 6:08AM #55
Arcade
Date Joined: Jan 21, 2003
Posts: 73

Sep 23, 2010 -- 5:57PM, OutsideAngel wrote:

I noticed that several of these builds don't really come on-line until later levels. Maybe you could add a marker, or even a little side section, for builds that work best at the lowest levels of play?

Like, you might use a different attribute spread and take different feats if you were optimizing solely for levels 1-5. I play mostly in heroic tier, so the builds that rock right from the get-go are a lot more relevant to me than those that depend on a paragon path or a level 13 power to really get going. Making those stand out a little would really be helpful.




I don't know about most of these builds, but the Inexhaustible Dragon Sovereign has a lot of its tricks available early on. (multiple mass divine sanction)

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3 years ago  ::  Oct 28, 2010 - 10:09AM #56
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Added The Anointed Knight, the first essentials Ultimate Defender on the list.
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3 years ago  ::  Oct 30, 2010 - 11:47PM #57
billyh
Date Joined: Feb 2, 2006
Posts: 288
I'd like to nominate The Sliding Sigil Carver to the Ultimate Defenders list. 

I think that she's different enough from Dr. No and Darth Vader to be considered.  At her best, she can completely triviallize encounters against melee foes, and unlike most defenders, she doesn't need to be near her enemies to mess them up (well, within 5 squares), and she can defend against a whole bunch of enemies at the same time.

Most defenders offer the choice:  "Try to hit me, or hit an ally and eat some damage.  "

Her catch-22 is
"Try to hit me, or attempt to hit an ally and eat some damage and then completely fail to hit that ally since you are now on the other side of the battlefield*."

Additionally, she's quite strong from 16 on, and not bad before that.  Her defenses are up there with the best, with considerable effort put into non-AC, non-NAD defenses (surges, saves, resist damage, ThP).

(* and in the future, prone and slow)
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3 years ago  ::  Oct 31, 2010 - 3:34PM #58
Dzance
Date Joined: Jul 26, 2008
Posts: 575
I second billyh's nomination.  She's a well-thought out Sigil Carver with high defenses and a top-knotch Action Denial schtick that is bound to frustrate many a DM.  This build is also found in what may be the best Sigil Carver guide to date...  Definitely worth consideration. 
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3 years ago  ::  Oct 31, 2010 - 7:10PM #59
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,568

Oct 30, 2010 -- 11:47PM, billyh wrote:

I'd like to nominate The Sliding Sigil Carver to the Ultimate Defenders list. 

I think that she's different enough from Dr. No and Darth Vader to be considered.  At her best, she can completely triviallize encounters against melee foes, and unlike most defenders, she doesn't need to be near her enemies to mess them up (well, within 5 squares), and she can defend against a whole bunch of enemies at the same time.

Most defenders offer the choice:  "Try to hit me, or hit an ally and eat some damage.  "

Her catch-22 is
"Try to hit me, or attempt to hit an ally and eat some damage and then completely fail to hit that ally since you are now on the other side of the battlefield*."

Additionally, she's quite strong from 16 on, and not bad before that.  Her defenses are up there with the best, with considerable effort put into non-AC, non-NAD defenses (surges, saves, resist damage, ThP).

(* and in the future, prone and slow)




Even as much as I like swordmages, you also have to make the disadvantage clear - most of your catch-22 can only happen when you are adjacent to your ally, which can be quite a limiting factor depending on your party makeup. A group of all ranged people? Easy. A group of melee strikers? It gets really hard for them to fight against the same target, and you can kiss flanking goodbye.

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3 years ago  ::  Oct 31, 2010 - 10:48PM #60
billyh
Date Joined: Feb 2, 2006
Posts: 288
From that thread:
"The Sliding Sigilcarver isn't the perfect defender for every situation.   No defender is.  But with a party designed and played with her  strengths in mind, she can be one of the best."

I do mention that she needs to be adjecent to her allies, and some abilities (like shadow walk via assasin multiclass) are rejected because of this.


All Defenders need to position themselves.  The difference is that most of the time, Defenders have to reposition themselves relative to team monster and team hero.  The Sliding Sigil Carver is much more dependent on the team-hero part of that curve.  If the rest of your team consists of terrible players, she is much much worse.

Flanking is more difficult, but what level 16+ heroes are dependent on flanking?
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